mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-12-29 15:23:02 +05:00
d191bdf3b4
Also clean them up in general
8704 lines
260 KiB
C++
8704 lines
260 KiB
C++
#include "StdAfxSA.h"
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#include <limits>
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#include <algorithm>
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#include <array>
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#include <d3d9.h>
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#include <Shlwapi.h>
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#include <ShlObj.h>
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#include <ShellAPI.h>
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#include <cinttypes>
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#include "ScriptSA.h"
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#include "GeneralSA.h"
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#include "ModelInfoSA.h"
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#include "VehicleSA.h"
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#include "PedSA.h"
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#include "AudioHardwareSA.h"
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#include "LinkListSA.h"
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#include "PNGFile.h"
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#include "PlayerInfoSA.h"
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#include "FireManagerSA.h"
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#include "Random.h"
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#include "WaveDecoderSA.h"
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#include "FLACDecoderSA.h"
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#include "Utils/Patterns.h"
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#include "Utils/DelimStringReader.h"
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#include "Utils/ModuleList.hpp"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/HookEach.hpp"
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#include "Desktop.h"
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#include "FriendlyMonitorNames.h"
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#include "SVF.h"
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#include "debugmenu_public.h"
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#include "resource.h"
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#pragma comment(linker,"\"/manifestdependency:type='win32' \
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name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
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processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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// ============= Mod compatibility stuff =============
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namespace ModCompat
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{
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bool SkygfxPatchesMoonphases( HMODULE module )
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{
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if ( module == nullptr ) return false; // SkyGfx not installed
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struct Config
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{
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uint32_t version;
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// The rest isn't relevant at the moment
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};
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auto func = (Config*(*)())GetProcAddress( module, "GetConfig" );
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if ( func == nullptr ) return false; // Old version?
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const Config* config = func();
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if ( config == nullptr ) return false; // Old version/error?
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constexpr uint32_t SKYGFX_VERSION_WITH_MOONPHASES = 0x360;
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return config->version >= SKYGFX_VERSION_WITH_MOONPHASES;
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}
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bool bCdStreamFallBackForOldML = false;
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bool ModloaderCdStreamRaceConditionAware( HMODULE module )
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{
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if ( module == nullptr ) return false; // modloader not installed
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HMODULE stdStreamModule;
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if ( GetModuleHandleEx( 0, TEXT("std.stream.dll"), &stdStreamModule ) == 0 ) return false; // std.data not loaded
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// ML is installed, so if it's an old version we need to fall back to a less safe implementation (no condition variables)
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bCdStreamFallBackForOldML = true;
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bool aware = false;
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const auto func = (uint32_t(*)())GetProcAddress( stdStreamModule, "CdStreamRaceConditionAware" );
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if ( func != nullptr )
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{
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aware = func() >= 1;
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}
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FreeLibrary( stdStreamModule );
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return aware;
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}
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namespace Utils
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{
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template<typename AT>
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HMODULE GetModuleHandleFromAddress( AT address )
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{
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HMODULE result = nullptr;
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GetModuleHandleEx( GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT|GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, LPCTSTR(address), &result );
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return result;
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}
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// Resolves a re-route if it comes from a no-CD executable
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uintptr_t GetFunctionAddrIfRerouted(uintptr_t address)
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{
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if (*reinterpret_cast<const uint8_t*>(address) == 0xE9)
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{
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uintptr_t jumpDestination;
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Memory::ReadCall(address, jumpDestination);
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if (GetModuleHandleFromAddress(address) == GetModuleHandleFromAddress(jumpDestination))
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{
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return jumpDestination;
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}
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}
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return address;
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}
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}
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}
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#pragma warning(disable:4733)
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// RW wrappers
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static void* varAtomicDefaultRenderCallBack = AddressByVersion<void*>(0x7491C0, 0x749AD0, 0x783180);
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WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { WRAPARG(atomic); VARJMP(varAtomicDefaultRenderCallBack); }
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static void* varRtPNGImageRead = AddressByVersion<void*>(0x7CF9B0, 0x7D02B0, 0x809970);
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WRAPPER RwImage* RtPNGImageRead(const RwChar* imageName) { WRAPARG(imageName); VARJMP(varRtPNGImageRead); }
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static void* varRwTextureCreate = AddressByVersion<void*>(0x7F37C0, 0x7F40C0, 0x82D780);
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WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { WRAPARG(raster); VARJMP(varRwTextureCreate); }
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static void* varRwRasterCreate = AddressByVersion<void*>(0x7FB230, 0x7FBB30, 0x8351F0, { "8B 0D ? ? ? ? 56 68 07 04 03 00 8B 54 01 60", -5 });
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WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { WRAPARG(width); WRAPARG(height); WRAPARG(depth); WRAPARG(flags); VARJMP(varRwRasterCreate); }
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static void* varRwImageDestroy = AddressByVersion<void*>(0x802740, 0x803040, 0x83C700);
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WRAPPER RwBool RwImageDestroy(RwImage* image) { WRAPARG(image); VARJMP(varRwImageDestroy); }
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static void* varRpMaterialSetTexture = AddressByVersion<void*>(0x74DBC0, 0x74E4D0, 0x787B80);
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WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { VARJMP(varRpMaterialSetTexture); }
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static void* varRwFrameGetLTM = AddressByVersion<void*>(0x7F0990, 0x7F1290, 0x82A950);
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WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { VARJMP(varRwFrameGetLTM); }
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static void* varRwMatrixRotate = AddressByVersion<void*>(0x7F1FD0, 0x7F28D0, 0x82BF90);
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WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); }
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static void* varRwD3D9SetRenderState = AddressByVersion<void*>(0x7FC2D0, 0x7FCBD0, 0x836290);
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WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); }
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static void* varRwEngineSetSubSystem = AddressByVersion<void*>(0x7F2C90, { "50 6A 00 6A 00 83 C1 10 6A 10 51", -0xA });
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WRAPPER RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { WRAPARG(subSystemIndex); VARJMP(varRwEngineSetSubSystem); }
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RwCamera* RwCameraBeginUpdate(RwCamera* camera)
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{
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return camera->beginUpdate(camera);
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}
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RwCamera* RwCameraEndUpdate(RwCamera* camera)
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{
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return camera->endUpdate(camera);
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}
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RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode)
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{
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return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL;
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}
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RwMatrix* RwMatrixTranslate(RwMatrix* matrix, const RwV3d* translation, RwOpCombineType combineOp)
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{
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if ( combineOp == rwCOMBINEREPLACE )
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{
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RwMatrixSetIdentity(matrix);
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matrix->pos = *translation;
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}
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else if ( combineOp == rwCOMBINEPRECONCAT )
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{
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matrix->pos.x += matrix->at.x * translation->z + matrix->up.x * translation->y + matrix->right.x * translation->x;
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matrix->pos.y += matrix->at.y * translation->z + matrix->up.y * translation->y + matrix->right.y * translation->x;
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matrix->pos.z += matrix->at.z * translation->z + matrix->up.z * translation->y + matrix->right.z * translation->x;
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}
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else if ( combineOp == rwCOMBINEPOSTCONCAT )
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{
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matrix->pos.x += translation->x;
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matrix->pos.y += translation->y;
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matrix->pos.z += translation->z;
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}
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rwMatrixSetFlags(matrix, rwMatrixGetFlags(matrix) & ~(rwMATRIXINTERNALIDENTITY));
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return matrix;
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}
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RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data)
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{
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for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next )
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{
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if ( callBack(curFrame, data) == NULL )
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break;
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}
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return frame;
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}
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RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data)
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{
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for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) )
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{
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if ( callBack(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object, data) == NULL )
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break;
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}
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return frame;
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}
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RwFrame* RwFrameUpdateObjects(RwFrame* frame)
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{
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if ( !rwObjectTestPrivateFlags(&frame->root->object, rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ) )
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rwLinkListAddLLLink(&RWSRCGLOBAL(dirtyFrameList), &frame->root->inDirtyListLink);
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rwObjectSetPrivateFlags(&frame->root->object, rwObjectGetPrivateFlags(&frame->root->object) | (rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ));
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rwObjectSetPrivateFlags(&frame->object, rwObjectGetPrivateFlags(&frame->object) | (rwFRAMEPRIVATESUBTREESYNCLTM|rwFRAMEPRIVATESUBTREESYNCOBJ));
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return frame;
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}
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RwMatrix* RwMatrixUpdate(RwMatrix* matrix)
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{
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matrix->flags &= ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY);
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return matrix;
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}
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RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image)
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{
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if ( RWSRCGLOBAL(stdFunc[rwSTANDARDRASTERSETIMAGE])(raster, image, 0) != FALSE )
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{
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if ( image->flags & rwIMAGEGAMMACORRECTED )
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raster->privateFlags |= rwRASTERGAMMACORRECTED;
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return raster;
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}
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return NULL;
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}
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RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat)
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{
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RwRaster outRaster;
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if ( RWSRCGLOBAL(stdFunc[rwSTANDARDIMAGEFINDRASTERFORMAT])(&outRaster, ipImage, nRasterType) != FALSE )
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{
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*npFormat = RwRasterGetFormat(&outRaster) | outRaster.cType;
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*npWidth = RwRasterGetWidth(&outRaster);
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*npHeight = RwRasterGetHeight(&outRaster);
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*npDepth = RwRasterGetDepth(&outRaster);
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return ipImage;
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}
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return NULL;
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}
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RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData)
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{
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for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
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{
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if ( callback(rwLLLinkGetData(link, RpAtomic, inClumpLink), pData) == NULL )
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break;
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}
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return clump;
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}
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RpClump* RpClumpRender(RpClump* clump)
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{
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RpClump* retClump = clump;
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for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
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{
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RpAtomic* curAtomic = rwLLLinkGetData(link, RpAtomic, inClumpLink);
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if ( RpAtomicGetFlags(curAtomic) & rpATOMICRENDER )
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{
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// Not sure why they need this
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RwFrameGetLTM(RpAtomicGetFrame(curAtomic));
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if ( RpAtomicRender(curAtomic) == NULL )
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retClump = NULL;
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}
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}
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return retClump;
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}
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RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData)
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{
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for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ )
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{
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if ( fpCallBack(geometry->matList.materials[i], pData) == NULL )
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break;
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}
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return geometry;
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}
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RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy* hierarchy, RwInt32 ID)
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{
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for ( RwInt32 i = 0, j = hierarchy->numNodes; i < j; i++ )
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{
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if ( ID == hierarchy->pNodeInfo[i].nodeID )
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return i;
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}
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return -1;
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}
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RwMatrix* RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy* hierarchy)
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{
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return hierarchy->pMatrixArray;
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}
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void RwD3D9DeleteVertexShader(void* shader)
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{
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static_cast<IUnknown*>(shader)->Release();
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}
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RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8* mem, const RwRGBA* color, RwInt32 numVerts, RwUInt32 stride)
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{
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RwUInt8 alpha = 255;
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for ( RwInt32 i = 0; i < numVerts; i++ )
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{
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*reinterpret_cast<RwUInt32*>(mem) = (color->alpha << 24) | (color->red << 16) | (color->green << 8) | color->blue;
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alpha &= color->alpha;
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color++;
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mem += stride;
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}
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return alpha != 255;
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}
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// Unreachable stub
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RwBool RwMatrixDestroy(RwMatrix* mpMat) { assert(!"Unreachable!"); return TRUE; }
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struct AlphaObjectInfo
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{
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RpAtomic* pAtomic;
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RpAtomic* (*callback)(RpAtomic*, float);
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float fCompareValue;
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friend bool operator < (const AlphaObjectInfo &a, const AlphaObjectInfo &b)
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{ return a.fCompareValue < b.fCompareValue; }
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};
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struct PsGlobalType;
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struct RsGlobalType
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{
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const char* AppName;
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signed int MaximumWidth;
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signed int MaximumHeight;
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unsigned int frameLimit;
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BOOL quit;
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PsGlobalType* ps;
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void* keyboard;
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void* mouse;
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void* pad;
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};
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// Other wrappers
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void (*GTAdelete)(void*) = AddressByVersion<void(*)(void*)>(0x82413F, 0x824EFF, 0x85E58C);
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const char* (*GetFrameNodeName)(RwFrame*) = AddressByVersion<const char*(*)(RwFrame*)>(0x72FB30, 0x730360, 0x769C20);
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RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*) = AddressByVersion<RpHAnimHierarchy*(*)(RpClump*)>(0x734A40, 0x735270, 0x7671B0);
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auto InitializeUtrax = AddressByVersion<void(__thiscall*)(void*)>(0x4F35B0, 0x4F3A10, 0x4FFA80);
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auto RpAnimBlendClumpGetAssociation = AddressByVersion<void*(*)(RpClump*, uint32_t)>(0x4D68B0, { "8B 0D ? ? ? ? 8B 14 01 8B 02 85 C0 74 11 8B 4D 0C", -6 });
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auto GetAnimationBlockIndex = AddressByVersion<int32_t(*)(const char* animBlock)>(0x4D3990, { "83 C4 04 85 C0 75 05", -0xC });
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auto RequestModel = AddressByVersion<void(*)(int modelID, int priority)>(0x4087E0, { "57 8D 3C 9B", -0x8 });
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auto LoadAllRequestedModels = AddressByVersion<void(*)(bool bBlock)>(0x40EA10, { "A1 ? ? ? ? 03 C0", -0x20 });
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auto IsPlayerOnAMission = AddressByVersion<bool(*)()>(0x464D50, {"85 C0 74 0C 83 B8 ? ? ? ? ? 75 03 B0 01 C3", -5});
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static void (__thiscall* SetVolume)(void*,float);
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static BOOL (*IsAlreadyRunning)();
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static void (*TheScriptsLoad)();
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static void (*DoSunAndMoon)();
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auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0x57D370, { "8B 06 8B 50 0C 8B CE FF D2 8A 46 36 24 07 3C 01 76 0D", -7 });
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// SA variables
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void** rwengine = *AddressByVersion<void***>(0x58FFC0, 0x53F032, 0x48C194, { "8B 48 20 53 56 57 6A 01", -5 + 1 });
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RsGlobalType* RsGlobal = *AddressByVersion<RsGlobalType**>(0x619602 + 2, { "33 C0 C7 05 ? ? ? ? ? ? ? ? C7 05", 2 + 2 });
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unsigned char& nGameClockDays = **AddressByVersion<unsigned char**>(0x4E841D, 0x4E886D, 0x4F3871);
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unsigned char& nGameClockMonths = **AddressByVersion<unsigned char**>(0x4E842D, 0x4E887D, 0x4F3861);
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void*& pUserTracksStuff = **AddressByVersion<void***>(0x4D9B7B, 0x4DA06C, 0x4E4A43);
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float& fFarClipZ = **AddressByVersion<float**>(0x70D21F, 0x70DA4F, 0x421AB2);
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CZoneInfo*& pCurrZoneInfo = **AddressByVersion<CZoneInfo***>(0x58ADB1, 0x58B581, 0x407F93);
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CRGBA* HudColour = *AddressByVersion<CRGBA**>(0x58ADF6, 0x58B5C6, 0x440648);
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CLinkListSA<CPed*>& ms_weaponPedsForPC = **AddressByVersion<CLinkListSA<CPed*>**>(0x53EACA, 0x53EF6A, 0x551101);
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CLinkListSA<AlphaObjectInfo>& m_alphaList = **AddressByVersion<CLinkListSA<AlphaObjectInfo>**>(0x733A4D, 0x73427D, 0x76DCA3);
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uint32_t& bDrawCrossHair = **AddressByVersion<uint32_t**>(0x58E7BF + 2, {"83 3D ? ? ? ? ? 74 29", 2});
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DebugMenuAPI gDebugMenuAPI;
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// Custom variables
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static float fSunFarClip;
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static struct
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{
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char Extension[8];
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unsigned int Codec;
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} UserTrackExtensions[] = { { ".ogg", DECODER_VORBIS }, { ".mp3", DECODER_QUICKTIME },
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{ ".wav", DECODER_WAVE }, { ".wma", DECODER_WINDOWSMEDIA },
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{ ".wmv", DECODER_WINDOWSMEDIA }, { ".aac", DECODER_QUICKTIME },
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{ ".m4a", DECODER_QUICKTIME }, { ".mov", DECODER_QUICKTIME },
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{ ".fla", DECODER_FLAC }, { ".flac", DECODER_FLAC } };
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static bool IgnoresWeaponPedsForPCFix();
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// Regular functions
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static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp)
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{
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UNREFERENCED_PARAMETER(fComp);
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return AtomicDefaultRenderCallBack(pAtomic);
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}
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static RpAtomic* StaticPropellerRender(RpAtomic* pAtomic)
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|
{
|
|
RwScopedRenderState<rwRENDERSTATEALPHATESTFUNCTIONREF> alphaRef;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
|
|
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
|
|
|
|
return pAtomic;
|
|
}
|
|
|
|
static RpAtomic* MovingPropellerRender(RpAtomic* pAtomic)
|
|
{
|
|
RwScopedRenderState<rwRENDERSTATEALPHATESTFUNCTIONREF> alphaRef;
|
|
RwScopedRenderState<rwRENDERSTATEVERTEXALPHAENABLE> vertexAlpha;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
|
|
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
|
|
|
|
return pAtomic;
|
|
}
|
|
|
|
RpAtomic* RenderBigVehicleActomic(RpAtomic* pAtomic, float)
|
|
{
|
|
const char* pNodeName = GetFrameNodeName(RpAtomicGetFrame(pAtomic));
|
|
|
|
if ( strncmp(pNodeName, "moving_prop", 11) == 0 )
|
|
return MovingPropellerRender(pAtomic);
|
|
|
|
if ( strncmp(pNodeName, "static_prop", 11) == 0 )
|
|
return StaticPropellerRender(pAtomic);
|
|
|
|
return AtomicDefaultRenderCallBack(pAtomic);
|
|
}
|
|
|
|
void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic)
|
|
{
|
|
AlphaObjectInfo NewObject;
|
|
|
|
NewObject.callback = RenderAtomic;
|
|
NewObject.fCompareValue = -std::numeric_limits<float>::infinity();
|
|
NewObject.pAtomic = pAtomic;
|
|
|
|
m_alphaList.InsertFront(NewObject);
|
|
}
|
|
|
|
void RenderWeapon(CPed* pPed)
|
|
{
|
|
if ( !IgnoresWeaponPedsForPCFix() )
|
|
{
|
|
pPed->RenderWeapon(true, false, false);
|
|
}
|
|
ms_weaponPedsForPC.Insert(pPed);
|
|
}
|
|
|
|
void RenderWeaponPedsForPC()
|
|
{
|
|
RwScopedRenderState<rwRENDERSTATEVERTEXALPHAENABLE> vertexAlpha;
|
|
RwScopedRenderState<rwRENDERSTATEZWRITEENABLE> zWrite;
|
|
RwScopedRenderState<rwRENDERSTATEFOGENABLE> fogEnable;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(TRUE));
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, reinterpret_cast<void*>(TRUE));
|
|
|
|
const bool renderWeapon = IgnoresWeaponPedsForPCFix();
|
|
|
|
for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) )
|
|
{
|
|
CPed* ped = **it;
|
|
ped->SetupLighting();
|
|
ped->RenderWeapon(renderWeapon, true, false);
|
|
ped->RemoveLighting();
|
|
}
|
|
}
|
|
|
|
static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
|
|
{
|
|
return new CAEFLACDecoder(pData);
|
|
}
|
|
|
|
static CAEWaveDecoder* __stdcall CAEWaveDecoderInit(CAEDataStream* pStream)
|
|
{
|
|
return new CAEWaveDecoder(pStream);
|
|
}
|
|
|
|
namespace ScalingInternals
|
|
{
|
|
// 1.0 - fast math uses a scaling multiplier
|
|
float ScaleX_Multiplier(float val)
|
|
{
|
|
static float** ResolutionWidthMult = (float**)(0x5733FD + 2);
|
|
return val * RsGlobal->MaximumWidth * **ResolutionWidthMult;
|
|
}
|
|
|
|
float ScaleY_Multiplier(float val)
|
|
{
|
|
static float** ResolutionHeightMult = (float**)(0x57342D + 2);
|
|
return val * RsGlobal->MaximumHeight * **ResolutionHeightMult;
|
|
}
|
|
|
|
// New binaries - precise math uses a scaling divisor
|
|
float ScaleX_Divisor(float val)
|
|
{
|
|
static double** ResolutionWidthDiv = hook::get_pattern<double*>("DC 35 ? ? ? ? DC 0D ? ? ? ? DE E9 D9 5D F0", 2);
|
|
return static_cast<float>(val * RsGlobal->MaximumWidth / **ResolutionWidthDiv);
|
|
}
|
|
|
|
float ScaleY_Divisor(float val)
|
|
{
|
|
static double** ResolutionHeightDiv = hook::get_pattern<double*>("50 DC 35 ? ? ? ? DC 0D", 1 + 2);
|
|
return static_cast<float>(val * RsGlobal->MaximumHeight / **ResolutionHeightDiv);
|
|
}
|
|
}
|
|
|
|
// Default to 1.0, update these pointers with a pointer to the new binaries function if needed
|
|
auto ScaleX = &ScalingInternals::ScaleX_Multiplier;
|
|
auto ScaleY = &ScalingInternals::ScaleY_Multiplier;
|
|
|
|
namespace ScriptFixes
|
|
{
|
|
|
|
static void BasketballFix(unsigned char* pBuf, int nSize)
|
|
{
|
|
for ( int i = 0, hits = 0; i < nSize && hits < 7; i++, pBuf++ )
|
|
{
|
|
// Pattern check for save pickup XYZ
|
|
if ( *(unsigned int*)pBuf == 0x449DE19A ) // Save pickup X
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1291.8f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0xC4416AE1 ) // Save pickup Y
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = -797.8284f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x44886C7B ) // Save pickup Z
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1089.5f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x449DF852 ) // Save point X
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1286.8f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0xC44225C3 ) // Save point Y
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = -797.69f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x44885C7B ) // Save point Z
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1089.1f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x43373AE1 ) // Save point A
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 90.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
static unsigned char* ScriptSpace;
|
|
static int* ScriptParams;
|
|
static size_t ScriptFileSize, ScriptMissionSize;
|
|
|
|
static void InitializeScriptGlobals()
|
|
{
|
|
static bool bInitScriptStuff = [] () {;
|
|
ScriptSpace = *AddressByVersion<unsigned char**>(0x5D5380, 0x5D5B60, 0x450E34);
|
|
ScriptParams = *AddressByVersion<int**>(0x48995B, 0x46410A, 0x46979A);
|
|
ScriptFileSize = *AddressByVersion<size_t*>( 0x468E74+1, 0, 0x46E572+1);
|
|
ScriptMissionSize = *AddressByVersion<size_t*>( 0x489A5A+1, 0, 0x490798+1);
|
|
|
|
return true;
|
|
} ();
|
|
}
|
|
|
|
static void SweetsGirlFix()
|
|
{
|
|
// Changes @ == int to @ >= int in two places
|
|
if ( *(uint16_t*)(ScriptSpace+ScriptFileSize+2510) == 0x0039 )
|
|
*(uint16_t*)(ScriptSpace+ScriptFileSize+2510) = 0x0029;
|
|
|
|
if ( *(uint16_t*)(ScriptSpace+ScriptFileSize+2680) == 0x0039 )
|
|
*(uint16_t*)(ScriptSpace+ScriptFileSize+2680) = 0x0029;
|
|
}
|
|
|
|
static hook::pattern MakeScriptPattern(bool isMission, std::string_view bytes)
|
|
{
|
|
uintptr_t begin, end;
|
|
if (isMission)
|
|
{
|
|
begin = uintptr_t(ScriptSpace) + ScriptFileSize;
|
|
end = begin + ScriptMissionSize;
|
|
}
|
|
else
|
|
{
|
|
begin = uintptr_t(ScriptSpace);
|
|
end = begin + ScriptFileSize;
|
|
}
|
|
return hook::make_range_pattern(begin, end, bytes);
|
|
}
|
|
|
|
static void MountainCloudBoysFix()
|
|
{
|
|
auto pattern = MakeScriptPattern(true, "D6 00 04 00 39 00 03 EF 00 04 02 4D 00 01 90 F2 FF FF D6 00 04 01");
|
|
if ( pattern.size() == 1 ) // Faulty code lies under offset 3367 - replace it if it matches
|
|
{
|
|
const uint8_t bNewCode[22] = {
|
|
0x00, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x04, 0x03, 0x39, 0x00, 0x03, 0x2B,
|
|
0x00, 0x04, 0x0B, 0x39, 0x00, 0x03, 0xEF, 0x00, 0x04, 0x02
|
|
};
|
|
memcpy( pattern.get(0).get<void>(), bNewCode, sizeof(bNewCode) );
|
|
}
|
|
}
|
|
|
|
static void SupplyLinesFix( bool isBeefyBaron )
|
|
{
|
|
auto pattern = MakeScriptPattern(true, isBeefyBaron ? "B8 9E 3A 44" : "B8 1E 2F 44");
|
|
if ( pattern.size() == 1 ) // 700.48 -> 10.0 (teleports car with CJ under the building instead)
|
|
{
|
|
*pattern.get(0).get<float>() = 10.0f;
|
|
}
|
|
}
|
|
|
|
static void DrivingSchoolConesFix()
|
|
{
|
|
auto pattern = MakeScriptPattern(true, "04 00 02 20 03 04 00 D6 00 04 00 1A 00 04 2E 02 20 03 4D 00 01 60 75 FF FF BE 00 08 01 07 24 03 20 03 2E 80 08 00 02 20 03 04 01");
|
|
auto coneCoilConeCount = MakeScriptPattern(true, "1A 00 04 17 02 20 03");
|
|
auto burnAndLapConeCount = MakeScriptPattern(true, "1A 00 04 23 02 20 03");
|
|
// Only destroy as many cones as were created, and correct trafficcone_counter for "Cone Coil" and "Burn and Lap"
|
|
if (pattern.size() == 1 && coneCoilConeCount.size() == 1 && burnAndLapConeCount.size() == 1)
|
|
{
|
|
const uint8_t gotoSkipAssignment[] = { 0x02, 0x00, 0x01, 0x8B, 0x75, 0xFF, 0xFF };
|
|
memcpy(pattern.get(0).get<void>(0), gotoSkipAssignment, sizeof(gotoSkipAssignment));
|
|
|
|
const uint8_t cmpVal[] = { 0x18, 0x00, 0x02, 0x20, 0x03, 0x04, 0x00 }; // trafficcone_counter > 0
|
|
memcpy(pattern.get(0).get<void>(11), cmpVal, sizeof(cmpVal));
|
|
|
|
// trafficcone_counter-- \ DELETE_OBJECT trafficcones[trafficcone_counter]
|
|
const uint8_t subValDeleteObject[] = { 0x0C, 0x00, 0x02, 0x20, 0x03, 0x04, 0x01, 0x08, 0x01, 0x07, 0x24, 0x03, 0x20, 0x03, 0x2E, 0x80 };
|
|
memcpy(pattern.get(0).get<void>(0x1B), subValDeleteObject, sizeof(subValDeleteObject));
|
|
|
|
// Also set trafficcone_counter to 0 so the first destruction doesn't happen
|
|
int32_t* trafficcone_counter = reinterpret_cast<int32_t*>(ScriptSpace+800);
|
|
*trafficcone_counter = 0;
|
|
|
|
// Correct the final trafficcone_counter in Cone Coil
|
|
// 23 -> 30
|
|
*coneCoilConeCount.get(0).get<int8_t>(3) = 30;
|
|
|
|
|
|
// Correct the final trafficcone_counter in Burn and Lap
|
|
// 35 -> 42
|
|
*burnAndLapConeCount.get(0).get<int8_t>(3) = 42;
|
|
}
|
|
}
|
|
|
|
static void BikeSchoolConesFix()
|
|
{
|
|
auto pattern = MakeScriptPattern(true, "04 00 02 20 03 04 00 D6 00 04 00 1A 00 04 2E 02 20 03 4D 00 01 F8 AD FF FF 08 01 07 24 03 20 03 2E 80 08 00 02 20 03 04 01");
|
|
if (pattern.size() == 1) // Only destroy as many cones as were created
|
|
{
|
|
const uint8_t gotoSkipAssignment[] = { 0x02, 0x00, 0x01, 0x21, 0xAE, 0xFF, 0xFF };
|
|
memcpy(pattern.get(0).get<void>(0), gotoSkipAssignment, sizeof(gotoSkipAssignment));
|
|
|
|
const uint8_t cmpVal[] = { 0x18, 0x00, 0x02, 0x20, 0x03, 0x04, 0x00 }; // trafficcone_counter > 0
|
|
memcpy(pattern.get(0).get<void>(11), cmpVal, sizeof(cmpVal));
|
|
|
|
// trafficcone_counter-- \ DELETE_OBJECT trafficcones[trafficcone_counter]
|
|
const uint8_t subValDeleteObject[] = { 0x0C, 0x00, 0x02, 0x20, 0x03, 0x04, 0x01, 0x08, 0x01, 0x07, 0x24, 0x03, 0x20, 0x03, 0x2E, 0x80 };
|
|
memcpy(pattern.get(0).get<void>(0x19), subValDeleteObject, sizeof(subValDeleteObject));
|
|
|
|
// Also set trafficcone_counter to 0 so the first destruction doesn't happen
|
|
int32_t* trafficcone_counter = reinterpret_cast<int32_t*>(ScriptSpace+800);
|
|
*trafficcone_counter = 0;
|
|
}
|
|
}
|
|
|
|
static void AirRaidFix()
|
|
{
|
|
// Give the player back their weapon from the 8th slot instead of stealing it,
|
|
// but do it properly and load the model before giving the wepaon.
|
|
// 1.01 PC script saves and restores the weapon, but forgets to load the model.
|
|
auto save_weapon_gosub_place = MakeScriptPattern(true, "BD 01 03 65 01 06 00 03 48 01 04 00");
|
|
auto free_space_after_mission = MakeScriptPattern(true, "EF 04 0E 06 43 41 53 49 4E 4F EF 04 0E 0A 4F 4E 5F 4C 4F 4F 4B 45 52 53 D8 00 51 00");
|
|
if (save_weapon_gosub_place.size() == 1 && free_space_after_mission.size() == 1)
|
|
{
|
|
using namespace Memory;
|
|
|
|
// "Assemble" the script bytecode because it's more readable this way
|
|
uintptr_t afterMissionSpace = free_space_after_mission.get(0).get_uintptr(28);
|
|
|
|
auto assembleCommand = [](uintptr_t& mem, std::initializer_list<uint8_t> bytes)
|
|
{
|
|
uint8_t* buf = reinterpret_cast<uint8_t*>(mem);
|
|
std::copy(bytes.begin(), bytes.end(), buf);
|
|
mem += bytes.size();
|
|
};
|
|
|
|
auto assembleMissionOffset = [](uintptr_t& mem, uintptr_t dest)
|
|
{
|
|
const int32_t offset = (uintptr_t(ScriptSpace) + ScriptFileSize) - dest;
|
|
memcpy(reinterpret_cast<uint8_t*>(mem), &offset, sizeof(offset));
|
|
mem += sizeof(offset);
|
|
};
|
|
|
|
auto assembleInt32 = [](uintptr_t& mem, int32_t val)
|
|
{
|
|
memcpy(reinterpret_cast<uint8_t*>(mem), &val, sizeof(val));
|
|
mem += sizeof(val);
|
|
};
|
|
|
|
// Store the weapon
|
|
{
|
|
// GOSUB zero1_store_weapon
|
|
uintptr_t missionInitSpace = save_weapon_gosub_place.get(0).get_uintptr(5);
|
|
assembleCommand(missionInitSpace, { 0x50, 0x00, 0x01 });
|
|
assembleMissionOffset(missionInitSpace, afterMissionSpace);
|
|
|
|
// zero1_store_weapon:
|
|
assembleCommand(afterMissionSpace, { 0x06, 0x00, 0x03, 0x48, 0x01, 0x04, 0x00 }); // index_zero1 = 0
|
|
assembleCommand(afterMissionSpace, { 0xB8, 0x04, 0x02, 0x0C, 0x00, 0x04, 0x08, 0x03, 0x72, 0x01, 0x03, 0x73, 0x01, 0x03, 0x74, 0x01}); // GET_CHAR_WEAPON_IN_SLOT scplayer 8 weapontype_zero1 ammo_zero1 model_for_weapon_zero1
|
|
assembleCommand(afterMissionSpace, { 0x51, 0x00 }); // RETURN
|
|
}
|
|
|
|
// Restore the weapon
|
|
{
|
|
uintptr_t missionCleanupGosub = uintptr_t(ScriptSpace) + ScriptFileSize + 0x1E;
|
|
const int32_t originalMissionCleanup = *reinterpret_cast<int32_t*>(missionCleanupGosub);
|
|
assembleMissionOffset(missionCleanupGosub, afterMissionSpace);
|
|
|
|
assembleCommand(afterMissionSpace, { 0x12, 0x81 }); // NOT HAS_DEATHARREST_BEEN_EXECUTED
|
|
assembleCommand(afterMissionSpace, { 0x4D, 0x00, 0x01 }); // GOTO_IF_FALSE originalMissionCleanup
|
|
// We can jupm directly back to the original mission cleanup to simplify code generation
|
|
assembleInt32(afterMissionSpace, originalMissionCleanup);
|
|
|
|
// The original fix from 1.01/2.0 PC versions only added GIVE_WEAPON_TO_CHAR, without loading the model
|
|
// We fix it properly by ensuring the model is loaded before giving the weapon
|
|
assembleCommand(afterMissionSpace, { 0x47, 0x02, 0x03, 0x74, 0x01 }); // REQUEST_MODEL model_for_weapon_zero1
|
|
assembleCommand(afterMissionSpace, { 0x8B, 0x03 }); // LOAD_ALL_MODELS_NOW
|
|
assembleCommand(afterMissionSpace, { 0xB2, 0x01, 0x02, 0x0C, 0x00, 0x03, 0x72, 0x01, 0x03, 0x73, 0x01 }); // GIVE_WEAPON_TO_CHAR scplayer weapontype_zero1 ammo_zero1
|
|
assembleCommand(afterMissionSpace, { 0x49, 0x02, 0x03, 0x74, 0x01 }); // MARK_MODEL_AS_NO_LONGER_NEEDED model_for_weapon_zero1
|
|
|
|
assembleCommand(afterMissionSpace, { 0x02, 0x00, 0x01 }); // GOTO originalMissionCleanup
|
|
assembleInt32(afterMissionSpace, originalMissionCleanup);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void QuadrupleStuntBonus()
|
|
{
|
|
// IF HEIGHT_FLOAT_HJ > 4.0 -> IF HEIGHT_INT_HJ > 4
|
|
auto pattern = MakeScriptPattern(false, "20 00 02 60 14 06 00 00 80 40");
|
|
if ( pattern.size() == 1 )
|
|
{
|
|
const uint8_t newCode[10] = {
|
|
0x18, 0x00, 0x02, 0x30, 0x14, 0x01, 0x04, 0x00, 0x00, 0x00
|
|
};
|
|
memcpy( pattern.get(0).get<void>(), newCode, sizeof(newCode) );
|
|
}
|
|
}
|
|
|
|
void TheScriptsLoad_BasketballFix()
|
|
{
|
|
TheScriptsLoad();
|
|
InitializeScriptGlobals();
|
|
|
|
BasketballFix(ScriptSpace+8, *(int*)(ScriptSpace+3));
|
|
QuadrupleStuntBonus();
|
|
}
|
|
|
|
static void StartNewMission_SCMFixes()
|
|
{
|
|
InitializeScriptGlobals();
|
|
|
|
const int missionID = ScriptParams[0];
|
|
switch (missionID)
|
|
{
|
|
// INITIAL - Basketball fix, Quadruple Stunt Bonus
|
|
case 0:
|
|
BasketballFix(ScriptSpace+ScriptFileSize, ScriptMissionSize);
|
|
QuadrupleStuntBonus();
|
|
break;
|
|
// HOODS5 - Sweet's Girl fix
|
|
case 18:
|
|
SweetsGirlFix();
|
|
break;
|
|
// WUZI1 - Mountain Cloud Boys fix
|
|
case 53:
|
|
MountainCloudBoysFix();
|
|
break;
|
|
// DSKOOL - Driving School cones fix
|
|
// By Wesser
|
|
case 71:
|
|
DrivingSchoolConesFix();
|
|
break;
|
|
// BSKOOL - Bike School cones fix
|
|
// By Wesser
|
|
case 120:
|
|
BikeSchoolConesFix();
|
|
break;
|
|
// ZERO1 - Air Raid fix
|
|
case 72:
|
|
AirRaidFix();
|
|
break;
|
|
// ZERO2 - Supply Lines fix
|
|
case 73:
|
|
SupplyLinesFix( false );
|
|
break;
|
|
// ZERO5 - Beefy Baron fix
|
|
case 10:
|
|
SupplyLinesFix( true );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgWipeLocalVariableMemoryForMissionScript)();
|
|
|
|
template<std::size_t Index>
|
|
static void WipeLocalVariableMemoryForMissionScript_ApplyFixes()
|
|
{
|
|
orgWipeLocalVariableMemoryForMissionScript<Index>();
|
|
StartNewMission_SCMFixes();
|
|
}
|
|
|
|
HOOK_EACH_INIT(SCMFixes, orgWipeLocalVariableMemoryForMissionScript, WipeLocalVariableMemoryForMissionScript_ApplyFixes)
|
|
|
|
}
|
|
|
|
// 1.01 kinda fixed it
|
|
bool GetCurrentZoneLockedOrUnlocked(float fPosX, float fPosY)
|
|
{
|
|
// Exploit RAII really bad
|
|
static const float GridXOffset = **(float**)(0x572135+2), GridYOffset = **(float**)(0x57214A+2);
|
|
static const float GridXSize = **(float**)(0x57213B+2), GridYSize = **(float**)(0x572153+2);
|
|
static const int GridXNum = static_cast<int>((2.0f*GridXOffset) * GridXSize), GridYNum = static_cast<int>((2.0f*GridYOffset) * GridYSize);
|
|
|
|
static unsigned char* const ZonesVisited = *(unsigned char**)(0x57216A) - (GridYNum-1); // 1.01 fixed it!
