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jumpcoilcatalyst.smd
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@ -1826,3 +1826,14 @@ $sequence "landgun" {
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snap
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fps 55
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}
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$sequence "jumpcoilcatalyst" {
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"climbanim_anims\jumpcoilcatalyst.smd"
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fadein 0.1
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fadeout 0.1
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fps 40
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 3
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}
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3136
OG Anims/climbanim_anims/jumpcoilcatalyst.smd
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OG Anims/climbanim_anims/jumpcoilcatalyst.smd
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@ -1827,3 +1827,14 @@ $sequence "landgun" {
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fps 55
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}
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$sequence "jumpcoilcatalyst" {
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"climbanim_anims\jumpcoilcatalyst.smd"
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fadein 0.1
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fadeout 0.1
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fps 40
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 24 24 target 3
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}
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climbanim/climbanim_anims/jumpcoilcatalyst.smd
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climbanim/climbanim_anims/jumpcoilcatalyst.smd
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