mirror of
https://github.com/JonnyBro/beatrun-anims.git
synced 2024-12-29 21:43:01 +05:00
standhandwall anims
This commit is contained in:
parent
c4facf6b8c
commit
8b8b986454
18 changed files with 29855 additions and 5 deletions
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@ -1849,7 +1849,7 @@ $sequence "jumpturnflypiecesignloop" {
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$sequence "pipeswingleft" {
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$sequence "pipeswingleft" {
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"climbanim_anims\pipeswingleft.smd"
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"climbanim_anims\pipeswingleft.smd"
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fadein 0.25
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fadein 0.1
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fadeout 0.5
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fadeout 0.5
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fps 30
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fps 30
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loop
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loop
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@ -1861,7 +1861,7 @@ $sequence "pipeswingleft" {
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$sequence "pipeswingright" {
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$sequence "pipeswingright" {
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"climbanim_anims\pipeswingright.smd"
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"climbanim_anims\pipeswingright.smd"
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fadein 0.25
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fadein 0.1
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fadeout 0.5
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fadeout 0.5
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fps 30
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fps 30
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loop
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loop
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@ -1870,3 +1870,36 @@ $sequence "pipeswingright" {
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 2
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 3
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 3
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}
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}
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$sequence "standhandwallright" {
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"climbanim_anims\standhandwallright.smd"
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fadein 0.4
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fadeout 0.4
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fps 60
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 3
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}
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$sequence "standhandwallleft" {
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"climbanim_anims\standhandwallleft.smd"
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fadein 0.4
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fadeout 0.4
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fps 60
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 3
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}
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$sequence "standhandwallboth" {
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"climbanim_anims\standhandwallboth.smd"
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fadein 0.4
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fadeout 0.4
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fps 60
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 3
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}
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4964
OG Anims/climbanim_anims/standhandwallboth.smd
Normal file
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OG Anims/climbanim_anims/standhandwallboth.smd
Normal file
File diff suppressed because it is too large
Load diff
4964
OG Anims/climbanim_anims/standhandwallleft.smd
Normal file
4964
OG Anims/climbanim_anims/standhandwallleft.smd
Normal file
File diff suppressed because it is too large
Load diff
4964
OG Anims/climbanim_anims/standhandwallright.smd
Normal file
4964
OG Anims/climbanim_anims/standhandwallright.smd
Normal file
File diff suppressed because it is too large
Load diff
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@ -1771,7 +1771,7 @@ $sequence "jumpturnlandidletobackslide" {
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$sequence "kick" {
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$sequence "kick" {
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"climbanim_anims\kick.smd"
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"climbanim_anims\kick.smd"
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fadein 0.001
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fadein 0.01
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fadeout 0.1
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fadeout 0.1
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fps 30
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0
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@ -1849,7 +1849,7 @@ $sequence "jumpturnflypiecesignloop" {
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$sequence "pipeswingleft" {
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$sequence "pipeswingleft" {
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"climbanim_anims\pipeswingleft.smd"
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"climbanim_anims\pipeswingleft.smd"
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fadein 0.25
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fadein 0.1
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fadeout 0.5
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fadeout 0.5
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fps 30
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fps 30
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loop
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loop
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@ -1861,7 +1861,7 @@ $sequence "pipeswingleft" {
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$sequence "pipeswingright" {
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$sequence "pipeswingright" {
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"climbanim_anims\pipeswingright.smd"
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"climbanim_anims\pipeswingright.smd"
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fadein 0.25
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fadein 0.1
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fadeout 0.5
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fadeout 0.5
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fps 30
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fps 30
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loop
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loop
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@ -1870,3 +1870,36 @@ $sequence "pipeswingright" {
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 2
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 3
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 3
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}
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}
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$sequence "standhandwallright" {
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"climbanim_anims\standhandwallright.smd"
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fadein 0.4
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fadeout 0.4
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fps 60
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 3
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}
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$sequence "standhandwallleft" {
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"climbanim_anims\standhandwallleft.smd"
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fadein 0.4
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fadeout 0.4
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fps 60
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 3
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}
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$sequence "standhandwallboth" {
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"climbanim_anims\standhandwallboth.smd"
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fadein 0.4
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fadeout 0.4
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fps 60
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 2
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ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 29 29 target 3
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}
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4964
climbanim/climbanim_anims/standhandwallboth.smd
Normal file
4964
climbanim/climbanim_anims/standhandwallboth.smd
Normal file
File diff suppressed because it is too large
Load diff
4964
climbanim/climbanim_anims/standhandwallleft.smd
Normal file
4964
climbanim/climbanim_anims/standhandwallleft.smd
Normal file
File diff suppressed because it is too large
Load diff
4964
climbanim/climbanim_anims/standhandwallright.smd
Normal file
4964
climbanim/climbanim_anims/standhandwallright.smd
Normal file
File diff suppressed because it is too large
Load diff
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