|
|
|
|
int Xindex = static_cast<int>((fPosX+GridXOffset) * GridXSize);
|
|
int Yindex = static_cast<int>((fPosY+GridYOffset) * GridYSize);
|
|
|
|
// "Territories fix"
|
|
if ( (Xindex >= 0 && Xindex < GridXNum) && (Yindex >= 0 && Yindex < GridYNum) )
|
|
return ZonesVisited[GridXNum*Xindex - Yindex + (GridYNum-1)] != 0;
|
|
|
|
// Outside of map bounds
|
|
return true;
|
|
}
|
|
|
|
bool GetCurrentZoneLockedOrUnlocked_Steam(float fPosX, float fPosY)
|
|
{
|
|
static unsigned char* const ZonesVisited = *(unsigned char**)(0x5870E8) - 9;
|
|
|
|
int Xindex = static_cast<int>((fPosX+3000.0f) / 600.0f);
|
|
int Yindex = static_cast<int>((fPosY+3000.0f) / 600.0f);
|
|
|
|
// "Territories fix"
|
|
if ( (Xindex >= 0 && Xindex < 10) && (Yindex >= 0 && Yindex < 10) )
|
|
return ZonesVisited[10*Xindex - Yindex + 9] != 0;
|
|
|
|
// Outside of map bounds
|
|
return true;
|
|
}
|
|
|
|
CRGBA* __fastcall BlendGangColour(CRGBA* pThis, void*, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
|
{
|
|
const double colourIntensity = std::min( static_cast<double>(pCurrZoneInfo->ZoneColour.a) / 120.0, 1.0 );
|
|
*pThis = CRGBA(BlendSqr( HudColour[3], CRGBA(r, g, b), colourIntensity ), a);
|
|
return pThis;
|
|
}
|
|
|
|
static bool bColouredZoneNames;
|
|
CRGBA* __fastcall BlendGangColour_Dynamic(CRGBA* pThis, void*, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
|
{
|
|
if ( bColouredZoneNames )
|
|
{
|
|
return BlendGangColour(pThis, nullptr, r, g, b, a);
|
|
}
|
|
*pThis = CRGBA(HudColour[3], a);
|
|
return pThis;
|
|
}
|
|
|
|
void SunAndMoonFarClip()
|
|
{
|
|
fSunFarClip = std::min(1500.0f, fFarClipZ);
|
|
DoSunAndMoon();
|
|
}
|
|
|
|
// STEAM ONLY
|
|
template<bool bX1, bool bY1, bool bX2, bool bY2>
|
|
void DrawRect_HalfPixel_Steam(CRect& rect, const CRGBA& rgba)
|
|
{
|
|
if constexpr ( bX1 )
|
|
rect.x1 -= 0.5f;
|
|
|
|
if constexpr ( bY1 )
|
|
rect.y1 -= 0.5f;
|
|
|
|
if constexpr ( bX2 )
|
|
rect.x2 -= 0.5f;
|
|
|
|
if constexpr ( bY2 )
|
|
rect.y2 -= 0.5f;
|
|
|
|
// Steam CSprite2d::DrawRect
|
|
((void(*)(const CRect&, const CRGBA&))0x75CDA0)(rect, rgba);
|
|
}
|
|
|
|
char* GetMyDocumentsPathSA()
|
|
{
|
|
static char* const pDocumentsPath = [&] () -> char* {
|
|
static char cUserFilesPath[MAX_PATH];
|
|
char* const ppTempBufPtr = Memory::GetVersion().version == 0 ? *AddressByRegion_10<char**>(0x744FE5) : cUserFilesPath;
|
|
|
|
if ( SHGetFolderPathA(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, ppTempBufPtr) == S_OK )
|
|
{
|
|
char** const ppUserFilesDir = AddressByVersion<char**>(0x74503F, 0x74586F, 0x77EE50, { "6A 00 68 80 00 00 02 6A 03 6A 00 6A 01 B9 07 00 00 00", 0x12 + 1 });
|
|
|
|
PathAppendA(ppTempBufPtr, *ppUserFilesDir);
|
|
CreateDirectoryA(ppTempBufPtr, nullptr);
|
|
}
|
|
else
|
|
{
|
|
strcpy_s(ppTempBufPtr, MAX_PATH, "data");
|
|
}
|
|
|
|
char cTmpPath[MAX_PATH];
|
|
|
|
strcpy_s(cTmpPath, ppTempBufPtr);
|
|
PathAppendA(cTmpPath, "Gallery");
|
|
CreateDirectoryA(cTmpPath, nullptr);
|
|
|
|
strcpy_s(cTmpPath, ppTempBufPtr);
|
|
PathAppendA(cTmpPath, "User Tracks");
|
|
CreateDirectoryA(cTmpPath, nullptr);
|
|
|
|
return ppTempBufPtr;
|
|
} ();
|
|
return pDocumentsPath;
|
|
}
|
|
|
|
static LARGE_INTEGER FrameTime;
|
|
__declspec(safebuffers) int32_t GetTimeSinceLastFrame()
|
|
{
|
|
LARGE_INTEGER curTime;
|
|
QueryPerformanceCounter(&curTime);
|
|
return int32_t(curTime.QuadPart - FrameTime.QuadPart);
|
|
}
|
|
|
|
static int (*RsEventHandler)(int, void*);
|
|
int NewFrameRender(int nEvent, void* pParam)
|
|
{
|
|
QueryPerformanceCounter(&FrameTime);
|
|
return RsEventHandler(nEvent, pParam);
|
|
}
|
|
|
|
auto FlushSpriteBuffer = AddressByVersion<void(*)()>(0x70CF20, 0x70D750, 0x7591E0, { "85 C0 0F 8E ? ? ? ? 83 3D", -5 });
|
|
void FlushLensSwitchZ( RwRenderState rwa, void* rwb )
|
|
{
|
|
FlushSpriteBuffer();
|
|
RwRenderStateSet( rwa, rwb );
|
|
}
|
|
|
|
auto InitSpriteBuffer2D = AddressByVersion<void(*)()>(0x70CFD0, 0x70D800, 0x759290, { "A1 ? ? ? ? D9 80 ? ? ? ? A1" });
|
|
void InitBufferSwitchZ( RwRenderState rwa, void* rwb )
|
|
{
|
|
RwRenderStateSet( rwa, rwb );
|
|
InitSpriteBuffer2D();
|
|
}
|
|
|
|
static void* const g_fx = *AddressByVersion<void**>(0x4A9649, 0x4AA4EF, 0x4B2BB9, { "56 8D 4F 0C E8", 9 + 1 });
|
|
static int32_t GetFxQuality()
|
|
{
|
|
return *(int32_t*)( (uint8_t*)g_fx + 0x54 );
|
|
}
|
|
|
|
|
|
DWORD* msaaValues = *AddressByVersion<DWORD**>(0x4CCBC5, 0x4CCDB5, 0x4D7462, { "8B 3D ? ? ? ? 57 8B 7B 18", 2 });
|
|
// These patterns have 3 hits, but that's fine as all 3 refer to exact same variables
|
|
RwRaster*& pMirrorBuffer = **AddressByVersion<RwRaster***>(0x723001, 0x723831, 0x754971, { "A1 ? ? ? ? 3B C6 74 0F 50 E8 ? ? ? ? 83 C4 04 89 35 ? ? ? ? 89 35 ? ? ? ? 89 35 ? ? ? ? 5E C3", -6 + 2 });
|
|
RwRaster*& pMirrorZBuffer = **AddressByVersion<RwRaster***>(0x72301C, 0x72384C, 0x75498C, { "A1 ? ? ? ? 3B C6 74 0F 50 E8 ? ? ? ? 83 C4 04 89 35 ? ? ? ? 89 35 ? ? ? ? 89 35 ? ? ? ? 5E C3", 1 });
|
|
void CreateMirrorBuffers()
|
|
{
|
|
if ( pMirrorBuffer == nullptr )
|
|
{
|
|
DWORD oldMsaa[2] = { msaaValues[0], msaaValues[1] };
|
|
msaaValues[0] = msaaValues[1] = 0;
|
|
|
|
int32_t quality = GetFxQuality();
|
|
RwInt32 width, height;
|
|
|
|
if ( quality >= 3 ) // Very High
|
|
{
|
|
width = 2048;
|
|
height = 1024;
|
|
}
|
|
else if ( quality >= 1 ) // Medium
|
|
{
|
|
width = 1024;
|
|
height = 512;
|
|
}
|
|
else
|
|
{
|
|
width = 512;
|
|
height = 256;
|
|
}
|
|
|
|
pMirrorBuffer = RwRasterCreate( width, height, 0, rwRASTERTYPECAMERATEXTURE );
|
|
pMirrorZBuffer = RwRasterCreate( width, height, 0, rwRASTERTYPEZBUFFER );
|
|
|
|
msaaValues[0] = oldMsaa[0];
|
|
msaaValues[1] = oldMsaa[1];
|
|
}
|
|
}
|
|
|
|
namespace MSAAFixes
|
|
{
|
|
|
|
static RwUInt32 GetMaxMultiSamplingLevels_BitScan(RwUInt32 maxSamples)
|
|
{
|
|
RwUInt32 option;
|
|
_BitScanForward( (DWORD*)&option, maxSamples );
|
|
return option + 1;
|
|
}
|
|
|
|
template<typename std::size_t Index>
|
|
static RwUInt32 (*orgGetMaxMultiSamplingLevels)();
|
|
|
|
template<typename std::size_t Index>
|
|
static RwUInt32 GetMaxMultiSamplingLevels()
|
|
{
|
|
return GetMaxMultiSamplingLevels_BitScan(orgGetMaxMultiSamplingLevels<Index>());
|
|
}
|
|
HOOK_EACH_INIT(GetMaxMultiSamplingLevels, orgGetMaxMultiSamplingLevels, GetMaxMultiSamplingLevels);
|
|
|
|
template<typename std::size_t Index>
|
|
static void (*orgSetOrChangeMultiSamplingLevels)(RwUInt32);
|
|
|
|
template<typename std::size_t Index>
|
|
static void SetOrChangeMultiSamplingLevels(RwUInt32 level)
|
|
{
|
|
orgSetOrChangeMultiSamplingLevels<Index>( 1 << (level - 1) );
|
|
}
|
|
HOOK_EACH_INIT(SetOrChangeMultiSamplingLevels, orgSetOrChangeMultiSamplingLevels, SetOrChangeMultiSamplingLevels);
|
|
|
|
void MSAAText( char* buffer, const char*, DWORD level )
|
|
{
|
|
sprintf_s( buffer, 100, "%ux", 1 << level );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
static RwInt32 numSavedVideoModes;
|
|
static RwInt32 (*orgGetNumVideoModes)();
|
|
RwInt32 GetNumVideoModes_Store()
|
|
{
|
|
return numSavedVideoModes = orgGetNumVideoModes();
|
|
}
|
|
|
|
RwInt32 GetNumVideoModes_Retrieve()
|
|
{
|
|
return numSavedVideoModes;
|
|
}
|
|
|
|
namespace UnitializedCollisionDataFix
|
|
{
|
|
|
|
static void* (*orgMemMgrMalloc)(RwUInt32, RwUInt32);
|
|
static void* CollisionData_MallocAndInit( RwUInt32 size, RwUInt32 hint )
|
|
{
|
|
CColData* mem = (CColData*)orgMemMgrMalloc( size, hint );
|
|
|
|
mem->m_bFlags = 0;
|
|
mem->m_dwNumShadowTriangles = mem->m_dwNumShadowVertices = 0;
|
|
mem->m_pShadowVertices = mem->m_pShadowTriangles = nullptr;
|
|
|
|
return mem;
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static void* (*orgNewAlloc)(size_t);
|
|
|
|
template<std::size_t Index>
|
|
static void* CollisionData_NewAndInit(size_t size)
|
|
{
|
|
CColData* mem = (CColData*)orgNewAlloc<Index>(size);
|
|
|
|
mem->m_bFlags = 0;
|
|
|
|
return mem;
|
|
}
|
|
HOOK_EACH_INIT(CollisionDataNew, orgNewAlloc, CollisionData_NewAndInit);
|
|
|
|
}
|
|
|
|
static void (*orgEscalatorsUpdate)();
|
|
void UpdateEscalators()
|
|
{
|
|
if ( !CEscalator::ms_entitiesToRemove.empty() )
|
|
{
|
|
for ( auto it : CEscalator::ms_entitiesToRemove )
|
|
{
|
|
WorldRemove( it );
|
|
delete it;
|
|
}
|
|
CEscalator::ms_entitiesToRemove.clear();
|
|
}
|
|
orgEscalatorsUpdate();
|
|
}
|
|
|
|
|
|
static char** pStencilShadowsPad = *AddressByVersion<char***>(0x70FC4F, 0, 0x75E286, { "8B 15 ? ? ? ? D8 65 A8", 2 });
|
|
void StencilShadowAlloc( )
|
|
{
|
|
static char* pMemory = [] () {;
|
|
char* mem = static_cast<char*>( ::operator new( 3 * 0x6000 ) );
|
|
pStencilShadowsPad[0] = mem;
|
|
pStencilShadowsPad[1] = mem+0x6000;
|
|
pStencilShadowsPad[2] = mem+(2*0x6000);
|
|
|
|
return mem;
|
|
} ();
|
|
}
|
|
|
|
RwBool GTARtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator* animI, RtAnimAnimation* anim)
|
|
{
|
|
animI->pCurrentAnim = anim;
|
|
animI->currentTime = 0.0f;
|
|
|
|
const RtAnimInterpolatorInfo* info = anim->interpInfo;
|
|
animI->currentInterpKeyFrameSize = info->interpKeyFrameSize;
|
|
animI->currentAnimKeyFrameSize = info->animKeyFrameSize;
|
|
animI->keyFrameApplyCB = info->keyFrameApplyCB;
|
|
animI->keyFrameBlendCB = info->keyFrameBlendCB;
|
|
animI->keyFrameInterpolateCB = info->keyFrameInterpolateCB;
|
|
animI->keyFrameAddCB = info->keyFrameAddCB;
|
|
|
|
for ( RwInt32 i = 0; i < animI->numNodes; ++i )
|
|
{
|
|
RtAnimKeyFrameInterpolate( animI, rtANIMGETINTERPFRAME( animI, i ),
|
|
(RwChar*)anim->pFrames + i * animI->currentAnimKeyFrameSize,
|
|
(RwChar*)anim->pFrames + ( i + animI->numNodes) * animI->currentAnimKeyFrameSize, 0.0f );
|
|
}
|
|
|
|
animI->pNextFrame = (RwChar*)anim->pFrames + 2 * animI->currentAnimKeyFrameSize * animI->numNodes;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
DWORD WINAPI CdStreamSetFilePointer( HANDLE hFile, uint32_t distanceToMove, PLONG lpDistanceToMoveHigh, DWORD dwMoveMethod )
|
|
{
|
|
assert( lpDistanceToMoveHigh == nullptr );
|
|
|
|
LARGE_INTEGER li;
|
|
li.QuadPart = int64_t(distanceToMove) << 11;
|
|
return SetFilePointer( hFile, li.LowPart, &li.HighPart, dwMoveMethod );
|
|
}
|
|
static auto* const pCdStreamSetFilePointer = CdStreamSetFilePointer;
|
|
|
|
static void (*orgDrawScriptSpritesAndRectangles)(uint8_t);
|
|
void DrawScriptSpritesAndRectangles( uint8_t arg )
|
|
{
|
|
RwRenderStateSet( rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR );
|
|
orgDrawScriptSpritesAndRectangles( arg );
|
|
}
|
|
|
|
// Now in VehicleSA.cpp
|
|
bool ReadDoubleRearWheels(const wchar_t* pPath);
|
|
bool __stdcall CheckDoubleRWheelsList( void* modelInfo, uint8_t* handlingData );
|
|
|
|
CVehicleModelInfo* (__thiscall *orgVehicleModelInfoInit)(CVehicleModelInfo*);
|
|
CVehicleModelInfo* __fastcall VehicleModelInfoInit(CVehicleModelInfo* me)
|
|
{
|
|
orgVehicleModelInfoInit(me);
|
|
|
|
// Hack to satisfy some null checks
|
|
static uintptr_t DUMMY;
|
|
me->__removedInSilentPatch = &DUMMY;
|
|
|
|
me->m_dirtMaterials = nullptr;
|
|
me->m_numDirtMaterials = 0;
|
|
std::fill( std::begin( me->m_staticDirtMaterials ), std::end( me->m_staticDirtMaterials ), nullptr );
|
|
return me;
|
|
}
|
|
|
|
static void (*RemoveFromInterestingVehicleList)(CVehicle*) = AddressByVersion<void(*)(CVehicle*)>( 0x423ED0, Memory::PatternAndOffset("39 10 75 06 C7 00 00 00 00 00 83 C0 04 49 75 F0 5D C3", -0x10) );
|
|
static void (*orgRecordVehicleDeleted)(CVehicle*);
|
|
static void RecordVehicleDeleted_AndRemoveFromVehicleList( CVehicle* vehicle )
|
|
{
|
|
orgRecordVehicleDeleted( vehicle );
|
|
RemoveFromInterestingVehicleList( vehicle );
|
|
}
|
|
|
|
static int currDisplayedSplash_ForLastSplash = 0;
|
|
static void DoPCScreenChange_Mod()
|
|
{
|
|
static int& currDisplayedSplash = **AddressByVersion<int**>( 0x590B22 + 1, Memory::PatternAndOffset("8B 51 20 6A 01 6A 0C FF D2 83 C4 08 E8", 17 + 1) );
|
|
|
|
static const int numSplashes = [] () -> int {
|
|
RwTexture** begin = *AddressByVersion<RwTexture***>( 0x590CB4 + 1, Memory::PatternAndOffset("8D 49 00 83 3E 00 74 07 8B CE E8", -5 + 1) );
|
|
RwTexture** end = *AddressByVersion<RwTexture***>( 0x590CCE + 2, Memory::PatternAndOffset("8D 49 00 83 3E 00 74 07 8B CE E8", 18 + 2) );
|
|
return std::distance( begin, end );
|
|
} () - 1;
|
|
|
|
if ( currDisplayedSplash >= numSplashes )
|
|
{
|
|
currDisplayedSplash = 1;
|
|
currDisplayedSplash_ForLastSplash = numSplashes + 1;
|
|
}
|
|
else
|
|
{
|
|
currDisplayedSplash_ForLastSplash = ++currDisplayedSplash;
|
|
}
|
|
}
|
|
|
|
static bool bUseAaronSun;
|
|
static CVector curVecToSun;
|
|
static void (*orgSetLightsWithTimeOfDayColour)( RpWorld* );
|
|
static void SetLightsWithTimeOfDayColour_SilentPatch( RpWorld* world )
|
|
{
|
|
static CVector* const VectorToSun = *AddressByVersion<CVector**>( 0x6FC5B7 + 3, Memory::PatternAndOffset("DC 0D ? ? ? ? 8D 04 40 8B 0C 85", 9 + 3) );
|
|
static int& CurrentStoredValue = **AddressByVersion<int**>( 0x6FC632 + 1, Memory::PatternAndOffset("84 C0 0F 84 AB 01 00 00 A1", 8 + 1) );
|
|
static CVector& vecDirnLightToSun = **AddressByVersion<CVector**>( 0x5BC040 + 2, Memory::PatternAndOffset("E8 ? ? ? ? D9 5D F8 D9 45 F8 D8 4D F4 D9 1D", 15 + 2) );
|
|
|
|
curVecToSun = bUseAaronSun ? VectorToSun[CurrentStoredValue] : vecDirnLightToSun;
|
|
orgSetLightsWithTimeOfDayColour( world );
|
|
}
|
|
|
|
// ============= CdStream data racing issue =============
|
|
|
|
struct CdStream
|
|
{
|
|
DWORD nSectorOffset;
|
|
DWORD nSectorsToRead;
|
|
LPVOID lpBuffer;
|
|
BYTE field_C;
|
|
BYTE bLocked;
|
|
BYTE bInUse;
|
|
BYTE field_F;
|
|
DWORD status;
|
|
union Sync {
|
|
HANDLE semaphore;
|
|
CONDITION_VARIABLE cv;
|
|
} sync;
|
|
HANDLE hFile;
|
|
OVERLAPPED overlapped;
|
|
};
|
|
|
|
static_assert(sizeof(CdStream) == 0x30, "Incorrect struct size: CdStream");
|
|
|
|
namespace CdStreamSync {
|
|
|
|
static CRITICAL_SECTION CdStreamCritSec;
|
|
|
|
// WRL-like lock object
|
|
// Balancing lock/unlock is up to the user!
|
|
class SyncLock
|
|
{
|
|
public:
|
|
SyncLock( CRITICAL_SECTION& critSec )
|
|
: m_critSec( critSec )
|
|
{
|
|
Lock();
|
|
}
|
|
|
|
~SyncLock()
|
|
{
|
|
Unlock();
|
|
}
|
|
|
|
void Lock() const { EnterCriticalSection( &m_critSec ); }
|
|
void Unlock() const { LeaveCriticalSection( &m_critSec ); }
|
|
|
|
CRITICAL_SECTION* Get() const { return &m_critSec; }
|
|
|
|
private:
|
|
SyncLock( const SyncLock& ) = delete;
|
|
SyncLock( SyncLock&& ) = delete;
|
|
SyncLock& operator=( const SyncLock& ) = delete;
|
|
SyncLock& operator=( SyncLock&& ) = delete;
|
|
|
|
CRITICAL_SECTION& m_critSec;
|
|
};
|
|
|
|
|
|
|
|
// Function pointers for game to use
|
|
static CdStream::Sync (__stdcall *CdStreamInitializeSyncObject)();
|
|
static DWORD (__stdcall *CdStreamSyncOnObject)( CdStream* stream );
|
|
static void (__stdcall *CdStreamThreadOnObject)( CdStream* stream );
|
|
static void (__stdcall *CdStreamCloseObject)( CdStream::Sync* sync );
|
|
static void (__stdcall *CdStreamShutdownSyncObject)( CdStream* stream );
|
|
|
|
static void __stdcall CdStreamShutdownSyncObject_Stub( CdStream* stream, size_t idx )
|
|
{
|
|
CdStreamShutdownSyncObject( &stream[idx] );
|
|
}
|
|
|
|
// Fixed return values for GetOverlappedResult - stock code assumes "nonzero" equals 1, might not be future proof
|
|
static uint32_t WINAPI GetOverlappedResult_SilentPatch( HANDLE hFile, LPOVERLAPPED lpOverlapped, LPDWORD lpNumberOfBytesTransferred, BOOL bWait )
|
|
{
|
|
return GetOverlappedResult( hFile, lpOverlapped, lpNumberOfBytesTransferred, bWait ) != FALSE ? 0 : 254;
|
|
}
|
|
static auto* const pGetOverlappedResult = &GetOverlappedResult_SilentPatch;
|
|
|
|
|
|
namespace Sema
|
|
{
|
|
CdStream::Sync __stdcall InitializeSyncObject()
|
|
{
|
|
CdStream::Sync object;
|
|
object.semaphore = CreateSemaphore( nullptr, 0, 2, nullptr );
|
|
return object;
|
|
}
|
|
|
|
void __stdcall ShutdownSyncObject( CdStream* stream )
|
|
{
|
|
CloseHandle( stream->sync.semaphore );
|
|
}
|
|
|
|
DWORD __stdcall CdStreamSync( CdStream* stream )
|
|
{
|
|
auto lock = SyncLock( CdStreamCritSec );
|
|
if ( stream->nSectorsToRead != 0 )
|
|
{
|
|
stream->bLocked = 1;
|
|
lock.Unlock();
|
|
WaitForSingleObject( stream->sync.semaphore, INFINITE );
|
|
lock.Lock();
|
|
}
|
|
stream->bInUse = 0;
|
|
return stream->status;
|
|
}
|
|
|
|
void __stdcall CdStreamThread( CdStream* stream )
|
|
{
|
|
auto lock = SyncLock( CdStreamCritSec );
|
|
stream->nSectorsToRead = 0;
|
|
if ( stream->bLocked != 0 )
|
|
{
|
|
ReleaseSemaphore( stream->sync.semaphore, 1, nullptr );
|
|
}
|
|
stream->bInUse = 0;
|
|
}
|
|
}
|
|
|
|
namespace CV
|
|
{
|
|
namespace Funcs
|
|
{
|
|
static decltype(InitializeConditionVariable)* pInitializeConditionVariable = nullptr;
|
|
static decltype(SleepConditionVariableCS)* pSleepConditionVariableCS = nullptr;
|
|
static decltype(WakeConditionVariable)* pWakeConditionVariable = nullptr;
|
|
|
|
static bool TryInit()
|
|
{
|
|
const HMODULE kernelDLL = GetModuleHandle( TEXT("kernel32") );
|
|
assert( kernelDLL != nullptr );
|
|
pInitializeConditionVariable = (decltype(pInitializeConditionVariable))GetProcAddress( kernelDLL, "InitializeConditionVariable" );
|
|
pSleepConditionVariableCS = (decltype(pSleepConditionVariableCS))GetProcAddress( kernelDLL, "SleepConditionVariableCS" );
|
|
pWakeConditionVariable = (decltype(pWakeConditionVariable))GetProcAddress( kernelDLL, "WakeConditionVariable" );
|
|
|
|
return pInitializeConditionVariable != nullptr && pSleepConditionVariableCS != nullptr && pWakeConditionVariable != nullptr;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
CdStream::Sync __stdcall InitializeSyncObject()
|
|
{
|
|
CdStream::Sync object;
|
|
Funcs::pInitializeConditionVariable( &object.cv );
|
|
return object;
|
|
}
|
|
|
|
void __stdcall ShutdownSyncObject( CdStream* stream )
|
|
{
|
|
}
|
|
|
|
DWORD __stdcall CdStreamSync( CdStream* stream )
|
|
{
|
|
auto lock = SyncLock( CdStreamCritSec );
|
|
while ( stream->nSectorsToRead != 0 )
|
|
{
|
|
Funcs::pSleepConditionVariableCS( &stream->sync.cv, lock.Get(), INFINITE );
|
|
}
|
|
stream->bInUse = 0;
|
|
return stream->status;
|
|
}
|
|
|
|
void __stdcall CdStreamThread( CdStream* stream )
|
|
{
|
|
auto lock = SyncLock( CdStreamCritSec );
|
|
stream->nSectorsToRead = 0;
|
|
Funcs::pWakeConditionVariable( &stream->sync.cv );
|
|
stream->bInUse = 0;
|
|
}
|
|
}
|
|
|
|
static void (*orgCdStreamInitThread)();
|
|
static void CdStreamInitThread()
|
|
{
|
|
if ( ModCompat::bCdStreamFallBackForOldML != true && CV::Funcs::TryInit() )
|
|
{
|
|
CdStreamInitializeSyncObject = CV::InitializeSyncObject;
|
|
CdStreamShutdownSyncObject = CV::ShutdownSyncObject;
|
|
CdStreamSyncOnObject = CV::CdStreamSync;
|
|
CdStreamThreadOnObject = CV::CdStreamThread;
|
|
}
|
|
else
|
|
{
|
|
CdStreamInitializeSyncObject = Sema::InitializeSyncObject;
|
|
CdStreamShutdownSyncObject = Sema::ShutdownSyncObject;
|
|
CdStreamSyncOnObject = Sema::CdStreamSync;
|
|
CdStreamThreadOnObject = Sema::CdStreamThread;
|
|
}
|
|
|
|
InitializeCriticalSection( &CdStreamCritSec );
|
|
|
|
FLAUtils::SetCdStreamWakeFunction( []( CdStream* pStream ) {
|
|
CdStreamThreadOnObject( pStream );
|
|
} );
|
|
|
|
orgCdStreamInitThread();
|
|
}
|
|
|
|
}
|
|
|
|
// Dancing timers fix
|
|
static long UtilsVariablesInit = 0;
|
|
static LARGE_INTEGER UtilsStartTime;
|
|
static LARGE_INTEGER UtilsFrequency;
|
|
static BOOL WINAPI AudioUtilsFrequency( PLARGE_INTEGER lpFrequency )
|
|
{
|
|
::QueryPerformanceFrequency( &UtilsFrequency );
|
|
lpFrequency->QuadPart = UtilsFrequency.QuadPart;
|
|
return TRUE;
|
|
}
|
|
static auto* const pAudioUtilsFrequency = &AudioUtilsFrequency;
|
|
|
|
static int64_t AudioUtilsGetStartTime()
|
|
{
|
|
QueryPerformanceCounter( &UtilsStartTime );
|
|
|
|
_InterlockedExchange( &UtilsVariablesInit, 1 );
|
|
return UtilsStartTime.QuadPart;
|
|
}
|
|
|
|
static int64_t AudioUtilsGetCurrentTimeInMs()
|
|
{
|
|
if ( _InterlockedCompareExchange( &UtilsVariablesInit, 0, 0 ) == 0 )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LARGE_INTEGER currentTime;
|
|
QueryPerformanceCounter( ¤tTime );
|
|
return ((currentTime.QuadPart - UtilsStartTime.QuadPart) * 1000) / UtilsFrequency.QuadPart;
|
|
}
|
|
|
|
// ============= Minimal HUD changes =============
|
|
namespace MinimalHUD
|
|
{
|
|
static CRGBA* __fastcall SetRGBA_FloatAlpha( CRGBA* rgba, void*, uint8_t red, uint8_t green, uint8_t blue, float alpha )
|
|
{
|
|
rgba->r = red;
|
|
rgba->g = green;
|
|
rgba->b = blue;
|
|
rgba->a = static_cast<uint8_t>(alpha);
|
|
return rgba;
|
|
}
|
|
|
|
static void (*orgRenderOneXLUSprite)(float, float, float, float, float, uint8_t, uint8_t, uint8_t, int16_t, float, uint8_t, uint8_t, uint8_t);
|
|
static void RenderXLUSprite_FloatAlpha( float arg1, float arg2, float arg3, float arg4, float arg5, uint8_t red, uint8_t green, uint8_t blue, int16_t mult, float arg10, float alpha, uint8_t arg12, uint8_t arg13 )
|
|
{
|
|
orgRenderOneXLUSprite( arg1, arg2, arg3, arg4, arg5, red, green, blue, mult, arg10, static_cast<uint8_t>(alpha), arg12, arg13 );
|
|
}
|
|
}
|
|
|
|
// 6 directionals on Medium/High/Very High Visual FX
|
|
int32_t GetMaxExtraDirectionals( uint32_t areaID )
|
|
{
|
|
return areaID != 0 || GetFxQuality() >= 1 ? 6 : 4;
|
|
}
|
|
|
|
static CVehicle* FindPlayerVehicle_RCWrap( int playerID, bool )
|
|
{
|
|
return FindPlayerVehicle( playerID, true );
|
|
}
|
|
|
|
// ============= Credits! =============
|
|
namespace Credits
|
|
{
|
|
static void (*PrintCreditText)(float scaleX, float scaleY, const char* text, unsigned int& pos, float timeOffset, bool isHeader);
|
|
static void (*PrintCreditText_Hooked)(float scaleX, float scaleY, const char* text, unsigned int& pos, float timeOffset, bool isHeader);
|
|
|
|
static void PrintCreditSpace( float scale, unsigned int& pos )
|
|
{
|
|
pos += static_cast<unsigned int>( scale * 25.0f );
|
|
}
|
|
|
|
constexpr char xvChar(const char ch)
|
|
{
|
|
constexpr uint8_t xv = SILENTPATCH_REVISION_ID;
|
|
return ch ^ xv;
|
|
}
|
|
|
|
constexpr char operator "" _xv(const char ch)
|
|
{
|
|
return xvChar(ch);
|
|
}
|
|
|
|
static void PrintSPCredits( float scaleX, float scaleY, const char* text, unsigned int& pos, float timeOffset, bool isHeader )
|
|
{
|
|
// Original text we intercepted
|
|
PrintCreditText_Hooked( scaleX, scaleY, text, pos, timeOffset, isHeader );
|
|
PrintCreditSpace( 1.5f, pos );
|
|
|
|
{
|
|
char spText[] = { 'A'_xv, 'N'_xv, 'D'_xv, '\0'_xv };
|
|
|
|
for ( auto& ch : spText ) ch = xvChar(ch);
|
|
PrintCreditText( scaleX, scaleY, spText, pos, timeOffset, true );
|
|
}
|
|
|
|
PrintCreditSpace( 1.5f, pos );
|
|
|
|
{
|
|
char spText[] = { 'A'_xv, 'd'_xv, 'r'_xv, 'i'_xv, 'a'_xv, 'n'_xv, ' '_xv, '\"'_xv, 'S'_xv, 'i'_xv, 'l'_xv, 'e'_xv, 'n'_xv, 't'_xv, '\"'_xv, ' '_xv,
|
|
'Z'_xv, 'd'_xv, 'a'_xv, 'n'_xv, 'o'_xv, 'w'_xv, 'i'_xv, 'c'_xv, 'z'_xv, '\0'_xv };
|
|
|
|
for ( auto& ch : spText ) ch = xvChar(ch);
|
|
PrintCreditText( scaleX, scaleY, spText, pos, timeOffset, false );
|
|
}
|
|
}
|
|
}
|
|
|
|
// ============= Bicycle fire fix =============
|
|
namespace BicycleFire
|
|
{
|
|
CPed* GetVehicleDriver( const CVehicle* vehicle )
|
|
{
|
|
return vehicle->GetDriver();
|
|
}
|
|
|
|
void __fastcall DoStuffToGoOnFire_NullAndPlayerCheck( CPed* ped )
|
|
{
|
|
if ( ped != nullptr && ped->IsPlayer() )
|
|
{
|
|
static_cast<CPlayerPed*>(ped)->DoStuffToGoOnFire();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Keyboard latency input fix =============
|
|
namespace KeyboardInputFix
|
|
{
|
|
static void* NewKeyState;
|
|
static void* OldKeyState;
|
|
static void* TempKeyState;
|
|
static size_t objSize;
|
|
static void (__fastcall *orgClearSimButtonPressCheckers)(void*);
|
|
void __fastcall ClearSimButtonPressCheckers(void* pThis)
|
|
{
|
|
memcpy( OldKeyState, NewKeyState, objSize );
|
|
memcpy( NewKeyState, TempKeyState, objSize );
|
|
|
|
orgClearSimButtonPressCheckers(pThis);
|
|
}
|
|
}
|
|
|
|
// ============= handling.cfg name matching fix =============
|
|
namespace HandlingNameLoadFix
|
|
{
|
|
void strncpy_Fix( const char** destination, const char* source, size_t )
|
|
{
|
|
*destination = source;
|
|
}
|
|
|
|
int strncmp_Fix( const char* str1, const char** str2, size_t )
|
|
{
|
|
return strcmp( str1, *str2 );
|
|
}
|
|
};
|
|
|
|
|
|
// ============= Firela ladder animation =============
|
|
namespace FirelaHook
|
|
{
|
|
static uintptr_t UpdateMovingCollisionJmp;
|
|
static uintptr_t HydraulicControlJmpBack;
|
|
|
|
__declspec(naked) static void TestFirelaAndFlags()
|
|
{
|
|
_asm
|
|
{
|
|
push ecx // Required in 0x6B1FE4: test cl, cl
|
|
mov ecx, esi
|
|
call CVehicle::HasFirelaLadder
|
|
pop ecx
|
|
test al, al
|
|
jnz TestFirelaAndFlags_UpdateMovingCollision
|
|
test [esi].hFlagsLocal, FLAG_HYDRAULICS_INSTALLED
|
|
jmp HydraulicControlJmpBack
|
|
|
|
TestFirelaAndFlags_UpdateMovingCollision:
|
|
jmp UpdateMovingCollisionJmp
|
|
}
|
|
}
|
|
|
|
static uintptr_t FollowCarCamNoMovement;
|
|
static uintptr_t FollowCarCamJmpBack;
|
|
|
|
__declspec(naked) static void CamControlFirela()
|
|
{
|
|
_asm
|
|
{
|
|
mov ecx, edi
|
|
call CVehicle::HasFirelaLadder
|
|
test al, al
|
|
jnz TestFirelaAndFlags_UpdateMovingCollision
|
|
mov eax, [edi].m_dwVehicleClass
|
|
jmp FollowCarCamJmpBack
|
|
|
|
TestFirelaAndFlags_UpdateMovingCollision:
|
|
jmp FollowCarCamNoMovement
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HierarchyTypoFix
|
|
{
|
|
// Allow wheel_lm vs wheel_lm_dummy and miscX vs misc_X typos
|
|
// Must be sorted by second parameter
|
|
constexpr std::pair<const char*, const char*> typosAndFixes[] = {
|
|
{ "boat_moving_hi", "boat_moving" },
|
|
{ "misc_a", "misca" },
|
|
{ "misc_b", "miscb" },
|
|
{ "taillights", "tailights" },
|
|
{ "taillights2", "tailights2" },
|
|
{ "transmission_f", "transmision_f" },
|
|
{ "transmission_r", "transmision_r" },
|
|
{ "wheel_lm_dummy", "wheel_lm" },
|
|
};
|
|
static int (*orgStrcasecmp)(const char*, const char*);
|
|
int strcasecmp( const char* dataName, const char* nodeName )
|
|
{
|
|
/*assert( std::is_sorted(std::begin(typosAndFixes), std::end(typosAndFixes), [] (const auto& a, const auto& b) {
|
|
return _stricmp( a.second, b.second ) < 0;
|
|
}) );*/
|
|
|
|
const int origComp = orgStrcasecmp( dataName, nodeName );
|
|
if ( origComp == 0 ) return 0;
|
|
|
|
for ( const auto& typo : typosAndFixes )
|
|
{
|
|
const int nodeComp = _stricmp( typo.second, nodeName );
|
|
if ( nodeComp > 0 ) break;
|
|
|
|
if ( nodeComp == 0 && _stricmp( typo.first, dataName ) == 0 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return origComp;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Resetting stats and variables on New Game
|
|
namespace VariableResets
|
|
{
|
|
// Custom reset values for variables
|
|
template<typename T>
|
|
struct TimeNextMadDriverChaseCreated_t
|
|
{
|
|
T m_timer;
|
|
|
|
TimeNextMadDriverChaseCreated_t()
|
|
: m_timer( (static_cast<float>(ConsoleRandomness::rand31()) / INT32_MAX) * 600.0f + 600.0f )
|
|
{
|
|
}
|
|
};
|
|
|
|
template<typename T, T val>
|
|
struct ResetToValue_t
|
|
{
|
|
T m_value;
|
|
|
|
ResetToValue_t()
|
|
: m_value(val)
|
|
{
|
|
}
|
|
};
|
|
|
|
using ResetToTrue_t = ResetToValue_t<bool, true>;
|
|
|
|
using VarVariant = std::variant< bool*, int*, TimeNextMadDriverChaseCreated_t<float>*, ResetToTrue_t* >;
|
|
std::vector<VarVariant> GameVariablesToReset;
|
|
std::vector<std::string> PickupDefs, CarGeneratorDefs, StuntJumpDefs;
|
|
|
|
static void ReInitOurVariables()
|
|
{
|
|
for ( const auto& var : GameVariablesToReset )
|
|
{
|
|
std::visit( []( auto&& v ) {
|
|
*v = {};
|
|
}, var );
|
|
}
|
|
}
|
|
|
|
static std::string_view TrimWhitespace(std::string_view line)
|
|
{
|
|
const size_t first = line.find_first_not_of(' ');
|
|
if (std::string_view::npos != first)
|
|
{
|
|
const size_t last = line.find_last_not_of(' ');
|
|
line = line.substr(first, (last - first + 1));
|
|
}
|
|
return line;
|
|
}
|
|
|
|
static void (*orgLoadPickup)(const char* line);
|
|
static void LoadPickup_SaveLine(const char* line)
|
|
{
|
|
orgLoadPickup(line);
|
|
PickupDefs.emplace_back(TrimWhitespace(line));
|
|
}
|
|
|
|
static void (*orgLoadCarGenerator)(const char* line, int originScene);
|
|
static void LoadCarGenerator_SaveLine(const char* line, int originScene)
|
|
{
|
|
orgLoadCarGenerator(line, originScene);
|
|
CarGeneratorDefs.emplace_back(TrimWhitespace(line));
|
|
}
|
|
|
|
static void (*orgLoadStuntJump)(const char* line);
|
|
static void LoadStuntJump_SaveLine(const char* line)
|
|
{
|
|
orgLoadStuntJump(line);
|
|
StuntJumpDefs.emplace_back(TrimWhitespace(line));
|
|
}
|
|
|
|
static void ReloadObjectDefinitionsAfterReinit()
|
|
{
|
|
for (const auto& pickup : PickupDefs)
|
|
{
|
|
orgLoadPickup(pickup.c_str());
|
|
}
|
|
for (const auto& carGenerator : CarGeneratorDefs)
|
|
{
|
|
orgLoadCarGenerator(carGenerator.c_str(), 0);
|
|
}
|
|
for (const auto& stuntJump : StuntJumpDefs)
|
|
{
|
|
orgLoadStuntJump(stuntJump.c_str());
|
|
}
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgReInitGameObjectVariables)();
|
|
|
|
template<std::size_t Index>
|
|
void ReInitGameObjectVariables()
|
|
{
|
|
// First reinit "our" variables in case stock ones rely on those during resetting
|
|
ReInitOurVariables();
|
|
orgReInitGameObjectVariables<Index>();
|
|
|
|
// Then after the normal restart, re-instate pickups, car generators and stunt jumps from text IPLs as they have been
|
|
ReloadObjectDefinitionsAfterReinit();
|
|
}
|
|
HOOK_EACH_INIT(ReInitGameObjectVariables, orgReInitGameObjectVariables, ReInitGameObjectVariables);
|
|
}
|
|
|
|
namespace LightbeamFix
|
|
{
|
|
static bool hookedSuccessfully = false;
|
|
|
|
static CVehicle* currentHeadLightBeamVehicle;
|
|
void SetCurrentVehicle( CVehicle* vehicle )
|
|
{
|
|
currentHeadLightBeamVehicle = vehicle;
|
|
}
|
|
|
|
template<RwRenderState State>
|
|
class RenderStateWrapper
|
|
{
|
|
private:
|
|
static inline void* SavedState;
|
|
|
|
static void PushState( RwRenderState state, void* value )
|
|
{
|
|
assert( State == state );
|
|
RwRenderStateGet( state, &SavedState );
|
|
RwRenderStateSet( state, value );
|
|
}
|
|
static inline const auto pPushState = &PushState;
|
|
|
|
static void PopState( RwRenderState state, void* value )
|
|
{
|
|
assert( State == state );
|
|
|
|
void* valueToRestore = SavedState;
|
|
if constexpr ( State == rwRENDERSTATECULLMODE )
|
|
{
|
|
assert( currentHeadLightBeamVehicle != nullptr );
|
|
if ( currentHeadLightBeamVehicle != nullptr && currentHeadLightBeamVehicle->IgnoresLightbeamFix() )
|
|
{
|
|
valueToRestore = value;
|
|
}
|
|
}
|
|
|
|
RwRenderStateSet( state, valueToRestore );
|
|
|
|
// Restore states R* did not restore after changing them
|
|
if constexpr ( State == rwRENDERSTATEDESTBLEND )
|
|
{
|
|
RenderStateWrapper<rwRENDERSTATESHADEMODE>::PopAnotherState();
|
|
}
|
|
if constexpr ( State == rwRENDERSTATECULLMODE )
|
|
{
|
|
RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTION>::PopAnotherState();
|
|
RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTIONREF>::PopAnotherState();
|
|
}
|
|
}
|
|
static inline const auto pPopState = &PopState;
|
|
|
|
public:
|
|
static void PopAnotherState()
|
|
{
|
|
PopState( State, nullptr );
|
|
}
|
|
|
|
static inline const uintptr_t PushStatePPtr = reinterpret_cast<uintptr_t>(&pPushState) - 0x20;
|
|
static inline const uintptr_t PopStatePPtr = reinterpret_cast<uintptr_t>(&pPopState) - 0x20;
|
|
};
|
|
|
|
}
|
|
|
|
namespace TrueInvincibility
|
|
{
|
|
static bool isEnabled = false;
|
|
static uintptr_t WillKillJumpBack;
|
|
|
|
__declspec(naked) static void ComputeWillKillPedHook()
|
|
{
|
|
_asm
|
|
{
|
|
cmp dword ptr [ebp+0xC], WEAPONTYPE_LAST_WEAPONTYPE
|
|
jl ComputeWillKillPedHook_DoNotKill
|
|
cmp isEnabled, 0
|
|
je ComputeWillKillPedHook_Kill
|
|
cmp dword ptr [ebp+0xC], WEAPONTYPE_UZI_DRIVEBY
|
|
jne ComputeWillKillPedHook_Kill
|
|
|
|
ComputeWillKillPedHook_DoNotKill:
|
|
pop esi
|
|
pop ebp
|
|
pop ebx
|
|
ret 0xC
|
|
|
|
ComputeWillKillPedHook_Kill:
|
|
jmp WillKillJumpBack
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace Localization
|
|
{
|
|
static int8_t forcedUnits = -1; // 0 - metric, 1 - imperial
|
|
|
|
bool IsMetric_LocaleBased()
|
|
{
|
|
if ( forcedUnits != -1 ) return forcedUnits == 0;
|
|
|
|
unsigned int LCData;
|
|
if ( GetLocaleInfo( LOCALE_USER_DEFAULT, LOCALE_IMEASURE|LOCALE_RETURN_NUMBER, reinterpret_cast<LPTSTR>(&LCData), sizeof(LCData) / sizeof(TCHAR) ) != 0 )
|
|
{
|
|
return LCData == 0;
|
|
}
|
|
|
|
// If fails, default to metric. Hopefully never fails though
|
|
return true;
|
|
}
|
|
|
|
// Only used in "new binary" executables
|
|
bool* germanGame;
|
|
bool* frenchGame;
|
|
bool* nastyGame;
|
|
void SetUncensoredGame()
|
|
{
|
|
*germanGame = false;
|
|
*frenchGame = false;
|
|
*nastyGame = true;
|
|
}
|
|
|
|
void EmptyStub()
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
// Reintroduced corona rotation
|
|
namespace CoronaRotationFix
|
|
{
|
|
static void (*orgRenderOneXLUSprite_Rotate_Aspect)(float, float, float, float, float, uint8_t, uint8_t, uint8_t, short, float, float, uint8_t);
|
|
void RenderOneXLUSprite_Rotate_Aspect_SilentPatch( float a1, float a2, float a3, float a4, float a5, uint8_t a6, uint8_t a7, uint8_t a8, short a9, float recipz, float, uint8_t a12 )
|
|
{
|
|
orgRenderOneXLUSprite_Rotate_Aspect( a1, a2, a3, a4, a5, a6, a7, a8, a9, recipz, 20.0f * recipz, a12 );
|
|
}
|
|
};
|
|
|
|
// ============= Static shadow alpha fix =============
|
|
namespace StaticShadowAlphaFix
|
|
{
|
|
static void (*orgRenderStaticShadows)();
|
|
static void RenderStaticShadows_StateFix()
|
|
{
|
|
RwScopedRenderState<rwRENDERSTATEALPHATESTFUNCTION> state;
|
|
|
|
RwRenderStateSet( rwRENDERSTATEALPHATESTFUNCTION, (void*)rwALPHATESTFUNCTIONALWAYS );
|
|
orgRenderStaticShadows();
|
|
}
|
|
|
|
static void (*orgRenderStoredShadows)();
|
|
static void RenderStoredShadows_StateFix()
|
|
{
|
|
RwScopedRenderState<rwRENDERSTATEALPHATESTFUNCTION> state;
|
|
|
|
RwRenderStateSet( rwRENDERSTATEALPHATESTFUNCTION, (void*)rwALPHATESTFUNCTIONALWAYS );
|
|
orgRenderStoredShadows();
|
|
}
|
|
};
|
|
|
|
|
|
// ============= Disable building pipeline for skinned objects (like parachute) =============
|
|
namespace SkinBuildingPipelineFix
|
|
{
|
|
static RpAtomic* (*orgCustomBuildingDNPipeline_CustomPipeAtomicSetup)(RpAtomic* atomic);
|
|
static RpAtomic* CustomBuildingDNPipeline_CustomPipeAtomicSetup_Skinned(RpAtomic* atomic)
|
|
{
|
|
RxPipeline* pipeline;
|
|
RpAtomicGetPipeline(atomic, &pipeline);
|
|
if (pipeline != nullptr && pipeline->pluginId == rwID_SKINPLUGIN)
|
|
{
|
|
return atomic;
|
|
}
|
|
|
|
return orgCustomBuildingDNPipeline_CustomPipeAtomicSetup(atomic);
|
|
}
|
|
};
|
|
|
|
// ============= Moonphases fix =============
|
|
namespace MoonphasesFix
|
|
{
|
|
// TODO: Reintroduce moon phases to Steam/RGL version
|
|
// Call to RenderOneXLUSprite provides all required data except the moon mask and CClock::ms_nGameClockDays
|
|
static void (*orgRenderOneXLUSprite)(float, float, float, float, float, uint8_t, uint8_t, uint8_t, int16_t, float, uint8_t, uint8_t, uint8_t);
|
|
|
|
// By aap
|
|
static void RenderOneXLUSprite_MoonPhases( float arg1, float arg2, float arg3, float arg4, float arg5, uint8_t red, uint8_t green, uint8_t blue, int16_t mult, float arg10, uint8_t alpha, uint8_t arg12, uint8_t arg13 )
|
|
{
|
|
static RwTexture* gpMoonMask = [] () {
|
|
|
|
// load from file
|
|
RwTexture* mask = CPNGFile::ReadFromFile("lunar.png");
|
|
if (mask == nullptr)
|
|
{
|
|
const HMODULE module = reinterpret_cast<HMODULE>(&__ImageBase);
|
|
|
|
// Load from memory
|
|
HRSRC resource = FindResource(module, MAKEINTRESOURCE(IDB_LUNAR64), RT_RCDATA);
|
|
if (resource != nullptr)
|
|
{
|
|
HGLOBAL loadedResource = LoadResource(module, resource);
|
|
if (loadedResource != nullptr)
|
|
{
|
|
mask = CPNGFile::ReadFromMemory(LockResource(loadedResource), SizeofResource(module, resource));
|
|
}
|
|
}
|
|
}
|
|
return mask;
|
|
} ();
|
|
|
|
RwScopedRenderState<rwRENDERSTATEALPHATESTFUNCTION> alphaTest;
|
|
|
|
if ( gpMoonMask != nullptr )
|
|
{
|
|
RwRenderStateSet( rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpMoonMask) );
|
|
}
|
|
|
|
RwRenderStateSet( rwRENDERSTATEALPHATESTFUNCTION, (void*)rwALPHATESTFUNCTIONALWAYS );
|
|
RwRenderStateSet( rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA );
|
|
RwRenderStateSet( rwRENDERSTATEDESTBLEND, (void*)rwBLENDZERO );
|
|
RwD3D9SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA );
|
|
|
|
orgRenderOneXLUSprite( arg1, arg2, arg3, arg4, arg5, red, green, blue, mult, arg10, alpha, arg12, arg13 );
|
|
|
|
RwD3D9SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED );
|
|
}
|
|
}
|
|
|
|
// ============= Disallow moving cam up/down with mouse when looking back/left/right in vehicle =============
|
|
namespace FollowCarMouseCamFix
|
|
{
|
|
static uint32_t& camLookDirection = **AddressByVersion<uint32_t**>( 0x525526 + 2, Memory::PatternAndOffset("83 3D ? ? ? ? 03 74 06", 2) );
|
|
static void* (*orgGetPad)(int);
|
|
static bool* orgUseMouse3rdPerson;
|
|
|
|
static bool useMouseAndLooksForwards;
|
|
static void* getPadAndSetFlag( int padNum )
|
|
{
|
|
useMouseAndLooksForwards = *orgUseMouse3rdPerson && camLookDirection == 3;
|
|
return orgGetPad( padNum );
|
|
}
|
|
};
|
|
|
|
// ======= Tie handlebar movement to the stering animations on Quadbike, fixes odd animation interpolations at low speeds =======
|
|
namespace QuadbikeHandlebarAnims
|
|
{
|
|
static const float POW_CONSTANT = 0.86f;
|
|
static const float SLOW_SPEED_THRESHOLD = 0.02f;
|
|
__declspec(naked) static void ProcessRiderAnims_FixInterp()
|
|
{
|
|
_asm
|
|
{
|
|
xor edx, edx
|
|
cmp [esp+0x130-0x100], edx // Reverse animation
|
|
jne FuncSetToZero
|
|
cmp [esp+0x130-0xF8], edx // Drive-by animation
|
|
jne FuncSetToZero
|
|
fld dword ptr [esp+0x130-0x108]
|
|
fabs
|
|
fcomp SLOW_SPEED_THRESHOLD
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FuncReturn
|
|
|
|
FuncSetToZero:
|
|
mov [esp+0x130-0x118], edx
|
|
|
|
FuncReturn:
|
|
fld POW_CONSTANT
|
|
ret
|
|
}
|
|
}
|
|
|
|
static uint32_t savedClumpAssociation;
|
|
__declspec(naked) static void SaveDriveByAnim_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
mov eax, [ebp-0x14]
|
|
mov savedClumpAssociation, eax
|
|
fdiv dword ptr [ecx+0x18]
|
|
fstp dword ptr [ebp-0x14]
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void ProcessRiderAnims_FixInterp_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
xor edx, edx
|
|
cmp [ebp-0x28], edx // Reverse animation
|
|
jne FuncSetToZero
|
|
cmp savedClumpAssociation, edx // Drive-by animation
|
|
jne FuncSetToZero
|
|
fld dword ptr [ebp-0x24]
|
|
fabs
|
|
fcomp SLOW_SPEED_THRESHOLD
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FuncReturn
|
|
|
|
FuncSetToZero:
|
|
mov [ebp-0x14], edx
|
|
|
|
FuncReturn:
|
|
fld [POW_CONSTANT]
|
|
ret
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// ======= Disable the radio station change anim on boats where CJ stands upright =======
|
|
namespace UprightBoatRadioStationChange
|
|
{
|
|
static void* (*orgAnimManagerBlendAnimation)(RpClump*, uint32_t, uint32_t, float);
|
|
void* AnimManagerBlendAnimation_SkipIfBoatDrive(RpClump* clump, uint32_t assocGroupId, uint32_t animationId, float rate)
|
|
{
|
|
if (RpAnimBlendClumpGetAssociation(clump, 81) != nullptr) // ANIM_STD_BOAT_DRIVE
|
|
{
|
|
return nullptr;
|
|
}
|
|
return orgAnimManagerBlendAnimation(clump, assocGroupId, animationId, rate);
|
|
}
|
|
};
|
|
|
|
|
|
// ============= Fix a memory leak when taking photos =============
|
|
namespace CameraMemoryLeakFix
|
|
{
|
|
__declspec(naked) static void psGrabScreen_UnlockAndReleaseSurface()
|
|
{
|
|
_asm
|
|
{
|
|
// Preserve the function result so we don't need two ASM hooks
|
|
push eax
|
|
|
|
mov eax, [esp+0x34-0x2C]
|
|
mov edx, [eax]
|
|
push eax
|
|
call dword ptr [edx+0x38] // IDirect3DSurface9.UnlockRect
|
|
|
|
mov eax, [esp+0x34-0x2C]
|
|
mov edx, [eax]
|
|
push eax
|
|
call dword ptr [edx+0x8] // IDirect3DSurface9.Release
|
|
|
|
pop eax
|
|
pop ebp
|
|
add esp, 0x2C
|
|
retn
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void psGrabScreen_UnlockAndReleaseSurface_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
// Preserve the function result so we don't need two ASM hooks
|
|
push eax
|
|
|
|
mov eax, [ebp-4]
|
|
mov edx, [eax]
|
|
push eax
|
|
call dword ptr [edx+0x38] // IDirect3DSurface9.UnlockRect
|
|
|
|
mov eax, [ebp-4]
|
|
mov edx, [eax]
|
|
push eax
|
|
call dword ptr [edx+0x8] // IDirect3DSurface9.Release
|
|
|
|
pop eax
|
|
pop esi
|
|
mov esp, ebp
|
|
pop ebp
|
|
ret
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member =============
|
|
namespace CameraCrosshairFix
|
|
{
|
|
CWeaponInfo* (*orgGetWeaponInfo)(eWeaponType, signed char);
|
|
CWeaponInfo* GetWeaponInfo_OrCamera(eWeaponType weaponType, signed char type)
|
|
{
|
|
return orgGetWeaponInfo(bDrawCrossHair != 2 ? weaponType : WEAPONTYPE_CAMERA, type);
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Cancel the Drive By task of biker cops when losing the wanted level =============
|
|
namespace BikerCopsDriveByFix
|
|
{
|
|
static void (*orgJoinCarWithRoadSystem)(CVehicle* vehicle);
|
|
void JoinCarWithRoadSystem_AbortDriveByTask(CVehicle* vehicle)
|
|
{
|
|
orgJoinCarWithRoadSystem(vehicle);
|
|
|
|
CPed* driver = vehicle->GetDriver();
|
|
if (driver != nullptr)
|
|
{
|
|
CPedIntelligence* driverIntelligence = driver->GetPedIntelligencePtr();
|
|
if (driverIntelligence != nullptr)
|
|
{
|
|
// If the driver has a sequence, it's the fourth one
|
|
CTask* primaryTask = driverIntelligence->m_taskManager.m_primaryTasks[3];
|
|
if (primaryTask != nullptr && primaryTask->GetTaskType() == 244) // TASK_COMPLEX_SEQUENCE
|
|
{
|
|
// If the sequence contains a TASK_SIMPLE_GANG_DRIVEBY, abort it
|
|
CTaskComplexSequence* taskSequence = reinterpret_cast<CTaskComplexSequence*>(primaryTask);
|
|
if (taskSequence->Contains(1022))
|
|
{
|
|
taskSequence->MakeAbortable(driver, 1, nullptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fix miscolored racing checkpoints if no other marker was drawn before them =============
|
|
namespace RacingCheckpointsRender
|
|
{
|
|
static RpClump* (*orgRpClumpRender)(RpClump* clump);
|
|
static RpClump* RpClumpRender_SetLitFlag(RpClump* clump)
|
|
{
|
|
RpClumpForAllAtomics(clump, [](RpAtomic* atomic)
|
|
{
|
|
RpGeometry* geometry = RpAtomicGetGeometry(atomic);
|
|
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
|
return atomic;
|
|
});
|
|
return orgRpClumpRender(clump);
|
|
}
|
|
}
|
|
|
|
// ============= Correct an improperly decrypted CPlayerPedData::operator= that broke gang recruiting after activating replays =============
|
|
namespace PlayerPedDataAssignment
|
|
{
|
|
__declspec(naked) static void AssignmentOp_Hoodlum()
|
|
{
|
|
_asm
|
|
{
|
|
xor edx, [ecx+0x34]
|
|
and edx, 1
|
|
xor [eax+0x34], edx
|
|
mov esi, [eax+0x34]
|
|
mov edx, [ecx+0x34]
|
|
xor edx, esi
|
|
and edx, 2
|
|
xor edx, esi
|
|
mov [eax+0x34], edx
|
|
mov esi, [ecx+0x34]
|
|
xor esi, edx
|
|
and esi, 4
|
|
xor esi, edx
|
|
mov [eax+0x34], esi
|
|
mov edx, [ecx+0x34]
|
|
xor edx, esi
|
|
and edx, 8
|
|
xor edx, esi
|
|
mov [eax+0x34], edx
|
|
mov esi, [ecx+0x34]
|
|
xor esi, edx
|
|
and esi, 0x10
|
|
xor esi, edx
|
|
mov [eax+0x34], esi
|
|
mov edx, [ecx+0x34]
|
|
xor edx, esi
|
|
and edx, 0x20
|
|
xor edx, esi
|
|
mov [eax+0x34], edx
|
|
mov esi, [ecx+0x34]
|
|
xor esi, edx
|
|
and esi, 0x40
|
|
xor esi, edx
|
|
mov [eax+0x34], esi
|
|
mov edx, [ecx+0x34]
|
|
xor edx, esi
|
|
and edx, 0x80
|
|
xor edx, esi
|
|
mov [eax+0x34], edx
|
|
mov esi, [ecx+0x34]
|
|
xor esi, edx
|
|
and esi, 0x100
|
|
xor esi, edx
|
|
mov [eax+0x34], esi
|
|
mov edx, [ecx+0x34]
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void AssignmentOp_Compact()
|
|
{
|
|
_asm
|
|
{
|
|
call AssignmentOp_Hoodlum
|
|
xor edx, esi
|
|
and edx, 0x200
|
|
ret
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Spawn lapdm1 (biker cop) correctly if the script requests one with PEDTYPE_COP =============
|
|
namespace GetCorrectPedModel_Lapdm1
|
|
{
|
|
__declspec(naked) static void BikerCop_Retail()
|
|
{
|
|
_asm
|
|
{
|
|
cmp dword ptr [esp+4], 6
|
|
jnz BikerCop_Return
|
|
mov dword ptr [eax], 1
|
|
|
|
BikerCop_Return:
|
|
ret 8
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void BikerCop_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
cmp dword ptr [ebp+8], 6
|
|
jnz BikerCop_Return
|
|
mov dword ptr [eax], 1
|
|
|
|
BikerCop_Return:
|
|
pop ebp
|
|
ret 8
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Only allow impounding cars and bikes (and their subclasses), as impounding helicopters, planes, boats makes no sense =============
|
|
namespace RestrictImpoundVehicleTypes
|
|
{
|
|
template<std::size_t Index>
|
|
static bool (*orgIsThisVehicleInteresting)(CVehicle* vehicle);
|
|
|
|
template<std::size_t Index>
|
|
static bool IsThisVehicleInteresting_AndCanBeImpounded(CVehicle* vehicle)
|
|
{
|
|
return vehicle->CanThisVehicleBeImpounded() && orgIsThisVehicleInteresting<Index>(vehicle);
|
|
}
|
|
|
|
HOOK_EACH_INIT(ShouldImpound, orgIsThisVehicleInteresting, IsThisVehicleInteresting_AndCanBeImpounded)
|
|
}
|
|
|
|
|
|
// ============= Fix PlayerPed replay crashes =============
|
|
// 1. Crash when starting a mocap cutscene after playing a replay wearing different clothes to the ones CJ has currently
|
|
// 2. Crash when playing back a replay with a different motion group anim (fat/muscular/normal) than the current one
|
|
namespace ReplayPlayerPedCrashFixes
|
|
{
|
|
static void (*orgRestoreStuffFromMem)();
|
|
static void RestoreStuffFromMem_RebuildPlayer()
|
|
{
|
|
orgRestoreStuffFromMem();
|
|
CClothes::RebuildPlayer(FindPlayerPed(), false);
|
|
}
|
|
|
|
static void LoadAllMotionGroupAnims()
|
|
{
|
|
// FLA compatibility
|
|
static const int32_t animGroupIDOffset = *AddressByVersion<int32_t*>(0x5A814C + 2, { "81 C7 ? ? ? ? 57 E8 ? ? ? ? 83 C4 0C", 2 });
|
|
|
|
RequestModel(GetAnimationBlockIndex("fat") + animGroupIDOffset, 18);
|
|
RequestModel(GetAnimationBlockIndex("muscular") + animGroupIDOffset, 18);
|
|
|
|
LoadAllRequestedModels(true);
|
|
}
|
|
|
|
static void (*orgRebuildPlayer)(CPlayerPed*, bool);
|
|
static void RebuildPlayer_LoadAllMotionGroupAnims(CPlayerPed* ped, bool bForReplay)
|
|
{
|
|
orgRebuildPlayer(ped, bForReplay);
|
|
LoadAllMotionGroupAnims();
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fix planes spawning in places where they crash easily =============
|
|
// CPlane::FindPlaneCreationCoors passes the XY position to CCollision::CheckCameraCollisionBuildings,
|
|
// while the function accepts the sector numbers
|
|
namespace FindPlaneCreationCoorsFix
|
|
{
|
|
static std::pair<int, int> GetSectorNumbersFromPosition(int posX, int posY)
|
|
{
|
|
// FLA compatibility
|
|
// This function is used only for 1.0 as new binaries use a divisor and not a multiplier,
|
|
// so it's fine to reference addresses directly!
