From 26630885de8596dac20ca973d59aca2f9093b7e9 Mon Sep 17 00:00:00 2001 From: Nikita <48434875+JonnyBro@users.noreply.github.com> Date: Sat, 22 Jul 2023 11:16:49 +0500 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5500cba..2f0983e 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # Beatrun Animations -Animations for Beatrun +Extracted animations for Beatrun's sources. #### **Plese don't push your `br_breen.blend` file!** @@ -10,4 +10,4 @@ Animations for Beatrun * You can open `br_breen.blend` in Blender, it's already setup for you. * When you done editing your animation, export it in SMD format in the `climbanim_anims` folder. * And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar))) -* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace. \ No newline at end of file +* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.