From 89ab3fbb9dfda2dcb23b29fcce15f749dbb873ce Mon Sep 17 00:00:00 2001 From: "Jonny_Bro (Nikita)" <48434875+JonnyBro@users.noreply.github.com> Date: Thu, 12 Oct 2023 09:48:30 +0500 Subject: [PATCH] minor changes to readme --- README.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 61a5f29..5116550 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,17 @@ # Beatrun Animations -Extracted and changed animations for Beatrun's sources. +Extracted and reworked animations from Beatrun's source code. ## Blender Project File -Because Blender file is too big for Github, you can download it from my Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing) +Because Blender file is too big for Github, you can download it from Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing). ## How to edit +> [!IMPORTANT] > You need to know how to use Blender and it's animation thing!\ -> You also need to install Blender Source Tools from [here](http://steamreview.org/BlenderSourceTools/)! +> You also need to install [Blender Source Tools](http://steamreview.org/BlenderSourceTools/)! * You can open `br_breen.blend` in Blender, it's already setup for you. * When you done editing your animation, export it in SMD format in the `climbanim_anims` folder. -* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar))) +* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/latest)) * Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace. ### Recommended Crowbar settings