|
|
const float& SectorMultX = **(float**)(0x41ACED + 2);
|
|
const float& SectorAddX = **(float**)(0x41ACF6 + 2);
|
|
const float& SectorMultY = **(float**)(0x41AD3C + 2);
|
|
const float& SectorAddY = **(float**)(0x41AD42 + 2);
|
|
|
|
const int SectorX = static_cast<int>(posX * SectorMultX + SectorAddX);
|
|
const int SectorY = static_cast<int>(posY * SectorMultY + SectorAddY);
|
|
return {SectorX, SectorY};
|
|
}
|
|
|
|
static std::pair<int, int> GetSectorNumbersFromPosition_Steam(int posX, int posY)
|
|
{
|
|
// FLA compatibility (in case FLA ever supports the new binaries)
|
|
static const struct {
|
|
const double& SectorDivX;
|
|
const double& SectorAddX;
|
|
const double& SectorDivY;
|
|
const double& SectorAddY;
|
|
} SectorRefs = []() -> decltype(SectorRefs) {
|
|
auto sectorDatas = hook::pattern("DC 35 ? ? ? ? DC 05 ? ? ? ? 83 EC 08 D9 5D EC").get_one();
|
|
|
|
const double* SectorDivX = *sectorDatas.get<double*>(2);
|
|
const double* SectorAddX = *sectorDatas.get<double*>(6 + 2);
|
|
const double* SectorDivY = *sectorDatas.get<double*>(0x2B + 2);
|
|
const double* SectorAddY = *sectorDatas.get<double*>(0x40 + 2);
|
|
return {*SectorDivX, *SectorAddX, *SectorDivY, *SectorAddY};
|
|
}();
|
|
|
|
const int SectorX = static_cast<int>(posX / SectorRefs.SectorDivX + SectorRefs.SectorAddX);
|
|
const int SectorY = static_cast<int>(posY / SectorRefs.SectorDivY + SectorRefs.SectorAddY);
|
|
return {SectorX, SectorY};
|
|
}
|
|
|
|
static bool (*orgCheckCameraCollisionBuildings)(int sectorX, int sectorY, void*, void*, void*, void*);
|
|
static bool CheckCameraCollisionBuildings_FixParams(int posX, int posY, void* a3, void* a4, void* a5, void* a6)
|
|
{
|
|
auto [sectorX, sectorY] = GetSectorNumbersFromPosition(posX, posY);
|
|
return orgCheckCameraCollisionBuildings(sectorX, sectorY, a3, a4, a5, a6);
|
|
}
|
|
|
|
static bool CheckCameraCollisionBuildings_FixParams_Steam(int posX, int posY, void* a3, void* a4, void* a5, void* a6)
|
|
{
|
|
auto [sectorX, sectorY] = GetSectorNumbersFromPosition_Steam(posX, posY);
|
|
return orgCheckCameraCollisionBuildings(sectorX, sectorY, a3, a4, a5, a6);
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Allow hovering on the Jetpack with Keyboard + Mouse controls =============
|
|
// Does not modify any other controls, only hovering
|
|
namespace JetpackKeyboardControlsHover
|
|
{
|
|
static void (__thiscall *orgGetLookBehindForCar)(void*);
|
|
|
|
static void* ProcessControlInput_DontHover;
|
|
static void* ProcessControlInput_Hover;
|
|
|
|
__declspec(naked) static void ProcessControlInput_HoverWithKeyboard()
|
|
{
|
|
_asm
|
|
{
|
|
mov ecx, ebp
|
|
call orgGetLookBehindForCar
|
|
test al, al
|
|
jnz Hovering
|
|
mov ecx, ebp
|
|
mov byte ptr [esi+0xD], 0
|
|
jmp ProcessControlInput_DontHover
|
|
|
|
Hovering:
|
|
jmp ProcessControlInput_Hover
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void ProcessControlInput_HoverWithKeyboard_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
mov ecx, ebx
|
|
call orgGetLookBehindForCar
|
|
test al, al
|
|
jnz Hovering
|
|
mov ecx, ebx
|
|
mov byte ptr [edi+0xD], 0
|
|
jmp ProcessControlInput_DontHover
|
|
|
|
Hovering:
|
|
jmp ProcessControlInput_Hover
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= During riots, don't target the player group during missions =============
|
|
// Fixes recruited homies panicking during Los Desperados and other riot-time missions
|
|
namespace RiotDontTargetPlayerGroupDuringMissions
|
|
{
|
|
static void* SkipTargetting;
|
|
static void* DontSkipTargetting;
|
|
|
|
__declspec(naked) static void CheckIfInPlayerGroupAndOnAMission()
|
|
{
|
|
_asm
|
|
{
|
|
cmp byte ptr [ebp+0x2D0], 1
|
|
jne NotInGroup
|
|
call IsPlayerOnAMission
|
|
test al, al
|
|
jz NotOnAMission
|
|
jmp SkipTargetting
|
|
|
|
NotOnAMission:
|
|
cmp byte ptr [ebp+0x2D0], 1
|
|
|
|
NotInGroup:
|
|
jmp DontSkipTargetting
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void CheckIfInPlayerGroupAndOnAMission_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
cmp byte ptr [ebx+0x2D0], 1
|
|
jne NotInGroup
|
|
call IsPlayerOnAMission
|
|
test al, al
|
|
jz NotOnAMission
|
|
jmp SkipTargetting
|
|
|
|
NotOnAMission:
|
|
cmp byte ptr [ebx+0x2D0], 1
|
|
|
|
NotInGroup:
|
|
jmp DontSkipTargetting
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fixed vehicles exploding twice if the driver leaves the car while it's exploding =============
|
|
namespace RemoveDriverStatusFix
|
|
{
|
|
__declspec(naked) static void RemoveDriver_SetStatus()
|
|
{
|
|
// if (m_nStatus != STATUS_WRECKED)
|
|
// m_nStatus = STATUS_ABANDONED;
|
|
_asm
|
|
{
|
|
mov bl, [edi+0x36]
|
|
mov al, bl
|
|
and bl, 0xF8
|
|
cmp bl, 0x28
|
|
je DontSetStatus
|
|
and al, 7
|
|
or al, 0x20
|
|
|
|
DontSetStatus:
|
|
ret
|
|
}
|
|
}
|
|
|
|
static void (__thiscall *orgPrepareVehicleForPedExit)(CTaskComplexCarSlowBeDraggedOut* task, CPed* ped);
|
|
static void __fastcall PrepareVehicleForPedExit_WreckedCheck(CTaskComplexCarSlowBeDraggedOut* task, void*, CPed* ped)
|
|
{
|
|
if (task->m_pVehicle->GetStatus() != STATUS_WRECKED)
|
|
{
|
|
orgPrepareVehicleForPedExit(task, ped);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fixed shooting stars rendering black =============
|
|
namespace ShootingStarsFix
|
|
{
|
|
static void* (*orgRwIm3DTransform)(RwIm3DVertex* pVerts, RwUInt32 numVerts, RwMatrix* ltm, RwUInt32 flags);
|
|
static void* RwIm3DTransform_UnsetTexture(RwIm3DVertex* pVerts, RwUInt32 numVerts, RwMatrix* ltm, RwUInt32 flags)
|
|
{
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nullptr);
|
|
return orgRwIm3DTransform(pVerts, numVerts, ltm, flags);
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Enable directional lights on flying car components =============
|
|
namespace LitFlyingComponents
|
|
{
|
|
static void (*orgWorldAdd)(CEntity*);
|
|
static void WorldAdd_SetLightObjectFlag(CEntity* entity)
|
|
{
|
|
entity->bLightObject = true;
|
|
orgWorldAdd(entity);
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Make script randomness 16-bit, like on PS2 =============
|
|
namespace Rand16bit
|
|
{
|
|
template<std::size_t Index>
|
|
static int (*orgRand)();
|
|
|
|
template<std::size_t Index>
|
|
static int rand16bit()
|
|
{
|
|
const int bottomBits = orgRand<Index>();
|
|
const int topBit = (orgRand<Index>() & 1) << 15;
|
|
return bottomBits | topBit;
|
|
}
|
|
|
|
HOOK_EACH_INIT(Rand, orgRand, rand16bit);
|
|
}
|
|
|
|
|
|
// ============= Improved resolution selection dialog =============
|
|
namespace NewResolutionSelectionDialog
|
|
{
|
|
static IDirect3D9** ppRWD3D9;
|
|
static void* FrontEndMenuManager;
|
|
static char* (*orgGetDocumentsPath)();
|
|
|
|
static constexpr const char* SettingsFileName = "device_remembered.set";
|
|
|
|
static bool ShouldSkipDeviceSelection()
|
|
{
|
|
char cTmpPath[MAX_PATH];
|
|
PathCombineA(cTmpPath, orgGetDocumentsPath(), SettingsFileName);
|
|
|
|
bool bSkip = false;
|
|
|
|
FILE* hFile = nullptr;
|
|
if (fopen_s(&hFile, cTmpPath, "r") == 0)
|
|
{
|
|
unsigned int val = 0;
|
|
bSkip = fscanf_s(hFile, "%u", &val) == 1 && val != 0;
|
|
fclose(hFile);
|
|
}
|
|
return bSkip;
|
|
}
|
|
|
|
static void RememberDeviceSelection(bool bDoNotShowAgain)
|
|
{
|
|
char cTmpPath[MAX_PATH];
|
|
PathCombineA(cTmpPath, orgGetDocumentsPath(), SettingsFileName);
|
|
|
|
FILE* hFile = nullptr;
|
|
if (fopen_s(&hFile, cTmpPath, "w") == 0)
|
|
{
|
|
fprintf_s(hFile, "%u", bDoNotShowAgain ? 1 : 0);
|
|
fclose(hFile);
|
|
}
|
|
}
|
|
|
|
static RwSubSystemInfo* (*orgRwEngineGetSubSystemInfo)(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex);
|
|
static RwSubSystemInfo *RwEngineGetSubSystemInfo_GetFriendlyNames(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex)
|
|
{
|
|
// If we can't do any our work, fall back to the original game functions that may already by customized by other mods
|
|
if (*ppRWD3D9 == nullptr)
|
|
{
|
|
return orgRwEngineGetSubSystemInfo(subSystemInfo, subSystemIndex);
|
|
}
|
|
|
|
D3DADAPTER_IDENTIFIER9 identifier;
|
|
if (FAILED((*ppRWD3D9)->GetAdapterIdentifier(subSystemIndex, 0, &identifier)))
|
|
{
|
|
return orgRwEngineGetSubSystemInfo(subSystemInfo, subSystemIndex);
|
|
}
|
|
|
|
static const auto friendlyNames = FriendlyMonitorNames::GetNamesForDevicePaths();
|
|
|
|
// If we can't find the friendly name, either because it doesn't exist or we're on an ancient Windows, fall back to the device name
|
|
auto it = friendlyNames.find(identifier.DeviceName);
|
|
if (it != friendlyNames.end())
|
|
{
|
|
strncpy_s(subSystemInfo->name, it->second.c_str(), _TRUNCATE);
|
|
}
|
|
else
|
|
{
|
|
strncpy_s(subSystemInfo->name, identifier.Description, _TRUNCATE);
|
|
}
|
|
|
|
return subSystemInfo;
|
|
}
|
|
|
|
static size_t MenuManagerAdapterOffset = 0xDC;
|
|
static RwInt32 (*orgRwEngineGetCurrentSubSystem)();
|
|
static RwInt32 RwEngineGetCurrentSubSystem_FromSettings()
|
|
{
|
|
// If we can't do any our work, fall back to the original game functions that may already by customized by other mods
|
|
if (*ppRWD3D9 == nullptr)
|
|
{
|
|
return orgRwEngineGetCurrentSubSystem();
|
|
}
|
|
|
|
RwInt32 subSystem = *reinterpret_cast<RwInt32*>(static_cast<char*>(FrontEndMenuManager) + MenuManagerAdapterOffset);
|
|
if (subSystem > 0)
|
|
{
|
|
// Force the device selection dialog to show again if anything is wrong
|
|
bool bResetDisplay = false;
|
|
if ((*ppRWD3D9)->GetAdapterCount() <= (UINT)subSystem)
|
|
{
|
|
subSystem = 0;
|
|
bResetDisplay = true;
|
|
}
|
|
if (RwEngineSetSubSystem(subSystem) == FALSE || bResetDisplay)
|
|
{
|
|
RememberDeviceSelection(false);
|
|
return 0;
|
|
}
|
|
}
|
|
return subSystem;
|
|
}
|
|
|
|
static void CreateNewButtonTooltip(HINSTANCE hInstance, HWND hDlg)
|
|
{
|
|
HWND hCheckbox = GetDlgItem(hDlg, IDC_REMEMBERRESCHOICE);
|
|
HWND hwndTip = CreateWindowEx(WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_ALWAYSTIP, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
|
|
hDlg, nullptr, hInstance, nullptr);
|
|
|
|
if (hCheckbox == nullptr || hwndTip == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TOOLINFO toolInfo { sizeof(toolInfo) };
|
|
toolInfo.hwnd = hDlg;
|
|
toolInfo.uFlags = TTF_IDISHWND | TTF_SUBCLASS;
|
|
toolInfo.uId = (UINT_PTR)hCheckbox;
|
|
toolInfo.lpszText = (LPWSTR)TEXT("Delete 'device_remembered.set' from GTA San Andreas User Files to show this dialog again.");
|
|
|
|
SendMessage(hwndTip, TTM_ADDTOOL, 0, (LPARAM)&toolInfo);
|
|
}
|
|
|
|
struct WrappedDialocFunc
|
|
{
|
|
DLGPROC lpDialogFunc;
|
|
LPARAM dwInitParam;
|
|
};
|
|
static INT_PTR CALLBACK CustomDlgProc(HWND window, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (msg == WM_INITDIALOG)
|
|
{
|
|
const WrappedDialocFunc* data = reinterpret_cast<WrappedDialocFunc*>(lParam);
|
|
SetWindowLongPtr(window, DWLP_USER, reinterpret_cast<LONG_PTR>(data->lpDialogFunc));
|
|
|
|
data->lpDialogFunc(window, msg, wParam, data->dwInitParam);
|
|
|
|
// The stock dialog func loaded the selected adapter and resolution at this point,
|
|
// we can bail if we don't need to show the dialog
|
|
if (ShouldSkipDeviceSelection())
|
|
{
|
|
// The game inits the selected resolution weirdly, and corrects it in the IDOK handler
|
|
// so let's invoke it manually (bleh)
|
|
data->lpDialogFunc(window, WM_COMMAND, IDOK, 0);
|
|
return FALSE;
|
|
}
|
|
|
|
HMODULE hGameModule = GetModuleHandle(nullptr);
|
|
SendMessage(window, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(LoadIcon(hGameModule, MAKEINTRESOURCE(100))));
|
|
CreateNewButtonTooltip(hGameModule, window);
|
|
|
|
// Return TRUE instead of FALSE on init, as we removed a manual SetFocus from the init function
|
|
// and we want to rely on Windows to give us focus.
|
|
return TRUE;
|
|
}
|
|
|
|
// Custom handling for IDCANCEL (IDOK is fine)
|
|
if (msg == WM_COMMAND)
|
|
{
|
|
if (LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog(window, 0);
|
|
return TRUE;
|
|
}
|
|
|
|
// Just remember the selection, let the game handle the rest
|
|
if (LOWORD(wParam) == IDOK && IsDlgButtonChecked(window, IDC_REMEMBERRESCHOICE) == BST_CHECKED)
|
|
{
|
|
RememberDeviceSelection(true);
|
|
}
|
|
}
|
|
|
|
DLGPROC origProc = reinterpret_cast<DLGPROC>(GetWindowLongPtr(window, DWLP_USER));
|
|
if (origProc != nullptr)
|
|
{
|
|
return origProc(window, msg, wParam, lParam);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static INT_PTR WINAPI DialogBoxParamA_New(HINSTANCE /*hInstance*/, LPCSTR /*lpTemplateName*/, HWND /*hWndParent*/, DLGPROC lpDialogFunc, LPARAM dwInitParam)
|
|
{
|
|
int32_t (WINAPI *pSetThreadDpiAwarenessContext)(int32_t dpiContext) = nullptr;
|
|
int32_t oldDpiContext = 0;
|
|
|
|
// Specify the dialog as DPI unaware, so Windows scales it by itself
|
|
HMODULE user32Module = LoadLibraryW(L"user32");
|
|
if (user32Module != nullptr)
|
|
{
|
|
pSetThreadDpiAwarenessContext = (decltype(pSetThreadDpiAwarenessContext))GetProcAddress(user32Module, "SetThreadDpiAwarenessContext");
|
|
}
|
|
|
|
if (pSetThreadDpiAwarenessContext != nullptr)
|
|
{
|
|
oldDpiContext = pSetThreadDpiAwarenessContext(/*DPI_AWARENESS_CONTEXT_UNAWARE*/-1);
|
|
}
|
|
|
|
ACTCTX actCtx { sizeof(actCtx) };
|
|
actCtx.hModule = reinterpret_cast<HMODULE>(&__ImageBase);
|
|
actCtx.lpResourceName = MAKEINTRESOURCE(2);
|
|
actCtx.dwFlags = ACTCTX_FLAG_HMODULE_VALID | ACTCTX_FLAG_RESOURCE_NAME_VALID;
|
|
|
|
ULONG_PTR cookie = 0;
|
|
bool bContextActivated = false;
|
|
|
|
HANDLE hActCtx = CreateActCtx(&actCtx);
|
|
if (hActCtx != INVALID_HANDLE_VALUE)
|
|
{
|
|
bContextActivated = ActivateActCtx(hActCtx, &cookie) != FALSE;
|
|
}
|
|
|
|
// Include our own context to allow for custom message handling
|
|
const WrappedDialocFunc origDlgProc { lpDialogFunc, dwInitParam };
|
|
const INT_PTR result = DialogBoxParam(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(IDD_RESSELECT), nullptr, CustomDlgProc, reinterpret_cast<LPARAM>(&origDlgProc));
|
|
|
|
if (bContextActivated)
|
|
{
|
|
DeactivateActCtx(0, cookie);
|
|
}
|
|
if (hActCtx != INVALID_HANDLE_VALUE)
|
|
{
|
|
ReleaseActCtx(hActCtx);
|
|
}
|
|
|
|
if (pSetThreadDpiAwarenessContext != nullptr)
|
|
{
|
|
pSetThreadDpiAwarenessContext(oldDpiContext);
|
|
}
|
|
if (user32Module != nullptr)
|
|
{
|
|
FreeLibrary(user32Module);
|
|
}
|
|
return result;
|
|
}
|
|
static auto* const pDialogBoxParamA_New = &DialogBoxParamA_New;
|
|
|
|
static HWND WINAPI SetFocus_NOP(HWND)
|
|
{
|
|
return nullptr;
|
|
}
|
|
static auto* const pSetFocus_NOP = &SetFocus_NOP;
|
|
}
|
|
|
|
|
|
// ============= Fix credits not scaling to resolution =============
|
|
// Also makes the shadow scale properly, as they haven't done that either...
|
|
// But since this seems to be the only place, don't pull in the fix from Vice City,
|
|
// fix it here instead
|
|
namespace CreditsScalingFixes
|
|
{
|
|
static const unsigned int FIXED_RES_HEIGHT_SCALE = 448;
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgPrintString)(float,float,const wchar_t*);
|
|
|
|
template<std::size_t Index>
|
|
static void PrintString_ScaleY(float fX, float fY, const wchar_t* pText)
|
|
{
|
|
if constexpr (Index == 1)
|
|
{
|
|
// Fix the shadow X scale - the Y scale will be fixed below
|
|
fX = fX + 1.0f - ScaleX(1.0f);
|
|
}
|
|
orgPrintString<Index>(fX, ScaleY(fY), pText);
|
|
}
|
|
|
|
static void (*orgSetScale)(float X, float Y);
|
|
static void SetScale_ScaleToRes(float X, float Y)
|
|
{
|
|
orgSetScale(ScaleX(X), ScaleY(Y));
|
|
}
|
|
|
|
HOOK_EACH_INIT(PrintString, orgPrintString, PrintString_ScaleY);
|
|
}
|
|
|
|
|
|
// ============= Fix some big messages staying on screen longer at high resolutions due to a cut sliding text feature =============
|
|
namespace SlidingTextsScalingFixes
|
|
{
|
|
static const unsigned int FIXED_RES_WIDTH_SCALE = 640;
|
|
|
|
static std::array<float, 6>* pBigMessageX;
|
|
static float* pOddJob2XOffset;
|
|
|
|
template<std::size_t BigMessageIndex>
|
|
struct BigMessageSlider
|
|
{
|
|
static inline bool bSlidingEnabled = false;
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgPrintString)(float,float,const wchar_t*);
|
|
|
|
template<std::size_t Index>
|
|
static void PrintString_Slide(float fX, float fY, const wchar_t* pText)
|
|
{
|
|
// We divide by a constant 640.0, because the X position is meant to slide across the entire screen
|
|
orgPrintString<Index>(bSlidingEnabled ? (*pBigMessageX)[BigMessageIndex] * RsGlobal->MaximumWidth / 640.0f : fX, fY, pText);
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgSetRightJustifyWrap)(float wrap);
|
|
|
|
template<std::size_t Index>
|
|
static void SetRightJustifyWrap_Slide(float wrap)
|
|
{
|
|
orgSetRightJustifyWrap<Index>(bSlidingEnabled ? ScaleX(-500.0f) : wrap);
|
|
}
|
|
|
|
HOOK_EACH_INIT(PrintString, orgPrintString, PrintString_Slide);
|
|
HOOK_EACH_INIT(RightJustifyWrap, orgSetRightJustifyWrap, SetRightJustifyWrap_Slide);
|
|
};
|
|
|
|
struct OddJob2Slider
|
|
{
|
|
static inline bool bSlidingEnabled = false;
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgPrintString)(float,float,const wchar_t*);
|
|
|
|
template<std::size_t Index>
|
|
static void PrintString_Slide(float fX, float fY, const wchar_t* pText)
|
|
{
|
|
// We divide by a constant 640.0, because the X position is meant to slide across the entire screen
|
|
if (bSlidingEnabled)
|
|
{
|
|
fX -= *pOddJob2XOffset * RsGlobal->MaximumWidth / 640.0f;
|
|
}
|
|
orgPrintString<Index>(fX, fY, pText);
|
|
}
|
|
|
|
HOOK_EACH_INIT(PrintString, orgPrintString, PrintString_Slide);
|
|
};
|
|
}
|
|
|
|
|
|
// ============= Fix post effects not scaling correctly =============
|
|
// Heat haze not rescaling after changing resolution
|
|
// Water ripple effect having too high wave frequency at higher resolutions
|
|
namespace PostEffectsScalingFixes
|
|
{
|
|
static int32_t* pHeatHazeFXTypeLast;
|
|
|
|
// Instead of NOPing the call to SetupBackBufferVertex, redirect it to an empty function,
|
|
// so other mods can chain with it fine
|
|
static void (*orgSetupBackBufferVertex)();
|
|
static void SetupBackBufferVertex_Nop()
|
|
{
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static void (*orgSetCurrentVideoMode)(int modeIndex);
|
|
|
|
template<std::size_t Index>
|
|
static void SetCurrentVideoMode_SetupPostFX(int modeIndex)
|
|
{
|
|
*pHeatHazeFXTypeLast = -1; // Force heat haze to reinit
|
|
|
|
orgSetCurrentVideoMode<Index>(modeIndex);
|
|
orgSetupBackBufferVertex();
|
|
}
|
|
|
|
HOOK_EACH_INIT(SetCurrentVideoMode, orgSetCurrentVideoMode, SetCurrentVideoMode_SetupPostFX);
|
|
|
|
static void (*orgUnderWaterRipple)(RwRGBA, float, float, int, float, float);
|
|
static void UnderWaterRipple_ScaleFrequency(RwRGBA a1, float xOffset, float yOffset, int a4, float a5, float frequency)
|
|
{
|
|
// Scale frequency counter-proportionally to the resolution height
|
|
// as the function already scales the sine wave frequency to that internally.
|
|
const float freqDivFactor = RsGlobal->MaximumHeight / 480.0f;
|
|
orgUnderWaterRipple(a1, xOffset, yOffset, a4, a5, frequency / freqDivFactor);
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fix heat seeking and gamepad crosshairs not scaling to resolution =============
|
|
namespace CrosshairScalingFixes
|
|
{
|
|
template<std::size_t Index>
|
|
static void (*orgRenderOneXLUSprite_Rotate_Aspect)(float, float, float, float, float, uint8_t, uint8_t, uint8_t, short, float, float, uint8_t);
|
|
|
|
template<std::size_t Index>
|
|
static void RenderOneXLUSprite_Rotate_Aspect_Scale(float a1, float a2, float a3, float width, float height, uint8_t a6, uint8_t a7, uint8_t a8, short a9, float a10, float a11, uint8_t a12)
|
|
{
|
|
orgRenderOneXLUSprite_Rotate_Aspect<Index>(a1, a2, a3, ScaleX(width), ScaleY(height), a6, a7, a8, a9, a10, a11, a12);
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static const float* orgSize_GamepadCrosshair;
|
|
|
|
template<std::size_t Index>
|
|
static float Size_Recalculated_GamepadCrosshair;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateSizes_GamepadCrosshair(std::index_sequence<I...>)
|
|
{
|
|
((Size_Recalculated_GamepadCrosshair<I> = ScaleY(*orgSize_GamepadCrosshair<I>)), ...);
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static const double* orgSize_GamepadCrosshair_Double;
|
|
|
|
template<std::size_t Index>
|
|
static double Size_Recalculated_GamepadCrosshair_Double;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateSizes_GamepadCrosshair_Double(std::index_sequence<I...>)
|
|
{
|
|
((Size_Recalculated_GamepadCrosshair_Double<I> = ScaleY(static_cast<float>(*orgSize_GamepadCrosshair_Double<I>))), ...);
|
|
}
|
|
|
|
static bool (*orgCalcScreenCoors)(const RwV3d&, RwV3d*, float*, float*, bool, bool);
|
|
|
|
template<std::size_t NumFloats, std::size_t NumDoubles>
|
|
static bool CalcScreenCoors_Recalculate(const RwV3d& a1, RwV3d* a2, float* a3, float* a4, bool a5, bool a6)
|
|
{
|
|
RecalculateSizes_GamepadCrosshair(std::make_index_sequence<NumFloats>{});
|
|
RecalculateSizes_GamepadCrosshair_Double(std::make_index_sequence<NumDoubles>{});
|
|
return orgCalcScreenCoors(a1, a2, a3, a4, a5, a6);
|
|
}
|
|
|
|
HOOK_EACH_INIT(RenderOneXLUSprite_Rotate_Aspect, orgRenderOneXLUSprite_Rotate_Aspect, RenderOneXLUSprite_Rotate_Aspect_Scale);
|
|
HOOK_EACH_INIT(GamepadCrosshair, orgSize_GamepadCrosshair, Size_Recalculated_GamepadCrosshair);
|
|
HOOK_EACH_INIT(GamepadCrosshair_Double, orgSize_GamepadCrosshair_Double, Size_Recalculated_GamepadCrosshair_Double);
|
|
}
|
|
|
|
|
|
// ============= Fix Map screen boundaries and the cursor not scaling to resolution =============
|
|
// Debugged by Wesser
|
|
namespace MapScreenScalingFixes
|
|
{
|
|
__declspec(naked) void ScaleX_NewBinaries()
|
|
{
|
|
_asm
|
|
{
|
|
push ecx
|
|
push 0x3F800000 // 1.0f
|
|
call [ScaleX]
|
|
add esp, 4
|
|
|
|
fsub st(1), st
|
|
fxch st(1)
|
|
pop ecx
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void ScaleY_NewBinaries()
|
|
{
|
|
_asm
|
|
{
|
|
push ecx
|
|
push 0x3F800000 // 1.0f
|
|
call [ScaleY]
|
|
add esp, 4
|
|
|
|
fsub st(1), st
|
|
fxch st(1)
|
|
pop ecx
|
|
ret
|
|
}
|
|
}
|
|
|
|
|
|
template<std::size_t Index>
|
|
static const float* orgCursorXSize;
|
|
|
|
template<std::size_t Index>
|
|
static float CursorXSize_Recalculated;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateXSize(std::index_sequence<I...>)
|
|
{
|
|
((CursorXSize_Recalculated<I> = ScaleX(*orgCursorXSize<I>)), ...);
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static const float* orgCursorYSize;
|
|
|
|
template<std::size_t Index>
|
|
static float CursorYSize_Recalculated;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateYSize(std::index_sequence<I...>)
|
|
{
|
|
((CursorYSize_Recalculated<I> = ScaleY(*orgCursorYSize<I>)), ...);
|
|
}
|
|
|
|
static void (*orgLimitToMap_Scale)(float* x, float* y);
|
|
static void LimitToMap_Scale(float* x, float* y)
|
|
{
|
|
// LimitToMap assumes it's given scaled coordinates, but then the caller assumes it returns unscaled coordinates.
|
|
// Need to scale them for the call, then unscale again, to save us from some assembly patching.
|
|
const float XScale = ScaleX(1.0f);
|
|
const float YScale = ScaleY(1.0f);
|
|
|
|
*x *= XScale;
|
|
*y *= YScale;
|
|
orgLimitToMap_Scale(x, y);
|
|
|
|
*x /= XScale;
|
|
*y /= YScale;
|
|
}
|
|
|
|
static void (*orgLimitToMap_RecalculateSizes)(float* x, float* y);
|
|
template<std::size_t NumXSize, std::size_t NumYSize>
|
|
static void LimitToMap_RecalculateSizes(float* x, float* y)
|
|
{
|
|
orgLimitToMap_RecalculateSizes(x, y);
|
|
RecalculateXSize(std::make_index_sequence<NumXSize>{});
|
|
RecalculateYSize(std::make_index_sequence<NumYSize>{});
|
|
}
|
|
|
|
HOOK_EACH_INIT(CursorXSize, orgCursorXSize, CursorXSize_Recalculated);
|
|
HOOK_EACH_INIT(CursorYSize, orgCursorYSize, CursorYSize_Recalculated);
|
|
}
|
|
|
|
|
|
// ============= Fix text background padding not scaling to resolution =============
|
|
// Debugged by Wesser
|
|
namespace TextRectPaddingScalingFixes
|
|
{
|
|
template<std::size_t Index>
|
|
static const float* orgPaddingXSize;
|
|
|
|
template<std::size_t Index>
|
|
static float PaddingXSize_Recalculated;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateXSize(std::index_sequence<I...>)
|
|
{
|
|
((PaddingXSize_Recalculated<I> = ScaleX(*orgPaddingXSize<I>)), ...);
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static const float* orgPaddingYSize;
|
|
|
|
template<std::size_t Index>
|
|
static float PaddingYSize_Recalculated;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateYSize(std::index_sequence<I...>)
|
|
{
|
|
((PaddingYSize_Recalculated<I> = ScaleY(*orgPaddingYSize<I>)), ...);
|
|
}
|
|
|
|
template<std::size_t Index>
|
|
static const double* orgPaddingYSize_Double;
|
|
|
|
template<std::size_t Index>
|
|
static double PaddingYSize_Double_Recalculated;
|
|
|
|
template<std::size_t... I>
|
|
static void RecalculateYSize_Double(std::index_sequence<I...>)
|
|
{
|
|
((PaddingYSize_Double_Recalculated<I> = ScaleY(static_cast<float>(*orgPaddingYSize_Double<I>))), ...);
|
|
}
|
|
|
|
static short (*orgProcessCurrentString)(uint8_t, float, float, void*);
|
|
|
|
template<std::size_t NumXSize, std::size_t NumYSize>
|
|
static short ProcessCurrentString_Scale(uint8_t a1, float a2, float a3, void* a4)
|
|
{
|
|
RecalculateXSize(std::make_index_sequence<NumXSize>{});
|
|
RecalculateYSize(std::make_index_sequence<NumYSize>{});
|
|
return orgProcessCurrentString(a1, a2, a3, a4);
|
|
}
|
|
|
|
template<std::size_t NumYSizeDouble>
|
|
static short ProcessCurrentString_Scale_NewBinaries(uint8_t a1, float a2, float a3, void* a4)
|
|
{
|
|
RecalculateYSize_Double(std::make_index_sequence<NumYSizeDouble>{});
|
|
return orgProcessCurrentString(a1, a2, a3, a4);
|
|
}
|
|
|
|
HOOK_EACH_INIT(PaddingXSize, orgPaddingXSize, PaddingXSize_Recalculated);
|
|
HOOK_EACH_INIT(PaddingYSize, orgPaddingYSize, PaddingYSize_Recalculated);
|
|
HOOK_EACH_INIT(PaddingYSize_Double, orgPaddingYSize_Double, PaddingYSize_Double_Recalculated);
|
|
}
|
|
|
|
|
|
// ============= Fix nitrous recharging faster when reversing the car =============
|
|
// By Wesser
|
|
namespace NitrousReverseRechargeFix
|
|
{
|
|
__declspec(naked) static void NitrousControl_DontRechargeWhenReversing()
|
|
{
|
|
// x = 1.0f; \ if m_fGasPedal >= 0.0f x -= m_fGasPedal;
|
|
_asm
|
|
{
|
|
fld dword ptr [esi+0x49C]
|
|
fldz
|
|
fcomp st(1)
|
|
fnstsw ax
|
|
test ah, 0x41
|
|
jnz BiggerOrEqual
|
|
fstp st
|
|
ret
|
|
|
|
BiggerOrEqual:
|
|
fsubp st(1), st
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) static void NitrousControl_DontRechargeWhenReversing_NewBinaries()
|
|
{
|
|
_asm
|
|
{
|
|
fld dword ptr [esi+0x49C]
|
|
fldz
|
|
fcomp st(1)
|
|
fnstsw ax
|
|
test ah, 0x41
|
|
jnz BiggerOrEqual
|
|
fstp st
|
|
fldz
|
|
|
|
BiggerOrEqual:
|
|
ret
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ============= Fix Hydra's jet thrusters not displaying due to an uninitialized variable in RwMatrix =============
|
|
// By B1ack_Wh1te
|
|
namespace JetThrustersFix
|
|
{
|
|
// These are technically CMatrix, but for simplicity we use RwMatrix here
|
|
template<std::size_t Index>
|
|
static RwMatrix* (*orgMatrixMultiply)(RwMatrix* out, const RwMatrix* lhs, const RwMatrix* rhs);
|
|
|
|
template<std::size_t Index>
|
|
static RwMatrix* MatrixMultiply_ZeroFlags(RwMatrix* out, const RwMatrix* lhs, const RwMatrix* rhs)
|
|
{
|
|
RwMatrix* result = orgMatrixMultiply<Index>(out, lhs, rhs);
|
|
|
|
// Technically, this should be the same as RwMatrixUpdate, but this variable is on the stack
|
|
// and completely uninitialized, so zero it completely for consistent results.
