SilentPatch/SilentPatchIII
Echo J b5483bbf59 Use reinterpret_cast for function pointer casts
MSVC (wrongly) allows those casts to succeed with static_cast:
https://stackoverflow.com/questions/74002657/why-cant-i-static-cast-a-void-to-a-pointer-to-function
(so adjust those casts for better compiler compatibility including MinGW GCC)
2024-11-29 12:17:46 +02:00
..
ModelInfoIII.cpp III/VC: Apply the environment mapping on extra components 2024-03-09 17:04:12 +01:00
ModelInfoIII.h III/VC: Apply the environment mapping on extra components 2024-03-09 17:04:12 +01:00
SilentPatchIII.cpp Use reinterpret_cast for function pointer casts 2024-11-29 12:17:46 +02:00
SilentPatchIII.vcxproj III/VC: Improve the way RwD3D8Get/SetRenderState is located 2024-11-01 17:33:33 +01:00
SilentPatchIII.vcxproj.filters III/VC: Improve the way RwD3D8Get/SetRenderState is located 2024-11-01 17:33:33 +01:00
StdAfxIII.cpp Updated project files 2015-04-22 15:20:40 +02:00
VehicleIII.h III/VC: Integrate FLA utils 2024-05-09 19:11:20 +02:00
versionmeta.props SA: Fix 1.0 EU executable crashes when losing police pursuit and triggering the replay 2024-11-18 18:32:09 +01:00