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new jumpcoil anim (no need for worldarm)
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16 changed files with 11940 additions and 13160 deletions
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@ -456,7 +456,7 @@ $sequence "stand" {
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$sequence "jumpcoil" {
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$sequence "jumpcoil" {
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"climbanim_anims\jumpcoil.smd"
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"climbanim_anims\jumpcoil.smd"
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fadein 0.3
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fadein 0.1
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fadeout 0.1
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fadeout 0.1
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fps 30
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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@ -456,7 +456,7 @@ $sequence "stand" {
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$sequence "jumpcoil" {
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$sequence "jumpcoil" {
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"climbanim_anims\jumpcoil.smd"
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"climbanim_anims\jumpcoil.smd"
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fadein 0.2
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fadein 0.1
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fadeout 0.1
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fadeout 0.1
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fps 30
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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@ -1395,8 +1395,8 @@ $sequence "swingstraight" {
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$sequence "swingjumpoff" {
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$sequence "swingjumpoff" {
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"climbanim_anims\swingjumpoff.smd"
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"climbanim_anims\swingjumpoff.smd"
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fadein 0.25
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fadein 0.1
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fadeout 0.5
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fadeout 0.2
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fps 30
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fps 30
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loop
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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