|
|
rwMatrixSetFlags(result, 0);
|
|
|
|
return result;
|
|
}
|
|
|
|
HOOK_EACH_INIT(MatrixMultiply, orgMatrixMultiply, MatrixMultiply_ZeroFlags);
|
|
}
|
|
|
|
|
|
// ============= LS-RP Mode stuff =============
|
|
namespace LSRPMode
|
|
{
|
|
struct IPv4
|
|
{
|
|
uint8_t ip[4];
|
|
uint16_t port;
|
|
|
|
friend bool operator == ( const IPv4& left, const IPv4& right )
|
|
{
|
|
return std::make_tuple( left.ip[0], left.ip[1], left.ip[2], left.ip[3] ) == std::make_tuple( right.ip[0], right.ip[1], right.ip[2], right.ip[3] ) &&
|
|
( left.port == right.port || left.port == 0 || right.port == 0 );
|
|
}
|
|
};
|
|
|
|
std::vector <IPv4> serversLSRPMode = {
|
|
{ 149, 56, 123, 148, 7777 }, // LS-RP
|
|
{ 198, 27, 95, 178, 7777 }, // AD:RP
|
|
};
|
|
|
|
bool ModeForced = false;
|
|
void DetectPlayingOnLSRP()
|
|
{
|
|
IPv4 myIP = {};
|
|
|
|
// Obtain IP and check if it's LS-RP
|
|
int numArgs = 0;
|
|
LPWSTR* cmdLine = CommandLineToArgvW( GetCommandLineW(), &numArgs );
|
|
if ( cmdLine != nullptr )
|
|
{
|
|
for ( auto it = cmdLine + 1, end = cmdLine + numArgs; it != end; ++it )
|
|
{
|
|
if ( _wcsicmp( *it, L"-h" ) == 0 )
|
|
{
|
|
auto ipIt = std::next( it );
|
|
if ( ipIt != end )
|
|
{
|
|
swscanf_s( *ipIt, L"%" SCNu8 ".%" SCNu8 ".%" SCNu8 ".%" SCNu8, &myIP.ip[0], &myIP.ip[1], &myIP.ip[2], &myIP.ip[3] );
|
|
it = ipIt;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( _wcsicmp( *it, L"-p") == 0 )
|
|
{
|
|
auto portIt = std::next( it );
|
|
if ( portIt != end )
|
|
{
|
|
swscanf_s( *portIt, L"%" SCNu16 , &myIP.port );
|
|
it = portIt;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
LocalFree( cmdLine );
|
|
}
|
|
|
|
ModeForced = std::find( serversLSRPMode.begin(), serversLSRPMode.end(), myIP ) != serversLSRPMode.end();
|
|
}
|
|
|
|
void ReadServersList(const wchar_t* pPath)
|
|
{
|
|
constexpr size_t SCRATCH_PAD_SIZE = 32767;
|
|
WideDelimStringReader reader( SCRATCH_PAD_SIZE );
|
|
|
|
GetPrivateProfileSectionW( L"LSRPModeServers", reader.GetBuffer(), reader.GetSize(), pPath );
|
|
while ( const wchar_t* str = reader.GetString() )
|
|
{
|
|
int ip[4] = {};
|
|
int port = 0;
|
|
|
|
// IP is mandatory, port is optional
|
|
int argsRead = swscanf_s( str, L"%d.%d.%d.%d", &ip[0], &ip[1], &ip[2], &ip[3] );
|
|
if ( argsRead == 4 )
|
|
{
|
|
swscanf_s( str, L"%*d.%*d.%*d.%*d:%d", &port );
|
|
|
|
IPv4 myIP = {};
|
|
bool validIP = true;
|
|
|
|
for ( size_t i = 0; i < 4; i++ )
|
|
{
|
|
if ( ip[i] >= 0 && ip[i] <= UINT8_MAX )
|
|
{
|
|
myIP.ip[i] = static_cast<uint8_t>(ip[i]);
|
|
}
|
|
else
|
|
{
|
|
validIP = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( port >= 0 && port <= UINT16_MAX )
|
|
{
|
|
myIP.port = static_cast<uint16_t>(port);
|
|
}
|
|
else
|
|
{
|
|
validIP = false;
|
|
}
|
|
|
|
if ( validIP )
|
|
{
|
|
serversLSRPMode.emplace_back( myIP );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool IgnoresWeaponPedsForPCFix()
|
|
{
|
|
// TODO: Pre-emptively add INI option to save hassle in the future
|
|
return LSRPMode::ModeForced;
|
|
}
|
|
|
|
|
|
namespace ModelIndicesReadyHook
|
|
{
|
|
static void (*orgMatchAllModelStrings)();
|
|
static void MatchAllModelStrings_ReadySVF()
|
|
{
|
|
orgMatchAllModelStrings();
|
|
SVF::MarkModelNamesReady();
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
|
|
// ============= QPC spoof for verifying high timer issues =============
|
|
namespace FakeQPC
|
|
{
|
|
static int64_t AddedTime;
|
|
static BOOL WINAPI FakeQueryPerformanceCounter(PLARGE_INTEGER lpPerformanceCount)
|
|
{
|
|
const BOOL result = ::QueryPerformanceCounter( lpPerformanceCount );
|
|
lpPerformanceCount->QuadPart += AddedTime;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#if MEM_VALIDATORS
|
|
|
|
#include <intrin.h>
|
|
|
|
// Validator for static allocations
|
|
void PutStaticValidator( uintptr_t begin, uintptr_t end )
|
|
{
|
|
uint8_t* a = (uint8_t*)begin;
|
|
uint8_t* b = (uint8_t*)end;
|
|
|
|
std::fill( a, b, uint8_t(0xCC) );
|
|
}
|
|
|
|
void* malloc_validator(size_t size)
|
|
{
|
|
return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
void* realloc_validator(void* ptr, size_t size)
|
|
{
|
|
return _realloc_dbg( ptr, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
void* calloc_validator(size_t count, size_t size)
|
|
{
|
|
return _calloc_dbg( count, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
void free_validator(void* ptr)
|
|
{
|
|
_free_dbg(ptr, _NORMAL_BLOCK);
|
|
}
|
|
|
|
size_t _msize_validator(void* ptr)
|
|
{
|
|
return _msize_dbg(ptr, _NORMAL_BLOCK);
|
|
}
|
|
|
|
void* _new(size_t size)
|
|
{
|
|
return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
void _delete(void* ptr)
|
|
{
|
|
_free_dbg(ptr, _NORMAL_BLOCK);
|
|
}
|
|
|
|
class CDebugMemoryMgr
|
|
{
|
|
public:
|
|
static void* Malloc(size_t size)
|
|
{
|
|
return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
static void Free(void* ptr)
|
|
{
|
|
_free_dbg(ptr, _NORMAL_BLOCK);
|
|
}
|
|
|
|
static void* Realloc(void* ptr, size_t size)
|
|
{
|
|
return _realloc_dbg( ptr, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
static void* Calloc(size_t count, size_t size)
|
|
{
|
|
return _calloc_dbg( count, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
static void* MallocAlign(size_t size, size_t align)
|
|
{
|
|
return _aligned_malloc_dbg( size, align, "EXE", (uintptr_t)_ReturnAddress() );
|
|
}
|
|
|
|
static void AlignedFree(void* ptr)
|
|
{
|
|
_aligned_free_dbg(ptr);
|
|
}
|
|
};
|
|
|
|
void InstallMemValidator()
|
|
{
|
|
using namespace Memory;
|
|
|
|
// TEST: Validate memory
|
|
InjectHook( AddressByRegion_10(0x824257), malloc_validator, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x824269), realloc_validator, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x824416), calloc_validator, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x82413F), free_validator, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x828C4A), _msize_validator, HookType::Jump );
|
|
|
|
InjectHook( AddressByRegion_10(0x82119A), _new, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x8214BD), _delete, HookType::Jump );
|
|
|
|
InjectHook( AddressByRegion_10(0x72F420), &CDebugMemoryMgr::Malloc, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x72F430), &CDebugMemoryMgr::Free, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x72F440), &CDebugMemoryMgr::Realloc, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x72F460), &CDebugMemoryMgr::Calloc, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x72F4C0), &CDebugMemoryMgr::MallocAlign, HookType::Jump );
|
|
InjectHook( AddressByRegion_10(0x72F4F0), &CDebugMemoryMgr::AlignedFree, HookType::Jump );
|
|
|
|
|
|
PutStaticValidator( AddressByRegion_10(0xAAE950), AddressByRegion_10(0xB4C310) ); // CStore
|
|
PutStaticValidator( AddressByRegion_10(0xA9AE00), AddressByRegion_10(0xA9AE58) ); // fx_c
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
// Hooks
|
|
__declspec(naked) void LightMaterialsFix()
|
|
{
|
|
_asm
|
|
{
|
|
mov [esi], edi
|
|
mov ebx, [ecx]
|
|
lea esi, [edx+4]
|
|
mov [ebx+4], esi
|
|
mov edi, [esi]
|
|
mov [ebx+8], edi
|
|
add esi, 4
|
|
mov [ebx+12], esi
|
|
mov edi, [esi]
|
|
mov [ebx+16], edi
|
|
add ebx, 20
|
|
mov [ecx], ebx
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void UserTracksFix()
|
|
{
|
|
_asm
|
|
{
|
|
push [esp+4]
|
|
call SetVolume
|
|
mov ecx, [pUserTracksStuff]
|
|
mov byte ptr [ecx+0xD], 1
|
|
call InitializeUtrax
|
|
ret 4
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void UserTracksFix_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
push [esp+4]
|
|
call SetVolume
|
|
mov ecx, [pUserTracksStuff]
|
|
mov byte ptr [ecx+5], 1
|
|
call InitializeUtrax
|
|
ret 4
|
|
}
|
|
}
|
|
|
|
static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion<void*>(0x4C7986, 0x4C7A06, 0x4D2275);
|
|
static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion<void*>(0x734370, 0x734BA0, 0x76E400);
|
|
static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion<void*>(0x733420, 0x733C50, 0x76D6C0);
|
|
__declspec(naked) void PlaneAtomicRendererSetup()
|
|
{
|
|
static const char aStaticProp[] = "static_prop";
|
|
static const char aMovingProp[] = "moving_prop";
|
|
_asm
|
|
{
|
|
mov eax, [esi+4]
|
|
push eax
|
|
call GetFrameNodeName
|
|
mov [esp+8+8], eax
|
|
push 11
|
|
push offset aStaticProp
|
|
push eax
|
|
call strncmp
|
|
add esp, 0x10
|
|
test eax, eax
|
|
jz PlaneAtomicRendererSetup_Alpha
|
|
push 11
|
|
push offset aMovingProp
|
|
push [esp+12+8]
|
|
call strncmp
|
|
add esp, 0xC
|
|
test eax, eax
|
|
jnz PlaneAtomicRendererSetup_NoAlpha
|
|
|
|
PlaneAtomicRendererSetup_Alpha:
|
|
push RenderVehicleHiDetailAlphaCB_BigVehicle
|
|
jmp PlaneAtomicRendererSetup_Return
|
|
|
|
PlaneAtomicRendererSetup_NoAlpha:
|
|
push RenderVehicleHiDetailCB_BigVehicle
|
|
|
|
PlaneAtomicRendererSetup_Return:
|
|
jmp PlaneAtomicRendererSetup_JumpBack
|
|
}
|
|
}
|
|
|
|
static unsigned int nCachedCRC;
|
|
|
|
static void* RenderVehicleHiDetailCB = AddressByVersion<void*>(0x733240, 0x733A70, 0x76D4C0);
|
|
static void* RenderVehicleHiDetailAlphaCB = AddressByVersion<void*>(0x733F80, 0x7347B0, 0x76DFE0);
|
|
static void* RenderHeliRotorAlphaCB = AddressByVersion<void*>(0x7340B0, 0x7348E0, 0x76E110);
|
|
static void* RenderHeliTailRotorAlphaCB = AddressByVersion<void*>(0x734170, 0x7349A0, 0x76E1E0);
|
|
static void* HunterTest_JumpBack = AddressByVersion<void*>(0x4C7914, 0x4C7994, 0x4D2203);
|
|
|
|
// strcmp can't be invoked from inline assembly block?
|
|
static int strcmp_wrap(const char *s1, const char *s2)
|
|
{
|
|
return strcmp( s1, s2 );
|
|
}
|
|
|
|
__declspec(naked) void HunterTest()
|
|
{
|
|
static const char aDoorDummy[] = "door_lf_ok";
|
|
static const char aStaticRotor[] = "static_rotor";
|
|
static const char aStaticRotor2[] = "static_rotor2";
|
|
static const char aWindscreen[] = "windscreen";
|
|
_asm
|
|
{
|
|
setnz al
|
|
movzx di, al
|
|
|
|
push 10
|
|
push offset aWindscreen
|
|
push ebp
|
|
call strncmp
|
|
add esp, 0xC
|
|
test eax, eax
|
|
jz HunterTest_RegularAlpha
|
|
|
|
push offset aStaticRotor2
|
|
push ebp
|
|
call strcmp_wrap
|
|
add esp, 8
|
|
test eax, eax
|
|
jz HunterTest_StaticRotor2AlphaSet
|
|
|
|
push offset aStaticRotor
|
|
push ebp
|
|
call strcmp_wrap
|
|
add esp, 8
|
|
test eax, eax
|
|
jz HunterTest_StaticRotorAlphaSet
|
|
|
|
test di, di
|
|
jnz HunterTest_DoorTest
|
|
|
|
push RenderVehicleHiDetailCB
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_DoorTest:
|
|
cmp nCachedCRC, 0x45D0B41C
|
|
jnz HunterTest_RegularAlpha
|
|
push offset aDoorDummy
|
|
push ebp
|
|
call strcmp_wrap
|
|
add esp, 8
|
|
test eax, eax
|
|
jnz HunterTest_RegularAlpha
|
|
push RenderVehicleHiDetailAlphaCB_HunterDoor
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_RegularAlpha:
|
|
push RenderVehicleHiDetailAlphaCB
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_StaticRotorAlphaSet:
|
|
push RenderHeliRotorAlphaCB
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_StaticRotor2AlphaSet:
|
|
push RenderHeliTailRotorAlphaCB
|
|
jmp HunterTest_JumpBack
|
|
}
|
|
}
|
|
|
|
static void* CacheCRC32_JumpBack = AddressByVersion<void*>(0x4C7B10, 0x4C7B90, 0x4D2400);
|
|
__declspec(naked) void CacheCRC32()
|
|
{
|
|
_asm
|
|
{
|
|
mov eax, [ecx+4]
|
|
mov nCachedCRC, eax
|
|
jmp CacheCRC32_JumpBack
|
|
}
|
|
}
|
|
|
|
static void* const TrailerDoubleRWheelsFix_ReturnFalse = AddressByVersion<void*>(0x4C9333, 0x4C9533, 0x4D3C59);
|
|
static void* const TrailerDoubleRWheelsFix_ReturnTrue = AddressByVersion<void*>(0x4C9235, 0x4C9435, 0x4D3B59);
|
|
__declspec(naked) void TrailerDoubleRWheelsFix()
|
|
{
|
|
_asm
|
|
{
|
|
cmp [edi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER
|
|
je TrailerDoubleRWheelsFix_DoWheels
|
|
cmp eax, 2
|
|
je TrailerDoubleRWheelsFix_False
|
|
cmp eax, 5
|
|
je TrailerDoubleRWheelsFix_False
|
|
|
|
TrailerDoubleRWheelsFix_DoWheels:
|
|
jmp TrailerDoubleRWheelsFix_ReturnTrue
|
|
|
|
TrailerDoubleRWheelsFix_False:
|
|
jmp TrailerDoubleRWheelsFix_ReturnFalse
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void TrailerDoubleRWheelsFix2()
|
|
{
|
|
_asm
|
|
{
|
|
add esp, 0x18
|
|
mov eax, [ebx]
|
|
mov eax, [esi+eax+4]
|
|
jmp TrailerDoubleRWheelsFix
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void TrailerDoubleRWheelsFix_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
cmp [esi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER
|
|
je TrailerDoubleRWheelsFix_DoWheels
|
|
cmp eax, 2
|
|
je TrailerDoubleRWheelsFix_False
|
|
cmp eax, 5
|
|
je TrailerDoubleRWheelsFix_False
|
|
|
|
TrailerDoubleRWheelsFix_DoWheels:
|
|
jmp TrailerDoubleRWheelsFix_ReturnTrue
|
|
|
|
TrailerDoubleRWheelsFix_False:
|
|
jmp TrailerDoubleRWheelsFix_ReturnFalse
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void TrailerDoubleRWheelsFix2_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
add esp, 0x18
|
|
mov eax, [ebp]
|
|
mov eax, [ebx+eax+4]
|
|
jmp TrailerDoubleRWheelsFix_Steam
|
|
}
|
|
}
|
|
|
|
static void* LoadFLAC_JumpBack = AddressByVersion<void*>(0x4F3743, Memory::GetVersion().version == 1 ? (*(BYTE*)0x4F3A50 == 0x6A ? 0x4F3BA3 : 0x5B6B81) : 0, 0x4FFC3F);
|
|
__declspec(naked) void LoadFLAC()
|
|
{
|
|
_asm
|
|
{
|
|
jz LoadFLAC_WindowsMedia
|
|
sub ebp, 2
|
|
jnz LoadFLAC_Return
|
|
push esi
|
|
call DecoderCtor
|
|
jmp LoadFLAC_Success
|
|
|
|
LoadFLAC_WindowsMedia:
|
|
jmp LoadFLAC_JumpBack
|
|
|
|
LoadFLAC_Success:
|
|
test eax, eax
|
|
mov [esp+0x20+4], eax
|
|
jnz LoadFLAC_Return_NoDelete
|
|
|
|
LoadFLAC_Return:
|
|
mov ecx, esi
|
|
call CAEDataStreamOld::~CAEDataStreamOld
|
|
push esi
|
|
call GTAdelete
|
|
add esp, 4
|
|
|
|
LoadFLAC_Return_NoDelete:
|
|
mov eax, [esp+0x20+4]
|
|
mov ecx, [esp+0x20-0xC]
|
|
pop esi
|
|
pop ebp
|
|
pop edi
|
|
pop ebx
|
|
mov fs:0, ecx
|
|
add esp, 0x10
|
|
ret 4
|
|
}
|
|
}
|
|
|
|
// 1.01 securom butchered this func, might not be reliable
|
|
__declspec(naked) void LoadFLAC_11()
|
|
{
|
|
_asm
|
|
{
|
|
jz LoadFLAC_WindowsMedia
|
|
sub ebp, 2
|
|
jnz LoadFLAC_Return
|
|
push esi
|
|
call DecoderCtor
|
|
jmp LoadFLAC_Success
|
|
|
|
LoadFLAC_WindowsMedia:
|
|
jmp LoadFLAC_JumpBack
|
|
|
|
LoadFLAC_Success:
|
|
test eax, eax
|
|
mov [esp+0x20+4], eax
|
|
jnz LoadFLAC_Return_NoDelete
|
|
|
|
LoadFLAC_Return:
|
|
mov ecx, esi
|
|
call CAEDataStreamNew::~CAEDataStreamNew
|
|
push esi
|
|
call GTAdelete
|
|
add esp, 4
|
|
|
|
LoadFLAC_Return_NoDelete:
|
|
mov eax, [esp+0x20+4]
|
|
mov ecx, [esp+0x20-0xC]
|
|
pop esi
|
|
pop ebp
|
|
pop edi
|
|
pop ebx
|
|
mov fs:0, ecx
|
|
add esp, 0x10
|
|
ret 4
|
|
}
|
|
}
|
|
|
|
|
|
__declspec(naked) void LoadFLAC_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
jz LoadFLAC_WindowsMedia
|
|
sub ebp, 2
|
|
jnz LoadFLAC_Return
|
|
push esi
|
|
call DecoderCtor
|
|
jmp LoadFLAC_Success
|
|
|
|
LoadFLAC_WindowsMedia:
|
|
jmp LoadFLAC_JumpBack
|
|
|
|
LoadFLAC_Success:
|
|
test eax, eax
|
|
mov [esp+0x20+4], eax
|
|
jnz LoadFLAC_Return_NoDelete
|
|
|
|
LoadFLAC_Return:
|
|
mov ecx, esi
|
|
call CAEDataStreamOld::~CAEDataStreamOld
|
|
push esi
|
|
call GTAdelete
|
|
add esp, 4
|
|
|
|
LoadFLAC_Return_NoDelete:
|
|
mov eax, [esp+0x20+4]
|
|
mov ecx, [esp+0x20-0xC]
|
|
pop ebx
|
|
pop esi
|
|
pop ebp
|
|
pop edi
|
|
mov fs:0, ecx
|
|
add esp, 0x10
|
|
ret 4
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void FLACInit()
|
|
{
|
|
_asm
|
|
{
|
|
mov byte ptr [ecx+0xD], 1
|
|
jmp InitializeUtrax
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void FLACInit_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
mov byte ptr [ecx+5], 1
|
|
jmp InitializeUtrax
|
|
}
|
|
}
|
|
|
|
|
|
// 1.0 ONLY BEGINS HERE
|
|
static bool bDarkVehicleThing;
|
|
static RpLight** pDirect;
|
|
|
|
static void* DarkVehiclesFix1_JumpBack;
|
|
__declspec(naked) void DarkVehiclesFix1()
|
|
{
|
|
_asm
|
|
{
|
|
shr eax, 0xE
|
|
test al, 1
|
|
jz DarkVehiclesFix1_DontApply
|
|
mov ecx, pDirect
|
|
mov ecx, [ecx]
|
|
mov al, [ecx+2]
|
|
test al, 1
|
|
jnz DarkVehiclesFix1_DontApply
|
|
mov bDarkVehicleThing, 1
|
|
jmp DarkVehiclesFix1_Return
|
|
|
|
DarkVehiclesFix1_DontApply:
|
|
mov bDarkVehicleThing, 0
|
|
|
|
DarkVehiclesFix1_Return:
|
|
jmp DarkVehiclesFix1_JumpBack
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void DarkVehiclesFix2()
|
|
{
|
|
_asm
|
|
{
|
|
jz DarkVehiclesFix2_MakeItDark
|
|
mov al, bDarkVehicleThing
|
|
test al, al
|
|
jnz DarkVehiclesFix2_MakeItDark
|
|
mov eax, 0x5D9A7A
|
|
jmp eax
|
|
|
|
DarkVehiclesFix2_MakeItDark:
|
|
mov eax, 0x5D9B09
|
|
jmp eax
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void DarkVehiclesFix3()
|
|
{
|
|
_asm
|
|
{
|
|
jz DarkVehiclesFix3_MakeItDark
|
|
mov al, bDarkVehicleThing
|
|
test al, al
|
|
jnz DarkVehiclesFix3_MakeItDark
|
|
mov eax, 0x5D9B4A
|
|
jmp eax
|
|
|
|
DarkVehiclesFix3_MakeItDark:
|
|
mov eax, 0x5D9CAC
|
|
jmp eax
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void DarkVehiclesFix4()
|
|
{
|
|
_asm
|
|
{
|
|
jz DarkVehiclesFix4_MakeItDark
|
|
mov al, bDarkVehicleThing
|
|
test al, al
|
|
jnz DarkVehiclesFix4_MakeItDark
|
|
mov eax, 0x5D9CB8
|
|
jmp eax
|
|
|
|
DarkVehiclesFix4_MakeItDark:
|
|
mov eax, 0x5D9E0D
|
|
jmp eax
|
|
}
|
|
}
|
|
// 1.0 ONLY ENDS HERE
|
|
|
|
__declspec(safebuffers) static int _Timers_ftol_internal( double timer, double& remainder )
|
|
{
|
|
double integral;
|
|
remainder = modf( timer + remainder, &integral );
|
|
return int(integral);
|
|
}
|
|
|
|
int __stdcall Timers_ftol_PauseMode( double timer )
|
|
{
|
|
static double TimersRemainder = 0.0;
|
|
return _Timers_ftol_internal( timer, TimersRemainder );
|
|
}
|
|
|
|
int __stdcall Timers_ftol_NonClipped( double timer )
|
|
{
|
|
static double TimersRemainder = 0.0;
|
|
return _Timers_ftol_internal( timer, TimersRemainder );
|
|
}
|
|
|
|
int __stdcall Timers_ftol( double timer )
|
|
{
|
|
static double TimersRemainder = 0.0;
|
|
return _Timers_ftol_internal( timer, TimersRemainder );
|
|
}
|
|
|
|
int __stdcall Timers_ftol_SCMdelta( double timer )
|
|
{
|
|
static double TimersRemainder = 0.0;
|
|
return _Timers_ftol_internal( timer, TimersRemainder );
|
|
}
|
|
|
|
__declspec(naked) void asmTimers_ftol_PauseMode()
|
|
{
|
|
_asm
|
|
{
|
|
sub esp, 8
|
|
fstp qword ptr [esp]
|
|
call Timers_ftol_PauseMode
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void asmTimers_ftol_NonClipped()
|
|
{
|
|
_asm
|
|
{
|
|
sub esp, 8
|
|
fstp qword ptr [esp]
|
|
call Timers_ftol_NonClipped
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void asmTimers_ftol()
|
|
{
|
|
_asm
|
|
{
|
|
sub esp, 8
|
|
fstp qword ptr [esp]
|
|
call Timers_ftol
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void asmTimers_SCMdelta()
|
|
{
|
|
_asm
|
|
{
|
|
sub esp, 8
|
|
fstp qword ptr [esp]
|
|
call Timers_ftol_SCMdelta
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void FixedCarDamage()
|
|
{
|
|
_asm
|
|
{
|
|
fldz
|
|
fcomp dword ptr [esp+0x20+0x10]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FixedCarDamage_Negative
|
|
movzx eax, byte ptr [edi+0x21]
|
|
ret
|
|
|
|
FixedCarDamage_Negative:
|
|
movzx eax, byte ptr [edi+0x24]
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void FixedCarDamage_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
fldz
|
|
fcomp dword ptr [esp+0x20+0x10]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FixedCarDamage_Negative
|
|
movzx eax, byte ptr [edi+0x21]
|
|
test ecx, ecx
|
|
ret
|
|
|
|
FixedCarDamage_Negative:
|
|
movzx eax, byte ptr [edi+0x24]
|
|
test ecx, ecx
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void FixedCarDamage_Newsteam()
|
|
{
|
|
_asm
|
|
{
|
|
mov edi, [ebp+0x10]
|
|
fldz
|
|
fcomp [ebp+0x14]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FixedCarDamage_Negative
|
|
movzx eax, byte ptr [edi+0x21]
|
|
ret
|
|
|
|
FixedCarDamage_Negative:
|
|
movzx eax, byte ptr [edi+0x24]
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void CdStreamThreadHighSize()
|
|
{
|
|
_asm
|
|
{
|
|
xor edx, edx
|
|
shld edx, ecx, 11
|
|
shl ecx, 11
|
|
mov [esi]CdStream.overlapped.Offset, ecx // OVERLAPPED.Offset
|
|
mov [esi]CdStream.overlapped.OffsetHigh, edx // OVERLAPPED.OffsetHigh
|
|
|
|
mov edx, [esi]CdStream.nSectorsToRead
|
|
ret
|
|
}
|
|
}
|
|
|
|
__declspec(naked) void WeaponRangeMult_VehicleCheck()
|
|
{
|
|
_asm
|
|
{
|
|
mov eax, [edx]CPed.pedFlags
|
|
test ah, 1
|
|
jz WeaponRangeMult_VehicleCheck_NotInCar
|
|
mov eax, [edx]CPed.pVehicle
|
|
ret
|
|
|
|
WeaponRangeMult_VehicleCheck_NotInCar:
|
|
xor eax, eax
|
|
ret
|
|
}
|
|
}
|
|
|
|
|
|
static const float fSteamSubtitleSizeX = 0.45f;
|
|
static const float fSteamSubtitleSizeY = 0.9f;
|
|
static const float fSteamRadioNamePosY = 33.0f;
|
|
static const float fSteamRadioNameSizeX = 0.4f;
|
|
static const float fSteamRadioNameSizeY = 0.6f;
|
|
|
|
static float* orgSubtitleSizeX;
|
|
static float* orgSubtitleSizeY;
|
|
static float* orgRadioNamePosY;
|
|
static float* orgRadioNameSizeX;
|
|
static float* orgRadioNameSizeY;
|
|
|
|
static void ToggleSteamTexts( bool enable )
|
|
{
|
|
using namespace Memory::VP;
|
|
|
|
if ( enable )
|
|
{
|
|
Patch<const void*>(0x58C387, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58C40F, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58C4CE, &fSteamSubtitleSizeY);
|
|
|
|
Patch<const void*>(0x58C39D, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58C425, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58C4E4, &fSteamSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4E9FD8, &fSteamRadioNamePosY);
|
|
Patch<const void*>(0x4E9F22, &fSteamRadioNameSizeY);
|
|
Patch<const void*>(0x4E9F38, &fSteamRadioNameSizeX);
|
|
}
|
|
else
|
|
{
|
|
assert( orgSubtitleSizeY != nullptr && orgSubtitleSizeX != nullptr && orgRadioNamePosY != nullptr && orgRadioNameSizeY != nullptr && orgRadioNameSizeX != nullptr );
|
|
|
|
Patch<const void*>(0x58C387, orgSubtitleSizeY);
|
|
Patch<const void*>(0x58C40F, orgSubtitleSizeY);
|
|
Patch<const void*>(0x58C4CE, orgSubtitleSizeY);
|
|
|
|
Patch<const void*>(0x58C39D, orgSubtitleSizeX);
|
|
Patch<const void*>(0x58C425, orgSubtitleSizeX);
|
|
Patch<const void*>(0x58C4E4, orgSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4E9FD8, orgRadioNamePosY);
|
|
Patch<const void*>(0x4E9F22, orgRadioNameSizeY);
|
|
Patch<const void*>(0x4E9F38, orgRadioNameSizeX);
|
|
}
|
|
}
|
|
|
|
static const double dRetailSubtitleSizeX = 0.58;
|
|
static const double dRetailSubtitleSizeY = 1.2;
|
|
static const double dRetailSubtitleSizeY2 = 1.22;
|
|
static const double dRetailRadioNamePosY = 22.0;
|
|
static const double dRetailRadioNameSizeX = 0.6;
|
|
static const double dRetailRadioNameSizeY = 0.9;
|
|
|
|
#pragma comment(lib, "shlwapi.lib")
|
|
|
|
BOOL InjectDelayedPatches_10()
|
|
{
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
|
|
const HINSTANCE hInstance = GetModuleHandle( nullptr );
|
|
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
|
|
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
GetModuleFileNameW(reinterpret_cast<HMODULE>(&__ImageBase), wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
|
|
PathRenameExtensionW(wcModulePath, L".ini");
|
|
|
|
const ModuleList moduleList;
|
|
|
|
const bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr;
|
|
const bool bSAMP = moduleList.Get(L"samp") != nullptr;
|
|
const bool bSARender = moduleList.Get(L"SARender") != nullptr;
|
|
const bool bOutfit = moduleList.Get(L"outfit") != nullptr;
|
|
const bool bSAMPGraphicsRestore = moduleList.Get(L"SAMPGraphicRestore") != nullptr;
|
|
|
|
if ( bSAMP )
|
|
{
|
|
LSRPMode::ReadServersList(wcModulePath);
|
|
LSRPMode::DetectPlayingOnLSRP();
|
|
}
|
|
|
|
const HMODULE skygfxModule = moduleList.Get( L"skygfx" );
|
|
const HMODULE modloaderModule = moduleList.Get( L"modloader" );
|
|
|
|
ReadRotorFixExceptions(wcModulePath);
|
|
ReadLightbeamFixExceptions(wcModulePath);
|
|
const bool bHookDoubleRwheels = ReadDoubleRearWheels(wcModulePath);
|
|
|
|
const bool bHasDebugMenu = DebugMenuLoad();
|
|
|
|
auto PatchFloat = [](float** address, const float*& org, float& replaced)
|
|
{
|
|
org = *address;
|
|
Patch(address, &replaced);
|
|
};
|
|
|
|
const std::initializer_list<uint8_t> fadd = { 0xD8, 0x05 };
|
|
const std::initializer_list<uint8_t> fsub = { 0xD8, 0x25 };
|
|
const std::initializer_list<uint8_t> fld = { 0xD9, 0x05 };
|
|
|
|
#ifdef _DEBUG
|
|
if ( bHasDebugMenu )
|
|
{
|
|
DebugMenuAddVar( "SilentPatch", "Force LS-RP Mode", &LSRPMode::ModeForced, nullptr );
|
|
}
|
|
#endif
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 )
|
|
{
|
|
// PS2 sun - more
|
|
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
|
|
Patch<const void*>(0x6FC5B0, &fSunMult);
|
|
|
|
if ( !bSAMP )
|
|
{
|
|
ReadCall( 0x53C136, DoSunAndMoon );
|
|
InjectHook(0x53C136, SunAndMoonFarClip);
|
|
Patch<const void*>(0x6FC5AA, &fSunFarClip);
|
|
}
|
|
}
|
|
|
|
if ( !bSARender )
|
|
{
|
|
// Twopass rendering (experimental)
|
|
Patch<const void*>(0x7341D9, MovingPropellerRender);
|
|
Patch<const void*>(0x734127, MovingPropellerRender);
|
|
Patch(0x73445E, RenderBigVehicleActomic);
|
|
|
|
|
|
// Weapons rendering
|
|
if ( !bOutfit )
|
|
{
|
|
if ( bSAMP )
|
|
{
|
|
CPed::orgGetWeaponSkillForRenderWeaponPedsForPC = &CPed::GetWeaponSkillForRenderWeaponPedsForPC_SAMP;
|
|
}
|
|
|
|
InjectHook(0x5E7859, RenderWeapon);
|
|
InjectHook(0x732F30, RenderWeaponPedsForPC, HookType::Jump);
|
|
}
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 )
|
|
{
|
|
using namespace ScriptFixes;
|
|
|
|
// Gym glitch fix
|
|
Patch<WORD>(0x470B03, 0xCD8B);
|
|
Patch<DWORD>(0x470B0A, 0x8B04508B);
|
|
Patch<WORD>(0x470B0E, 0x9000);
|
|
Nop(0x470B10, 1);
|
|
InjectHook(0x470B05, &CRunningScript::GetDay_GymGlitch, HookType::Call);
|
|
|
|
// Basketball fix
|
|
InterceptCall( 0x5D18F0, TheScriptsLoad, TheScriptsLoad_BasketballFix );
|
|
|
|
std::array<uintptr_t, 2> wipeLocalVars = { 0x489A70, 0x4899F0 };
|
|
HookEach_SCMFixes(wipeLocalVars, InterceptCall);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", -1, wcModulePath) == 1 )
|
|
{
|
|
// Skip the damn intro splash
|
|
Patch<WORD>(AddressByRegion_10<DWORD>(0x748AA8), 0x3DEB);
|
|
}
|
|
|
|
{
|
|
static bool bSmallSteamTexts = false;
|
|
if ( bHasDebugMenu )
|
|
{
|
|
orgSubtitleSizeX = *(float**)0x58C39D;
|
|
orgSubtitleSizeY = *(float**)0x58C387;
|
|
orgRadioNamePosY = *(float**)0x4E9FD8;
|
|
orgRadioNameSizeY = *(float**)0x4E9F22;
|
|
orgRadioNameSizeX = *(float**)0x4E9F38;
|
|
|
|
DebugMenuAddVar( "SilentPatch", "Small Steam texts", &bSmallSteamTexts, []() {
|
|
ToggleSteamTexts( bSmallSteamTexts );
|
|
} );
|
|
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 1 )
|
|
{
|
|
// We're on 1.0 - make texts smaller
|
|
ToggleSteamTexts( true );
|
|
|
|
bSmallSteamTexts = true;
|
|
}
|
|
}
|
|
|
|
if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath); INIoption != -1 )
|
|
{
|
|
// Coloured zone names
|
|
bColouredZoneNames = INIoption != 0;
|
|
|
|
Patch<WORD>(0x58ADBE, 0x0E75);
|
|
Patch<WORD>(0x58ADC5, 0x0775);
|
|
|
|
InjectHook(0x58ADE4, &BlendGangColour_Dynamic);
|
|
|
|
if ( bHasDebugMenu )
|
|
{
|
|
DebugMenuAddVar( "SilentPatch", "Coloured zone names", &bColouredZoneNames, nullptr );
|
|
}
|
|
}
|
|
|
|
// ImVehFt conflicts
|
|
if ( !bHasImVehFt )
|
|
{
|
|
// Lights
|
|
InjectHook(0x4C830C, LightMaterialsFix, HookType::Call);
|
|
|
|
// Flying components
|
|
InjectHook(0x59F180, &CObject::Render_Stub, HookType::Jump);
|
|
|
|
// Cars getting dirty
|
|
// Only 1.0 and Steam
|
|
InjectHook( 0x5D5DB0, RemapDirt, HookType::Jump );
|
|
InjectHook(0x4C9648, &CVehicleModelInfo::FindEditableMaterialList, HookType::Call);
|
|
Patch<DWORD>(0x4C964D, 0x0FEBCE8B);
|
|
}
|
|
|
|
if ( !bHasImVehFt && !bSAMP )
|
|
{
|
|
// Properly random numberplates
|
|
DWORD* pVMT = *(DWORD**)0x4C75FC;
|
|
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
|
|
InjectHook(0x4C9660, &CVehicleModelInfo::SetCarCustomPlate);
|
|
InjectHook(0x6D6A58, &CVehicle::CustomCarPlate_TextureCreate);
|
|
InjectHook(0x6D651C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
|
|
InjectHook(0x6FDFE0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, HookType::Jump);
|
|
InjectHook(0x6D0E53, &CVehicle::CustomCarPlate_AfterRenderingStop);
|
|
Nop(0x6D6517, 2);
|
|
Nop(0x6D0E43, 2);
|
|
}
|
|
|
|
// SSE conflicts
|
|
if ( moduleList.Get(L"shadows") == nullptr )
|
|
{
|
|
Patch<DWORD>(0x70665C, 0x52909090);
|
|
InjectHook(0x706662, &CShadowCamera::Update);
|
|
|
|
// Disable alpha test for stored shadows
|
|
{
|
|
using namespace StaticShadowAlphaFix;
|
|
|
|
ReadCall( 0x53E0C8, orgRenderStoredShadows );
|
|
InjectHook( 0x53E0C8, RenderStoredShadows_StateFix );
|
|
}
|
|
}
|
|
|
|
// Bigger streamed entity linked lists
|
|
// Increase only if they're not increased already
|
|
if ( *(DWORD*)0x5B8E55 == 12000 )
|
|
{
|
|
Patch<DWORD>(0x5B8E55, 15000);
|
|
Patch<DWORD>(0x5B8EB0, 15000);
|
|
}
|
|
|
|
// Read CCustomCarPlateMgr::GeneratePlateText from here
|
|
// to work fine with Deji's Custom Plate Format
|
|
ReadCall( 0x4C9484, CCustomCarPlateMgr::GeneratePlateText );
|
|
|
|
|
|
if ( bHookDoubleRwheels )
|
|
{
|
|
// Double rwheels whitelist
|
|
// push ecx
|
|
// push edi
|
|
// call CheckDoubleRWheelsWhitelist
|
|
// test al, al
|
|
Patch<uint16_t>( 0x4C9239, 0x5751 );
|
|
InjectHook( 0x4C9239+2, CheckDoubleRWheelsList, HookType::Call );
|
|
Patch<uint16_t>( 0x4C9239+7, 0xC084 );
|
|
Nop( 0x4C9239+9, 1 );
|
|
}
|
|
|
|
if ( *(DWORD*)0x4065BB == 0x3B0BE1C1 )
|
|
{
|
|
// Handle IMGs bigger than 4GB
|
|
Nop( 0x4065BB, 3 );
|
|
Nop( 0x4065C2, 1 );
|
|
InjectHook( 0x4065C2+1, CdStreamThreadHighSize, HookType::Call );
|
|
Patch<const void*>( 0x406620+2, &pCdStreamSetFilePointer );
|
|
}
|
|
|
|
|
|
// Fix directional light position
|
|
if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"DirectionalFromSun", -1, wcModulePath); INIoption != -1 )
|
|
{
|
|
bUseAaronSun = INIoption != 0;
|
|
|
|
ReadCall( 0x53E997, orgSetLightsWithTimeOfDayColour );
|
|
InjectHook( 0x53E997, SetLightsWithTimeOfDayColour_SilentPatch );
|
|
Patch<const void*>( 0x735618 + 2, &curVecToSun.x );
|
|
Patch<const void*>( 0x73561E + 2, &curVecToSun.y );
|
|
Patch<const void*>( 0x735624 + 1, &curVecToSun.z );
|
|
|
|
if ( bHasDebugMenu )
|
|
{
|
|
DebugMenuAddVar( "SilentPatch", "Directional from sun", &bUseAaronSun, nullptr );
|
|
|
|
#ifndef NDEBUG
|
|
// Switch for fixed PC vehicle lighting
|
|
static bool bFixedPCVehLight = true;
|
|
DebugMenuAddVar( "SilentPatch", "Fixed PC vehicle light", &bFixedPCVehLight, []() {
|
|
if ( bFixedPCVehLight )
|
|
{
|
|
Memory::VP::Patch<float>(0x5D88D1 + 6, 0);
|
|
Memory::VP::Patch<float>(0x5D88DB + 6, 0);
|
|
Memory::VP::Patch<float>(0x5D88E5 + 6, 0);
|
|
|
|
Memory::VP::Patch<float>(0x5D88F9 + 6, 0);
|
|
Memory::VP::Patch<float>(0x5D8903 + 6, 0);
|
|
Memory::VP::Patch<float>(0x5D890D + 6, 0);
|
|
}
|
|
else
|
|
{
|
|
Memory::VP::Patch<float>(0x5D88D1 + 6, 0.25f);
|
|
Memory::VP::Patch<float>(0x5D88DB + 6, 0.25f);
|
|
Memory::VP::Patch<float>(0x5D88E5 + 6, 0.25f);
|
|
|
|
Memory::VP::Patch<float>(0x5D88F9 + 6, 0.75f);
|
|
Memory::VP::Patch<float>(0x5D8903 + 6, 0.75f);
|
|
Memory::VP::Patch<float>(0x5D890D + 6, 0.75f);
|
|
}
|
|
} );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Minimal HUD
|
|
if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"MinimalHUD", -1, wcModulePath); INIoption != -1 )
|
|
{
|
|
using namespace MinimalHUD;
|
|
|
|
// Fix original bugs
|
|
Patch( 0x58950E, { 0x90, 0xFF, 0x74, 0x24, 0x1C } );
|
|
InjectHook( 0x58951D, &SetRGBA_FloatAlpha );
|
|
|
|
Patch( 0x58D88A, { 0x90, 0xFF, 0x74, 0x24, 0x20 + 0x10 } );
|
|
ReadCall( 0x58D8FD, orgRenderOneXLUSprite );
|
|
InjectHook( 0x58D8FD, &RenderXLUSprite_FloatAlpha );
|
|
|
|
// Re-enable
|
|
if ( INIoption != 0 )
|
|
{
|
|
Patch<int32_t>( 0x588905 + 1, 0 );
|
|
}
|
|
|
|
if ( bHasDebugMenu )
|
|
{
|
|
static bool bMinimalHUDEnabled = INIoption != 0;
|
|
DebugMenuAddVar( "SilentPatch", "Minimal HUD", &bMinimalHUDEnabled, []() {
|
|
if ( bMinimalHUDEnabled )
|
|
{
|
|
Memory::VP::Patch<int32_t>( 0x588905 + 1, 0 );
|
|
}
|
|
else
|
|
{
|
|
Memory::VP::Patch<int32_t>( 0x588905 + 1, 5 );
|
|
}
|
|
|
|
// Call CHud::ReInitialise
|
|
auto ReInitialise = (void(*)())0x588880;
|
|
ReInitialise();
|
|
} );
|
|
}
|
|
}
|
|
|
|
// True invincibility - not being hurt by Police Maverick bullets anymore
|
|
if ( !bSAMP )
|
|
{
|
|
int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"TrueInvincibility", -1, wcModulePath);
|
|
if (INIoption == -1)
|
|
{
|
|
// Minor spelling mistake, keep it for backwards compatibility with old INI files
|
|
INIoption = GetPrivateProfileIntW(L"SilentPatch", L"TrueInvicibility", -1, wcModulePath);
|
|
}
|
|
if (INIoption != -1)
|
|
{
|
|
using namespace TrueInvincibility;
|
|
|
|
isEnabled = INIoption != 0;
|
|
WillKillJumpBack = 0x4B3238;
|
|
InjectHook( 0x4B322E, ComputeWillKillPedHook, HookType::Jump );
|
|
|
|
if ( bHasDebugMenu )
|
|
{
|
|
DebugMenuAddVar( "SilentPatch", "True invincibility", &isEnabled, nullptr );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Moonphases
|
|
// Not taking effect with new skygfx since aap has it too now
|
|
if ( !bSAMP && !ModCompat::SkygfxPatchesMoonphases( skygfxModule ) )
|
|
{
|
|
using namespace MoonphasesFix;
|
|
|
|
ReadCall( 0x713B74, orgRenderOneXLUSprite );
|
|
InjectHook( 0x713C4C, RenderOneXLUSprite_MoonPhases );
|
|
}
|
|
|
|
FLAUtils::Init( moduleList );
|
|
|
|
// Race condition in CdStream fixed
|
|
// Not taking effect with modloader
|
|
if ( !ModCompat::ModloaderCdStreamRaceConditionAware( modloaderModule ) )
|
|
{
|
|
// Don't patch if old FLA and enhanced IMGs are in place
|
|
// For new FLA, we patch everything except CdStreamThread and then interop with FLA
|
|
const bool flaBugAware = FLAUtils::CdStreamRaceConditionAware();
|
|
const bool usesEnhancedImages = FLAUtils::UsesEnhancedIMGs();
|
|
|
|
if ( !usesEnhancedImages || flaBugAware )
|
|
{
|
|
ReadCall( 0x406C78, CdStreamSync::orgCdStreamInitThread );
|
|
InjectHook( 0x406C78, CdStreamSync::CdStreamInitThread );
|
|
|
|
{
|
|
const uintptr_t address = ModCompat::Utils::GetFunctionAddrIfRerouted(0x406460);
|
|
|
|
const uintptr_t waitForSingleObject = address + 0x1D;
|
|
const uint8_t orgCode[] = { 0x8B, 0x46, 0x04, 0x85, 0xC0, 0x74, 0x10, 0xC6, 0x46, 0x0D, 0x01 };
|
|
if ( memcmp( orgCode, (void*)waitForSingleObject, sizeof(orgCode) ) == 0 )
|
|
{
|
|
VP::Patch( waitForSingleObject, { 0x56, 0xFF, 0x15 } );
|
|
VP::Patch( waitForSingleObject + 3, &CdStreamSync::CdStreamSyncOnObject );
|
|
VP::Patch( waitForSingleObject + 3 + 4, { 0x5E, 0xC3 } );
|
|
|
|
{
|
|
const uint8_t orgCode1[] = { 0xFF, 0x15 };
|
|
const uint8_t orgCode2[] = { 0x48, 0xF7, 0xD8 };
|
|
const uintptr_t getOverlappedResult = address + 0x5F;
|
|
if ( memcmp( orgCode1, (void*)getOverlappedResult, sizeof(orgCode1) ) == 0 &&
|
|
memcmp( orgCode2, (void*)(getOverlappedResult + 6), sizeof(orgCode2) ) == 0 )
|
|
{
|
|
VP::Patch( getOverlappedResult + 2, &CdStreamSync::pGetOverlappedResult );
|
|
VP::Patch( getOverlappedResult + 6, { 0x5E, 0xC3 } ); // pop esi / retn
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !usesEnhancedImages )
|
|
{
|
|
Patch( 0x406669, { 0x56, 0xFF, 0x15 } );
|
|
Patch( 0x406669 + 3, &CdStreamSync::CdStreamThreadOnObject );
|
|
Patch( 0x406669 + 3 + 4, { 0xEB, 0x0F } );
|
|
}
|
|
|
|
Patch( 0x406910, { 0xFF, 0x15 } );
|
|
Patch( 0x406910 + 2, &CdStreamSync::CdStreamInitializeSyncObject );
|
|
Nop( 0x406910 + 6, 4 );
|
|
Nop( 0x406910 + 0x16, 2 );
|
|
|
|
Patch( 0x4063B5, { 0x56, 0x50 } );
|
|
InjectHook( 0x4063B5 + 2, CdStreamSync::CdStreamShutdownSyncObject_Stub, HookType::Call );
|
|
}
|
|
}
|
|
|
|
// For imfast compatibility
|
|
if ( MemEquals( 0x590ADE, { 0xFF, 0x05 } ) )
|
|
{
|
|
// Modulo over CLoadingScreen::m_currDisplayedSplash
|
|
Nop( 0x590ADE, 1 );
|
|
InjectHook( 0x590ADE + 1, DoPCScreenChange_Mod, HookType::Call );
|
|
Patch<const void*>( 0x590042 + 2, &currDisplayedSplash_ForLastSplash );
|
|
}
|
|
|
|
// Lightbeam fix debug menu
|
|
if ( bHasDebugMenu )
|
|
{
|
|
static const char * const str[] = { "Off", "Default", "On" };
|
|
|
|
DebugMenuEntry *e = DebugMenuAddVar( "SilentPatch", "Rotors fix", &CVehicle::ms_rotorFixOverride, nullptr, 1, -1, 1, str);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
|
|
if ( LightbeamFix::hookedSuccessfully )
|
|
{
|
|
e = DebugMenuAddVar( "SilentPatch", "Lightbeam fix", &CVehicle::ms_lightbeamFixOverride, nullptr, 1, -1, 1, str);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
}
|
|
}
|
|
|
|
// Locale based metric/imperial system INI/debug menu
|
|
{
|
|
using namespace Localization;
|
|
|
|
forcedUnits = static_cast<int8_t>(GetPrivateProfileIntW(L"SilentPatch", L"Units", -1, wcModulePath));
|
|
if ( bHasDebugMenu )
|
|
{
|
|
static const char * const str[] = { "Default", "Metric", "Imperial" };
|
|
DebugMenuEntry *e = DebugMenuAddVar( "SilentPatch", "Forced units", &forcedUnits, nullptr, 1, -1, 1, str );
|
|
DebugMenuEntrySetWrap(e, true);
|
|
}
|
|
}
|
|
|
|
// Register CBaseModelInfo::GetModelInfo for SVF so we can resolve model names
|
|
{
|
|
using namespace ModelIndicesReadyHook;
|
|
|
|
auto func = (void*(*)(const char*, int*))0x4C5940;
|
|
|
|
InterceptCall(0x5B922F, orgMatchAllModelStrings, MatchAllModelStrings_ReadySVF);
|
|
SVF::RegisterGetModelInfoCB(func);
|
|
}
|
|
|
|
|
|
// Disable building pipeline for skinned objects (like parachute)
|
|
// SAMP Graphics Restore fixes the bug preventing this fix from working right
|
|
if (!bSAMP || bSAMPGraphicsRestore)
|
|
{
|
|
using namespace SkinBuildingPipelineFix;
|
|
|
|
InterceptCall(0x5D7F1E, orgCustomBuildingDNPipeline_CustomPipeAtomicSetup, CustomBuildingDNPipeline_CustomPipeAtomicSetup_Skinned);
|
|
}
|
|
|
|
|
|
// Fix some big messages staying on screen longer at high resolutions due to a cut sliding text feature
|
|
// Also since we're touching it, optionally allow to re-enable this feature.
