SilentPatch for GTA III, Vice City, and San Andreas
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Echo J 96e971e364 DDraw: Cast the memcpy() source argument
This works around the MinGW GCC type strictness
2024-11-07 14:14:51 +02:00
Config More backface culling models (#30) 2024-11-02 17:26:22 +01:00
DDraw DDraw: Cast the memcpy() source argument 2024-11-07 14:14:51 +02:00
SilentPatch SilentPatchIII/VC/SA: Mark some function pointers as inline 2024-11-07 14:14:33 +02:00
SilentPatchIII SilentPatchIII/VC/SA: Mark some function pointers as inline 2024-11-07 14:14:33 +02:00
SilentPatchSA SilentPatchIII/VC/SA: Mark some function pointers as inline 2024-11-07 14:14:33 +02:00
SilentPatchVC SilentPatchIII/VC/SA: Mark some function pointers as inline 2024-11-07 14:14:33 +02:00
.gitignore Rename branch to Shipping 2024-02-09 21:21:35 +01:00
.gitmodules Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
CHANGELOG-III.md III/VC: Two more minor scaling fixes 2024-11-01 19:44:40 +01:00
CHANGELOG-SA.md SA: Fix the driving school cones fix so it doesn't leave cones from "Cone Coil" and "Burn and Lap" behind 2024-10-31 23:27:53 +01:00
CHANGELOG-VC.md VC: Fix an incorrect vertex setup for the outline of a destination blip 2024-11-02 17:22:03 +01:00
LICENSE Add LICENSE 2024-01-18 09:41:03 +01:00
README.md III/VC: Port the inner text box background padding fix from San Andreas 2024-11-01 19:00:01 +01:00
SilentPatch.sln Rename branch to Shipping 2024-02-09 21:21:35 +01:00

SilentPatch

Logo

SilentPatch for the 3D-era Grand Theft Auto games is the first and flagship release of the "SilentPatch family", providing numerous fixes for this beloved franchise. SilentPatch addresses a wide range of issues, from critical fixes for crashes and other blockers to various major and minor improvements identified by the passionate community in these games over decades. SilentPatch does not alter the core gameplay experience, making it an optimal choice for both first-time players and the old guard returning for yet another playthrough.

Compilation requirements

  • Visual Studio 2017 or newer with C++ Windows XP Support for VS 2017 (v141) tools installed. Newer toolsets will work too, but the projects will require retargeting.
  • vcpkg installed separately or as a Visual Studio component. Necessary for SP for San Andreas to include libflac.
  • RenderWare Graphics SDK. Each game requires their corresponding RenderWare version and an environment variable pointing at the RW3.x\Graphics\rwsdk directory:
    • GTA III: RW 3.3, D3D8, RWG33SDK variable.
    • GTA Vice City: RW 3.4, D3D8, RWG34SDK variable.
    • GTA San Andreas: RW 3.6, D3D9, RWG36SDK variable.

Contribution guidelines

  • Contributions with bug fixes are welcome, but you must be able to explain why you believe they fix a bug, rather than alter a design decision that doesn't suit you. I reserve the right to reject submissions that cannot be unambiguously classified as fixes.
  • Contributions for GTA III and Vice City must use patterns and support all game versions. For GTA San Andreas, contributions must support version 1.0, but preferably also the new binaries (newsteam/RGL).
  • This repository is not intended for game support. Issues such as "I installed mods and the game now crashes" will be closed.

Credits

SilentPatch includes code contributions from:

  • aap
  • B1ack_Wh1te
  • DK22Pac
  • Fire_Head
  • Nick007J
  • NTAuthority
  • Sergeanur
  • spaceeinstein
  • Wesser