landgun anim replaced (like the ones in og)

This commit is contained in:
mightbeusual 2023-10-31 19:06:47 +08:00
parent 5b012a733f
commit fd6326c239
7 changed files with 3331 additions and 4971 deletions

View file

@ -1529,7 +1529,7 @@ $sequence "evaderoll" {
"climbanim_anims\evaderoll.smd" "climbanim_anims\evaderoll.smd"
fadein 0.1 fadein 0.1
fadeout 0.1 fadeout 0.1
fps 35 fps 34
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 0 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 1 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 2 ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 2
@ -1693,7 +1693,7 @@ $sequence "land" {
fadein 0.2 fadein 0.2
fadeout 0.2 fadeout 0.2
snap snap
fps 74 fps 76
} }
$sequence "kick" { $sequence "kick" {
@ -1823,6 +1823,6 @@ $sequence "landgun" {
fadein 0.2 fadein 0.2
fadeout 0.2 fadeout 0.2
snap snap
fps 99 fps 55
} }

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