|
|
|
|
if (const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"SlidingMissionTitleText", -1, wcModulePath); INIoption != -1)
|
|
{
|
|
using namespace SlidingTextsScalingFixes;
|
|
|
|
pBigMessageX = *(std::array<float, 6>**)(0x58C919 + 2);
|
|
|
|
std::array<uintptr_t, 1> slidingMessage1 = { 0x58D470 };
|
|
|
|
std::array<uintptr_t, 1> textWrapFix = { 0x58D2A9 };
|
|
|
|
BigMessageSlider<1>::bSlidingEnabled = INIoption != 0;
|
|
BigMessageSlider<1>::HookEach_PrintString(slidingMessage1, InterceptCall);
|
|
BigMessageSlider<1>::HookEach_RightJustifyWrap(textWrapFix, InterceptCall);
|
|
|
|
if (bHasDebugMenu)
|
|
{
|
|
DebugMenuAddVar("SilentPatch", "Sliding mission title text", &BigMessageSlider<1>::bSlidingEnabled, nullptr);
|
|
}
|
|
}
|
|
|
|
if (const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"SlidingOddJobText", -1, wcModulePath); INIoption != -1)
|
|
{
|
|
using namespace SlidingTextsScalingFixes;
|
|
|
|
pOddJob2XOffset = *(float**)(0x58D077 + 2);
|
|
|
|
std::array<uintptr_t, 1> slidingOddJob2 = { 0x58D21A };
|
|
|
|
OddJob2Slider::bSlidingEnabled = INIoption != 0;
|
|
OddJob2Slider::HookEach_PrintString(slidingOddJob2, InterceptCall);
|
|
|
|
if (bHasDebugMenu)
|
|
{
|
|
DebugMenuAddVar("SilentPatch", "Sliding odd job text", &OddJob2Slider::bSlidingEnabled, nullptr);
|
|
}
|
|
}
|
|
|
|
|
|
// Fix Map screen boundaries and the cursor not scaling to resolution
|
|
// Debugged by Wesser
|
|
// Moved here for compatibility with wshps.asi
|
|
{
|
|
using namespace MapScreenScalingFixes;
|
|
|
|
// Even though those two patch the same function, treating them as separate patches makes retaining compatibility
|
|
// with the widescreen fix easy.
|
|
if (MemEquals(0x588251, fld) && MemEquals(0x588265, fadd) && MemEquals(0x5882A8, fld) && MemEquals(0x5882C6, fadd))
|
|
{
|
|
std::array<float**, 2> cursorXSizes = { (float**)(0x588251 + 2), (float**)(0x588265 + 2) };
|
|
std::array<float**, 2> cursorYSizes = { (float**)(0x5882A8 + 2), (float**)(0x5882C6 + 2) };
|
|
|
|
HookEach_CursorXSize(cursorXSizes, PatchFloat);
|
|
HookEach_CursorYSize(cursorYSizes, PatchFloat);
|
|
InterceptCall(0x58822D, orgLimitToMap_RecalculateSizes, LimitToMap_RecalculateSizes<cursorXSizes.size(), cursorYSizes.size()>);
|
|
}
|
|
|
|
// Only patch this function if wshps.asi hasn't changed the way it's being called
|
|
// The expected code:
|
|
// lea edx, [esp+70h+a1.y]
|
|
// push edx
|
|
// lea eax, [esp+74h+a1]
|
|
// push eax
|
|
if (MemEquals(0x588223, {0x8D, 0x54, 0x24, 0x4C, 0x52, 0x8D, 0x44, 0x24, 0x4C, 0x50 }))
|
|
{
|
|
InterceptCall(0x58822D, orgLimitToMap_Scale, LimitToMap_Scale);
|
|
}
|
|
}
|
|
|
|
|
|
// Fix text background padding not scaling to resolution
|
|
// Debugged by Wesser
|
|
// Moved here for compatibility with wshps.asi
|
|
{
|
|
using namespace TextRectPaddingScalingFixes;
|
|
|
|
// Verify that all fadd and fsub instructions are intact
|
|
// Patterns would do it for us for free, but 1.0 does not use them...
|
|
if (MemEquals(0x71A653, fadd) && MemEquals(0x71A66B, fadd) && MemEquals(0x71A69D, fsub) && MemEquals(0x71A6AB, fadd) &&
|
|
MemEquals(0x71A6BF, fsub) && MemEquals(0x71A6EC, fadd))
|
|
{
|
|
std::array<float**, 4> paddingXSizes = {
|
|
(float**)(0x71A653 + 2), (float**)(0x71A66B + 2),
|
|
(float**)(0x71A69D + 2), (float**)(0x71A6AB + 2),
|
|
};
|
|
std::array<float**, 2> paddingYSizes = {
|
|
(float**)(0x71A6BF + 2), (float**)(0x71A6EC + 2),
|
|
};
|
|
|
|
HookEach_PaddingXSize(paddingXSizes, PatchFloat);
|
|
HookEach_PaddingYSize(paddingYSizes, PatchFloat);
|
|
InterceptCall(0x71A631, orgProcessCurrentString, ProcessCurrentString_Scale<paddingXSizes.size(), paddingYSizes.size()>);
|
|
}
|
|
}
|
|
|
|
|
|
#ifndef NDEBUG
|
|
if ( const int QPCDays = GetPrivateProfileIntW(L"Debug", L"AddDaysToQPC", 0, wcModulePath); QPCDays != 0 )
|
|
{
|
|
using namespace FakeQPC;
|
|
|
|
LARGE_INTEGER Freq;
|
|
QueryPerformanceFrequency( &Freq );
|
|
AddedTime = Freq.QuadPart * QPCDays * 60 * 24;
|
|
|
|
Patch( 0x8580C8, &FakeQueryPerformanceCounter );
|
|
}
|
|
#endif
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InjectDelayedPatches_11()
|
|
{
|
|
#ifdef NDEBUG
|
|
const int messageResult = MessageBoxW( nullptr, L"You're using a 1.01 executable which is no longer supported by SilentPatch!\n\n"
|
|
L"Since this EXE is used by only a few people, I recommend downgrading back to 1.0 - you gain full compatibility with mods "
|
|
L"and any relevant fixes 1.01 brings are backported to 1.0 by SilentPatch anyway.\n\n"
|
|
L"To downgrade to 1.0, find a 1.0 EXE online and replace your current game executable with it. Do you want to continue?\n\n"
|
|
L"Pressing No will close the game. Press Yes to proceed to the game anyway.",
|
|
L"SilentPatch", MB_OK | MB_ICONWARNING );
|
|
if (messageResult == IDNO)
|
|
{
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
const HINSTANCE hInstance = GetModuleHandle( nullptr );
|
|
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
|
|
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
GetModuleFileNameW(reinterpret_cast<HMODULE>(&__ImageBase), wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
|
|
PathRenameExtensionW(wcModulePath, L".ini");
|
|
|
|
const ModuleList moduleList;
|
|
|
|
bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr;
|
|
bool bSAMP = moduleList.Get(L"samp") != nullptr;
|
|
bool bSARender = moduleList.Get(L"SARender") != nullptr;
|
|
const bool bOutfit = moduleList.Get(L"outfit") != nullptr;
|
|
|
|
if ( bSAMP )
|
|
{
|
|
LSRPMode::ReadServersList(wcModulePath);
|
|
LSRPMode::DetectPlayingOnLSRP();
|
|
}
|
|
|
|
ReadRotorFixExceptions(wcModulePath);
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 )
|
|
{
|
|
// PS2 sun - more
|
|
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
|
|
Patch<const void*>(0x6FCDE0, &fSunMult);
|
|
|
|
if ( !bSAMP )
|
|
{
|
|
ReadCall( 0x53C5D6, DoSunAndMoon );
|
|
InjectHook(0x53C5D6, SunAndMoonFarClip);
|
|
|
|
Patch<const void*>(0x6FCDDA, &fSunFarClip);
|
|
}
|
|
}
|
|
|
|
if ( !bSARender )
|
|
{
|
|
// Twopass rendering (experimental)
|
|
Patch<const void*>(0x734A09, MovingPropellerRender);
|
|
Patch<const void*>(0x734957, MovingPropellerRender);
|
|
Patch(0x734C8E, RenderBigVehicleActomic);
|
|
|
|
// Weapons rendering
|
|
if ( !bOutfit )
|
|
{
|
|
InjectHook(0x5E8079, RenderWeapon);
|
|
InjectHook(0x733760, RenderWeaponPedsForPC, HookType::Jump);
|
|
}
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 )
|
|
{
|
|
using namespace ScriptFixes;
|
|
|
|
// Gym glitch fix
|
|
Patch<WORD>(0x470B83, 0xCD8B);
|
|
Patch<DWORD>(0x470B8A, 0x8B04508B);
|
|
Patch<WORD>(0x470B8E, 0x9000);
|
|
Nop(0x470B90, 1);
|
|
InjectHook(0x470B85, &CRunningScript::GetDay_GymGlitch, HookType::Call);
|
|
|
|
// Basketball fix
|
|
InterceptCall( 0x5D20D0, TheScriptsLoad, TheScriptsLoad_BasketballFix );
|
|
|
|
std::array<uintptr_t, 2> wipeLocalVars = { 0x489A70, 0x489AF0 };
|
|
HookEach_SCMFixes(wipeLocalVars, InterceptCall);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", -1, wcModulePath) == 1 )
|
|
{
|
|
// Skip the damn intro splash
|
|
Patch<WORD>(AddressByRegion_11<DWORD>(0x749388), 0x62EB);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 1 )
|
|
{
|
|
// We're on 1.01 - make texts smaller
|
|
Patch<const void*>(0x58CB57, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58CBDF, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58CC9E, &fSteamSubtitleSizeY);
|
|
|
|
Patch<const void*>(0x58CB6D, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58CBF5, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58CCB4, &fSteamSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4EA428, &fSteamRadioNamePosY);
|
|
Patch<const void*>(0x4EA372, &fSteamRadioNameSizeY);
|
|
Patch<const void*>(0x4EA388, &fSteamRadioNameSizeX);
|
|
}
|
|
|
|
if ( int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath); INIoption == 1 )
|
|
{
|
|
// Coloured zone names
|
|
Patch<WORD>(0x58B58E, 0x0E75);
|
|
Patch<WORD>(0x58B595, 0x0775);
|
|
|
|
InjectHook(0x58B5B4, &BlendGangColour);
|
|
}
|
|
else if ( INIoption == 0 )
|
|
{
|
|
Patch<BYTE>(0x58B57E, 0xEB);
|
|
}
|
|
|
|
// ImVehFt conflicts
|
|
if ( !bHasImVehFt )
|
|
{
|
|
// Lights
|
|
InjectHook(0x4C838C, LightMaterialsFix, HookType::Call);
|
|
|
|
// Flying components
|
|
InjectHook(0x59F950, &CObject::Render_Stub, HookType::Jump);
|
|
}
|
|
|
|
if ( !bHasImVehFt && !bSAMP )
|
|
{
|
|
// Properly random numberplates
|
|
DWORD* pVMT = *(DWORD**)0x4C767C;
|
|
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
|
|
InjectHook(0x4C984D, &CVehicleModelInfo::SetCarCustomPlate);
|
|
InjectHook(0x6D7288, &CVehicle::CustomCarPlate_TextureCreate);
|
|
InjectHook(0x6D6D4C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
|
|
InjectHook(0x6FE810, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, HookType::Jump);
|
|
Nop(0x6D6D47, 2);
|
|
}
|
|
|
|
// SSE conflicts
|
|
if ( moduleList.Get(L"shadows") == nullptr )
|
|
{
|
|
Patch<DWORD>(0x706E8C, 0x52909090);
|
|
InjectHook(0x706E92, &CShadowCamera::Update);
|
|
}
|
|
|
|
// Bigger streamed entity linked lists
|
|
// Increase only if they're not increased already
|
|
if ( *(DWORD*)0x5B9635 == 12000 )
|
|
{
|
|
Patch<DWORD>(0x5B9635, 15000);
|
|
Patch<DWORD>(0x5B9690, 15000);
|
|
}
|
|
|
|
// Read CCustomCarPlateMgr::GeneratePlateText from here
|
|
// to work fine with Deji's Custom Plate Format
|
|
// Albeit 1.01 obfuscates this function
|
|
CCustomCarPlateMgr::GeneratePlateText = (decltype(CCustomCarPlateMgr::GeneratePlateText))0x6FDDE0;
|
|
|
|
FLAUtils::Init( moduleList );
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InjectDelayedPatches_Steam()
|
|
{
|
|
#ifdef NDEBUG
|
|
{
|
|
const int messageResult = MessageBoxW( nullptr, L"You're using a 3.0 executable which is no longer supported by SilentPatch!\n\n"
|
|
L"Since this is an old Steam EXE, by now you should have either downgraded to 1.0 or started using an up to date version. It is recommended to "
|
|
L"verify your game's cache on Steam and then downgrade it to 1.0. Do you want to continue?\n\n"
|
|
L"Pressing No will close the game. Press Yes to proceed to the game anyway.", L"SilentPatch", MB_YESNO | MB_ICONWARNING );
|
|
if (messageResult == IDNO)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
const HINSTANCE hInstance = GetModuleHandle( nullptr );
|
|
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
|
|
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
GetModuleFileNameW(reinterpret_cast<HMODULE>(&__ImageBase), wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
|
|
PathRenameExtensionW(wcModulePath, L".ini");
|
|
|
|
const ModuleList moduleList;
|
|
|
|
bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr;
|
|
bool bSAMP = moduleList.Get(L"samp") != nullptr;
|
|
bool bSARender = moduleList.Get(L"SARender") != nullptr;
|
|
const bool bOutfit = moduleList.Get(L"outfit") != nullptr;
|
|
|
|
if ( bSAMP )
|
|
{
|
|
LSRPMode::ReadServersList(wcModulePath);
|
|
LSRPMode::DetectPlayingOnLSRP();
|
|
}
|
|
|
|
ReadRotorFixExceptions(wcModulePath);
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 )
|
|
{
|
|
// PS2 sun - more
|
|
static const double dSunMult = (1050.0 * 0.95) / 1500.0;
|
|
Patch<const void*>(0x734DF0, &dSunMult);
|
|
|
|
if ( !bSAMP )
|
|
{
|
|
ReadCall( 0x54E0B6, DoSunAndMoon );
|
|
InjectHook(0x54E0B6, SunAndMoonFarClip);
|
|
|
|
Patch<const void*>(0x734DEA, &fSunFarClip);
|
|
}
|
|
}
|
|
|
|
if ( !bSARender )
|
|
{
|
|
// Twopass rendering (experimental)
|
|
Patch<const void*>(0x76E230, MovingPropellerRender);
|
|
Patch<const void*>(0x76E160, MovingPropellerRender);
|
|
Patch(0x76E4F0, RenderBigVehicleActomic);
|
|
|
|
|
|
// Weapons rendering
|
|
if ( !bOutfit )
|
|
{
|
|
InjectHook(0x604DD9, RenderWeapon);
|
|
InjectHook(0x76D170, RenderWeaponPedsForPC, HookType::Jump);
|
|
}
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 )
|
|
{
|
|
using namespace ScriptFixes;
|
|
|
|
// Gym glitch fix
|
|
Patch<WORD>(0x476C2A, 0xCD8B);
|
|
Patch<DWORD>(0x476C31, 0x408B088B);
|
|
Patch<WORD>(0x476C35, 0x9004);
|
|
Nop(0x476C37, 1);
|
|
InjectHook(0x476C2C, &CRunningScript::GetDay_GymGlitch, HookType::Call);
|
|
|
|
// Basketball fix
|
|
InterceptCall( 0x5EE017, TheScriptsLoad, TheScriptsLoad_BasketballFix );
|
|
|
|
std::array<uintptr_t, 2> wipeLocalVars = { 0x4907AE, 0x49072E };
|
|
HookEach_SCMFixes(wipeLocalVars, InterceptCall);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 0 )
|
|
{
|
|
// We're on Steam - make texts bigger
|
|
Patch<const void*>(0x59A719, &dRetailSubtitleSizeY);
|
|
Patch<const void*>(0x59A7B7, &dRetailSubtitleSizeY2);
|
|
Patch<const void*>(0x59A8A1, &dRetailSubtitleSizeY2);
|
|
|
|
Patch<const void*>(0x59A737, &dRetailSubtitleSizeX);
|
|
Patch<const void*>(0x59A7D5, &dRetailSubtitleSizeX);
|
|
Patch<const void*>(0x59A8BF, &dRetailSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4F5A71, &dRetailRadioNamePosY);
|
|
Patch<const void*>(0x4F59A1, &dRetailRadioNameSizeY);
|
|
Patch<const void*>(0x4F59BF, &dRetailRadioNameSizeX);
|
|
}
|
|
|
|
if ( int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath); INIoption == 1 )
|
|
{
|
|
// Coloured zone names
|
|
Patch<WORD>(0x598F65, 0x0C75);
|
|
Patch<WORD>(0x598F6B, 0x0675);
|
|
|
|
InjectHook(0x598F87, &BlendGangColour);
|
|
}
|
|
else if ( INIoption == 0 )
|
|
{
|
|
Patch<BYTE>(0x598F56, 0xEB);
|
|
}
|
|
|
|
// ImVehFt conflicts
|
|
if ( !bHasImVehFt )
|
|
{
|
|
// Lights
|
|
InjectHook(0x4D2C06, LightMaterialsFix, HookType::Call);
|
|
|
|
// Flying components
|
|
InjectHook(0x5B80E0, &CObject::Render_Stub, HookType::Jump);
|
|
|
|
// Cars getting dirty
|
|
// Only 1.0 and Steam
|
|
InjectHook( 0x5F2580, RemapDirt, HookType::Jump );
|
|
InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, HookType::Call);
|
|
Patch<DWORD>(0x4D3F52, 0x0FEBCE8B);
|
|
}
|
|
|
|
if ( !bHasImVehFt && !bSAMP )
|
|
{
|
|
// Properly random numberplates
|
|
DWORD* pVMT = *(DWORD**)0x4D1E9A;
|
|
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
|
|
InjectHook(0x4D3F65, &CVehicleModelInfo::SetCarCustomPlate);
|
|
InjectHook(0x711F28, &CVehicle::CustomCarPlate_TextureCreate);
|
|
InjectHook(0x71194D, &CVehicle::CustomCarPlate_BeforeRenderingStart);
|
|
InjectHook(0x736BD0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, HookType::Jump);
|
|
Nop(0x711948, 2);
|
|
}
|
|
|
|
// SSE conflicts
|
|
if ( moduleList.Get(L"shadows") == nullptr )
|
|
{
|
|
Patch<DWORD>(0x74A864, 0x52909090);
|
|
InjectHook(0x74A86A, &CShadowCamera::Update);
|
|
}
|
|
|
|
// Bigger streamed entity linked lists
|
|
// Increase only if they're not increased already
|
|
if ( *(DWORD*)0x5D5780 == 12000 )
|
|
{
|
|
Patch<DWORD>(0x5D5720, 1250);
|
|
Patch<DWORD>(0x5D5780, 15000);
|
|
}
|
|
|
|
// Read CCustomCarPlateMgr::GeneratePlateText from here
|
|
// to work fine with Deji's Custom Plate Format
|
|
ReadCall( 0x4D3DA4, CCustomCarPlateMgr::GeneratePlateText );
|
|
|
|
FLAUtils::Init( moduleList );
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InjectDelayedPatches_NewBinaries()
|
|
{
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
using namespace hook::txn;
|
|
|
|
const HINSTANCE hInstance = GetModuleHandle( nullptr );
|
|
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
|
|
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
GetModuleFileNameW(reinterpret_cast<HMODULE>(&__ImageBase), wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
|
|
PathRenameExtensionW(wcModulePath, L".ini");
|
|
|
|
const bool bHasDebugMenu = DebugMenuLoad();
|
|
|
|
auto PatchDouble = [](double** address, const double*& org, double& replaced)
|
|
{
|
|
org = *address;
|
|
Patch(address, &replaced);
|
|
};
|
|
|
|
// Race condition in CdStream fixed
|
|
// Not taking effect with modloader
|
|
//if ( !ModCompat::ModloaderCdStreamRaceConditionAware( modloaderModule ) )
|
|
{
|
|
// Don't patch if old FLA and enhanced IMGs are in place
|
|
// For new FLA, we patch everything except CdStreamThread and then interop with FLA
|
|
constexpr bool flaBugAware = false;
|
|
constexpr bool usesEnhancedImages = false;
|
|
|
|
if constexpr ( !usesEnhancedImages || flaBugAware ) try
|
|
{
|
|
void* initThread = get_pattern( "74 14 81 25 ? ? ? ? ? ? ? ? C7 05", 0x16 );
|
|
auto cdStreamSync = pattern( "8B 0D ? ? ? ? 8D 04 40 03 C0" ).get_one(); // 0x4064E6
|
|
auto cdStreamInitThread = pattern( "6A 00 6A 02 6A 00 6A 00 FF D3" ).get_one();
|
|
auto cdStreamShutdown = pattern( "8B 4C 07 14" ).get_one();
|
|
|
|
ReadCall( initThread, CdStreamSync::orgCdStreamInitThread );
|
|
InjectHook( initThread, CdStreamSync::CdStreamInitThread );
|
|
|
|
Patch( cdStreamSync.get<void>( 0x18 ), { 0x56, 0xFF, 0x15 } );
|
|
Patch( cdStreamSync.get<void>( 0x18 + 3 ), &CdStreamSync::CdStreamSyncOnObject );
|
|
Patch( cdStreamSync.get<void>( 0x18 + 3 + 4 ), { 0x5E, 0x5D, 0xC3 } ); // pop ebp / retn
|
|
|
|
Patch( cdStreamSync.get<void>( 0x5E + 2 ), &CdStreamSync::pGetOverlappedResult );
|
|
Patch( cdStreamSync.get<void>( 0x5E + 6 ), { 0x5E, 0x5D, 0xC3 } ); // pop esi / pop ebp / retn
|
|
|
|
if constexpr ( !usesEnhancedImages ) try
|
|
{
|
|
auto cdStreamThread = pattern( "C7 46 04 00 00 00 00 8A 4E 0D" ).get_one();
|
|
|
|
Patch( cdStreamThread.get<void>(), { 0x56, 0xFF, 0x15 } );
|
|
Patch( cdStreamThread.get<void>( 3 ), &CdStreamSync::CdStreamThreadOnObject );
|
|
Patch( cdStreamThread.get<void>( 3 + 4 ), { 0xEB, 0x17 } );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
Patch( cdStreamInitThread.get<void>(), { 0xFF, 0x15 } );
|
|
Patch( cdStreamInitThread.get<void>( 2 ), &CdStreamSync::CdStreamInitializeSyncObject );
|
|
Nop( cdStreamInitThread.get<void>( 6 ), 4 );
|
|
Nop( cdStreamInitThread.get<void>( 0x16 ), 2 );
|
|
|
|
Patch( cdStreamShutdown.get<void>(), { 0x56, 0x50 } );
|
|
InjectHook( cdStreamShutdown.get<void>( 2 ), CdStreamSync::CdStreamShutdownSyncObject_Stub, HookType::Call );
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
|
|
|
|
// Fix some big messages staying on screen longer at high resolutions due to a cut sliding text feature
|
|
// Also since we're touching it, optionally allow to re-enable this feature.
|
|
if (const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"SlidingMissionTitleText", -1, wcModulePath); INIoption != -1) try
|
|
{
|
|
using namespace SlidingTextsScalingFixes;
|
|
|
|
pBigMessageX = *get_pattern<std::array<float, 6>*>("8D 4E EC D9 05 ? ? ? ? 83 C4 04", 3 + 2);
|
|
|
|
std::array<void*, 1> slidingMessage1 = {
|
|
get_pattern("E8 ? ? ? ? 6A 00 E8 ? ? ? ? 83 C4 10 8B E5"),
|
|
};
|
|
|
|
std::array<void*, 1> textWrapFix = {
|
|
get_pattern("E8 ? ? ? ? 6A 02 E8 ? ? ? ? 6A 03"),
|
|
};
|
|
|
|
BigMessageSlider<1>::bSlidingEnabled = INIoption != 0;
|
|
BigMessageSlider<1>::HookEach_PrintString(slidingMessage1, InterceptCall);
|
|
BigMessageSlider<1>::HookEach_RightJustifyWrap(textWrapFix, InterceptCall);
|
|
|
|
if (bHasDebugMenu)
|
|
{
|
|
DebugMenuAddVar("SilentPatch", "Sliding mission title text", &BigMessageSlider<1>::bSlidingEnabled, nullptr);
|
|
}
|
|
}
|
|
TXN_CATCH();
|
|
|
|
if (const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"SlidingOddJobText", -1, wcModulePath); INIoption != -1) try
|
|
{
|
|
using namespace SlidingTextsScalingFixes;
|
|
|
|
pOddJob2XOffset = *get_pattern<float*>("D9 05 ? ? ? ? DD 05 ? ? ? ? D8 F9", 2);
|
|
|
|
std::array<void*, 1> slidingOddJob2 = {
|
|
get_pattern("DB 45 08 D9 1C 24 E8 ? ? ? ? 83 C4 0C 8B E5 5D C3", 6),
|
|
};
|
|
|
|
OddJob2Slider::bSlidingEnabled = INIoption != 0;
|
|
OddJob2Slider::HookEach_PrintString(slidingOddJob2, InterceptCall);
|
|
|
|
if (bHasDebugMenu)
|
|
{
|
|
DebugMenuAddVar("SilentPatch", "Sliding odd job text", &OddJob2Slider::bSlidingEnabled, nullptr);
|
|
}
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix Map screen boundaries and the cursor not scaling to resolution
|
|
// Debugged by Wesser
|
|
// Moved here for compatibility with wshps.asi
|
|
{
|
|
using namespace MapScreenScalingFixes;
|
|
|
|
// These two are entirely separate fixes
|
|
try
|
|
{
|
|
// Updated the pattern to also ensure this function's arguments are not changed by other mods
|
|
auto limitToMap = get_pattern("8D 45 F0 50 8B CA 51 E8 ? ? ? ? DB 05 ? ? ? ? 83 C4 1C", 7);
|
|
InterceptCall(limitToMap, orgLimitToMap_Scale, LimitToMap_Scale);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
// Cursor X/Y scaling need to be done differently than in 1.0, as the game has one fld1 for width and one fld1 for height
|
|
try
|
|
{
|
|
auto scaleX = pattern("D9 E8 DC E9 D9 C9 D9 5D 94").get_one();
|
|
auto scaleY = pattern("D9 E8 DC E9 D9 C9 D9 5D B0").get_one();
|
|
|
|
Nop(scaleX.get<void>(), 1);
|
|
InjectHook(scaleX.get<void>(1), ScaleX_NewBinaries, HookType::Call);
|
|
|
|
Nop(scaleY.get<void>(), 1);
|
|
InjectHook(scaleY.get<void>(1), ScaleY_NewBinaries, HookType::Call);
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
|
|
|
|
// Fix text background padding not scaling to resolution
|
|
// Debugged by Wesser
|
|
// Moved here for compatibility with wshps.asi
|
|
try
|
|
{
|
|
using namespace TextRectPaddingScalingFixes;
|
|
|
|
auto processCurrentString = get_pattern("E8 ? ? ? ? DD 05 ? ? ? ? 8B 4D 08");
|
|
|
|
// In new binaries, 4.0f is shared for width and height.
|
|
// Make height determine the scale, so it works nicer in widescreen.
|
|
auto paddingSize = pattern("DD 05 ? ? ? ? DC E9 D9 C9 D9 19").count(2);
|
|
std::array<double**, 3> paddingYSizes = {
|
|
get_pattern<double*>("D8 CA DD 05 ? ? ? ? DC C1", 2 + 2),
|
|
paddingSize.get(0).get<double*>(2),
|
|
paddingSize.get(1).get<double*>(2),
|
|
};
|
|
|
|
HookEach_PaddingYSize_Double(paddingYSizes, PatchDouble);
|
|
InterceptCall(processCurrentString, orgProcessCurrentString, ProcessCurrentString_Scale_NewBinaries<paddingYSizes.size()>);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static char aNoDesktopMode[64];
|
|
|
|
|
|
void Patch_SA_10(HINSTANCE hInstance)
|
|
{
|
|
using namespace Memory;
|
|
|
|
#if MEM_VALIDATORS
|
|
InstallMemValidator();
|
|
#endif
|
|
|
|
auto PatchFloat = [](float** address, const float*& org, float& replaced)
|
|
{
|
|
org = *address;
|
|
Patch(address, &replaced);
|
|
};
|
|
|
|
// IsAlreadyRunning needs to be read relatively late - the later, the better
|
|
{
|
|
const uintptr_t pIsAlreadyRunning = AddressByRegion_10<uintptr_t>(0x74872D);
|
|
ReadCall( pIsAlreadyRunning, IsAlreadyRunning );
|
|
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_10);
|
|
}
|
|
|
|
// Newsteam crash fix
|
|
pDirect = *(RpLight***)0x5BA573;
|
|
DarkVehiclesFix1_JumpBack = AddressByRegion_10<void*>(0x756D90);
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
{
|
|
uintptr_t pAddress = AddressByRegion_10<uintptr_t>(0x748D9B);
|
|
ReadCall( pAddress, RsEventHandler );
|
|
InjectHook(pAddress, NewFrameRender);
|
|
InjectHook(AddressByRegion_10<uintptr_t>(0x748D1F), GetTimeSinceLastFrame);
|
|
}
|
|
|
|
// Set CAEDataStream to use an old structure
|
|
CAEDataStream::SetStructType(false);
|
|
|
|
//Patch<BYTE>(0x5D7265, 0xEB);
|
|
|
|
// Heli rotors
|
|
InjectHook(0x6CAB70, &CPlane::Render_Stub, HookType::Jump);
|
|
InjectHook(0x6C4400, &CHeli::Render_Stub, HookType::Jump);
|
|
|
|
// Boats
|
|
/*Patch<BYTE>(0x4C79DF, 0x19);
|
|
Patch<DWORD>(0x733A87, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));
|
|
Patch<DWORD>(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/
|
|
|
|
// Fixed strafing? Hopefully
|
|
/*static const float fStrafeCheck = 0.1f;
|
|
Patch<const void*>(0x61E0C2, &fStrafeCheck);
|
|
Nop(0x61E0CA, 6);*/
|
|
|
|
// RefFix
|
|
static const float fRefZVal = 1.0f;
|
|
static const float* const pRefFal = &fRefZVal;
|
|
|
|
Patch<const void*>(0x6FB97A, &pRefFal);
|
|
Patch<BYTE>(0x6FB9A0, 0);
|
|
|
|
// Plane rotors
|
|
InjectHook(0x4C7981, PlaneAtomicRendererSetup, HookType::Jump);
|
|
|
|
// DOUBLE_RWHEELS
|
|
Patch<WORD>(0x4C9290, 0xE281);
|
|
Patch<int>(0x4C9292, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
|
|
|
|
// A fix for DOUBLE_RWHEELS trailers
|
|
InjectHook(0x4C9223, TrailerDoubleRWheelsFix, HookType::Jump);
|
|
InjectHook(0x4C92F4, TrailerDoubleRWheelsFix2, HookType::Jump);
|
|
|
|
// No framedelay
|
|
Patch<WORD>(0x53E923, 0x43EB);
|
|
Patch<BYTE>(0x53E99F, 0x10);
|
|
Nop(0x53E9A5, 1);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x576CCC, 0xEB);
|
|
Patch<BYTE>(0x576EBA, 0xEB);
|
|
Patch<BYTE>(0x576F8A, 0xEB);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Patch<DWORD>(AddressByRegion_10<DWORD>(0x7469A0), 0x9090C030);
|
|
|
|
// Hunter interior & static_rotor for helis
|
|
InjectHook(0x4C78F2, HunterTest, HookType::Jump);
|
|
InjectHook(0x4C9618, CacheCRC32);
|
|
|
|
// Fixed blown up car rendering
|
|
// ONLY 1.0
|
|
InjectHook(0x5D993F, DarkVehiclesFix1);
|
|
InjectHook(0x5D9A74, DarkVehiclesFix2, HookType::Jump);
|
|
InjectHook(0x5D9B44, DarkVehiclesFix3, HookType::Jump);
|
|
InjectHook(0x5D9CB2, DarkVehiclesFix4, HookType::Jump);
|
|
|
|
// Bindable NUM5
|
|
// Only 1.0 and Steam
|
|
Nop(0x57DC55, 2);
|
|
|
|
|
|
// TEMP
|
|
//Patch<DWORD>(0x733B05, 40);
|
|
//Patch<DWORD>(0x733B55, 40);
|
|
//Patch<BYTE>(0x5B3ADD, 4);
|
|
|
|
// Lightbeam fix
|
|
// We need to check for presence of old lightbeam fix - first validate everything old SP did
|
|
if ( MemEquals( 0x6A2E95, { 0xFF, 0x52, 0x20 } ) &&
|
|
MemEquals( 0x6E0F63, { 0xA1 } ) &&
|
|
MemEquals( 0x6E0F7C, { 0x8B, 0x15 } ) &&
|
|
MemEquals( 0x6E0F95, { 0x8B, 0x0D } ) &&
|
|
MemEquals( 0x6E0FAF, { 0xA1 } ) &&
|
|
MemEquals( 0x6E13D5, { 0xA1 } ) &&
|
|
MemEquals( 0x6E13ED, { 0x8B, 0x15 } ) &&
|
|
MemEquals( 0x6E141F, { 0xA1 } )
|
|
)
|
|
{
|
|
using namespace LightbeamFix;
|
|
|
|
std::array<uintptr_t, 3> doHeadLightBeam = { 0x6A2EDA, 0x6A2EF2, 0x6BDE80 };
|
|
CVehicle::HookEach_DoHeadLightBeam(doHeadLightBeam, InterceptCall);
|
|
|
|
Patch( 0x6E0F37 + 2, &RenderStateWrapper<rwRENDERSTATEZWRITEENABLE>::PushStatePPtr );
|
|
Patch( 0x6E0F63 + 1, &RenderStateWrapper<rwRENDERSTATEZTESTENABLE>::PushStatePPtr );
|
|
Patch( 0x6E0F6F + 2, &RenderStateWrapper<rwRENDERSTATEVERTEXALPHAENABLE>::PushStatePPtr );
|
|
Patch( 0x6E0F7C + 2, &RenderStateWrapper<rwRENDERSTATESRCBLEND>::PushStatePPtr );
|
|
Patch( 0x6E0F89 + 1, &RenderStateWrapper<rwRENDERSTATEDESTBLEND>::PushStatePPtr );
|
|
Patch( 0x6E0F95 + 2, &RenderStateWrapper<rwRENDERSTATESHADEMODE>::PushStatePPtr );
|
|
// rwRENDERSTATETEXTURERASTER not saved
|
|
Patch( 0x6E0FAF + 1, &RenderStateWrapper<rwRENDERSTATECULLMODE>::PushStatePPtr );
|
|
Patch( 0x6E0FBB + 2, &RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTION>::PushStatePPtr );
|
|
Patch( 0x6E0FCB + 2, &RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTIONREF>::PushStatePPtr );
|
|
|
|
// rwRENDERSTATETEXTURERASTER not saved
|
|
Patch( 0x6E13E0 + 2, &RenderStateWrapper<rwRENDERSTATEZWRITEENABLE>::PopStatePPtr );
|
|
Patch( 0x6E13ED + 2, &RenderStateWrapper<rwRENDERSTATEZTESTENABLE>::PopStatePPtr );
|
|
Patch( 0x6E13FA + 1, &RenderStateWrapper<rwRENDERSTATESRCBLEND>::PopStatePPtr );
|
|
Patch( 0x6E1406 + 2, &RenderStateWrapper<rwRENDERSTATEDESTBLEND>::PopStatePPtr );
|
|
Patch( 0x6E1413 + 2, &RenderStateWrapper<rwRENDERSTATEVERTEXALPHAENABLE>::PopStatePPtr );
|
|
Patch( 0x6E141F + 1, &RenderStateWrapper<rwRENDERSTATECULLMODE>::PopStatePPtr );
|
|
|
|
// Debug override registered in delayed patches
|
|
hookedSuccessfully = true;
|
|
}
|
|
|
|
// PS2 SUN!!!!!!!!!!!!!!!!!
|
|
Nop(0x6FB17C, 3);
|
|
|
|
#if defined EXPAND_ALPHA_ENTITY_LISTS
|
|
// Bigger alpha entity lists
|
|
Patch<DWORD>(0x733B05, EXPAND_ALPHA_ENTITY_LISTS * 20);
|
|
Patch<DWORD>(0x733B55, EXPAND_ALPHA_ENTITY_LISTS * 20);
|
|
#endif
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<DWORD>(0x745B71, 0x9090687D);
|
|
Patch<DWORD>(0x745B81, 0x9090587D);
|
|
Patch<DWORD>(0x74596C, 0x9090127D);
|
|
Nop(0x745970, 2);
|
|
//Nop(0x745B75, 2);
|
|
Nop(0x745B85, 2);
|
|
Nop(0x7459E1, 2);
|
|
|
|
// Heap corruption fix
|
|
Nop(0x5C25D3, 5);
|
|
|
|
// User Tracks fix
|
|
ReadCall( 0x4D9B66, SetVolume );
|
|
InjectHook(0x4D9B66, UserTracksFix);
|
|
InjectHook(0x4D9BB5, 0x4F2FD0);
|
|
|
|
// FLAC support
|
|
InjectHook(0x4F373D, LoadFLAC, HookType::Jump);
|
|
InjectHook(0x57BEFE, FLACInit);
|
|
InjectHook(0x4F3787, CAEWaveDecoderInit);
|
|
|
|
Patch<WORD>(0x4F376A, 0x18EB);
|
|
//Patch<BYTE>(0x4F378F, sizeof(CAEWaveDecoder));
|
|
Patch<const void*>(0x4F3210, UserTrackExtensions);
|
|
Patch<const void*>(0x4F3241, &UserTrackExtensions->Codec);
|
|
Patch<const void*>(0x4F35E7, &UserTrackExtensions[1].Codec);
|
|
Patch<BYTE>(0x4F322D, sizeof(UserTrackExtensions));
|
|
|
|
// Impound garages working correctly
|
|
InjectHook(0x425179, 0x448990); // CGarages::IsPointWithinAnyGarage
|
|
InjectHook(0x425369, 0x448990); // CGarages::IsPointWithinAnyGarage
|
|
InjectHook(0x425411, 0x448990); // CGarages::IsPointWithinAnyGarage
|
|
|
|
// Impounding after busted works
|
|
Nop(0x443292, 5);
|
|
|
|
// Mouse rotates an airbone car only with Steer with Mouse option enabled
|
|
bool* bEnableMouseSteering = *(bool**)0x6AD7AD; // CVehicle::m_bEnableMouseSteering
|
|
Patch<bool*>(0x6B4EC0, bEnableMouseSteering);
|
|
Patch<bool*>(0x6CE827, bEnableMouseSteering);
|
|
|
|
// Patched CAutomobile::Fix
|
|
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
|
|
Patch<WORD>(0x6A34C9, 0x5EEB);
|
|
Patch<DWORD>(0x6A3555, 0x5E5FCF8B);
|
|
Patch<DWORD>(0x6A3559, 0x448B5B5D);
|
|
Patch<DWORD>(0x6A355D, 0x89644824);
|
|
Patch<DWORD>(0x6A3561, 5);
|
|
Patch<DWORD>(0x6A3565, 0x54C48300);
|
|
InjectHook(0x6A3569, &CAutomobile::Fix_SilentPatch, HookType::Jump);
|
|
|
|
// Patched CPlane::Fix
|
|
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
|
|
// but not on Vortex
|
|
Patch<BYTE>(0x6CABD0, 0xEB);
|
|
Patch<DWORD>(0x6CAC05, 0x5E5FCF8B);
|
|
InjectHook(0x6CAC09, &CPlane::Fix_SilentPatch, HookType::Jump);
|
|
|
|
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
|
|
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
|
|
Nop(0x58E210, 3);
|
|
Nop(0x58EAB7, 3);
|
|
Nop(0x58EAE1, 3);
|
|
|
|
// Zones fix
|
|
// Only 1.0 and Steam
|
|
InjectHook(0x572130, GetCurrentZoneLockedOrUnlocked, HookType::Jump);
|
|
|
|
// Bilinear filtering for license plates
|
|
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
|
|
Patch<BYTE>(0x6FDF47, rwFILTERLINEAR);
|
|
|
|
// -//- Roadsign maganer
|
|
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
|
|
|
|
// Bilinear filtering with mipmaps for weapon icons
|
|
Patch<BYTE>(0x58D7DA, rwFILTERMIPLINEAR);
|
|
|
|
// Directional multiplier value from timecyc.dat properly using floats
|
|
Patch<WORD>(0x5BBFC9, 0x14EB);
|
|
|
|
// Directional multiplier defaults to 1.0f
|
|
Patch( 0x5BBB04, { 0xC7, 0x84, 0x24, 0xCC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x90 } );
|
|
|
|
// All lights get casted at vehicles
|
|
Patch<BYTE>(0x5D9A88, 8);
|
|
Patch<BYTE>(0x5D9A91, 8);
|
|
Patch<BYTE>(0x5D9F1F, 8);
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
// push eax
|
|
// call GetMaxExtraDirectionals
|
|
// add esp, 4
|
|
// mov ebx, eax
|
|
// nop
|
|
Patch<uint8_t>( 0x735881, 0x50 );
|
|
InjectHook( 0x735881 + 1, GetMaxExtraDirectionals, HookType::Call );
|
|
Patch( 0x735881 + 6, { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } );
|
|
Nop( 0x735881 + 11, 3 );
|
|
|
|
// Default resolution to native resolution
|
|
const auto [width, height] = GetDesktopResolution();
|
|
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
|
|
|
if (width != 0 && height != 0)
|
|
{
|
|
Patch<DWORD>(0x746363, width);
|
|
Patch<DWORD>(0x746368, height);
|
|
Patch<const char*>(0x7463C8, aNoDesktopMode);
|
|
}
|
|
|
|
// Corrected Map screen 1px issue
|
|
Patch<float>(0x575DE7, -0.5f);
|
|
Patch<float>(0x575DA7, -0.5f);
|
|
Patch<float>(0x575DAF, -0.5f);
|
|
Patch<float>(0x575D5C, -0.5f);
|
|
Patch<float>(0x575CDA, -0.5f);
|
|
Patch<float>(0x575D0C, -0.5f);
|
|
|
|
// Cars drive on water cheat
|
|
Patch<DWORD>(&(*(DWORD**)0x438513)[34], 0xE5FC92C3);
|
|
|
|
// No DirectPlay dependency
|
|
// mov eax, 0x900
|
|
Patch<BYTE>(AddressByRegion_10<DWORD>(0x74754A), 0xB8);
|
|
Patch<DWORD>(AddressByRegion_10<DWORD>(0x74754B), 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x744FB0, GetMyDocumentsPathSA, HookType::Jump);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
// nop \ test al, al \ jz
|
|
Nop(0x61ECDC, 6);
|
|
Patch(0x61ECE2, { 0x84, 0xC0, 0x74 });
|
|
|
|
// Proper randomizations
|
|
{
|
|
using namespace ConsoleRandomness;
|
|
|
|
InjectHook(0x44E82E, rand31); // Missing ped paths
|
|
InjectHook(0x44ECEE, rand31); // Missing ped paths
|
|
InjectHook(0x666EA0, rand31); // Prostitutes
|
|
}
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x58BA8F, 6);
|
|
|
|
// Fixed lens flare
|
|
Patch<DWORD>(0x70F45A, 0); // TODO: Is this needed?
