tweaked swim anims

This commit is contained in:
mightbeusual 2023-09-09 19:07:09 +08:00
parent 34608ddfcd
commit 2338bccacb
44 changed files with 51577 additions and 192681 deletions

View file

@ -1580,34 +1580,23 @@ $sequence "doorbash" {
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 3
}
$sequence "water_pose" {
"climbanim_anims\water_pose.smd"
"climbanim_anims\water_pose_2.smd"
"climbanim_anims\water_pose_3.smd"
"climbanim_anims\water_pose_4.smd"
"climbanim_anims\water_pose_5.smd"
"climbanim_anims\water_pose_6.smd"
"climbanim_anims\water_pose_7.smd"
"climbanim_anims\water_pose_8.smd"
"climbanim_anims\water_pose_9.smd"
blend "water_pitch" -90 90
blend "water_yaw" -90 90
$sequence "water_in" {
"climbanim_anims\water_in.smd"
fadein 0.75
fadeout 1
fps 60
loop
fadeout 0.75
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
}
$sequence "water_float" {
"climbanim_anims\water_pose_5.smd"
"climbanim_anims\water_float.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1616,10 +1605,10 @@ $sequence "water_float" {
}
$sequence "water_swimfwd" {
"climbanim_anims\water_pose_2.smd"
"climbanim_anims\water_swimfwd.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1628,10 +1617,10 @@ $sequence "water_swimfwd" {
}
$sequence "water_swimright" {
"climbanim_anims\water_pose_4.smd"
"climbanim_anims\water_swimright.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1640,10 +1629,10 @@ $sequence "water_swimright" {
}
$sequence "water_swimleft" {
"climbanim_anims\water_pose_6.smd"
"climbanim_anims\water_swimleft.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1652,10 +1641,10 @@ $sequence "water_swimleft" {
}
$sequence "water_swimback" {
"climbanim_anims\water_pose_8.smd"
"climbanim_anims\water_swimback.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1663,6 +1652,17 @@ $sequence "water_swimback" {
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
}
$sequence "water_out" {
"climbanim_anims\water_in.smd"
fadein 0.75
fadeout 0.75
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
}
$sequence "rollanim" {
"mirroranim_anims\rollanim.smd"
activity "ACT_DIERAGDOLL" 1

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@ -1581,22 +1581,11 @@ $sequence "doorbash" {
}
$sequence "water_pose" {
"climbanim_anims\water_pose.smd"
"climbanim_anims\water_pose_2.smd"
"climbanim_anims\water_pose_3.smd"
"climbanim_anims\water_pose_4.smd"
"climbanim_anims\water_pose_5.smd"
"climbanim_anims\water_pose_6.smd"
"climbanim_anims\water_pose_7.smd"
"climbanim_anims\water_pose_8.smd"
"climbanim_anims\water_pose_9.smd"
blend "water_pitch" -90 90
blend "water_yaw" -90 90
$sequence "water_in" {
"climbanim_anims\water_in.smd"
fadein 0.75
fadeout 1
fps 60
loop
fadeout 0.75
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
@ -1604,10 +1593,10 @@ $sequence "water_pose" {
}
$sequence "water_float" {
"climbanim_anims\water_pose_5.smd"
"climbanim_anims\water_float.smd"
fadein 0.75
fadeout 1
fps 60
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1616,10 +1605,10 @@ $sequence "water_float" {
}
$sequence "water_swimfwd" {
"climbanim_anims\water_pose_2.smd"
"climbanim_anims\water_swimfwd.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1628,10 +1617,10 @@ $sequence "water_swimfwd" {
}
$sequence "water_swimright" {
"climbanim_anims\water_pose_4.smd"
"climbanim_anims\water_swimright.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1640,10 +1629,10 @@ $sequence "water_swimright" {
}
$sequence "water_swimleft" {
"climbanim_anims\water_pose_6.smd"
"climbanim_anims\water_swimleft.smd"
fadein 0.75
fadeout 1
fps 60
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1652,10 +1641,10 @@ $sequence "water_swimleft" {
}
$sequence "water_swimback" {
"climbanim_anims\water_pose_8.smd"
"climbanim_anims\water_swimback.smd"
fadein 0.75
fadeout 1
fps 60
fadeout 0.75
fps 30
loop
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
@ -1663,6 +1652,17 @@ $sequence "water_swimback" {
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
}
$sequence "water_out" {
"climbanim_anims\water_out.smd"
fadein 0.75
fadeout 0.75
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 1 1 target 3
}
$sequence "rollanim" {
"mirroranim_anims\rollanim.smd"
activity "ACT_DIERAGDOLL" 1

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