From d9a6d965f7e6cdb929d57dabf6e7a3e39e42babe Mon Sep 17 00:00:00 2001 From: mightbeusual <135952698+mightbeusual@users.noreply.github.com> Date: Fri, 8 Sep 2023 19:37:03 +0800 Subject: [PATCH] Update README.md --- runnerhands/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/runnerhands/README.md b/runnerhands/README.md index 422a278..c5ad5a9 100644 --- a/runnerhands/README.md +++ b/runnerhands/README.md @@ -1,6 +1,6 @@ # Beatrun Runnerhands SWEP Model source files (weapon class: runnerhands) -Here you can find the source model files for Runnerhands. It consists of older versions of animations for beatrun, that are not visible in game, but still used to determine the timing in certain actions such as deploying, holstering and sidestepping. here, i've significantly increased the fps of deploying, and holstering animation in the qc file, for an efficient use with simple holster addon. +Here you can find the source model files for Runnerhands. It consists of older versions of animations for beatrun, that are not visible in game, but still used to determine the timing in certain actions such as deploying, holstering and sidestepping, etc. here, i've significantly increased the fps of deploying, and holstering animation in the qc file, for an efficient use with simple holster addon. you can just edit the qc file by changing the animation fps as you wish and modify as you like for your personal use.