|
|
Patch<BYTE>(0x6FB621, 0xC3); // nop CSprite::FlushSpriteBuffer
|
|
// Add CSprite::FlushSpriteBuffer, jmp loc_6FB605 at the bottom of the function
|
|
Patch<BYTE>(0x6FB600, 0x21);
|
|
InjectHook(0x6FB622, 0x70CF20, HookType::Call);
|
|
Patch<WORD>(0x6FB627, 0xDCEB);
|
|
|
|
// nop / mov eax, offset FlushLensSwitchZ
|
|
Patch<WORD>(0x6FB476, 0xB990);
|
|
Patch(0x6FB478, &FlushLensSwitchZ);
|
|
Patch<WORD>(0x6FB480, 0xD1FF);
|
|
Nop(0x6FB482, 1);
|
|
|
|
// nop / mov ecx, offset InitBufferSwitchZ
|
|
Patch<WORD>(0x6FAF28, 0xB990);
|
|
Patch(0x6FAF2A, &InitBufferSwitchZ);
|
|
Patch<WORD>(0x6FAF32, 0xD1FF);
|
|
Nop(0x6FAF34, 1);
|
|
|
|
// Y axis sensitivity fix
|
|
// By ThirteenAG
|
|
float* sens = *(float**)0x50F03C;
|
|
Patch<const void*>(0x50EB70 + 0x4D6 + 0x2, sens);
|
|
Patch<const void*>(0x50F970 + 0x1B6 + 0x2, sens);
|
|
Patch<const void*>(0x5105C0 + 0x666 + 0x2, sens);
|
|
Patch<const void*>(0x511B50 + 0x2B8 + 0x2, sens);
|
|
Patch<const void*>(0x521500 + 0xD8C + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x50FBB4, 0x27EB);
|
|
Patch<WORD>(0x510512, 0xE990);
|
|
InjectHook(0x524071, 0x524139, HookType::Jump);
|
|
|
|
// Fixed mirrors crash
|
|
// TODO: Change when short jumps are supported
|
|
// test eax, eax / je 0727203 / add esp, 4
|
|
Patch( 0x7271CB, { 0x85, 0xC0, 0x74, 0x34, 0x83, 0xC4, 0x04 } );
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x72701D, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
{
|
|
using namespace MSAAFixes;
|
|
|
|
Patch<BYTE>(0x57D126, 0xEB);
|
|
Nop(0x57D0E8, 2);
|
|
|
|
Patch<BYTE>(AddressByRegion_10<BYTE*>(0x7F6C9B), 0xEB);
|
|
Patch<BYTE>(AddressByRegion_10<BYTE*>(0x7F60C6), 0xEB);
|
|
Patch(AddressByRegion_10<BYTE*>(0x7F6683), { 0x90, 0xE9 });
|
|
|
|
std::array<uintptr_t, 2> getMaxMultiSamplingLevels = { 0x57D136, 0x57D0EA };
|
|
HookEach_GetMaxMultiSamplingLevels(getMaxMultiSamplingLevels, InterceptCall);
|
|
|
|
std::array<uintptr_t, 4> setOrChangeMultiSamplingLevels = { 0x5744FD, 0x57D162, 0x57D2A6, 0x746350 };
|
|
HookEach_SetOrChangeMultiSamplingLevels(setOrChangeMultiSamplingLevels, InterceptCall);
|
|
|
|
Nop(0x57A0FC, 1);
|
|
InjectHook(0x57A0FD, MSAAText, HookType::Call);
|
|
}
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
InjectHook(0x5428EA, FixedCarDamage, HookType::Call);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
{
|
|
using namespace UnitializedCollisionDataFix;
|
|
|
|
VP::InterceptCall(ModCompat::Utils::GetFunctionAddrIfRerouted(0x40F870) + 0x63, orgMemMgrMalloc, CollisionData_MallocAndInit);
|
|
|
|
std::array<uintptr_t, 2> newAndInit = {
|
|
ModCompat::Utils::GetFunctionAddrIfRerouted(0x40F740) + 0xC,
|
|
ModCompat::Utils::GetFunctionAddrIfRerouted(0x40F810) + 0xD,
|
|
};
|
|
HookEach_CollisionDataNew(newAndInit, InterceptCall);
|
|
}
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
ReadCall( 0x745B1E, orgGetNumVideoModes );
|
|
InjectHook(0x745B1E, GetNumVideoModes_Store);
|
|
InjectHook(0x745A81, GetNumVideoModes_Retrieve);
|
|
|
|
|
|
// Fixed escalators crash
|
|
ReadCall( 0x7185B5, orgEscalatorsUpdate );
|
|
InjectHook(0x7185B5, UpdateEscalators);
|
|
InjectHook(0x71791F, &CEscalator::SwitchOffNoRemove);
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
InjectHook(0x711DD5, StencilShadowAlloc, HookType::Call);
|
|
Nop(0x711E0D, 3);
|
|
Patch(0x711DDA, { 0xEB, 0x2C });
|
|
Patch(0x711E5F, { 0x5F, 0x5D, 0xC3 }); // pop edi, pop ebp, ret
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
InjectHook(0x4C51A9, GTARtAnimInterpolatorSetCurrentAnim);
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
Patch<BYTE>(0x43890B+1, 1); // knife
|
|
Patch<BYTE>(0x4389F8+1, 1); // knife
|
|
Patch<BYTE>(0x438B9F+1, 1); // chainsaw
|
|
Patch<BYTE>(0x438C58+1, 1); // chainsaw
|
|
Patch<BYTE>(0x4395C8+1, 1); // parachute
|
|
|
|
Patch<BYTE>(0x439F1F, 0x53); // katana
|
|
Patch<WORD>(0x439F20, 0x016A);
|
|
|
|
|
|
// Fixed police scanner names
|
|
char* pScannerNames = *(char**)0x4E72D4;
|
|
strcpy_s(pScannerNames + (8*113), 8, "WESTP");
|
|
strcpy_s(pScannerNames + (8*134), 8, "????");
|
|
|
|
|
|
// AI accuracy issue
|
|
Nop(0x73B3AE, 1);
|
|
InjectHook( 0x73B3AE + 1, WeaponRangeMult_VehicleCheck, HookType::Call );
|
|
|
|
|
|
// New timers fix
|
|
InjectHook( 0x561C32, asmTimers_ftol_PauseMode );
|
|
InjectHook( 0x561902, asmTimers_ftol_NonClipped );
|
|
InjectHook( 0x56191A, asmTimers_ftol );
|
|
InjectHook( 0x46A036, asmTimers_SCMdelta );
|
|
|
|
|
|
// Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4)
|
|
InjectHook( AddressByRegion_10<int>(0x748220), AddressByRegion_10<int>(0x748446), HookType::Jump );
|
|
Patch<uint8_t>( AddressByRegion_10<int>(0x7481E3), 0x5C ); // esi -> ebx
|
|
Patch<uint8_t>( AddressByRegion_10<int>(0x7481EA), 0x53 ); // esi -> ebx
|
|
Patch<uint8_t>( AddressByRegion_10<int>(0x74820D), 0xFB ); // esi -> ebx
|
|
Patch<int8_t>( AddressByRegion_10<int>(0x7481EF), 0x54-0x3C ); // use stack space for new lParam
|
|
Patch<int8_t>( AddressByRegion_10<int>(0x748200), 0x4C-0x3C ); // use stack space for new lParam
|
|
Patch<int8_t>( AddressByRegion_10<int>(0x748214), 0x4C-0x3C ); // use stack space for new lParam
|
|
|
|
InjectHook( AddressByRegion_10<int>(0x74826A), AddressByRegion_10<int>(0x748446), HookType::Jump );
|
|
Patch<uint8_t>( AddressByRegion_10<int>(0x74822D), 0x5C ); // esi -> ebx
|
|
Patch<uint8_t>( AddressByRegion_10<int>(0x748234), 0x53 ); // esi -> ebx
|
|
Patch<uint8_t>( AddressByRegion_10<int>(0x748257), 0xFB ); // esi -> ebx
|
|
Patch<int8_t>( AddressByRegion_10<int>(0x748239), 0x54-0x3C ); // use stack space for new lParam
|
|
Patch<int8_t>( AddressByRegion_10<int>(0x74824A), 0x4C-0x3C ); // use stack space for new lParam
|
|
Patch<int8_t>( AddressByRegion_10<int>(0x74825E), 0x4C-0x3C ); // use stack space for new lParam
|
|
|
|
|
|
// FuckCarCompletely not fixing panels
|
|
Nop(0x6C268D, 3);
|
|
|
|
|
|
// 014C cargen counter fix (by spaceeinstein)
|
|
Patch<uint8_t>( 0x06F3E2C + 1, 0xBF ); // movzx ecx, ax -> movsx ecx, ax
|
|
Patch<uint8_t>( 0x6F3E32, 0x74 ); // jge -> jz
|
|
|
|
|
|
// Linear filtering on script sprites
|
|
ReadCall( 0x58C092, orgDrawScriptSpritesAndRectangles );
|
|
InjectHook( 0x58C092, DrawScriptSpritesAndRectangles );
|
|
|
|
|
|
// Properly initialize all CVehicleModelInfo fields
|
|
InterceptCall(0x4C7633, orgVehicleModelInfoInit, VehicleModelInfoInit);
|
|
|
|
// Animated Phoenix hood scoop
|
|
{
|
|
auto* automobilePreRender = (*(decltype(CAutomobile::orgAutomobilePreRender<0>)**)(0x6B0AD2 + 2)) + 17;
|
|
CAutomobile::orgAutomobilePreRender<0> = *automobilePreRender;
|
|
Patch(automobilePreRender, &CAutomobile::PreRender_SilentPatch<0>);
|
|
|
|
std::array<uintptr_t, 3> preRender = { 0x6C7E7A, 0x6CEAEC, 0x6CFADC };
|
|
CAutomobile::HookEach_PreRender(preRender, InterceptCall);
|
|
}
|
|
|
|
// Extra animations for planes
|
|
auto* planePreRender = (*(decltype(CPlane::orgPlanePreRender)**)(0x6C8E5A + 2)) + 17;
|
|
CPlane::orgPlanePreRender = *planePreRender;
|
|
Patch(planePreRender, &CPlane::PreRender_Stub);
|
|
|
|
|
|
// Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off
|
|
Patch<const void*>(0x6AC2BE + 2, &CAutomobile::ms_engineCompSpeed);
|
|
Patch<const void*>(0x6ACB91 + 2, &CAutomobile::ms_engineCompSpeed);
|
|
|
|
|
|
// Make freeing temp objects more aggressive to fix vending crash
|
|
InjectHook( 0x5A1840, CObject::TryToFreeUpTempObjects_SilentPatch, HookType::Jump );
|
|
|
|
|
|
// Remove FILE_FLAG_NO_BUFFERING from CdStreams
|
|
Patch<uint8_t>( 0x406BC6, 0xEB );
|
|
|
|
|
|
// Proper metric-imperial conversion constants
|
|
static const float METERS_TO_FEET = 3.280839895f;
|
|
Patch<const void*>( 0x55942F + 2, &METERS_TO_FEET );
|
|
Patch<const void*>( 0x55AA96 + 2, &METERS_TO_FEET );
|
|
|
|
|
|
// Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep)
|
|
ReadCall( 0x6E2B6E, orgRecordVehicleDeleted );
|
|
InjectHook( 0x6E2B6E, RecordVehicleDeleted_AndRemoveFromVehicleList );
|
|
|
|
|
|
// Don't include an extra D3DLIGHT on vehicles since we fixed directional already
|
|
// By aap
|
|
Patch<float>(0x5D88D1 + 6, 0);
|
|
Patch<float>(0x5D88DB + 6, 0);
|
|
Patch<float>(0x5D88E5 + 6, 0);
|
|
|
|
Patch<float>(0x5D88F9 + 6, 0);
|
|
Patch<float>(0x5D8903 + 6, 0);
|
|
Patch<float>(0x5D890D + 6, 0);
|
|
|
|
|
|
// Fixed CAEAudioUtility timers - not typecasting to float so we're not losing precision after X days of PC uptime
|
|
// Also fixed integer division by zero
|
|
Patch( 0x5B9868 + 2, &pAudioUtilsFrequency );
|
|
InjectHook( 0x5B9886, AudioUtilsGetStartTime );
|
|
InjectHook( 0x4D9E80, AudioUtilsGetCurrentTimeInMs, HookType::Jump );
|
|
|
|
|
|
// Car generators placed in interiors visible everywhere
|
|
InjectHook( 0x6F3B30, &CEntity::SetPositionAndAreaCode );
|
|
|
|
|
|
// Fixed bomb ownership/bombs saving for bikes
|
|
{
|
|
std::array<uintptr_t, 2> restoreCar = {
|
|
ModCompat::Utils::GetFunctionAddrIfRerouted(0x448550) + 0x1A,
|
|
ModCompat::Utils::GetFunctionAddrIfRerouted(0x4485C0) + 0x1B,
|
|
};
|
|
CStoredCar::HookEach_RestoreCar(restoreCar, VP::InterceptCall);
|
|
}
|
|
|
|
|
|
// unnamed CdStream semaphore
|
|
Patch( 0x406945, { 0x6A, 0x00 } ); // push 0 \ nop
|
|
Nop( 0x406945 + 2, 3 );
|
|
|
|
|
|
// Correct streaming when using RC vehicles
|
|
InjectHook( 0x55574B, FindPlayerEntityWithRC );
|
|
InjectHook( 0x5557C3, FindPlayerVehicle_RCWrap );
|
|
|
|
|
|
// TODO: Verify this fix, might be causing crashes atm and too risky to include
|
|
#if 0
|
|
// Fixed CPlayerInfo assignment operator
|
|
InjectHook( 0x45DEF0, &CPlayerInfo::operator=, HookType::Jump );
|
|
#endif
|
|
|
|
|
|
// Fixed triangle above recruitable peds' heads
|
|
Patch<uint8_t>( 0x60BC52 + 2, 8 ); // GANG2
|
|
|
|
|
|
// Credits =)
|
|
ReadCall( 0x5AF87A, Credits::PrintCreditText );
|
|
ReadCall( 0x5AF8A4, Credits::PrintCreditText_Hooked );
|
|
InjectHook( 0x5AF8A4, Credits::PrintSPCredits );
|
|
|
|
|
|
// Fixed ammo from SCM
|
|
{
|
|
ReadCall( 0x47D335, CPed::orgGiveWeapon );
|
|
InjectHook( 0x47D335, &CPed::GiveWeapon_SP );
|
|
}
|
|
|
|
// Fixed bicycle on fire - instead of CJ being set on fire, bicycle's driver is
|
|
{
|
|
using namespace BicycleFire;
|
|
|
|
Patch( 0x53A984, { 0x90, 0x57 } ); // nop \ push edi
|
|
Patch( 0x53A9A7, { 0x90, 0x57 } ); // nop \ push edi
|
|
InjectHook( 0x53A984 + 2, GetVehicleDriver );
|
|
InjectHook( 0x53A9A7 + 2, GetVehicleDriver );
|
|
|
|
ReadCall( 0x53A990, CPlayerPed::orgDoStuffToGoOnFire );
|
|
InjectHook( 0x53A990, DoStuffToGoOnFire_NullAndPlayerCheck );
|
|
|
|
ReadCall( 0x53A9B7, CFireManager::orgStartFire );
|
|
InjectHook( 0x53A9B7, &CFireManager::StartFire_NullEntityCheck );
|
|
}
|
|
|
|
|
|
// Decreased keyboard input latency
|
|
{
|
|
using namespace KeyboardInputFix;
|
|
|
|
NewKeyState = *(void**)( 0x541E21 + 1 );
|
|
OldKeyState = *(void**)( 0x541E26 + 1 );
|
|
TempKeyState = *(void**)( 0x541E32 + 1 );
|
|
objSize = *(uint32_t*)( 0x541E1C + 1 ) * 4;
|
|
|
|
ReadCall( 0x541DEB, orgClearSimButtonPressCheckers );
|
|
|
|
// Only hook if this call takes to somewhere in gta_sa.exe, else bail out since it's been tampered with
|
|
if ( hInstance == ModCompat::Utils::GetModuleHandleFromAddress(orgClearSimButtonPressCheckers) )
|
|
{
|
|
InjectHook( 0x541DEB, ClearSimButtonPressCheckers );
|
|
Nop( 0x541E2B, 2 );
|
|
Nop( 0x541E3C, 2 );
|
|
}
|
|
}
|
|
|
|
|
|
// Fixed handling.cfg name matching (names don't need unique prefixes anymore)
|
|
{
|
|
using namespace HandlingNameLoadFix;
|
|
|
|
InjectHook( 0x6F4F58, strncpy_Fix );
|
|
InjectHook( 0x6F4F64, strncmp_Fix );
|
|
}
|
|
|
|
|
|
// Firela animations
|
|
{
|
|
using namespace FirelaHook;
|
|
|
|
UpdateMovingCollisionJmp = 0x6B200F;
|
|
HydraulicControlJmpBack = 0x6B1FBF + 10;
|
|
InjectHook( 0x6B1FBF, TestFirelaAndFlags, HookType::Jump );
|
|
|
|
FollowCarCamNoMovement = 0x52551E;
|
|
FollowCarCamJmpBack = 0x5254F6 + 6;
|
|
InjectHook( 0x5254F6, CamControlFirela, HookType::Jump );
|
|
}
|
|
|
|
|
|
// Double artict3 trailer
|
|
{
|
|
auto* trailerTowBarPos = (*(decltype(CTrailer::orgGetTowBarPos)**)(0x6D03FD + 2)) + 60;
|
|
CTrailer::orgGetTowBarPos = *trailerTowBarPos;
|
|
Patch(trailerTowBarPos, &CTrailer::GetTowBarPos_Stub);
|
|
}
|
|
|
|
|
|
// DFT-30 wheel, Sweeper brushes and other typos in hierarchy
|
|
{
|
|
using namespace HierarchyTypoFix;
|
|
|
|
InterceptCall(0x4C5311, orgStrcasecmp, strcasecmp);
|
|
}
|
|
|
|
|
|
// Tug tow bar (misc_b instead of misc_a
|
|
Nop( 0x6AF2CC, 1 );
|
|
InjectHook( 0x6AF2CC + 1, &CAutomobile::GetTowBarFrame, HookType::Call );
|
|
|
|
|
|
// Play passenger's voice lines when killing peds with car, not only when hitting them damages player's vehicle
|
|
InterceptCall(0x5F05CA, CEntity::orgGetColModel, &CVehicle::PlayPedHitSample_GetColModel);
|
|
|
|
// Prevent samples from playing where they used to, so passengers don't comment on gently pushing peds
|
|
InterceptCall(0x6A8298, CPed::orgSay, &CPed::Say_SampleBlackList<CONTEXT_GLOBAL_CAR_HIT_PED>);
|
|
|
|
|
|
// Reset variables on New Game
|
|
{
|
|
using namespace VariableResets;
|
|
|
|
std::array<uintptr_t, 2> reInitGameObjectVariables = { 0x53C6DB, 0x53C76D };
|
|
HookEach_ReInitGameObjectVariables(reInitGameObjectVariables, InterceptCall);
|
|
|
|
InterceptCall(0x5B89E4, orgLoadPickup, LoadPickup_SaveLine);
|
|
InterceptCall(0x5B89EE, orgLoadCarGenerator, LoadCarGenerator_SaveLine);
|
|
InterceptCall(0x5B89F9, orgLoadStuntJump, LoadStuntJump_SaveLine);
|
|
|
|
// Variables to reset
|
|
GameVariablesToReset.emplace_back( *(bool**)(0x63E8D8+1) ); // CPlayerPed::bHasDisplayedPlayerQuitEnterCarHelpText
|
|
GameVariablesToReset.emplace_back( *(bool**)(0x44AC97+1) ); // CGarages::RespraysAreFree
|
|
GameVariablesToReset.emplace_back( *(bool**)(0x44B49D+1) ); // CGarages::BombsAreFree
|
|
|
|
GameVariablesToReset.emplace_back( *(int**)(0x42131F + 2) ); // CCarCtrl::LastTimeFireTruckCreated
|
|
GameVariablesToReset.emplace_back( *(int**)(0x421319 + 2) ); // CCarCtrl::LastTimeAmbulanceCreated
|
|
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55C843 + 1) ); // CStats::m_CycleSkillCounter
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55CA39 + 1) ); // CStats::m_SwimUnderWaterCounter
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55CF3E + 2) ); // CStats::m_WeaponCounter
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55CF2A + 2) ); // CStats::m_LastWeaponTypeFired
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55CFC1 + 1) ); // CStats::m_DeathCounter
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55C5E5 + 1) ); // CStats::m_MaxHealthCounter
|
|
GameVariablesToReset.emplace_back( *(int**)(0x55D043 + 1) ); // CStats::m_AddToHealthCounter
|
|
|
|
// Non-zero inits still need to be done
|
|
GameVariablesToReset.emplace_back( *(TimeNextMadDriverChaseCreated_t<float>**)(0x421369 + 2) ); // CCarCtrl::TimeNextMadDriverChaseCreated
|
|
|
|
GameVariablesToReset.emplace_back( *(ResetToTrue_t**)(0x4758A4 + 2) ); // CGameLogic::bPenaltyForDeathApplies
|
|
GameVariablesToReset.emplace_back( *(ResetToTrue_t**)(0x4758C4 + 1) ); // CGameLogic::bPenaltyForArrestApplies
|
|
}
|
|
|
|
// Don't clean the car BEFORE Pay 'n Spray doors close, as it gets cleaned later again anyway!
|
|
Nop( 0x44ACDC, 6 );
|
|
|
|
|
|
// Locale based metric/imperial system
|
|
{
|
|
using namespace Localization;
|
|
|
|
InjectHook( 0x56D220, IsMetric_LocaleBased, HookType::Jump );
|
|
}
|
|
|
|
|
|
// Fix paintjobs vanishing after opening/closing garage without rendering the car first
|
|
InjectHook( 0x6D0B70, &CVehicle::GetRemapIndex, HookType::Jump );
|
|
|
|
|
|
// Re-introduce corona rotation on PC, like it is in III/VC/SA PS2
|
|
{
|
|
using namespace CoronaRotationFix;
|
|
|
|
// Remove *= 20.0f from recipz to retrieve the original value for later
|
|
Nop( 0x6FB277, 6 );
|
|
|
|
ReadCall( 0x6FB2E6, orgRenderOneXLUSprite_Rotate_Aspect );
|
|
InjectHook( 0x6FB2E6, RenderOneXLUSprite_Rotate_Aspect_SilentPatch );
|
|
}
|
|
|
|
|
|
// Fixed static shadows not rendering under fire and pickups
|
|
{
|
|
using namespace StaticShadowAlphaFix;
|
|
|
|
ReadCall( 0x53E0C3, orgRenderStaticShadows );
|
|
InjectHook( 0x53E0C3, RenderStaticShadows_StateFix );
|
|
|
|
// Stored shadows conflict with SSE and are patched only when it's not installed
|
|
}
|
|
|
|
|
|
// Reset requested extras if created vehicle has no extras
|
|
// Fixes eg. lightless taxis
|
|
InjectHook( 0x4C97B1, CVehicleModelInfo::ResetCompsForNoExtras, HookType::Call );
|
|
Nop( 0x4C97B1 + 5, 9 );
|
|
|
|
|
|
// Allow extra6 to be picked with component rule 4 (any)
|
|
Patch<uint32_t>( 0x4C8010 + 4, 6 );
|
|
|
|
|
|
// Disallow moving cam up/down with mouse when looking back/left/right in vehicle
|
|
{
|
|
using namespace FollowCarMouseCamFix;
|
|
|
|
orgUseMouse3rdPerson = *(bool**)(0x525615 + 1);
|
|
Patch( 0x525615 + 1, &useMouseAndLooksForwards );
|
|
|
|
ReadCall( 0x5245E4, orgGetPad );
|
|
InjectHook( 0x5245E4, getPadAndSetFlag );
|
|
}
|
|
|
|
|
|
// Display stats in kg as floats (they pass a float and intend to display an integer)
|
|
Patch<const char*>( 0x55A954 + 1, "%.0fkg" );
|
|
Patch<const char*>( 0x5593E4 + 1, "%.0fkg" );
|
|
|
|
|
|
// Add wind animations when driving a Quadbike
|
|
// By Wesser
|
|
InjectHook(0x5E69BC, &CVehicle::IsOpenTopCarOrQuadbike, HookType::Call);
|
|
Nop(0x5E69BC + 5, 3);
|
|
|
|
|
|
// Tie handlebar movement to the stering animations on Quadbike, fixes odd animation interpolations at low speeds
|
|
// By Wesser
|
|
Nop(0x6B7932, 1);
|
|
InjectHook(0x6B7932+1, &QuadbikeHandlebarAnims::ProcessRiderAnims_FixInterp, HookType::Call);
|
|
|
|
|
|
// Disable the radio station change anim on boats where CJ stands upright
|
|
// By Wesser
|
|
{
|
|
using namespace UprightBoatRadioStationChange;
|
|
|
|
InterceptCall(0x6DF4F4, orgAnimManagerBlendAnimation, AnimManagerBlendAnimation_SkipIfBoatDrive);
|
|
}
|
|
|
|
|
|
// Fix a memory leak when taking photos
|
|
{
|
|
using namespace CameraMemoryLeakFix;
|
|
|
|
InjectHook(0x7453CE, psGrabScreen_UnlockAndReleaseSurface, HookType::Jump);
|
|
InjectHook(0x7453D6, psGrabScreen_UnlockAndReleaseSurface, HookType::Jump);
|
|
}
|
|
|
|
|
|
// Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member
|
|
// By Wesser
|
|
{
|
|
using namespace CameraCrosshairFix;
|
|
|
|
InterceptCall(0x58E842, orgGetWeaponInfo, GetWeaponInfo_OrCamera);
|
|
}
|
|
|
|
|
|
// Cancel the Drive By task of biker cops when losing the wanted level
|
|
{
|
|
using namespace BikerCopsDriveByFix;
|
|
|
|
// ModCompat::Utils::GetFunctionAddrIfRerouted won't work here, as the decrypted function is still
|
|
// slightly obfuscated compared to the compact EXE deobfuscation
|
|
bool HoodlumPatched = false;
|
|
if (*reinterpret_cast<const uint8_t*>(0x41BFA0) == 0xE9)
|
|
{
|
|
// Since this function differs between EU and US Hoodlum, exceptionally use patterns
|
|
using namespace hook::txn;
|
|
|
|
uintptr_t backToCruisingIfNoWantedLevel_Obfuscated;
|
|
ReadCall(0x41BFA0, backToCruisingIfNoWantedLevel_Obfuscated);
|
|
if (ModCompat::Utils::GetModuleHandleFromAddress(backToCruisingIfNoWantedLevel_Obfuscated) == hInstance) try
|
|
{
|
|
auto joinCarWithRoadSystem = make_range_pattern(backToCruisingIfNoWantedLevel_Obfuscated, backToCruisingIfNoWantedLevel_Obfuscated + 0x100,
|
|
"56 E8 ? ? ? ? 8A 96 2D 04 00 00").get_first<void>(1);
|
|
|
|
VP::InterceptCall(joinCarWithRoadSystem, orgJoinCarWithRoadSystem, JoinCarWithRoadSystem_AbortDriveByTask);
|
|
HoodlumPatched = true;
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
if (!HoodlumPatched)
|
|
{
|
|
InterceptCall(0x41C00E, orgJoinCarWithRoadSystem, JoinCarWithRoadSystem_AbortDriveByTask);
|
|
}
|
|
}
|
|
|
|
|
|
// Fix miscolored racing checkpoints if no other marker was drawn before them
|
|
{
|
|
using namespace RacingCheckpointsRender;
|
|
|
|
InterceptCall(0x721520, orgRpClumpRender, RpClumpRender_SetLitFlag);
|
|
}
|
|
|
|
|
|
// Correct an improperly decrypted CPlayerPedData::operator= that broke gang recruiting after activating replays
|
|
// Only broken in the HOODLUM EXE and the compact EXE that carried over the bug
|
|
// By Wesser
|
|
{
|
|
using namespace PlayerPedDataAssignment;
|
|
|
|
uintptr_t placeToPatch = ModCompat::Utils::GetFunctionAddrIfRerouted(0x45C4B0) + 0x5D;
|
|
|
|
// If we're overwriting actual meaningful instructions and not NOPs, use a different wrapper
|
|
if (MemEquals(placeToPatch, { 0x90, 0x90, 0x90, 0x90, 0x90 }))
|
|
{
|
|
InjectHook(placeToPatch, AssignmentOp_Hoodlum, HookType::Call);
|
|
}
|
|
else
|
|
{
|
|
InjectHook(placeToPatch, AssignmentOp_Compact, HookType::Call);
|
|
Nop(placeToPatch + 5, 3);
|
|
}
|
|
}
|
|
|
|
|
|
// Delay destroying of cigarettes/bottles held by NPCs so it does not potentially corrupt the moving list
|
|
|
|
// CWorld::Process processes all entries in the moving list, calling ProcessControl on them.
|
|
// CPlayerPed::ProcessControl handles the gang recruitment which in turn can result in homies dropping cigarettes or bottles.
|
|
// When this happens, they are destroyed -immediately-. If those props are in the moving list right after the PlayerPed,
|
|
// this corrupts a pre-cached node->next pointer and references an already freed entity.
|
|
// To fix this, queue the entity for a delayed destruction instead of destroying immediately,
|
|
// and let it destroy itself in CWorld::Process later.
|
|
|
|
// or [esi+1Ch], 800h // bRemoveFromWorld
|
|
// (The entity reference is already cleared for us, no need to do it)
|
|
// jmp 5E03EC
|
|
Patch(0x5E03D4, { 0x81, 0x4E, 0x1C, 0x00, 0x08, 0x00, 0x00, 0xEB, 0x0F });
|
|
|
|
|
|
// Spawn lapdm1 (biker cop) correctly if the script requests one with PEDTYPE_COP
|
|
// By Wesser
|
|
{
|
|
using namespace GetCorrectPedModel_Lapdm1;
|
|
|
|
Patch(0x464FC8, &BikerCop_Retail);
|
|
}
|
|
|
|
|
|
// Only allow impounding cars and bikes (and their subclasses), as impounding helicopters, planes, boats makes no sense
|
|
{
|
|
using namespace RestrictImpoundVehicleTypes;
|
|
|
|
std::array<uint32_t, 2> isThisVehicleInteresting = { 0x566794, 0x56A378 };
|
|
HookEach_ShouldImpound(isThisVehicleInteresting, InterceptCall);
|
|
}
|
|
|
|
|
|
// Fix PlayerPed replay crashes
|
|
// 1. Crash when starting a mocap cutscene after playing a replay wearing different clothes to the ones CJ has currently
|
|
// 2. Crash when playing back a replay with a different motion group anim (fat/muscular/normal) than the current one
|
|
{
|
|
using namespace ReplayPlayerPedCrashFixes;
|
|
|
|
InterceptCall(0x45F060, orgRestoreStuffFromMem, RestoreStuffFromMem_RebuildPlayer);
|
|
|
|
bool HoodlumPatched = false;
|
|
if (*reinterpret_cast<const uint8_t*>(0x45CEA0) == 0xE9)
|
|
{
|
|
// Since this function differs between EU and US Hoodlum, exceptionally use patterns
|
|
using namespace hook::txn;
|
|
|
|
uintptr_t DealWithNewPedPacket_Obfuscated;
|
|
ReadCall(0x45CEA0, DealWithNewPedPacket_Obfuscated);
|
|
if (ModCompat::Utils::GetModuleHandleFromAddress(DealWithNewPedPacket_Obfuscated) == hInstance) try
|
|
{
|
|
auto DealWithNewPedPacket = make_range_pattern(DealWithNewPedPacket_Obfuscated, DealWithNewPedPacket_Obfuscated + 0x200,
|
|
"6A 01 56 E8 ? ? ? ? 83 C4 10").get_first<void>(3);
|
|
|
|
VP::InterceptCall(DealWithNewPedPacket, orgRebuildPlayer, RebuildPlayer_LoadAllMotionGroupAnims);
|
|
HoodlumPatched = true;
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
|
|
if (!HoodlumPatched)
|
|
{
|
|
InterceptCall(0x45CF87, orgRebuildPlayer, RebuildPlayer_LoadAllMotionGroupAnims);
|
|
}
|
|
}
|
|
|
|
|
|
// Fix planes spawning in places where they crash easily
|
|
{
|
|
using namespace FindPlaneCreationCoorsFix;
|
|
|
|
InterceptCall(0x6CD2B8, orgCheckCameraCollisionBuildings, CheckCameraCollisionBuildings_FixParams);
|
|
}
|
|
|
|
|
|
// Allow hovering on the Jetpack with Keyboard + Mouse controls
|
|
// Does not modify any other controls, only hovering
|
|
{
|
|
using namespace JetpackKeyboardControlsHover;
|
|
|
|
ProcessControlInput_DontHover = (void*)0x67ED33;
|
|
ProcessControlInput_Hover = (void*)0x67EDAF;
|
|
|
|
Nop(0x67ED2D, 1);
|
|
InjectHook(0x67ED2D + 1, &ProcessControlInput_HoverWithKeyboard, HookType::Jump);
|
|
ReadCall(0x67EDA6, orgGetLookBehindForCar);
|
|
}
|
|
|
|
|
|
// During riots, don't target the player group during missions
|
|
// Fixes recruited homies panicking during Los Desperados and other riot-time missions
|
|
{
|
|
using namespace RiotDontTargetPlayerGroupDuringMissions;
|
|
|
|
DontSkipTargetting = (void*)0x6CD54C;
|
|
SkipTargetting = (void*)0x6CD7F4;
|
|
InjectHook(0x6CD545, CheckIfInPlayerGroupAndOnAMission, HookType::Jump);
|
|
}
|
|
|
|
|
|
// Rescale light switching randomness in CVehicle::GetVehicleLightsStatus for PC the randomness range
|
|
// The original randomness was 50000 out of 65535, which is impossible to hit with PC's 32767 range
|
|
{
|
|
static const float LightStatusRandomnessThreshold = 1.0f / 25000.0f;
|
|
Patch<const void*>(0x6D5612 + 2, &LightStatusRandomnessThreshold);
|
|
}
|
|
|
|
|
|
// Fixed vehicles exploding twice if the driver leaves the car while it's exploding
|
|
{
|
|
using namespace RemoveDriverStatusFix;
|
|
|
|
Nop(0x6D1955, 2);
|
|
InjectHook(0x6D1955 + 2, RemoveDriver_SetStatus, HookType::Call);
|
|
|
|
InterceptCall(0x64C8CE, orgPrepareVehicleForPedExit, PrepareVehicleForPedExit_WreckedCheck);
|
|
|
|
// CVehicle::RemoveDriver already sets the status to STATUS_ABANDONED, these are redundant
|
|
Nop(0x48628D, 3);
|
|
Nop(0x647E21, 3);
|
|
}
|
|
|
|
|
|
// Fixed falling stars rendering black
|
|
{
|
|
using namespace ShootingStarsFix;
|
|
|
|
InterceptCall(0x714610, orgRwIm3DTransform, RwIm3DTransform_UnsetTexture);
|
|
}
|
|
|
|
|
|
// Enable directional lights on flying car components
|
|
{
|
|
using namespace LitFlyingComponents;
|
|
|
|
InterceptCall(0x6A8BBE, orgWorldAdd, WorldAdd_SetLightObjectFlag);
|
|
}
|
|
|
|
|
|
// Fix the logic behind exploding cars losing wheels
|
|
// Right now, they lose one wheel at random according to the damage manager, but they always lose the front left wheel visually.
|
|
// This change matches the visuals to the physics
|
|
// Also make it possible for the rear right wheel to be randomly picked
|
|
{
|
|
std::array<uint32_t, 4> spawnFlyingComponent = { 0x6B38CA, 0x6B3CCB, 0x6C6EBE, 0x6CCEF9 };
|
|
CAutomobile::HookEach_SpawnFlyingComponent(spawnFlyingComponent, InterceptCall);
|
|
|
|
Nop(0x6B38E4, 5);
|
|
Nop(0x6B3CF1, 5);
|
|
Nop(0x6C6ED8, 5);
|
|
Nop(0x6CCF17, 5);
|
|
|
|
static const float fRandomness = -4.0f;
|
|
Patch(0x6C25F5 + 2, &fRandomness);
|
|
}
|
|
|
|
|
|
// Make script randomness 16-bit, like on PS2
|
|
{
|
|
using namespace Rand16bit;
|
|
|
|
std::array<uintptr_t, 2> rands = { 0x4674FE, 0x467533 };
|
|
|
|
HookEach_Rand(rands, InterceptCall);
|
|
}
|
|
|
|
|
|
// Invert a CPed::IsAlive check in CTaskComplexEnterCar::CreateNextSubTask to avoid assigning
|
|
// CTaskComplexLeaveCarAndDie to alive drivers
|
|
// Fixes a bug where stealing the car from the passenger side while holding throttle and/or brake would kill the driver,
|
|
// or briefly resurrect them if they were already dead
|
|
Patch<uint8_t>(0x63F576, 0x75);
|
|
|
|
|
|
// Improved resolution selection dialog
|
|
{
|
|
using namespace NewResolutionSelectionDialog;
|
|
|
|
ppRWD3D9 = *AddressByRegion_10<IDirect3D9***>(0x7F6312 + 1);
|
|
FrontEndMenuManager = *(void**)(0x4054DB + 1);
|
|
|
|
orgGetDocumentsPath = AddressByRegion_10<char*(*)()>(0x744FB0);
|
|
|
|
Patch(AddressByRegion_10(0x746241 + 2), &pDialogBoxParamA_New);
|
|
Patch(AddressByRegion_10(0x745DB3 + 2), &pSetFocus_NOP);
|
|
|
|
InterceptCall(AddressByRegion_10(0x7461D8), orgRwEngineGetSubSystemInfo, RwEngineGetSubSystemInfo_GetFriendlyNames);
|
|
InterceptCall(AddressByRegion_10(0x7461ED), orgRwEngineGetCurrentSubSystem, RwEngineGetCurrentSubSystem_FromSettings);
|
|
}
|
|
|
|
|
|
// Fix credits not scaling to resolution
|
|
{
|
|
using namespace CreditsScalingFixes;
|
|
|
|
std::array<uintptr_t, 2> creditPrintString = { 0x5A8707, 0x5A8785 };
|
|
|
|
HookEach_PrintString(creditPrintString, InterceptCall);
|
|
InterceptCall(0x5A86C0, orgSetScale, SetScale_ScaleToRes);
|
|
|
|
// Fix the credits cutting off on the bottom early, they don't do that in III
|
|
// but it regressed in VC and SA
|
|
static const float topMargin = 1.0f;
|
|
static const float bottomMargin = -(**(float**)(0x5A869A + 2));
|
|
|
|
Patch(0x5A8689 + 2, &topMargin);
|
|
Patch(0x5A869A + 2, &bottomMargin);
|
|
|
|
// As we now scale everything on PrintString time, the resolution height checks need to be unscaled.
|
|
Patch(0x5A8660 + 2, &FIXED_RES_HEIGHT_SCALE);
|
|
Patch(0x5AF8C9 + 2, &FIXED_RES_HEIGHT_SCALE);
|
|
}
|
|
|
|
|
|
// Fix some big messages staying on screen longer at high resolutions due to a cut sliding text feature
|
|
// Also since we're touching it, optionally allow to re-enable this feature.
|
|
{
|
|
using namespace SlidingTextsScalingFixes;
|
|
|
|
// "Unscale" text sliding thresholds, so texts don't stay on screen longer at high resolutions
|
|
Patch(0x58D2E9 + 1, &FIXED_RES_WIDTH_SCALE);
|
|
|
|
// Replace dword ptr [esp+0Ch+X], eax \ dword ptr [esp+0Ch+X]
|
|
// with a constant fld [620.0]
|
|
static const float f620 = FIXED_RES_WIDTH_SCALE - 20.0f;
|
|
Patch(0x58C90E, { 0x90, 0x90, 0xD9, 0x05 });
|
|
Patch(0x58C90E + 4, &f620);
|
|
}
|
|
|
|
|
|
// Fix post effects not scaling correctly
|
|
// Heat haze not rescaling after changing resolution
|
|
// Water ripple effect having too high wave frequency at higher resolutions
|
|
{
|
|
using namespace PostEffectsScalingFixes;
|
|
|
|
std::array<uintptr_t, 4> setCurrentVideoMode = { 0x574509, 0x57D096, 0x57D16E, 0x57D2B2 };
|
|
|
|
if (*(uint8_t*)0x701450 == 0xA1)
|
|
{
|
|
pHeatHazeFXTypeLast = *(int32_t**)(0x701450 + 1);
|
|
}
|
|
else
|
|
{
|
|
// Someone re-routed CPostEffects::HeatHazeFXInit and we can't read the variable, fall back to the 1.0 US address
|
|
pHeatHazeFXTypeLast = (int32_t*)0x8D50E4;
|
|
}
|
|
|
|
HookEach_SetCurrentVideoMode(setCurrentVideoMode, InterceptCall);
|
|
InterceptCall(0x745C7D, orgSetupBackBufferVertex, SetupBackBufferVertex_Nop);
|
|
|
|
InterceptCall(0x70529C, orgUnderWaterRipple, UnderWaterRipple_ScaleFrequency);
|
|
}
|
|
|
|
|
|
// Fix heat seeking and gamepad crosshairs not scaling to resolution
|
|
{
|
|
using namespace CrosshairScalingFixes;
|
|
|
|
std::array<uintptr_t, 6> renderRotateAspect = {
|
|
// Heat seeking missile crosshair
|
|
0x742EAF, 0x742F45, 0x743073, 0x74311D,
|
|
|
|
// Co-op in-car crosshair
|
|
0x743A0A, 0x743BD4,
|
|
};
|
|
|
|
// Triangular gamepad crosshairs - their size needs to scale to screen *height*
|
|
std::array<float**, 13> triangleSizes = {
|
|
// Co-op offscreen crosshair
|
|
(float**)(0x7436F1 + 2), (float**)(0x7436FF + 2), (float**)(0x74370D + 2), (float**)(0x74374B + 2),
|
|
(float**)(0x743797 + 2), (float**)(0x7437D0 + 2), (float**)(0x7437FB + 2), (float**)(0x743819 + 2),
|
|
(float**)(0x74386F + 2),
|
|
|
|
// Regular crosshair
|
|
(float**)(0x743212 + 2), (float**)(0x74321E + 2), (float**)(0x743259 + 2), (float**)(0x743266 + 2),
|
|
};
|
|
|
|
HookEach_RenderOneXLUSprite_Rotate_Aspect(renderRotateAspect, InterceptCall);
|
|
|
|
InterceptCall(0x74318D, orgCalcScreenCoors, CalcScreenCoors_Recalculate<triangleSizes.size(), 0>);
|
|
HookEach_GamepadCrosshair(triangleSizes, PatchFloat);
|
|
}
|
|
|
|
|
|
// Fix nitrous recharging faster when reversing the car
|
|
// By Wesser
|
|
{
|
|
using namespace NitrousReverseRechargeFix;
|
|
|
|
Nop(0x6A407B, 1);
|
|
InjectHook(0x6A407B + 1, &NitrousControl_DontRechargeWhenReversing, HookType::Call);
|
|
}
|
|
|
|
|
|
// Fix Hydra's jet thrusters not displaying due to an uninitialized variable in RwMatrix
|
|
// By B1ack_Wh1te
|
|
{
|
|
using namespace JetThrustersFix;
|
|
|
|
std::array<uintptr_t, 4> matrixMult = { 0x6CA09F, 0x6CA122, 0x6CA1B2, 0x6CA242 };
|
|
HookEach_MatrixMultiply(matrixMult, InterceptCall);
|
|
}
|
|
|
|
|
|
#if FULL_PRECISION_D3D
|
|
// Test - full precision D3D device
|
|
Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
|
|
Patch<uint8_t>( 0x7F6751+1, *(uint8_t*)(0x7F6751+1) | D3DCREATE_FPU_PRESERVE );
|
|
Patch<uint8_t>( 0x7F6755+1, *(uint8_t*)(0x7F6755+1) | D3DCREATE_FPU_PRESERVE );
|
|
Patch<uint8_t>( 0x7F6759+1, *(uint8_t*)(0x7F6759+1) | D3DCREATE_FPU_PRESERVE );
|
|
#endif
|
|
}
|
|
|
|
void Patch_SA_11()
|
|
{
|
|
using namespace Memory;
|
|
|
|
// IsAlreadyRunning needs to be read relatively late - the later, the better
|
|
int pIsAlreadyRunning = AddressByRegion_11<int>(0x749000);
|
|
ReadCall( pIsAlreadyRunning, IsAlreadyRunning );
|
|
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_11);
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
int pAddress = AddressByRegion_11<int>(0x7496A0);
|
|
ReadCall( pAddress, RsEventHandler );
|
|
InjectHook(pAddress, NewFrameRender);
|
|
InjectHook(AddressByRegion_11<int>(0x749624), GetTimeSinceLastFrame);
|
|
|
|
// Set CAEDataStream to use a NEW structure
|
|
CAEDataStream::SetStructType(true);
|
|
|
|
// Heli rotors
|
|
InjectHook(0x6CB390, &CPlane::Render_Stub, HookType::Jump);
|
|
InjectHook(0x6C4C20, &CHeli::Render_Stub, HookType::Jump);
|
|
|
|
// RefFix
|
|
static const float fRefZVal = 1.0f;
|
|
static const float* const pRefFal = &fRefZVal;
|
|
|
|
Patch<const void*>(0x6FC1AA, &pRefFal);
|
|
Patch<BYTE>(0x6FC1D0, 0);
|
|
|
|
// Plane rotors
|
|
InjectHook(0x4C7A01, PlaneAtomicRendererSetup, HookType::Jump);
|
|
|
|
// DOUBLE_RWHEELS
|
|
Patch<WORD>(0x4C9490, 0xE281);
|
|
Patch<int>(0x4C9492, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
|
|
|
|
// A fix for DOUBLE_RWHEELS trailers
|
|
InjectHook(0x4C9423, TrailerDoubleRWheelsFix, HookType::Jump);
|
|
InjectHook(0x4C94F4, TrailerDoubleRWheelsFix2, HookType::Jump);
|
|
|
|
// No framedelay
|
|
Patch<WORD>(0x53EDC3, 0x43EB);
|
|
Patch<BYTE>(0x53EE3F, 0x10);
|
|
Nop(0x53EE45, 1);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x57723C, 0xEB);
|
|
Patch<BYTE>(0x57742A, 0xEB);
|
|
Patch<BYTE>(0x5774FA, 0xEB);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Patch<DWORD>(AddressByRegion_11<DWORD>(0x747270), 0x9090C030);
|
|
|
|
// Hunter interior & static_rotor for helis
|
|
InjectHook(0x4C7972, HunterTest, HookType::Jump);
|
|
InjectHook(0x4C9818, CacheCRC32);
|
|
|
|
// Lightbeam fix
|
|
// Removed in Build 30 because the fix has been revisited
|
|
/*
|
|
Nop(0x6A36B5, 3);
|
|
Patch<WORD>(0x6E1793, 0x0AEB);
|
|
Patch<WORD>(0x6E17AC, 0x0BEB);
|
|
Patch<WORD>(0x6E17C5, 0x0BEB);
|
|
Patch<WORD>(0x6E17DF, 0x1AEB);
|
|
|
|
Patch<WORD>(0x6E1C05, 0x09EB);
|
|
Patch<WORD>(0x6E1C1D, 0x17EB);
|
|
Patch<WORD>(0x6E1C4F, 0x0AEB);
|
|
|
|
Patch<BYTE>(0x6E1810, 0x28);
|
|
Patch<BYTE>(0x6E1C5D, 0x18);
|
|
Patch<BYTE>(0x6E180B, 0xC8-0x7C);
|
|
|
|
InjectHook(0x6A3717, ResetAlphaFuncRefAfterRender, HookType::Jump);
|
|
*/
|
|
|
|
// PS2 SUN!!!!!!!!!!!!!!!!!
