mirror of
https://github.com/JonnyBro/beatrun-anims.git
synced 2025-01-29 20:17:29 +05:00
tweaked swim anims
This commit is contained in:
parent
34608ddfcd
commit
2338bccacb
44 changed files with 51577 additions and 192681 deletions
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@ -1580,34 +1580,23 @@ $sequence "doorbash" {
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 3
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}
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$sequence "water_pose" {
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"climbanim_anims\water_pose.smd"
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"climbanim_anims\water_pose_2.smd"
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"climbanim_anims\water_pose_3.smd"
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"climbanim_anims\water_pose_4.smd"
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"climbanim_anims\water_pose_5.smd"
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"climbanim_anims\water_pose_6.smd"
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"climbanim_anims\water_pose_7.smd"
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"climbanim_anims\water_pose_8.smd"
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"climbanim_anims\water_pose_9.smd"
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blend "water_pitch" -90 90
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blend "water_yaw" -90 90
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$sequence "water_in" {
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"climbanim_anims\water_in.smd"
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fadein 0.75
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fadeout 1
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fps 60
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loop
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fadeout 0.75
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
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}
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$sequence "water_float" {
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"climbanim_anims\water_pose_5.smd"
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"climbanim_anims\water_float.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1616,10 +1605,10 @@ $sequence "water_float" {
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}
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$sequence "water_swimfwd" {
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"climbanim_anims\water_pose_2.smd"
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"climbanim_anims\water_swimfwd.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1628,10 +1617,10 @@ $sequence "water_swimfwd" {
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}
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$sequence "water_swimright" {
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"climbanim_anims\water_pose_4.smd"
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"climbanim_anims\water_swimright.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1640,10 +1629,10 @@ $sequence "water_swimright" {
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}
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$sequence "water_swimleft" {
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"climbanim_anims\water_pose_6.smd"
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"climbanim_anims\water_swimleft.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1652,10 +1641,10 @@ $sequence "water_swimleft" {
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}
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$sequence "water_swimback" {
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"climbanim_anims\water_pose_8.smd"
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"climbanim_anims\water_swimback.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1663,6 +1652,17 @@ $sequence "water_swimback" {
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
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}
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$sequence "water_out" {
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"climbanim_anims\water_in.smd"
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fadein 0.75
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fadeout 0.75
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
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}
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$sequence "rollanim" {
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"mirroranim_anims\rollanim.smd"
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activity "ACT_DIERAGDOLL" 1
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File diff suppressed because it is too large
Load diff
2724
OG Anims/climbanim_anims/water_in.smd
Normal file
2724
OG Anims/climbanim_anims/water_in.smd
Normal file
File diff suppressed because it is too large
Load diff
2724
OG Anims/climbanim_anims/water_out.smd
Normal file
2724
OG Anims/climbanim_anims/water_out.smd
Normal file
File diff suppressed because it is too large
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Load diff
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Load diff
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Load diff
4084
OG Anims/climbanim_anims/water_swimback.smd
Normal file
4084
OG Anims/climbanim_anims/water_swimback.smd
Normal file
File diff suppressed because it is too large
Load diff
4084
OG Anims/climbanim_anims/water_swimfwd.smd
Normal file
4084
OG Anims/climbanim_anims/water_swimfwd.smd
Normal file
File diff suppressed because it is too large
Load diff
4084
OG Anims/climbanim_anims/water_swimleft.smd
Normal file
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OG Anims/climbanim_anims/water_swimleft.smd
Normal file
File diff suppressed because it is too large
Load diff
4084
OG Anims/climbanim_anims/water_swimright.smd
Normal file
4084
OG Anims/climbanim_anims/water_swimright.smd
Normal file
File diff suppressed because it is too large
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@ -1581,22 +1581,11 @@ $sequence "doorbash" {
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}
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$sequence "water_pose" {
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"climbanim_anims\water_pose.smd"
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"climbanim_anims\water_pose_2.smd"
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"climbanim_anims\water_pose_3.smd"
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"climbanim_anims\water_pose_4.smd"
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"climbanim_anims\water_pose_5.smd"
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"climbanim_anims\water_pose_6.smd"
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"climbanim_anims\water_pose_7.smd"
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"climbanim_anims\water_pose_8.smd"
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"climbanim_anims\water_pose_9.smd"
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blend "water_pitch" -90 90
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blend "water_yaw" -90 90
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$sequence "water_in" {
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"climbanim_anims\water_in.smd"
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fadein 0.75
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fadeout 1
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fps 60
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loop
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fadeout 0.75
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
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@ -1604,10 +1593,10 @@ $sequence "water_pose" {
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}
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$sequence "water_float" {
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"climbanim_anims\water_pose_5.smd"
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"climbanim_anims\water_float.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1616,10 +1605,10 @@ $sequence "water_float" {
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}
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$sequence "water_swimfwd" {
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"climbanim_anims\water_pose_2.smd"
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"climbanim_anims\water_swimfwd.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1628,10 +1617,10 @@ $sequence "water_swimfwd" {
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}
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$sequence "water_swimright" {
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"climbanim_anims\water_pose_4.smd"
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"climbanim_anims\water_swimright.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1640,10 +1629,10 @@ $sequence "water_swimright" {
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}
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$sequence "water_swimleft" {
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"climbanim_anims\water_pose_6.smd"
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"climbanim_anims\water_swimleft.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1652,10 +1641,10 @@ $sequence "water_swimleft" {
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}
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$sequence "water_swimback" {
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"climbanim_anims\water_pose_8.smd"
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"climbanim_anims\water_swimback.smd"
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fadein 0.75
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fadeout 1
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fps 60
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fadeout 0.75
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fps 30
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loop
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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@ -1663,6 +1652,17 @@ $sequence "water_swimback" {
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
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}
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$sequence "water_out" {
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"climbanim_anims\water_out.smd"
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fadein 0.75
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fadeout 0.75
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
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}
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$sequence "rollanim" {
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"mirroranim_anims\rollanim.smd"
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activity "ACT_DIERAGDOLL" 1
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File diff suppressed because it is too large
Load diff
2724
climbanim/climbanim_anims/water_in.smd
Normal file
2724
climbanim/climbanim_anims/water_in.smd
Normal file
File diff suppressed because it is too large
Load diff
2724
climbanim/climbanim_anims/water_out.smd
Normal file
2724
climbanim/climbanim_anims/water_out.smd
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
4084
climbanim/climbanim_anims/water_swimback.smd
Normal file
4084
climbanim/climbanim_anims/water_swimback.smd
Normal file
File diff suppressed because it is too large
Load diff
4084
climbanim/climbanim_anims/water_swimfwd.smd
Normal file
4084
climbanim/climbanim_anims/water_swimfwd.smd
Normal file
File diff suppressed because it is too large
Load diff
4084
climbanim/climbanim_anims/water_swimleft.smd
Normal file
4084
climbanim/climbanim_anims/water_swimleft.smd
Normal file
File diff suppressed because it is too large
Load diff
4084
climbanim/climbanim_anims/water_swimright.smd
Normal file
4084
climbanim/climbanim_anims/water_swimright.smd
Normal file
File diff suppressed because it is too large
Load diff
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