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nevermind
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@ -1483,7 +1483,7 @@ local function JumpThink()
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if ply:KeyDown(IN_FORWARD) then
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moveback = false
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else
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BodyAnim:SetSequence(BodyAnim:LookupSequence("crouchbwd"))
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BodyAnim:SetSequence(BodyAnim:LookupSequence("runbwd"))
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end
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end
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