|
|
Nop(0x6FB9AC, 3);
|
|
|
|
// Unlocked widescreen resolutions
|
|
Patch<DWORD>(0x74619C, 0x9090127D);
|
|
Nop(0x7461A0, 2);
|
|
Nop(0x746222, 2);
|
|
|
|
if ( *(BYTE*)0x746333 == 0xE9 )
|
|
{
|
|
// securom'd EXE
|
|
// I better check if it's an address I want to patch, I don't want to break the game
|
|
if ( *(DWORD*)0x14E7387 == 0x00E48C0F )
|
|
{
|
|
VP::Patch<DWORD>(0x14E7387, 0x90905D7D);
|
|
VP::Nop(0x14E738B, 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Sadly, this func is different in 1.01 - so I don't know the original offset
|
|
}
|
|
|
|
// Heap corruption fix
|
|
Patch<BYTE>(0x4A9D50, 0xC3);
|
|
|
|
// User Tracks fix
|
|
ReadCall( 0x4DA057, SetVolume );
|
|
InjectHook(0x4DA057, UserTracksFix);
|
|
InjectHook(0x4DA0A5, 0x4F3430);
|
|
|
|
// FLAC support
|
|
InjectHook(0x57C566, FLACInit);
|
|
if ( *(BYTE*)0x4F3A50 == 0x6A )
|
|
{
|
|
InjectHook(0x4F3A50 + 0x14D, LoadFLAC_11, HookType::Jump);
|
|
InjectHook(0x4F3A50 + 0x197, CAEWaveDecoderInit);
|
|
|
|
Patch<WORD>(0x4F3A50 + 0x17A, 0x18EB);
|
|
Patch<const void*>(0x4F3650 + 0x20, UserTrackExtensions);
|
|
Patch<const void*>(0x4F3650 + 0x51, &UserTrackExtensions->Codec);
|
|
Patch<const void*>(0x4F3A10 + 0x37, &UserTrackExtensions[1].Codec);
|
|
Patch<BYTE>(0x4F3650 + 0x3D, sizeof(UserTrackExtensions));
|
|
}
|
|
else
|
|
{
|
|
// securom'd EXE
|
|
InjectHook(0x5B6B7B, LoadFLAC_11, HookType::Jump);
|
|
InjectHook(0x5B6BFB, CAEWaveDecoderInit, HookType::Jump);
|
|
Patch<WORD>(0x5B6BCB, 0x26EB);
|
|
|
|
if ( *(DWORD*)0x14E4954 == 0x05C70A75 )
|
|
VP::Patch<const void*>(0x14E4958, &UserTrackExtensions[1].Codec);
|
|
|
|
// Deobfuscating an opcode
|
|
Patch<BYTE>(0x4EBD25, 0xBF);
|
|
Patch<const void*>(0x4EBD26, UserTrackExtensions);
|
|
Patch<const void*>(0x4EBDD4, &UserTrackExtensions->Codec);
|
|
Patch<WORD>(0x4EBD2A, 0x72EB);
|
|
Patch<BYTE>(0x4EBDC0, sizeof(UserTrackExtensions));
|
|
}
|
|
|
|
// Impound garages working correctly
|
|
InjectHook(0x4251F9, 0x448A10);
|
|
InjectHook(0x4253E9, 0x448A10);
|
|
InjectHook(0x425491, 0x448A10);
|
|
|
|
// Impounding after busted works
|
|
Nop(0x443312, 5);
|
|
|
|
// Mouse rotates an airbone car only with Steer with Mouse option enabled
|
|
bool* bEnableMouseSteering = *(bool**)0x6ADFCD; // CVehicle::m_bEnableMouseSteering
|
|
Patch<bool*>(0x6B56E0, bEnableMouseSteering);
|
|
Patch<bool*>(0x6CF047, bEnableMouseSteering);
|
|
|
|
// Patched CAutomobile::Fix
|
|
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
|
|
Patch<WORD>(0x6A3CE9, 0x5EEB);
|
|
Patch<DWORD>(0x6A3D75, 0x5E5FCF8B);
|
|
Patch<DWORD>(0x6A3D79, 0x448B5B5D);
|
|
Patch<DWORD>(0x6A3D7D, 0x89644824);
|
|
Patch<DWORD>(0x6A3D81, 5);
|
|
Patch<DWORD>(0x6A3D85, 0x54C48300);
|
|
InjectHook(0x6A3D89, &CAutomobile::Fix_SilentPatch, HookType::Jump);
|
|
|
|
// Patched CPlane::Fix
|
|
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
|
|
// but not on Vortex
|
|
Patch<BYTE>(0x6CB3F0, 0xEB);
|
|
Patch<DWORD>(0x6CB425, 0x5E5FCF8B);
|
|
InjectHook(0x6CB429, &CPlane::Fix_SilentPatch, HookType::Jump);
|
|
|
|
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
|
|
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
|
|
Nop(0x58E9E0, 3);
|
|
Nop(0x58F287, 3);
|
|
Nop(0x58F2B1, 3);
|
|
|
|
// CGarages::RespraysAreFree resetting on new game
|
|
Patch<WORD>(0x448C58, 0x8966);
|
|
Patch<BYTE>(0x448C5A, 0x0D);
|
|
Patch<bool*>(0x448C5B, *(bool**)0x44AD18);
|
|
Patch<BYTE>(0x448C5F, 0xC3);
|
|
|
|
// Bilinear filtering for license plates
|
|
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
|
|
Patch<BYTE>(0x6FE777, rwFILTERLINEAR);
|
|
|
|
// -//- Roadsign maganer
|
|
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
|
|
|
|
// Bilinear filtering with mipmaps for weapon icons
|
|
Patch<BYTE>(0x58DFAA, rwFILTERMIPLINEAR);
|
|
|
|
// Illumination value from timecyc.dat properly using floats
|
|
Patch<WORD>(0x5BC7A9, 0x14EB);
|
|
|
|
// Illumination defaults to 1.0
|
|
Patch<DWORD>(0x5BC2E4, 0xCC2484C7);
|
|
Patch<DWORD>(0x5BC2E8, 0x00000000);
|
|
Patch<DWORD>(0x5BC2EC, 0x903F8000);
|
|
|
|
// All lights get casted at vehicles
|
|
Patch<BYTE>(0x5DA297, 8);
|
|
Patch<BYTE>(0x5DA2A0, 8);
|
|
Patch<BYTE>(0x5DA73F, 8);
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
// push eax
|
|
// call GetMaxExtraDirectionals
|
|
// add esp, 4
|
|
// mov ebx, eax
|
|
// nop
|
|
Patch<uint8_t>( 0x7360B1, 0x50 );
|
|
InjectHook( 0x7360B1 + 1, GetMaxExtraDirectionals, HookType::Call );
|
|
Patch( 0x7360B1 + 6, { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } );
|
|
Nop( 0x7360B1 + 11, 3 );
|
|
|
|
// Default resolution to native resolution
|
|
const auto [width, height] = GetDesktopResolution();
|
|
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
|
|
|
if (width != 0 && height != 0)
|
|
{
|
|
Patch<DWORD>(0x746BE3, width);
|
|
Patch<DWORD>(0x746BE8, height);
|
|
Patch<const char*>(0x746C48, aNoDesktopMode);
|
|
}
|
|
|
|
// Corrected Map screen 1px issue
|
|
Patch<float>(0x576357, -0.5f);
|
|
Patch<float>(0x576317, -0.5f);
|
|
Patch<float>(0x57631F, -0.5f);
|
|
Patch<float>(0x5762CC, -0.5f);
|
|
Patch<float>(0x57624A, -0.5f);
|
|
Patch<float>(0x57627C, -0.5f);
|
|
|
|
// Cars drive on water cheat
|
|
Patch<DWORD>(&(*(DWORD**)0x438593)[34], 0xE5FC92C3);
|
|
|
|
// No DirectPlay dependency
|
|
Patch<BYTE>(AddressByRegion_11<DWORD>(0x747E1A), 0xB8);
|
|
Patch<DWORD>(AddressByRegion_11<DWORD>(0x747E1B), 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x7457E0, GetMyDocumentsPathSA, HookType::Jump);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
// nop \ test al, al \ jz
|
|
Nop(0x61F4FC, 6);
|
|
Patch(0x61F502, { 0x84, 0xC0, 0x74 });
|
|
|
|
// Proper randomizations
|
|
{
|
|
using namespace ConsoleRandomness;
|
|
|
|
InjectHook(0x44E8AE, rand31); // Missing ped paths
|
|
InjectHook(0x44ED6E, rand31); // Missing ped paths
|
|
InjectHook(0x6676C0, rand31); // Prostitutes
|
|
}
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x58C25F, 6);
|
|
|
|
// Fixed lens flare
|
|
Patch<DWORD>(0x70FC8A, 0);
|
|
Patch<BYTE>(0x6FBE51, 0xC3);
|
|
Patch<BYTE>(0x6FBE30, 0x21);
|
|
InjectHook(0x6FBE52, 0x70D750, HookType::Call);
|
|
Patch<WORD>(0x6FBE57, 0xDCEB);
|
|
|
|
Patch<WORD>(0x6FBCA6, 0xB990);
|
|
Patch(0x6FBCA8, &FlushLensSwitchZ);
|
|
Patch<WORD>(0x6FBCB0, 0xD1FF);
|
|
Nop(0x6FBCB2, 1);
|
|
|
|
Patch<WORD>(0x6FB758, 0xB990);
|
|
Patch(0x6FB75A, &InitBufferSwitchZ);
|
|
Patch<WORD>(0x6FB762, 0xD1FF);
|
|
Nop(0x6FB764, 1);
|
|
|
|
// Y axis sensitivity fix
|
|
float* sens = *(float**)0x50F4DC;
|
|
Patch<const void*>(0x50F4E6 + 0x2, sens);
|
|
Patch<const void*>(0x50FFC6 + 0x2, sens);
|
|
Patch<const void*>(0x5110C6 + 0x2, sens);
|
|
Patch<const void*>(0x5122A8 + 0x2, sens);
|
|
Patch<const void*>(0x52272C + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x510054, 0x27EB);
|
|
Patch<WORD>(0x5109B2, 0xE990);
|
|
InjectHook(0x524511, 0x5245D9, HookType::Jump);
|
|
|
|
// Fixed mirrors crash
|
|
Patch( 0x7279FB, { 0x85, 0xC0, 0x74, 0x34, 0x83, 0xC4, 0x04 } );
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x72784D, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
{
|
|
using namespace MSAAFixes;
|
|
|
|
Patch<BYTE>(0x57D906, 0xEB);
|
|
Nop(0x57D8C8, 2);
|
|
|
|
Patch<BYTE>(AddressByRegion_11<BYTE*>(0x7F759B), 0xEB);
|
|
Patch<BYTE>(AddressByRegion_11<BYTE*>(0x7F69C6), 0xEB);
|
|
Patch(AddressByRegion_11<BYTE*>(0x7F6F83), { 0x90, 0xE9 });
|
|
|
|
std::array<uintptr_t, 2> getMaxMultiSamplingLevels = { 0x57D916, 0x57D8CA };
|
|
HookEach_GetMaxMultiSamplingLevels(getMaxMultiSamplingLevels, InterceptCall);
|
|
|
|
std::array<uintptr_t, 4> setOrChangeMultiSamplingLevels = { 0x574A6D, 0x57D942, 0x57DA86, 0x746BD0 };
|
|
HookEach_SetOrChangeMultiSamplingLevels(setOrChangeMultiSamplingLevels, InterceptCall);
|
|
|
|
Nop(0x57A66C, 1);
|
|
InjectHook(0x57A66D, MSAAText, HookType::Call);
|
|
}
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
InjectHook(0x542D8A, FixedCarDamage, HookType::Call);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
// FUCK THIS IN 1.01
|
|
|
|
// Fixed escalators crash
|
|
// FUCK THIS IN 1.01
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
// FUCK THIS IN 1.01
|
|
|
|
// Fixed police scanner names
|
|
char* pScannerNames = *(char**)0x4E7714;
|
|
strcpy_s(pScannerNames + (8*113), 8, "WESTP");
|
|
strcpy_s(pScannerNames + (8*134), 8, "????");
|
|
|
|
|
|
// 1.01 ONLY
|
|
// I'm not sure what was this new audio code supposed to do, but it leaks memory
|
|
// and due to this I have to make extra effort if I want FLAC to work on 1.01
|
|
Patch<DWORD>(0x4E124C, 0x4DEBC78B);
|
|
}
|
|
|
|
void Patch_SA_Steam()
|
|
{
|
|
using namespace Memory;
|
|
|
|
// IsAlreadyRunning needs to be read relatively late - the later, the better
|
|
ReadCall( 0x7826ED, IsAlreadyRunning );
|
|
InjectHook(0x7826ED, InjectDelayedPatches_Steam);
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
ReadCall( 0x782D25, RsEventHandler );
|
|
InjectHook(0x782D25, NewFrameRender);
|
|
InjectHook(0x782CA8, GetTimeSinceLastFrame);
|
|
|
|
// Set CAEDataStream to use an old structure
|
|
CAEDataStream::SetStructType(false);
|
|
|
|
// Heli rotors
|
|
InjectHook(0x700620, &CPlane::Render_Stub, HookType::Jump);
|
|
InjectHook(0x6F9550, &CHeli::Render_Stub, HookType::Jump);
|
|
|
|
// RefFix
|
|
static const float fRefZVal = 1.0f;
|
|
static const float* const pRefFal = &fRefZVal;
|
|
|
|
Patch<const void*>(0x733FF0, &pRefFal);
|
|
Patch<BYTE>(0x73401A, 0);
|
|
|
|
// Plane rotors
|
|
InjectHook(0x4D2270, PlaneAtomicRendererSetup, HookType::Jump);
|
|
|
|
// DOUBLE_RWHEELS
|
|
Patch<WORD>(0x4D3B9D, 0x6781);
|
|
Patch<int>(0x4D3BA0, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
|
|
|
|
// A fix for DOUBLE_RWHEELS trailers
|
|
InjectHook(0x4D3B47, TrailerDoubleRWheelsFix_Steam, HookType::Jump);
|
|
InjectHook(0x4D3C1A, TrailerDoubleRWheelsFix2_Steam, HookType::Jump);
|
|
|
|
// No framedelay
|
|
Patch<WORD>(0x551113, 0x46EB);
|
|
Patch<BYTE>(0x551195, 0xC);
|
|
Nop(0x551197, 1);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x58C0E5, 0xEB);
|
|
Patch<BYTE>(0x58C2CF, 0xEB);
|
|
Patch<BYTE>(0x58C3B3, 0xEB);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Patch<DWORD>(0x7807D0, 0x9090C030);
|
|
|
|
// Hunter interior & static_rotor for helis
|
|
InjectHook(0x4D21E1, HunterTest, HookType::Jump);
|
|
InjectHook(0x4D3F1D, CacheCRC32);
|
|
|
|
// Bindable NUM5
|
|
// Only 1.0 and Steam
|
|
Nop(0x59363B, 2);
|
|
|
|
// Lightbeam fix
|
|
// Removed in Build 30 because the fix has been revisited
|
|
/*
|
|
Patch<WORD>(0x6CFEF9, 0x10EB);
|
|
Nop(0x6CFF0F, 3);
|
|
Patch<WORD>(0x71D1F5, 0x0DEB);
|
|
Patch<WORD>(0x71D213, 0x0CEB);
|
|
Patch<WORD>(0x71D230, 0x0DEB);
|
|
Patch<WORD>(0x71D24D, 0x1FEB);
|
|
|
|
Patch<WORD>(0x71D72F, 0x0BEB);
|
|
Patch<WORD>(0x71D74B, 0x1BEB);
|
|
Patch<WORD>(0x71D785, 0x0CEB);
|
|
|
|
Patch<BYTE>(0x71D284, 0x28);
|
|
Patch<BYTE>(0x71D795, 0x18);
|
|
Patch<BYTE>(0x71D27F, 0xD0-0x9C);
|
|
//InjectHook(0x6A2EDA, CullTest);
|
|
|
|
InjectHook(0x6CFF69, ResetAlphaFuncRefAfterRender_Steam, HookType::Jump);
|
|
*/
|
|
|
|
// PS2 SUN!!!!!!!!!!!!!!!!!
|
|
Nop(0x73362F, 2);
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<WORD>(0x77F9F0, 0x6E7D);
|
|
Patch<WORD>(0x77F9FC, 0x627D);
|
|
Patch<DWORD>(0x77F80B, 0x9090127D);
|
|
Nop(0x77F80F, 2);
|
|
Nop(0x77F880, 2);
|
|
|
|
// Heap corruption fix
|
|
Nop(0x5D88AE, 5);
|
|
|
|
// User Tracks fix
|
|
SetVolume = reinterpret_cast<decltype(SetVolume)>(0x4E2750);
|
|
Patch<BYTE>(0x4E4A28, 0xBA);
|
|
Patch<const void*>(0x4E4A29, UserTracksFix_Steam);
|
|
InjectHook(0x4E4A8B, 0x4FF2B0);
|
|
|
|
// FLAC support
|
|
InjectHook(0x4FFC39, LoadFLAC_Steam, HookType::Jump);
|
|
InjectHook(0x591814, FLACInit_Steam);
|
|
InjectHook(0x4FFC83, CAEWaveDecoderInit);
|
|
|
|
Patch<WORD>(0x4FFC66, 0x18EB);
|
|
Patch<const void*>(0x4FF4F0, UserTrackExtensions);
|
|
Patch<const void*>(0x4FF523, &UserTrackExtensions->Codec);
|
|
Patch<const void*>(0x4FFAB6, &UserTrackExtensions[1].Codec);
|
|
Patch<BYTE>(0x4FF50F, sizeof(UserTrackExtensions));
|
|
|
|
// Impound garages working correctly
|
|
InjectHook(0x426B48, 0x44C950);
|
|
InjectHook(0x426D16, 0x44C950);
|
|
InjectHook(0x426DC5, 0x44C950);
|
|
|
|
// Impounding after busted works
|
|
Nop(0x446F58, 5);
|
|
|
|
// Mouse rotates an airbone car only with Steer with Mouse option enabled
|
|
bool* bEnableMouseSteering = *(bool**)0x6DB76D; // CVehicle::m_bEnableMouseSteering
|
|
Patch<bool*>(0x6E3199, bEnableMouseSteering);
|
|
Patch<bool*>(0x7046AB, bEnableMouseSteering);
|
|
|
|
// Patched CAutomobile::Fix
|
|
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
|
|
Patch<DWORD>(0x6D05B3, 0x6BEBED31);
|
|
Patch<DWORD>(0x6D0649, 0x5E5FCF8B);
|
|
Patch<DWORD>(0x6D064D, 0x448B5B5D);
|
|
Patch<DWORD>(0x6D0651, 0x89644824);
|
|
Patch<DWORD>(0x6D0655, 5);
|
|
Patch<DWORD>(0x6D0659, 0x54C48300);
|
|
InjectHook(0x6D065D, &CAutomobile::Fix_SilentPatch, HookType::Jump);
|
|
|
|
// Patched CPlane::Fix
|
|
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
|
|
// but not on Vortex
|
|
Patch<BYTE>(0x700681, 0xEB);
|
|
Patch<DWORD>(0x7006B6, 0x5E5FCF8B);
|
|
InjectHook(0x7006BA, &CPlane::Fix_SilentPatch, HookType::Jump);
|
|
|
|
// Zones fix
|
|
InjectHook(0x587080, GetCurrentZoneLockedOrUnlocked_Steam, HookType::Jump);
|
|
|
|
// CGarages::RespraysAreFree resetting on new game
|
|
Patch<WORD>(0x44CB55, 0xC766);
|
|
Patch<BYTE>(0x44CB57, 0x05);
|
|
Patch<bool*>(0x44CB58, *(bool**)0x44EEBA);
|
|
Patch<WORD>(0x44CB5C, 0x0000);
|
|
|
|
// Bilinear filtering for license plates
|
|
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
|
|
Patch<BYTE>(0x736B30, rwFILTERLINEAR);
|
|
|
|
// -//- Roadsign maganer
|
|
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
|
|
|
|
// Bilinear filtering with mipmaps for weapon icons
|
|
Patch<BYTE>(0x59BD9C, rwFILTERMIPLINEAR);
|
|
|
|
// Illumination value from timecyc.dat properly using floats
|
|
Patch<WORD>(0x5DAF6B, 0x2CEB);
|
|
|
|
// Illumination defaults to 1.0
|
|
Patch<DWORD>(0x5DA8D4, 0xD82484C7);
|
|
Patch<DWORD>(0x5DA8D8, 0x00000000);
|
|
Patch<DWORD>(0x5DA8DC, 0x903F8000);
|
|
|
|
// All lights get casted at vehicles
|
|
Patch<BYTE>(0x5F61C7, 8);
|
|
Patch<BYTE>(0x5F61D0, 8);
|
|
Patch<BYTE>(0x5F666D, 8);
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
// push dword ptr [CGame::currArea]
|
|
// call GetMaxExtraDirectionals
|
|
// add esp, 4
|
|
// mov ebx, eax
|
|
// nop
|
|
Patch( 0x768046, { 0xFF, 0x35 } );
|
|
InjectHook( 0x768046 + 6, GetMaxExtraDirectionals, HookType::Call );
|
|
Patch( 0x768046 + 11, { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } );
|
|
Nop( 0x768046 + 16, 1 );
|
|
|
|
// Default resolution to native resolution
|
|
const auto [width, height] = GetDesktopResolution();
|
|
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
|
|
|
if (width != 0 && height != 0)
|
|
{
|
|
Patch<DWORD>(0x780219, width);
|
|
Patch<DWORD>(0x78021E, height);
|
|
Patch<const char*>(0x78027E, aNoDesktopMode);
|
|
}
|
|
|
|
// Corrected Map screen 1px issue
|
|
/*Patch<float>(0x575DE7, -5.0f);
|
|
Patch<float>(0x575DA7, -5.0f);
|
|
Patch<float>(0x575DAF, -5.0f);
|
|
Patch<float>(0x575D5C, -5.0f);
|
|
Patch<float>(0x575CDA, -5.0f);
|
|
Patch<float>(0x575D0C, -5.0f);*/
|
|
InjectHook(0x58B0F8, DrawRect_HalfPixel_Steam<true,false,false,true>);
|
|
InjectHook(0x58B146, DrawRect_HalfPixel_Steam<true,false,false,false>);
|
|
InjectHook(0x58B193, DrawRect_HalfPixel_Steam<true,false,false,true>);
|
|
InjectHook(0x58B1E1, DrawRect_HalfPixel_Steam<false,false,false,true>);
|
|
|
|
// Cars drive on water cheat
|
|
Patch<DWORD>(&(*(DWORD**)0x43B793)[34], 0xE5FC92C3);
|
|
|
|
// No DirectPlay dependency
|
|
Patch<BYTE>(0x781456, 0xB8);
|
|
Patch<DWORD>(0x781457, 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x77EDC0, GetMyDocumentsPathSA, HookType::Jump);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
// REMOVED - the fix pointed at some unrelated instruction anyway? I think it never worked
|
|
|
|
// Proper randomizations
|
|
{
|
|
using namespace ConsoleRandomness;
|
|
|
|
InjectHook(0x452CCF, rand31); // Missing ped paths
|
|
InjectHook(0x45322C, rand31); // Missing ped paths
|
|
InjectHook(0x690263, rand31); // Prostitutes
|
|
}
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x599CD3, 6);
|
|
|
|
// Fixed lens flare
|
|
Nop(0x733C65, 5);
|
|
Patch<BYTE>(0x733C4E, 0x26);
|
|
InjectHook(0x733C75, 0x7591E0, HookType::Call);
|
|
Patch<WORD>(0x733C7A, 0xDBEB);
|
|
|
|
Nop(0x733A5A, 4);
|
|
Patch<BYTE>(0x733A5E, 0xB8);
|
|
Patch(0x733A5F, &FlushLensSwitchZ);
|
|
|
|
Patch<DWORD>(0x7333B0, 0xB9909090);
|
|
Patch(0x7333B4, &InitBufferSwitchZ);
|
|
|
|
// Y axis sensitivity fix
|
|
float* sens = *(float**)0x51D4FA;
|
|
Patch<const void*>(0x51D508 + 0x2, sens);
|
|
Patch<const void*>(0x51E25A + 0x2, sens);
|
|
Patch<const void*>(0x51F459 + 0x2, sens);
|
|
Patch<const void*>(0x52086A + 0x2, sens);
|
|
Patch<const void*>(0x532B9B + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x51E192, 0x2BEB);
|
|
Patch<WORD>(0x51ED38, 0xE990);
|
|
InjectHook(0x534D3E, 0x534DF7, HookType::Jump);
|
|
|
|
// Fixed mirrors crash
|
|
Patch( 0x75903A, { 0x85, 0xC0, 0x74, 0x34, 0x83, 0xC4, 0x04 } );
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x758E91, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
{
|
|
using namespace MSAAFixes;
|
|
|
|
Patch<BYTE>(0x592BBB, 0xEB);
|
|
Nop(0x592B7F, 2);
|
|
|
|
Patch<BYTE>(0x830C5B, 0xEB);
|
|
Patch<BYTE>(0x830086, 0xEB);
|
|
Patch(0x830643, { 0x90, 0xE9 });
|
|
|
|
std::array<uintptr_t, 2> getMaxMultiSamplingLevels = { 0x592BCF, 0x592B81 };
|
|
HookEach_GetMaxMultiSamplingLevels(getMaxMultiSamplingLevels, InterceptCall);
|
|
|
|
std::array<uintptr_t, 4> setOrChangeMultiSamplingLevels = { 0x5897CD, 0x592BFB, 0x592D2E, 0x780206 };
|
|
HookEach_SetOrChangeMultiSamplingLevels(setOrChangeMultiSamplingLevels, InterceptCall);
|
|
|
|
Patch(0x58F88C, { 0x90, 0xBA });
|
|
Patch(0x58F88E, MSAAText);
|
|
}
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
Nop(0x555AB8, 2);
|
|
InjectHook(0x555AC0, FixedCarDamage_Steam, HookType::Call);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
{
|
|
using namespace UnitializedCollisionDataFix;
|
|
|
|
InterceptCall(0x41A216, orgMemMgrMalloc, CollisionData_MallocAndInit);
|
|
|
|
std::array<uintptr_t, 2> newAndInit = { 0x41A07C, 0x41A159 };
|
|
HookEach_CollisionDataNew(newAndInit, InterceptCall);
|
|
}
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
ReadCall( 0x77F99E, orgGetNumVideoModes );
|
|
InjectHook(0x77F99E, GetNumVideoModes_Store);
|
|
InjectHook(0x77F901, GetNumVideoModes_Retrieve);
|
|
|
|
|
|
// Fixed escalators crash
|
|
ReadCall( 0x739975, orgEscalatorsUpdate );
|
|
InjectHook(0x739975, UpdateEscalators);
|
|
InjectHook(0x738BBD, &CEscalator::SwitchOffNoRemove);
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
InjectHook(0x760795, StencilShadowAlloc, HookType::Call);
|
|
Nop(0x7607CD, 3);
|
|
Patch(0x76079A, { 0xEB, 0x2C });
|
|
Patch(0x76082C, { 0x5F, 0x5D, 0xC3 }); // pop edi, pop ebp, ret
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
InjectHook(0x4CF9E8, GTARtAnimInterpolatorSetCurrentAnim);
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
Patch<BYTE>(0x43BB8B+1, 1); // knife
|
|
Patch<BYTE>(0x43BC78+1, 1); // knife
|
|
Patch<BYTE>(0x43BE1F+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43BED8+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43C868+1, 1); // parachute
|
|
|
|
Patch<BYTE>(0x43D24C, 0x53); // katana
|
|
Patch<WORD>(0x43D24D, 0x016A);
|
|
|
|
|
|
// AI accuracy issue
|
|
Nop(0x7738F5, 1);
|
|
InjectHook( 0x7738F5+1, WeaponRangeMult_VehicleCheck, HookType::Call );
|
|
|
|
|
|
// Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4)
|
|
InjectHook( 0x7821E5, 0x7823FE, HookType::Jump );
|
|
Patch<uint8_t>( 0x7821A7 + 1, 0x5C ); // esi -> ebx
|
|
Patch<uint8_t>( 0x7821AF, 0x53 ); // esi -> ebx
|
|
Patch<uint8_t>( 0x7821D1 + 1, 0xFB ); // esi -> ebx
|
|
Patch<int8_t>( 0x7821B1 + 3, 0x54-0x2C ); // use stack space for new lParam
|
|
Patch<int8_t>( 0x7821C2 + 3, 0x4C-0x2C ); // use stack space for new lParam
|
|
Patch<int8_t>( 0x7821D6 + 3, 0x4C-0x2C ); // use stack space for new lParam
|
|
|
|
InjectHook( 0x78222F, 0x7823FE, HookType::Jump );
|
|
Patch<uint8_t>( 0x7821F1 + 1, 0x5C ); // esi -> ebx
|
|
Patch<uint8_t>( 0x7821F9, 0x53 ); // esi -> ebx
|
|
Patch<uint8_t>( 0x78221B + 1, 0xFB ); // esi -> ebx
|
|
Patch<int8_t>( 0x7821FB + 3, 0x54-0x2C ); // use stack space for new lParam
|
|
Patch<int8_t>( 0x78220C + 3, 0x4C-0x2C ); // use stack space for new lParam
|
|
Patch<int8_t>( 0x782220 + 3, 0x4C-0x2C ); // use stack space for new lParam
|
|
|
|
|
|
// FuckCarCompletely not fixing panels
|
|
Nop(0x6F5EC1, 3);
|
|
|
|
|
|
// 014C cargen counter fix (by spaceeinstein)
|
|
Patch<uint8_t>( 0x6F566D + 1, 0xBF ); // movzx eax, word ptr [ebp+1Ah] -> movsx eax, word ptr [ebp+1Ah]
|
|
Patch<uint8_t>( 0x6F567E + 1, 0xBF ); // movzx ecx, ax -> movsx ecx, ax
|
|
Patch<uint8_t>( 0x6F3E32, 0x74 ); // jge -> jz
|
|
|
|
|
|
// Linear filtering on script sprites
|
|
ReadCall( 0x59A3F2, orgDrawScriptSpritesAndRectangles );
|
|
InjectHook( 0x59A3F2, DrawScriptSpritesAndRectangles );
|
|
|
|
|
|
// Fixed police scanner names
|
|
char* pScannerNames = *(char**)0x4F2B83;
|
|
strcpy_s(pScannerNames + (8*113), 8, "WESTP");
|
|
strcpy_s(pScannerNames + (8*134), 8, "????");
|
|
|
|
// STEAM ONLY
|
|
// Proper aspect ratios - why Rockstar, why?
|
|
// Steam aspect ratios were additionally divided by 1.1, producing a squashed image
|
|
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
|
|
Patch<const void*>(0x73822B, &f169);
|
|
Patch<const void*>(0x738247, &f54);
|
|
Patch<const void*>(0x73825A, &f43);
|
|
|
|
// No IMG size check
|
|
Nop(0x406CD0, 7);
|
|
Nop(0x406D00, 7);
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
InjectHook(0x5EDFD9, 0x5EE0FA, HookType::Jump);
|
|
}
|
|
|
|
void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
|
|
{
|
|
using namespace Memory;
|
|
using namespace hook::txn;
|
|
|
|
ScaleX = &ScalingInternals::ScaleX_Divisor;
|
|
ScaleY = &ScalingInternals::ScaleY_Divisor;
|
|
|
|
auto PatchFloat = [](float** address, const float*& org, float& replaced)
|
|
{
|
|
org = *address;
|
|
Patch(address, &replaced);
|
|
};
|
|
auto PatchDouble = [](double** address, const double*& org, double& replaced)
|
|
{
|
|
org = *address;
|
|
Patch(address, &replaced);
|
|
};
|
|
|
|
try
|
|
{
|
|
void* isAlreadyRunning = get_pattern( "85 C0 74 08 33 C0 8B E5 5D C2 10 00", -5 );
|
|
ReadCall( isAlreadyRunning, IsAlreadyRunning );
|
|
InjectHook(isAlreadyRunning, InjectDelayedPatches_NewBinaries);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
try
|
|
{
|
|
void* rsEventHandler = get_pattern( "83 C4 08 39 3D ? ? ? ? 75 23", -5 );
|
|
void* getTimeSinceLastFrame = get_pattern( "EB 7F E8 ? ? ? ? 89 45 08", 2 );
|
|
|
|
ReadCall( rsEventHandler, RsEventHandler );
|
|
InjectHook( rsEventHandler, NewFrameRender );
|
|
InjectHook( getTimeSinceLastFrame, GetTimeSinceLastFrame );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// No framedelay
|
|
try
|
|
{
|
|
auto framedelay_jmpSrc = get_pattern("83 EC 08 E8 ? ? ? ? E8", 3);
|
|
auto framedelay_jmpDest = get_pattern("33 D2 8B C6 F7 F1 A3", 11);
|
|
auto popEsi = pattern("83 C4 04 83 7D 08 00 5E").get_one();
|
|
|
|
InjectHook( framedelay_jmpSrc, framedelay_jmpDest, HookType::Jump );
|
|
|
|
Patch<BYTE>( popEsi.get<void>( 3 + 2 ), 0x4);
|
|
Nop( popEsi.get<void>( 3 + 4 ), 1 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
try
|
|
{
|
|
auto sizeCheck = get_pattern( "0F 84 ? ? ? ? 8D 45 FC" );
|
|
Patch( sizeCheck, { 0x90, 0xE9 } ); // nop / jmp
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Old .set files working again
|
|
try
|
|
{
|
|
void* setFileSave = get_pattern( "C6 45 FD 5F", 0xE + 1 );
|
|
auto setCheckVersion1 = get_pattern( "83 7D F8 07", 3);
|
|
auto setCheckVersion2 = get_pattern( "83 C4 18 83 7D FC 07", 3 + 3);
|
|
|
|
static const DWORD dwSetVersion = 6;
|
|
Patch( setFileSave, &dwSetVersion );
|
|
Patch<BYTE>( setCheckVersion1, dwSetVersion );
|
|
Patch<BYTE>( setCheckVersion2, dwSetVersion );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
try
|
|
{
|
|
void* reinitMouse1 = get_pattern( "84 C0 ? 0F E8 ? ? ? ? 6A 01 E8", 2 );
|
|
auto reinitMouse2 = pattern( "84 C0 ? 0E E8 ? ? ? ? 53 E8" ).count(2);
|
|
void* diInitMouse = get_pattern( "6A 00 83 C1 1C", -3 );
|
|
|
|
Patch<BYTE>( reinitMouse1, 0xEB );
|
|
|
|
reinitMouse2.for_each_result( []( pattern_match match ) {
|
|
Patch<BYTE>( match.get<void>( 2 ), 0xEB );
|
|
});
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
// nop / mov al, 1
|
|
Patch( diInitMouse, { 0x90, 0xB0, 0x01 } );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Bindable NUM5
|
|
try
|
|
{
|
|
auto keys_exception_list = get_pattern("3D 08 04 00 00 74", 5);
|
|
Nop(keys_exception_list, 2);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Unlocked widescreen resolutions
|
|
{
|
|
// Assume anybody could have changed those, so bail out if ANYTHING goes wrong
|
|
// However, all those patches are independent so try one by one
|
|
try
|
|
{
|
|
auto wsRes_jmpSrc = pattern( "81 F9 E0 01 00 00 7C").get_one();
|
|
auto wsRes1_jmpDest = pattern( "8B 45 EC 0F AF C2" ).get_one();
|
|
|
|
const uintptr_t jumpSource = reinterpret_cast<uintptr_t>(wsRes_jmpSrc.get<void>( 6 + 2 ));
|
|
const uintptr_t jumpDestination = reinterpret_cast<uintptr_t>(wsRes1_jmpDest.get<void>() );
|
|
const ptrdiff_t dist = jumpDestination - jumpSource;
|
|
// Can only do a short jump
|
|
if ( INT8_MIN <= dist && dist <= INT8_MAX )
|
|
{
|
|
// jnl 00B19C33
|
|
Patch( wsRes_jmpSrc.get<void>( 6 ), { 0x7D, static_cast<uint8_t>(dist) } );
|
|
}
|
|
}
|
|
TXN_CATCH();
|
|
|
|
try
|
|
{
|
|
auto wsRes2 = pattern( "0F 8C ? ? ? ? 81 7D ? ? ? ? ? 0F 8C" ).get_one();
|
|
|
|
Nop( wsRes2.get<void>(), 4 );
|
|
Patch( wsRes2.get<void>( 4 ), { 0x7D, 0xD } );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
try
|
|
{
|
|
auto wsRes3 = get_pattern( "7A 4D EB 02" );
|
|
Nop( wsRes3, 2 );
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
|
|
|
|
// Default resolution to native resolution
|
|
try
|
|
{
|
|
auto resolution = pattern( "BB 20 03 00 00" ).get_one();
|
|
void* cannotFindResMessage = get_pattern( "6A 00 68 ? ? ? ? 68 ? ? ? ? 6A 00", 7 + 1 );
|
|
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<LONG>( resolution.get<void>( 1 ), desktop.right );
|
|
Patch<LONG>( resolution.get<void>( 5 + 1 ), desktop.bottom );
|
|
Patch<const char*>( cannotFindResMessage, aNoDesktopMode );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// No DirectPlay dependency
|
|
try
|
|
{
|
|
auto getDXversion = pattern( "50 68 ? ? ? ? A3" ).get_one();
|
|
|
|
// mov eax, 0x900
|
|
Patch<BYTE>( getDXversion.get<void>( -5 ), 0xB8 );
|
|
Patch<DWORD>( getDXversion.get<void>( -5 + 1 ), 0x900 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// SHGetFolderPath on User Files
|
|
try
|
|
{
|
|
void* getDocumentsPath = get_pattern( "8D 45 FC 50 68 19 00 02 00", -6 );
|
|
InjectHook( getDocumentsPath, GetMyDocumentsPathSA, HookType::Jump );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
try
|
|
{
|
|
auto weaponStateCheck = pattern("83 BC 8E A4 05 00 00 01").get_one();
|
|
Nop(weaponStateCheck.get<void>(-16), 22);
|
|
Patch(weaponStateCheck.get<void>(6), { 0x84, 0xC0, 0x74 });
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Proper randomizations
|
|
try
|
|
{
|
|
using namespace ConsoleRandomness;
|
|
|
|
auto pedsRand = pattern( "C1 F8 06 99" ).count(2);
|
|
void* prostitutesRand = get_pattern( "8B F8 32 C0", -5 );
|
|
|
|
pedsRand.for_each_result( []( pattern_match match ) {
|
|
InjectHook( match.get<void>( -5 ), rand31 ); // Missing ped paths
|
|
});
|
|
|
|
InjectHook( prostitutesRand, rand31 ); // Prostitutes
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
try
|
|
{
|
|
void* showingBigMessage = get_pattern( "38 1D ? ? ? ? 0F 85 ? ? ? ? 38 1D ? ? ? ? 0F 85 ? ? ? ? 38 1D", 6 );
|
|
Nop( showingBigMessage, 6 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed lens flare
|
|
try
|
|
{
|
|
auto coronasRenderEpilogue = pattern( "83 C7 3C FF 4D BC" ).get_one();
|
|
auto flushLensSwitchZ = pattern( "6A 01 6A 06 FF D0 83 C4 08" ).get_one();
|
|
auto initBufferSwitchZ = pattern( "6A 01 6A 06 FF D1 8B 75 A8" ).get_one();
|
|
|
|
// TODO: This will break badly if applied multiple times, think of something!
|
|
void* flushSpriteBuffer;
|
|
ReadCall( coronasRenderEpilogue.get<void>( 0xC ), flushSpriteBuffer );
|
|
Nop( coronasRenderEpilogue.get<void>( 0xC ), 5); // nop CSprite::FlushSpriteBuffer
|
|
|
|
// Add CSprite::FlushSpriteBuffer, jmp loc_7300EC at the bottom of the function
|
|
Patch<BYTE>( coronasRenderEpilogue.get<void>( -0xA + 1 ), 0x20 );
|
|
InjectHook( coronasRenderEpilogue.get<void>( 0x18 ), flushSpriteBuffer, HookType::Call );
|
|
// TODO: Short jumps
|
|
Patch( coronasRenderEpilogue.get<void>( 0x18 + 5 ), { 0xEB, 0xE1 });
|
|
|
|
// nop / mov eax, offset FlushLensSwitchZ
|
|
Nop( flushLensSwitchZ.get<void>( -9 ), 4 );
|
|
Patch<BYTE>( flushLensSwitchZ.get<void>( -9 + 4 ), 0xB8 );
|
|
Patch( flushLensSwitchZ.get<void>( -9 + 5 ), &FlushLensSwitchZ );
|
|
|
|
// nop / mov ecx, offset InitBufferSwitchZ
|
|
Nop( initBufferSwitchZ.get<void>( -8 ), 3 );
|
|
Patch<BYTE>( initBufferSwitchZ.get<void>( -8 + 3 ), 0xB9 );
|
|
Patch( initBufferSwitchZ.get<void>( -8 + 4 ), &InitBufferSwitchZ );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Y axis sensitivity fix
|
|
try
|
|
{
|
|
auto horizontalSens = pattern( "D9 05 ? ? ? ? D8 4D 0C D8 C9" ).get_one();
|
|
float* sens = *horizontalSens.get<float*>( 2 );
|
|
|
|
// Build a pattern for finding all instances of fld CCamera::m_fMouseAccelVertical
|
|
const uint8_t mask[6] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
|
|
uint8_t bytes[6] = { 0xD9, 0x05 };
|
|
|
|
float* vertSens = *horizontalSens.get<float*>( 0xE + 2 );
|
|
memcpy( bytes + 2, &vertSens, sizeof(vertSens) );
|
|
|
|
auto mulVerticalSens1 = pattern( {bytes, _countof(bytes)}, {mask, _countof(mask)} ).count(4);
|
|
void* mulVerticalSens2 = get_pattern( "D8 0D ? ? ? ? D8 C9 D9 5D F4", 2 );
|
|
|
|
mulVerticalSens1.for_each_result( [sens]( pattern_match match ) {
|
|
Patch( match.get<void>( 2 ), sens );
|
|
} );
|
|
|
|
Patch( mulVerticalSens2, sens );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
try
|
|
{
|
|
void* followPedWithMouse = get_pattern( "D9 5D 08 A0", -7 );
|
|
void* followPedWithMouse2 = get_pattern( "66 83 3D ? ? ? ? ? 0F 85 ? ? ? ? 80 3D", -6 );
|
|
|
|
void* followPedSA = get_pattern( "D9 5D F0 74 14", 3 );
|
|
void* folowPedSA_dest = get_pattern( "D9 87 AC 00 00 00 D8 45 F0" );
|
|
|
|
// TODO: Change when short jumps are supported
|
|
Patch( followPedWithMouse, { 0xEB, 0x29 } );
|
|
Patch( followPedWithMouse2, { 0x90, 0xE9 } );
|
|
InjectHook( followPedSA, folowPedSA_dest, HookType::Jump );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed mirrors crash
|
|
try
|
|
{
|
|
// TODO: Change when short jumps are supported
|
|
void* beforeMainRender = get_pattern( "8B 15 ? ? ? ? 83 C4 0C 52", 0xF );
|
|
Patch( beforeMainRender, { 0x85, 0xC0, 0x74, 0x34, 0x83, 0xC4, 0x04 } );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
try
|
|
{
|
|
void* createBuffers = get_pattern( "7B 0A C7 05 ? ? ? ? 01 00 00 00", 0xC );
|
|
InjectHook( createBuffers, CreateMirrorBuffers );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed MSAA options
|
|
try
|
|
{
|
|
using namespace MSAAFixes;
|
|
|
|
auto func1 = pattern("83 BE C8 00 00 00 04 7F 11 E8").get_one();
|
|
void* func2 = get_pattern("76 05 A3 ? ? ? ? 59");
|
|
void* func3 = get_pattern("76 05 A3 ? ? ? ? 8B C7");
|
|
void* func4 = get_pattern("0F 8C ? ? ? ? 8B 44 24 0C", 0x18);
|
|
|
|
auto getMaxMultisamplingLevels = pattern( "5F 89 86 C8 00 00 00 8A 45 FF" ).get_one();
|
|
void* changeMultiSamplingLevels = get_pattern( "8B 8E D0 00 00 00 51", -5 );
|
|
void* changeMultiSamplingLevels2 = get_pattern( "8B 96 D0 00 00 00 52", -5 );
|
|
void* setMultiSamplingLevels = get_pattern( "83 C4 04 8B C7 5F 5E 5B 8B E5 5D C3 BB", -5 );
|
|
|
|
Patch<BYTE>( func1.get<void>( 0x4A ), 0xEB ); // jmp
|
|
Nop( func1.get<void>( 7 ), 2 ); // nop a jmp
|
|
|
|
Patch<BYTE>(func2, 0xEB); // jmp
|
|
Patch<BYTE>(func3, 0xEB); // jmp
|
|
Patch(func4, { 0x90, 0xE9 }); // jmp
|
|
|
|
std::array<void*, 2> getMaxMultiSamplingLevels = {
|
|
getMaxMultisamplingLevels.get<void>( -5 ),
|
|
func1.get<void>( 7 + 2 ),
|
|
};
|
|
HookEach_GetMaxMultiSamplingLevels(getMaxMultiSamplingLevels, InterceptCall);
|
|
|
|
std::array<void*, 4> setOrChangeMultiSamplingLevels = {
|
|
changeMultiSamplingLevels,
|
|
getMaxMultisamplingLevels.get<void>( -5 + 0x30 ),
|
|
changeMultiSamplingLevels2,
|
|
setMultiSamplingLevels
|
|
};
|
|
HookEach_SetOrChangeMultiSamplingLevels(setOrChangeMultiSamplingLevels, InterceptCall);
|
|
|
|
// Only so newsteam r1 doesn't crash
|
|
try
|
|
{
|
|
auto msaaText = pattern( "48 50 68 ? ? ? ? 53" ).get_one();
|
|
|
|
// nop / mov edx, offset MSAAText
|
|
Patch( msaaText.get<void>( -6 ), { 0x90, 0xBA } );
|
|
Patch( msaaText.get<void>( -6 + 2 ), MSAAText );
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
try
|
|
{
|
|
auto fixedCarDamage = pattern( "8B 7D 10 0F B6 47 21" ).get_one();
|
|
|
|
Nop( fixedCarDamage.get<void>(), 2 );
|
|
InjectHook( fixedCarDamage.get<void>( 2 ), FixedCarDamage_Newsteam, HookType::Call );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
try
|
|
{
|
|
using namespace UnitializedCollisionDataFix;
|
|
|
|
void* memMgrAlloc = get_pattern( "E8 ? ? ? ? 66 8B 55 08 8B 4D 10" );
|
|
std::array<void*, 2> newAlloc = {
|
|
get_pattern( "33 C9 83 C4 04 3B C1 74 36", -5 ),
|
|
get_pattern( "33 C9 83 C4 04 3B C1 74 37", -5 ),
|
|
};
|
|
|
|
InterceptCall(memMgrAlloc, orgMemMgrMalloc, CollisionData_MallocAndInit);
|
|
HookEach_CollisionDataNew(newAlloc, InterceptCall);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
try
|
|
{
|
|
void* storeVideoModes = get_pattern( "6A 00 8B F8 6A 04", -5 );
|
|
void* retrieveVideoModes = get_pattern( "57 E8 ? ? ? ? 83 3D", 1 );
|
|
|
|
ReadCall( storeVideoModes, orgGetNumVideoModes );
|
|
InjectHook( storeVideoModes, GetNumVideoModes_Store );
|
|
InjectHook( retrieveVideoModes, GetNumVideoModes_Retrieve );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed escalators crash
|
|
try
|
|
{
|
|
orgEscalatorsUpdate = static_cast<decltype(orgEscalatorsUpdate)>(get_pattern( "80 3D ? ? ? ? ? 74 23 56" ));
|
|
|
|
auto updateEscalators = get_pattern("80 3D ? ? ? ? ? 74 22 56");
|
|
auto removeEscalatorsForEntity = pattern( "80 7E F5 00 74 56" ).get_one();
|
|
|
|
InjectHook( updateEscalators, UpdateEscalators, HookType::Jump );
|
|
|
|
// lea ecx, [esi-84] / call CEscalator::SwitchOffNoRemove / jmp loc_734C0A
|
|
// TODO: Change when short jmps are supported
|
|
Patch( removeEscalatorsForEntity.get<void>(), { 0x8D, 0x8E } );
|
|
Patch<int32_t>( removeEscalatorsForEntity.get<void>( 2 ), -0x84 );
|
|
InjectHook( removeEscalatorsForEntity.get<void>( 6 ), &CEscalator::SwitchOffNoRemove, HookType::Call );
|
|
Patch( removeEscalatorsForEntity.get<void>( 6 + 5 ), { 0xEB, 0x4F } );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
try
|
|
{
|
|
auto shadowAlloc = pattern("83 C4 08 6A 00 68 00 60 00 00").get_one();
|
|
auto shadowFree = get_pattern( "A2 ? ? ? ? A1 ? ? ? ? 50 E8", 5);
|
|
|
|
InjectHook( shadowAlloc.get<void>( 3 ), StencilShadowAlloc, HookType::Call) ;
|
|
Patch( shadowAlloc.get<void>( 3 + 5 ), { 0xEB, 0x2C } );
|
|
Nop( shadowAlloc.get<void>( 0x3B ), 3 );
|
|
Patch( shadowFree, { 0x5F, 0x5E, 0x5B, 0x5D, 0xC3 } ); // pop edi, pop esi, pop ebx, pop ebp, retn
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
try
|
|
{
|
|
void* animInterpolator = get_pattern( "83 C4 1C C7 03 00 30 00 00 5B", -5 );
|
|
InjectHook(animInterpolator, GTARtAnimInterpolatorSetCurrentAnim);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
try
|
|
{
|
|
void* knifeAmmo1 = get_pattern( "6A 00 6A 04 6A FF", 1 );
|
|
void* knifeAmmo2 = get_pattern( "6A 01 6A 00 6A 04 6A 01", 2 + 1 );
|
|
void* chainsawAmmo1 = get_pattern( "6A 00 6A 09 6A FF", 1 );
|
|
void* chainsawAmmo2 = get_pattern( "6A 00 6A 09 6A 01", 1 );
|
|
void* parachuteAmmo = get_pattern( "6A 00 6A 2E 6A FF", 1 );
|
|
void* katanaAmmo = get_pattern( "83 C4 0C 6A 01 53 6A 08 6A FF", 3 );
|
|
|
|
Patch<BYTE>(knifeAmmo1, 1); // knife
|
|
Patch<BYTE>(knifeAmmo2, 1); // knife
|
|
Patch<BYTE>(chainsawAmmo1, 1); // chainsaw
|
|
Patch<BYTE>(chainsawAmmo2, 1); // chainsaw
|
|
Patch<BYTE>(parachuteAmmo, 1); // parachute
|
|
|
|
// push ebx / push 1
|
|
Patch( katanaAmmo, { 0x53, 0x6A, 0x01 } ); // katana
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Proper aspect ratios
|
|
try
|
|
{
|
|
auto calculateAr = pattern( "74 13 D9 05 ? ? ? ? D9 1D" ).get_one(); // 0x734247; has two matches but both from the same function
|
|
|
|
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
|
|
Patch<const void*>(calculateAr.get<void>( 2 + 2 ), &f169);
|
|
Patch<const void*>(calculateAr.get<void>( 0x1E + 2 ), &f54);
|
|
Patch<const void*>(calculateAr.get<void>( 0x31 + 2 ), &f43);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
// push dword ptr [CGame::currArea]
|
|
// call GetMaxExtraDirectionals
|
|
// add esp, 4
|
|
// mov ebx, eax
|
|
// nop
|
|
try
|
|
{
|
|
auto maxdirs_addr = pattern( "83 3D ? ? ? ? 00 8D 5E 05 74 05 BB 06 00 00 00" ).get_one();
|
|
|
|
Patch( maxdirs_addr.get<void>(), { 0xFF, 0x35 } );
|
|
InjectHook( maxdirs_addr.get<void>(6), GetMaxExtraDirectionals, HookType::Call );
|
|
Patch( maxdirs_addr.get<void>(11), { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } );
|
|
Nop( maxdirs_addr.get<void>(16), 1 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// AI accuracy issue
|
|
try
|
|
{
|
|
auto match = pattern( "8B 82 8C 05 00 00 85 C0 74 09" ).get_one(); // 0x76DEA7 in newsteam r1
|
|
Nop(match.get<int>(0), 1);
|
|
InjectHook( match.get<int>(1), WeaponRangeMult_VehicleCheck, HookType::Call );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4)
|
|
try
|
|
{
|
|
auto patternie = pattern( "8B 75 10 8B ? 14 56" ).count(2); // 0x77C588 and 0x77C5CC in newsteam r2
|
|
auto defproc = get_pattern( "8B ? 14 8B ? 10 8B ? 08 ? ? 56" );
|
|
|
|
patternie.for_each_result( [&]( pattern_match match ) {
|
|
InjectHook( match.get<int>(0x39), defproc, HookType::Jump );
|
|
Patch<uint8_t>( match.get<int>(1), 0x5D ); // esi -> ebx
|
|
Patch<uint8_t>( match.get<int>(6), 0x53 ); // esi -> ebx
|
|
Patch<uint8_t>( match.get<int>(0x26 + 1), 0xFB ); // esi -> ebx
|
|
Patch<int8_t>( match.get<int>(8 + 2), -8 ); // use stack space for new lParam
|
|
Patch<int8_t>( match.get<int>(0x18 + 2), -8 ); // use stack space for new lParam
|
|
Patch<int8_t>( match.get<int>(0x2B + 2), -8 ); // use stack space for new lParam
|
|
} );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Reset variables on New Game
|
|
try
|
|
{
|
|
using namespace VariableResets;
|
|
|
|
// Variables to reset
|
|
{
|
|
auto timers_init = pattern( "89 45 FC DB 45 FC C6 05 ? ? ? ? 01" ).get_one();
|
|
|
|
GameVariablesToReset.emplace_back( *timers_init.get<signed int*>(-17 + 2) );
|
|
GameVariablesToReset.emplace_back( *timers_init.get<signed int*>(-11 + 2) );
|
|
GameVariablesToReset.emplace_back( *timers_init.get<TimeNextMadDriverChaseCreated_t<float>*>(0x41 + 2) );
|
|
}
|
|
|
|
GameVariablesToReset.emplace_back( *get_pattern<ResetToTrue_t*>( "A2 ? ? ? ? E9 ? ? ? ? 6A 01 8B CE", 1 ) ); // CGameLogic::bPenaltyForDeathApplies
|
|
GameVariablesToReset.emplace_back( *get_pattern<ResetToTrue_t*>( "88 0D ? ? ? ? E9 ? ? ? ? 6A 05", 2 ) ); // CGameLogic::bPenaltyForArrestApplies
|
|
|
|
{
|
|
auto loadPickup = get_pattern("E8 ? ? ? ? EB 1B 6A 00");
|
|
auto loadCarGenerator = get_pattern("E8 ? ? ? ? 83 C4 08 EB 11");
|
|
auto loadStuntJump = get_pattern("50 E8 ? ? ? ? EB 06", 1);
|
|
|
|
std::array<void*, 2> reInitGameObjectVariables = {
|
|
get_pattern( "E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 38 1D" ),
|
|
get_pattern( "E8 ? ? ? ? 89 1D ? ? ? ? E8 ? ? ? ? 5E" )
|
|
};
|
|
HookEach_ReInitGameObjectVariables(reInitGameObjectVariables, InterceptCall);
|
|
|
|
InterceptCall(loadPickup, orgLoadPickup, LoadPickup_SaveLine);
|
|
InterceptCall(loadCarGenerator, orgLoadCarGenerator, LoadCarGenerator_SaveLine);
|
|
InterceptCall(loadStuntJump, orgLoadStuntJump, LoadStuntJump_SaveLine);
|
|
}
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// FuckCarCompletely not fixing panels
|
|
try
|
|
{
|
|
void* panel_addr = get_pattern( "C6 46 04 FA 5E 5B", -3 );
|
|
Nop(panel_addr, 3);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// 014C cargen counter fix (by spaceeinstein)
|
|
try
|
|
{
|
|
auto do_processing = pattern( "B8 C3 2E 57 06 F7 EE C1 FA 06" ).get_one();
|
|
|
|
Patch<uint8_t>( do_processing.get<uint8_t*>(27 + 1), 0xBF ); // movzx eax, word ptr [edi+1Ah] -> movsx eax, word ptr [edi+1Ah]
|
|
Patch<uint8_t>( do_processing.get<uint8_t*>(41), 0x74 ); // jge -> jz
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Linear filtering on script sprites
|
|
try
|
|
{
|
|
void* drawScriptSprites = get_pattern( "81 EC 94 01 00 00 53 56 57 50", 10 );
|
|
ReadCall( drawScriptSprites, orgDrawScriptSpritesAndRectangles );
|
|
InjectHook( drawScriptSprites, DrawScriptSpritesAndRectangles );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
// Animated Phoenix hood scoop
|
|
// TODO
|
|
|
|
// Extra animations for planes
|
|
// TODO
|
|
|
|
// Fixed animations for boats
|
|
// TODO
|
|
|
|
// Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off
|
|
// TODO
|
|
|
|
|
|
// Make freeing temp objects more aggressive to fix vending crash
|
|
try
|
|
{
|
|
auto match = get_pattern("57 8B 78 08 89 45 FC 85 FF 74 5B", -9);
|
|
InjectHook( match, CObject::TryToFreeUpTempObjects_SilentPatch, HookType::Jump );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Remove FILE_FLAG_NO_BUFFERING from CdStreams
|
|
try
|
|
{
|
|
auto match = get_pattern("81 F9 00 08 00 00 ? 05", 6);
|
|
Patch<uint8_t>( match, 0xEB );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Proper metric-imperial conversion constants
|
|
try
|
|
{
|
|
auto match1 = get_pattern( "83 EC 08 DC 35 ? ? ? ? DD 1C 24", 3 + 2 );
|
|
auto match2 = get_pattern( "51 DC 35 ? ? ? ? DD 1C 24", 1 + 2 );
|
|
|
|
static const double METERS_TO_FEET_DIV = 1.0 / 3.280839895;
|
|
Patch<const void*>( match1, &METERS_TO_FEET_DIV );
|
|
Patch<const void*>( match2, &METERS_TO_FEET_DIV );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep)
|
|
try
|
|
{
|
|
void* recordVehicleDeleted = get_pattern( "E8 ? ? ? ? 33 C0 66 89 86" );
|
|
ReadCall( recordVehicleDeleted, orgRecordVehicleDeleted );
|
|
InjectHook( recordVehicleDeleted, RecordVehicleDeleted_AndRemoveFromVehicleList );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Don't include an extra D3DLIGHT on vehicles since we fixed directional already
|
|
// TODO when timecyc.dat illumination is fixed
|
|
|
|
|
|
// Fixed CAEAudioUtility timers - not typecasting to float so we're not losing precision after X days of PC uptime
|
|
// Also fixed integer division by zero
|
|
try
|
|
{
|
|
auto staticInitialize = pattern( "FF 15 ? ? ? ? 5F 5E 85 C0" ).get_one();
|
|
|
|
Patch( staticInitialize.get<void>( 2 ), &pAudioUtilsFrequency );
|
|
InjectHook( staticInitialize.get<void>( 0x1E ), AudioUtilsGetStartTime );
|
|
InjectHook( get_pattern( "50 FF 15 ? ? ? ? DF 6D F8", -9 ), AudioUtilsGetCurrentTimeInMs, HookType::Jump );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Car generators placed in interiors visible everywhere
|
|
try
|
|
{
|
|
auto match = get_pattern("E8 ? ? ? ? 0F B6 57 0A");
|
|
InjectHook( match, &CEntity::SetPositionAndAreaCode );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed bomb ownership/bombs saving for bikes
|
|
try
|
|
{
|
|
std::array<void*, 2> restoreCar = {
|
|
get_pattern( "8D 4E EE E8", 3 ),
|
|
get_pattern( "8D 4F EE E8", 3 )
|
|
};
|
|
CStoredCar::HookEach_RestoreCar(restoreCar, InterceptCall);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// unnamed CdStream semaphore
|
|
try
|
|
{
|
|
auto semaName = pattern( "52 6A 40 FF 15" ).get_one();
|
|
|
|
Patch( semaName.get<void>( 9 ), { 0x6A, 0x00 } ); // push 0 \ nop
|
|
Nop( semaName.get<void>( 9 + 2 ), 3 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Correct streaming when using RC vehicles
|
|
try
|
|
{
|
|
auto findPlayerEntity = get_pattern("88 1D ? ? ? ? E8 ? ? ? ? 8B F0 83 C4 04 3B F3", 6);
|
|
auto findPlayerVehicle = get_pattern("E8 ? ? ? ? 83 C4 08 85 C0 74 07 C6 05");
|
|
|
|
InjectHook( findPlayerEntity, FindPlayerEntityWithRC );
|
|
InjectHook( findPlayerVehicle, FindPlayerVehicle_RCWrap );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed triangle above recruitable peds' heads
|
|
try
|
|
{
|
|
auto match = get_pattern( "83 BE 98 05 00 00 ? D9 45 DC", 6 );
|
|
Patch<uint8_t>( match, 8 ); // GANG2
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Credits =)
|
|
try
|
|
{
|
|
auto renderCredits = pattern( "83 C4 18 E8 ? ? ? ? 80 3D" ).get_one();
|
|
|
|
ReadCall( renderCredits.get<void>( -58 ), Credits::PrintCreditText );
|
|
ReadCall( renderCredits.get<void>( -5 ), Credits::PrintCreditText_Hooked );
|
|
InjectHook( renderCredits.get<void>( -5 ), Credits::PrintSPCredits );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed ammo from SCM
|
|
try
|
|
{
|
|
void* giveWeapon = get_pattern( "8B CE E8 ? ? ? ? 8B CE 8B D8", 2 );
|
|
|
|
ReadCall( giveWeapon, CPed::orgGiveWeapon );
|
|
InjectHook( giveWeapon, &CPed::GiveWeapon_SP );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed bicycle on fire - instead of CJ being set on fire, bicycle's driver is
|
|
try
|
|
{
|
|
using namespace BicycleFire;
|
|
|
|
auto doStuffToGoOnFire = pattern( "83 BF 94 05 00 00 0A 75 6D 6A" ).get_one(); // 0x0054A6BE
|
|
constexpr ptrdiff_t START_FIRE_OFFSET = 0x31;
|
|
|
|
Patch( doStuffToGoOnFire.get<void>( 9 ), { 0x90, 0x57 } ); // nop \ push edi
|
|
Patch( doStuffToGoOnFire.get<void>( START_FIRE_OFFSET ), { 0x90, 0x57 } ); // nop \ push edi
|
|
InjectHook( doStuffToGoOnFire.get<void>( 9 + 2 ), GetVehicleDriver );
|
|
InjectHook( doStuffToGoOnFire.get<void>( START_FIRE_OFFSET + 2 ), GetVehicleDriver );
|
|
|
|
ReadCall( doStuffToGoOnFire.get<void>( 0x15 ), CPlayerPed::orgDoStuffToGoOnFire );
|
|
InjectHook( doStuffToGoOnFire.get<void>( 0x15 ), DoStuffToGoOnFire_NullAndPlayerCheck );
|
|
|
|
ReadCall( doStuffToGoOnFire.get<void>( START_FIRE_OFFSET + 0x10 ), CFireManager::orgStartFire );
|
|
InjectHook( doStuffToGoOnFire.get<void>( START_FIRE_OFFSET + 0x10 ), &CFireManager::StartFire_NullEntityCheck );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Decreased keyboard input latency
|
|
try
|
|
{
|
|
using namespace KeyboardInputFix;
|
|
|
|
auto updatePads = pattern( "E8 ? ? ? ? B9 ? ? ? ? BE" ).get_one(); // 0x552DB7
|
|
|
|
NewKeyState = *updatePads.get<void*>( 10 + 1 );
|
|
OldKeyState = *updatePads.get<void*>( 15 + 1 );
|
|
TempKeyState = *updatePads.get<void*>( 27 + 1 );
|
|
objSize = *updatePads.get<uint32_t>( 5 + 1 ) * 4;
|
|
|
|
ReadCall( updatePads.get<void>( -44 ), orgClearSimButtonPressCheckers );
|
|
InjectHook( updatePads.get<void>( -44 ), ClearSimButtonPressCheckers );
|
|
Nop( updatePads.get<void>( 20 ), 2 );
|
|
Nop( updatePads.get<void>( 37 ), 2 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
// Fixed handling.cfg name matching (names don't need unique prefixes anymore)
|
|
try
|
|
{
|
|
using namespace HandlingNameLoadFix;
|
|
|
|
auto findExactWord = pattern( "8B 55 08 56 8D 4D EC" ).get_one(); // 0x6F849B
|
|
|
|
InjectHook( findExactWord.get<void>( -5 ), strncpy_Fix );
|
|
InjectHook( findExactWord.get<void>( 9 ), strncmp_Fix );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
// No censorships (not set nor loaded from savegame)
|
|
try
|
|
{
|
|
using namespace Localization;
|
|
|
|
auto loadCensorshipValues = pattern( "0F B6 8E ED 00 00 00 88 0D" ).get_one();
|
|
void* initialiseLanguage1 = get_pattern( "E8 ? ? ? ? 8B 35 ? ? ? ? FF D6" );
|
|
auto initialiseLanguage2 = pattern( "E8 ? ? ? ? 83 FB 07" ).get_one();
|
|
|
|
germanGame = *loadCensorshipValues.get<bool*>( 7 + 2 );
|
|
frenchGame = *loadCensorshipValues.get<bool*>( 0x14 + 2 );
|
|
nastyGame = *loadCensorshipValues.get<bool*>( 0x21 + 1 );
|
|
|
|
// Don't load censorship values
|
|
Nop( loadCensorshipValues.get<bool*>( 7 ), 6 );
|
|
Nop( loadCensorshipValues.get<bool*>( 0x14 ), 6 );
|
|
Nop( loadCensorshipValues.get<bool*>( 0x21 ), 5 );
|
|
|
|
// Unified censorship levels for all regions
|
|
InjectHook( initialiseLanguage1, EmptyStub );
|
|
|
|
void* setNormalGame;
|
|
void* setGermanGame;
|
|
void* setFrenchGame;
|
|
ReadCall( initialiseLanguage2.get<void>(), setNormalGame );
|
|
ReadCall( initialiseLanguage2.get<void>( 0x15 ), setGermanGame );
|
|
ReadCall( initialiseLanguage2.get<void>( 0x2A ), setFrenchGame );
|
|
|
|
InjectHook( setNormalGame, SetUncensoredGame, HookType::Jump );
|
|
InjectHook( setGermanGame, SetUncensoredGame, HookType::Jump );
|
|
InjectHook( setFrenchGame, SetUncensoredGame, HookType::Jump );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Default Steer with Mouse to disabled, like in older executables not based on xbox
|
|
try
|
|
{
|
|
// mov _ZN8CVehicle22m_bEnableMouseSteeringE, bl ->
|
|
// mov _ZN8CVehicle22m_bEnableMouseSteeringE, al
|
|
void* setDefaultPreferences = get_pattern( "89 86 AD 00 00 00 66 89 86 B1 00 00 00", -0xC );
|
|
Patch( setDefaultPreferences, { 0x90, 0xA2 } );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Re-introduce corona rotation on PC, like it is in III/VC/SA PS2
|
|
try
|
|
{
|
|
using namespace CoronaRotationFix;
|
|
|
|
auto mulRecipz = get_pattern( "D9 5D FC D9 45 FC 89 45 FC D9 1C 24 53", -6 );
|
|
auto renderOneXLUSprite = get_pattern( "E8 ? ? ? ? 83 C4 30 EB 02 DD D8 8A 47 FA" );
|
|
|
|
// Remove *= 20.0f from recipz to retrieve the original value for later
|
|
Nop( mulRecipz, 6 );
|
|
|
|
ReadCall( renderOneXLUSprite, orgRenderOneXLUSprite_Rotate_Aspect );
|
|
InjectHook( renderOneXLUSprite, RenderOneXLUSprite_Rotate_Aspect_SilentPatch );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed static shadows not rendering under fire and pickups
|
|
try
|
|
{
|
|
using namespace StaticShadowAlphaFix;
|
|
|
|
auto renderStaticShadows = pattern( "52 E8 ? ? ? ? E8 ? ? ? ? E8" ).get_one();
|
|
ReadCall( renderStaticShadows.get<void>( 1 + 5 + 5 ), orgRenderStaticShadows );
|
|
InjectHook( renderStaticShadows.get<void>( 1 + 5 + 5 ), RenderStaticShadows_StateFix );
|
|
|
|
ReadCall( renderStaticShadows.get<void>( 1 + 5 + 5 + 5 ), orgRenderStoredShadows );
|
|
InjectHook( renderStaticShadows.get<void>( 1 + 5 + 5 + 5 ), RenderStoredShadows_StateFix );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Disable building pipeline for skinned objects (like parachute)
|
|
try
|
|
{
|
|
using namespace SkinBuildingPipelineFix;
|
|
|
|
auto setupAtomic = get_pattern("74 0D 57 E8 ? ? ? ? 83 C4 04 5F 5E 5D C3", 3);
|
|
|
|
InterceptCall(setupAtomic, orgCustomBuildingDNPipeline_CustomPipeAtomicSetup, CustomBuildingDNPipeline_CustomPipeAtomicSetup_Skinned);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Reset requested extras if created vehicle has no extras
|
|
// Fixes eg. lightless taxis
|
|
try
|
|
{
|
|
auto resetComps = pattern( "6A 00 68 ? ? ? ? 57 E8 ? ? ? ? 83 C4 0C 8B C7" ).get_one();
|
|
|
|
InjectHook( resetComps.get<void>( -9 ), CVehicleModelInfo::ResetCompsForNoExtras, HookType::Call );
|
|
Nop( resetComps.get<void>( -9 + 5 ), 4 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Allow extra6 to be picked with component rule 4 (any)
|
|
try
|
|
{
|
|
void* extra6 = get_pattern( "6A 00 E8 ? ? ? ? 83 C4 08 5E", -2 + 1 );
|
|
|
|
Patch<int8_t>( extra6, 6 );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Disallow moving cam up/down with mouse when looking back/left/right in vehicle
|
|
try
|
|
{
|
|
using namespace FollowCarMouseCamFix;
|
|
|
|
bool** useMouse3rdPerson = get_pattern<bool*>( "80 3D ? ? ? ? 00 C6 45 1B 00", 2 );
|
|
auto getPad = get_pattern( "89 45 B8 E8 ? ? ? ? 89 45 FC", 3 );
|
|
|
|
orgUseMouse3rdPerson = *useMouse3rdPerson;
|
|
Patch( useMouse3rdPerson, &useMouseAndLooksForwards );
|
|
|
|
ReadCall( getPad, orgGetPad );
|
|
InjectHook( getPad, getPadAndSetFlag );
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Add wind animations when driving a Quadbike
|
|
// By Wesser
|
|
try
|
|
{
|
|
auto isOpenTopCar = pattern("8B 11 8B 82 9C 00 00 00 FF D0").get_one();
|
|
|
|
InjectHook(isOpenTopCar.get<void>(), &CVehicle::IsOpenTopCarOrQuadbike, HookType::Call);
|
|
Nop(isOpenTopCar.get<void>(5), 5);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Tie handlebar movement to the stering animations on Quadbike, fixes odd animation interpolations at low speeds
|
|
// By Wesser
|
|
try
|
|
{
|
|
auto processRiderAnims = pattern("DD 05 ? ? ? ? D9 05 ? ? ? ? E8 ? ? ? ? D9 5D F0 80 7D 0B 00").get_one();
|
|
// Compiler reordered variables compared to the older versions, so they need to be preserved
|
|
auto saveDriveByAnim = pattern("D8 71 18 D9 5D EC").get_one();
|
|
|
|
Nop(processRiderAnims.get<void>(), 1);
|
|
InjectHook(processRiderAnims.get<void>(1), &QuadbikeHandlebarAnims::ProcessRiderAnims_FixInterp_Steam, HookType::Call);
|
|
|
|
Nop(saveDriveByAnim.get<void>(), 1);
|
|
InjectHook(saveDriveByAnim.get<void>(1), &QuadbikeHandlebarAnims::SaveDriveByAnim_Steam, HookType::Call);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Disable the radio station change anim on boats where CJ stands upright
|
|
// By Wesser
|
|
try
|
|
{
|
|
using namespace UprightBoatRadioStationChange;
|
|
|
|
auto blendAnimation = get_pattern("E8 ? ? ? ? 83 C4 10 85 C0 0F 85 ? ? ? ? D9 47 48");
|
|
InterceptCall(blendAnimation, orgAnimManagerBlendAnimation, AnimManagerBlendAnimation_SkipIfBoatDrive);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix a memory leak when taking photos
|
|
try
|
|
{
|
|
using namespace CameraMemoryLeakFix;
|
|
|
|
auto psGrabScreen = pattern("8B C6 5E 8B E5 5D C3 33 C0").get_one();
|
|
|
|
InjectHook(psGrabScreen.get<void>(2), psGrabScreen_UnlockAndReleaseSurface_Steam, HookType::Jump);
|
|
InjectHook(psGrabScreen.get<void>(7 + 2), psGrabScreen_UnlockAndReleaseSurface_Steam, HookType::Jump);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member
|
|
// By Wesser
|
|
try
|
|
{
|
|
using namespace CameraCrosshairFix;
|
|
|
|
auto getWeaponInfo = get_pattern("E8 ? ? ? ? 8B 40 0C 83 C4 08 85 C0");
|
|
InterceptCall(getWeaponInfo, orgGetWeaponInfo, GetWeaponInfo_OrCamera);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Cancel the Drive By task of biker cops when losing the wanted level
|
|
try
|
|
{
|
|
using namespace BikerCopsDriveByFix;
|
|
|
|
auto backToCruisingIfNoWantedLevel = get_pattern("56 E8 ? ? ? ? 80 A6 ? ? ? ? ? 83 C4 04", 1);
|
|
InterceptCall(backToCruisingIfNoWantedLevel, orgJoinCarWithRoadSystem, JoinCarWithRoadSystem_AbortDriveByTask);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix miscolored racing checkpoints if no other marker was drawn before them
|
|
try
|
|
{
|
|
using namespace RacingCheckpointsRender;
|
|
|
|
auto clumpRender = get_pattern("E8 ? ? ? ? DD 05 ? ? ? ? 83 C4 14");
|
|
InterceptCall(clumpRender, orgRpClumpRender, RpClumpRender_SetLitFlag);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Delay destroying of cigarettes/bottles held by NPCs so it does not potentially corrupt the moving list
|
|
try
|
|
{
|
|
// CWorld::Process processes all entries in the moving list, calling ProcessControl on them.
|
|
// CPlayerPed::ProcessControl handles the gang recruitment which in turn can result in homies dropping cigarettes or bottles.
|
|
// When this happens, they are destroyed -immediately-. If those props are in the moving list right after the PlayerPed,
|
|
// this corrupts a pre-cached node->next pointer and references an already freed entity.
|
|
// To fix this, queue the entity for a delayed destruction instead of destroying immediately,
|
|
// and let it destroy itself in CWorld::Process later.
|
|
|
|
// or [esi+1Ch], 800h // bRemoveFromWorld
|
|
// (The entity reference is already cleared for us, no need to do it)
|
|
// jmp 5E03EC
|
|
auto dropEntity = get_pattern("74 1C 8B 16 8B 42 20", 2);
|
|
|
|
Patch(dropEntity, { 0x81, 0x4E, 0x1C, 0x00, 0x08, 0x00, 0x00, 0xEB, 0x13 });
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Spawn lapdm1 (biker cop) correctly if the script requests one with PEDTYPE_COP
|
|
// By Wesser
|
|
try
|
|
{
|
|
using namespace GetCorrectPedModel_Lapdm1;
|
|
|
|
auto jumpTablePtr = *get_pattern<void**>("FF 24 8D ? ? ? ? 83 7D 08 06", 3);
|
|
|
|
// Only patch if someone else hasn't relocated it
|
|
if (ModCompat::Utils::GetModuleHandleFromAddress(jumpTablePtr) == hInstance)
|
|
{
|
|
Patch(jumpTablePtr+4, &BikerCop_Steam);
|
|
}
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Only allow impounding cars and bikes (and their subclasses), as impounding helicopters, planes, boats makes no sense
|
|
try
|
|
{
|
|
using namespace RestrictImpoundVehicleTypes;
|
|
|
|
auto isThisVehicleInteresting_pattern = pattern("56 E8 ? ? ? ? 83 C4 04 84 C0 74 09 56 E8 ? ? ? ? 83 C4 04 56").count(2);
|
|
std::array<void*, 2> isThisVehicleInteresting = {
|
|
isThisVehicleInteresting_pattern.get(0).get<void>(1),
|
|
isThisVehicleInteresting_pattern.get(1).get<void>(1),
|
|
};
|
|
HookEach_ShouldImpound(isThisVehicleInteresting, InterceptCall);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix PlayerPed replay crashes
|
|
// 1. Crash when starting a mocap cutscene after playing a replay wearing different clothes to the ones CJ has currently
|
|
// 2. Crash when playing back a replay with a different motion group anim (fat/muscular/normal) than the current one
|
|
try
|
|
{
|
|
using namespace ReplayPlayerPedCrashFixes;
|
|
|
|
auto restoreStuffFromMem = get_pattern("E8 ? ? ? ? 80 3D ? ? ? ? ? C6 05 ? ? ? ? ? 74 3A D9 05");
|
|
auto rebuildPlayer = get_pattern("E8 ? ? ? ? 6A 01 56 E8 ? ? ? ? 83 C4 10 EB 53", 8);
|
|
|
|
InterceptCall(restoreStuffFromMem, orgRestoreStuffFromMem, RestoreStuffFromMem_RebuildPlayer);
|
|
InterceptCall(rebuildPlayer, orgRebuildPlayer, RebuildPlayer_LoadAllMotionGroupAnims);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix planes spawning in places where they crash easily
|
|
try
|
|
{
|
|
using namespace FindPlaneCreationCoorsFix;
|
|
|
|
auto findPlaneCreationCoors = get_pattern("E8 ? ? ? ? 83 C4 18 84 C0 74 09");
|
|
InterceptCall(findPlaneCreationCoors, orgCheckCameraCollisionBuildings, CheckCameraCollisionBuildings_FixParams_Steam);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Allow hovering on the Jetpack with Keyboard + Mouse controls
|
|
// Does not modify any other controls, only hovering
|
|
try
|
|
{
|
|
using namespace JetpackKeyboardControlsHover;
|
|
|
|
auto processControl_CheckHover = pattern("0F 85 ? ? ? ? 8B CB C6 47 0D 00").get_one();
|
|
auto processControl_DoHover = pattern("E8 ? ? ? ? 84 C0 74 10 D9 EE").get_one();
|
|
|
|
ProcessControlInput_DontHover = processControl_CheckHover.get<void>(12);
|
|
ProcessControlInput_Hover = processControl_DoHover.get<void>(9);
|
|
|
|
Nop(processControl_CheckHover.get<void>(6), 1);
|
|
InjectHook(processControl_CheckHover.get<void>(6 + 1), &ProcessControlInput_HoverWithKeyboard_Steam, HookType::Jump);
|
|
ReadCall(processControl_DoHover.get<void>(), orgGetLookBehindForCar);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// During riots, don't target the player group during missions
|
|
// Fixes recruited homies panicking during Los Desperados and other riot-time missions
|
|
try
|
|
{
|
|
using namespace RiotDontTargetPlayerGroupDuringMissions;
|
|
|
|
auto targettingCheck = pattern("80 BB D0 02 00 00 01").get_one();
|
|
auto skipTargetting = get_pattern("A1 ? ? ? ? A3 ? ? ? ? C7 05 ? ? ? ? ? ? ? ? 8B 4D F4");
|
|
|
|
DontSkipTargetting = targettingCheck.get<void>(7);
|
|
SkipTargetting = skipTargetting;
|
|
InjectHook(targettingCheck.get<void>(), CheckIfInPlayerGroupAndOnAMission_Steam, HookType::Jump);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Rescale light switching randomness in CVehicle::GetVehicleLightsStatus for PC the randomness range
|
|
// The original randomness was 50000 out of 65535, which is impossible to hit with PC's 32767 range
|
|
try
|
|
{
|
|
auto getVehicleLightsStatus = get_pattern("DC 35 ? ? ? ? D9 05 ? ? ? ? D8 D9", 2);
|
|
|
|
static const double LightStatusRandomnessThreshold = 25000.0;
|
|
Patch<const void*>(getVehicleLightsStatus, &LightStatusRandomnessThreshold);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed vehicles exploding twice if the driver leaves the car while it's exploding
|
|
try
|
|
{
|
|
using namespace RemoveDriverStatusFix;
|
|
|
|
auto removeDriver = pattern("8A 47 36 24 07 0C 20 80 7D 08 00").get_one();
|
|
auto removeThisPed = get_pattern("80 C9 20 88 48 36 8B 96", 3);
|
|
auto taskSimpleCarSetPedOut = get_pattern("80 C9 20 88 48 36 8B 86", 3);
|
|
auto prepareVehicleForPedExit = get_pattern("57 E8 ? ? ? ? 57 8B CE E8 ? ? ? ? 57", 1);
|
|
|
|
Nop(removeDriver.get<void>(), 2);
|
|
InjectHook(removeDriver.get<void>(2), RemoveDriver_SetStatus, HookType::Call);
|
|
|
|
InterceptCall(prepareVehicleForPedExit, orgPrepareVehicleForPedExit, PrepareVehicleForPedExit_WreckedCheck);
|
|
|
|
// CVehicle::RemoveDriver already sets the status to STATUS_ABANDONED, these are redundant
|
|
Nop(removeThisPed, 3);
|
|
Nop(taskSimpleCarSetPedOut, 3);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fixed falling stars rendering black
|
|
try
|
|
{
|
|
using namespace ShootingStarsFix;
|
|
|
|
auto rwIm3dTransform = get_pattern("E8 ? ? ? ? 83 C4 10 85 C0 74 16 6A 02 68 ? ? ? ? 6A 02");
|
|
|
|
InterceptCall(rwIm3dTransform, orgRwIm3DTransform, RwIm3DTransform_UnsetTexture);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Enable directional lights on flying car components
|
|
try
|
|
{
|
|
using namespace LitFlyingComponents;
|
|
|
|
auto worldAdd = get_pattern("53 E8 ? ? ? ? 8B 4D F4 83 C4 04 5F 5E 8B C3", 1);
|
|
|
|
InterceptCall(worldAdd, orgWorldAdd, WorldAdd_SetLightObjectFlag);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix the logic behind exploding cars losing wheels
|
|
// Right now, they lose one wheel at random according to the damage manager, but they always lose the front left wheel visually.
|
|
// This change matches the visuals to the physics
|
|
// Also make it possible for the rear right wheel to be randomly picked
|
|
try
|
|
{
|
|
auto automobileBlowUp = pattern("E8 ? ? ? ? 8B 8E ? ? ? ? 8D 45 08").get_one();
|
|
auto automobileBlowUpCutscene = pattern("E8 ? ? ? ? 80 7D 10 00 C7 45").get_one();
|
|
auto heliBlowUp = pattern("E8 ? ? ? ? 8B 86 ? ? ? ? 8D 55 08").get_one();
|
|
auto planeBlowUp = pattern("E8 ? ? ? ? 8B 86 ? ? ? ? 85 C0 74 24").get_one();
|
|
auto wheelDetachRandomness = get_pattern("DC 0D ? ? ? ? E8 ? ? ? ? 8B CE", 2);
|
|
|
|
std::array<void*, 4> spawnFlyingComponent = {
|
|
automobileBlowUp.get<void>(),
|
|
automobileBlowUpCutscene.get<void>(),
|
|
heliBlowUp.get<void>(),
|
|
planeBlowUp.get<void>(),
|
|
};
|
|
CAutomobile::HookEach_SpawnFlyingComponent(spawnFlyingComponent, InterceptCall);
|
|
|
|
Nop(automobileBlowUp.get<void>(0x1C), 5);
|
|
Nop(automobileBlowUpCutscene.get<void>(0x22), 5);
|
|
Nop(heliBlowUp.get<void>(0x1C), 5);
|
|
Nop(planeBlowUp.get<void>(0x20), 5);
|
|
|
|
static const double fRandomness = -4.0;
|
|
Patch(wheelDetachRandomness, &fRandomness);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Make script randomness 16-bit, like on PS2
|
|
try
|
|
{
|
|
using namespace Rand16bit;
|
|
|
|
std::array<void*, 2> rands = {
|
|
get_pattern("E8 ? ? ? ? 89 45 08 DB 45 08 32 C0"),
|
|
get_pattern("E8 ? ? ? ? 89 06 32 C0"),
|
|
};
|
|
|
|
HookEach_Rand(rands, InterceptCall);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Invert a CPed::IsAlive check in CTaskComplexEnterCar::CreateNextSubTask to avoid assigning
|
|
// CTaskComplexLeaveCarAndDie to alive drivers
|
|
// Fixes a bug where stealing the car from the passenger side while holding throttle and/or brake would kill the driver,
|
|
// or briefly resurrect them if they were already dead
|
|
try
|
|
{
|
|
auto isAlive = get_pattern("74 38 E8 ? ? ? ? 8B F8");
|
|
|
|
Patch<uint8_t>(isAlive, 0x75);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Improved resolution selection dialog
|
|
try
|
|
{
|
|
using namespace NewResolutionSelectionDialog;
|
|
|
|
// RGL changed one of the parameters
|
|
auto dialogBoxParam = [] {
|
|
try {
|
|
// Steam
|
|
return get_pattern("51 FF 15 ? ? ? ? 85 C0 0F 84", 1 + 2);
|
|
} catch (const hook::txn_exception&) {
|
|
// RGL
|
|
return get_pattern("53 FF 15 ? ? ? ? 85 C0", 1 + 2);
|
|
}
|
|
}();
|
|
auto setFocus = get_pattern("53 FF 15 ? ? ? ? 5F", 1 + 2);
|
|
|
|
auto rRwEngineGetSubSystemInfo = get_pattern("E8 ? ? ? ? 46 83 C4 08 83 C7 50");
|
|
auto rwEngineGetCurrentSubSystem = get_pattern("7C EA E8 ? ? ? ? A3", 2);
|
|
MenuManagerAdapterOffset = 0xD8;
|
|
|
|
ppRWD3D9 = *get_pattern<IDirect3D9**>("33 ED A3 ? ? ? ? 3B C5", 2 + 1);
|
|
FrontEndMenuManager = *get_pattern<void**>("50 50 68 ? ? ? ? B9 ? ? ? ? E8", 7 + 1); // This has 2 identical matches, we just need one
|
|
|
|
orgGetDocumentsPath = static_cast<char*(*)()>(get_pattern( "8D 45 FC 50 68 19 00 02 00", -6 ));
|
|
|
|
Patch(dialogBoxParam, &pDialogBoxParamA_New);
|
|
Patch(setFocus, &pSetFocus_NOP);
|
|
|
|
InterceptCall(rRwEngineGetSubSystemInfo, orgRwEngineGetSubSystemInfo, RwEngineGetSubSystemInfo_GetFriendlyNames);
|
|
InterceptCall(rwEngineGetCurrentSubSystem, orgRwEngineGetCurrentSubSystem, RwEngineGetCurrentSubSystem_FromSettings);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix credits not scaling to resolution
|
|
{
|
|
using namespace CreditsScalingFixes;
|
|
|
|
std::array<void*, 2> creditPrintString = {
|
|
get_pattern("E8 ? ? ? ? 83 C4 0C 80 7D 1C 00"),
|
|
get_pattern("D9 1C 24 E8 ? ? ? ? DD 05 ? ? ? ? 83 C4 0C 5E", 3),
|
|
};
|
|
|
|
auto setScale = get_pattern("D9 1C 24 E8 ? ? ? ? 83 C4 08 68 FF 00 00 00 6A 00 6A 00 6A 00", 3);
|
|
|
|
// Fix the credits cutting off on the bottom early, they don't do that in III
|
|
// but it regressed in VC and SA
|
|
auto positionOffset = get_pattern("DE C2 D9 45 18 DE EA D9 C9 D9 5D 14 D9 05", 12 + 2);
|
|
|
|
// As we now scale everything on PrintString time, the resolution height checks need to be unscaled.
|
|
void* resHeightScales[] = {
|
|
get_pattern("DB 05 ? ? ? ? 57 8B 7D 14", 2),
|
|
get_pattern("A1 ? ? ? ? 03 45 FC 89 45 F4", 1)
|
|
};
|
|
|
|
static const float topMargin = 1.0f;
|
|
Patch(positionOffset, &topMargin);
|
|
|
|
HookEach_PrintString(creditPrintString, InterceptCall);
|
|
InterceptCall(setScale, orgSetScale, SetScale_ScaleToRes);
|
|
|
|
for (void* addr : resHeightScales)
|
|
{
|
|
Patch(addr, &FIXED_RES_HEIGHT_SCALE);
|
|
}
|
|
}
|
|
|
|
|
|
// Fix some big messages staying on screen longer at high resolutions due to a cut sliding text feature
|
|
// Also since we're touching it, optionally allow to re-enable this feature.
|
|
try
|
|
{
|
|
using namespace SlidingTextsScalingFixes;
|
|
|
|
// "Unscale" text sliding thresholds, so texts don't stay on screen longer at high resolutions
|
|
auto bigMessage0Threshold = pattern("83 C4 04 89 4D F4 DB 45 F4").get_one();
|
|
auto bigMessage1Threshold = get_pattern("A1 ? ? ? ? D9 05 ? ? ? ? 83 C0 EC", 1);
|
|
|
|
Patch(bigMessage1Threshold, &FIXED_RES_WIDTH_SCALE);
|
|
|
|
// Replace dword ptr [ebp+X], eax \ dword ptr [ebp+X]
|
|
// with a constant fld [620.0]
|
|
static const float f620 = FIXED_RES_WIDTH_SCALE - 20.0f;
|
|
Patch(bigMessage0Threshold.get<void>(3), { 0xD9, 0x05 });
|
|
Patch(bigMessage0Threshold.get<void>(3 + 2), &f620);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix post effects not scaling correctly
|
|
// Heat haze not rescaling after changing resolution
|
|
// Water ripple effect having too high wave frequency at higher resolutions
|
|
try
|
|
{
|
|
using namespace PostEffectsScalingFixes;
|
|
|
|
std::array<void*, 4> setCurrentVideoMode = {
|
|
get_pattern("E8 ? ? ? ? 83 C4 08 88 9E"),
|
|
get_pattern("89 86 D0 00 00 00 E8 ? ? ? ? 83 C4 04 8B CE", 6),
|
|
get_pattern("E8 ? ? ? ? 83 C4 08 8B CE E8 ? ? ? ? 8A 45 FF"),
|
|
get_pattern("8B 96 D0 00 00 00 52 E8 ? ? ? ? 83 C4 08", 7),
|
|
};
|
|
|
|
auto setupBackBufferVertex = get_pattern("E8 ? ? ? ? A1 ? ? ? ? 8B 48 60");
|
|
auto underWaterRipple = get_pattern("E8 ? ? ? ? 83 C4 18 80 3D ? ? ? ? ? 74 05");
|
|
|
|
pHeatHazeFXTypeLast = *get_pattern<int32_t*>("89 1D ? ? ? ? A1 ? ? ? ? 8B 48 0C", 2);
|
|
|
|
HookEach_SetCurrentVideoMode(setCurrentVideoMode, InterceptCall);
|
|
InterceptCall(setupBackBufferVertex, orgSetupBackBufferVertex, SetupBackBufferVertex_Nop);
|
|
|
|
InterceptCall(underWaterRipple, orgUnderWaterRipple, UnderWaterRipple_ScaleFrequency);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix heat seeking and gamepad crosshairs not scaling to resolution
|
|
try
|
|
{
|
|
using namespace CrosshairScalingFixes;
|
|
|
|
auto heatSeekingCrosshair1 = pattern("E8 ? ? ? ? 47 83 C4 30 83 FF 02").count(2);
|
|
auto heatSeekingCrosshair2 = pattern("D9 1C 24 E8 ? ? ? ? 83 C4 30 A1").count(2);
|
|
|
|
std::array<void*, 6> renderRotateAspect = {
|
|
// Heat seeking missile crosshair
|
|
heatSeekingCrosshair1.get(0).get<void>(),
|
|
get_pattern("D9 1C 24 E8 ? ? ? ? 8B 15 ? ? ? ? 8B 02", 3),
|
|
heatSeekingCrosshair1.get(1).get<void>(),
|
|
heatSeekingCrosshair2.get(0).get<void>(3),
|
|
|
|
// Co-op in-car crosshair
|
|
get_pattern("D9 1C 24 E8 ? ? ? ? 8B 0D ? ? ? ? 8B 81", 3),
|
|
heatSeekingCrosshair2.get(1).get<void>(3),
|
|
};
|
|
|
|
auto calcScreenCoors = get_pattern("E8 ? ? ? ? DB 05 ? ? ? ? 83 C4 38");
|
|
|
|
// Triangular gamepad crosshairs - their size needs to scale to screen *height*
|
|
auto regularCrosshair = pattern("D8 0D ? ? ? ? D9 5D F4 D9 46 08 DC 0D ? ? ? ? D8 45 F4").get_one();
|
|
auto defaultCrosshairSize = pattern("DD 05 ? ? ? ? D8 C9 D9 5D F4 DC 0D ? ? ? ? D9 5D E8").get_one();
|
|
std::array<float**, 3> triangleSizes = {
|
|
// Co-op offscreen crosshair
|
|
get_pattern<float*>("D9 5D CC D9 05 ? ? ? ? D9 C0 D9 45 FC", 3 + 2),
|
|
get_pattern<float*>("D9 05 ? ? ? ? 83 C4 34 DD 05", 2),
|
|
|
|
// Regular crosshair (float)
|
|
regularCrosshair.get<float*>(2),
|
|
};
|
|
std::array<double**, 3> triangleSizesDouble = {
|
|
regularCrosshair.get<double*>(0xC + 2),
|
|
defaultCrosshairSize.get<double*>(2),
|
|
defaultCrosshairSize.get<double*>(0xB + 2),
|
|
};
|
|
|
|
HookEach_RenderOneXLUSprite_Rotate_Aspect(renderRotateAspect, InterceptCall);
|
|
|
|
InterceptCall(calcScreenCoors, orgCalcScreenCoors, CalcScreenCoors_Recalculate<triangleSizes.size(), triangleSizesDouble.size()>);
|
|
HookEach_GamepadCrosshair(triangleSizes, PatchFloat);
|
|
HookEach_GamepadCrosshair_Double(triangleSizesDouble, PatchDouble);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix nitrous recharging faster when reversing the car
|
|
// By Wesser
|
|
try
|
|
{
|
|
using namespace NitrousReverseRechargeFix;
|
|
|
|
auto getGasPedal = pattern("D9 86 9C 04 00 00 D9 E8 D9 C0").get_one();
|
|
Nop(getGasPedal.get<void>(), 1);
|
|
InjectHook(getGasPedal.get<void>(1), &NitrousControl_DontRechargeWhenReversing_NewBinaries, HookType::Call);
|
|
}
|
|
TXN_CATCH();
|
|
|
|
|
|
// Fix Hydra's jet thrusters not displaying due to an uninitialized variable in RwMatrix
|
|
// By B1ack_Wh1te
|
|
try
|
|
{
|
|
using namespace JetThrustersFix;
|
|
|
|
auto thrust = pattern("D9 5D DC E8 ? ? ? ? 83 C4 0C").count(4);
|
|
|
|
std::array<void*, 4> matrixMult = {
|
|
thrust.get(0).get<void>(3),
|
|
thrust.get(1).get<void>(3),
|
|
thrust.get(2).get<void>(3),
|
|
thrust.get(3).get<void>(3),
|
|
};
|
|
HookEach_MatrixMultiply(matrixMult, InterceptCall);
|
|
}
|
|
TXN_CATCH();
|
|
}
|
|
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
|
|
{
|
|
UNREFERENCED_PARAMETER(lpvReserved);
|
|
|
|
if ( fdwReason == DLL_PROCESS_ATTACH )
|
|
{
|
|
const HINSTANCE hInstance = GetModuleHandle( nullptr );
|
|
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
|
|
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
|
|
|
|
const int8_t version = Memory::GetVersion().version;
|
|
if ( version == 0 ) Patch_SA_10(hInstance);
|
|
else if ( version == 1 ) Patch_SA_11(); // Not supported anymore
|
|
else if ( version == 2 ) Patch_SA_Steam(); // Not supported anymore
|
|
else
|
|
{
|
|
// TODO:
|
|
// Add r1 low violence check to MemoryMgr.GTA via
|
|
// if ( *(DWORD*)DynBaseAddress(0x49F810) == 0x64EC8B55 ) { normal } else { low violence }
|
|
Patch_SA_NewBinaries_Common(hInstance);
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
extern "C" __declspec(dllexport)
|
|
uint32_t GetBuildNumber()
|
|
{
|
|
return (SILENTPATCH_REVISION_ID << 8) | SILENTPATCH_BUILD_ID;
|
|
}
|