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landgun anim replaced (like the ones in og)
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7 changed files with 3331 additions and 4971 deletions
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@ -1529,7 +1529,7 @@ $sequence "evaderoll" {
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"climbanim_anims\evaderoll.smd"
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fadein 0.1
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fadeout 0.1
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fps 35
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fps 34
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 1
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 2
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@ -1693,7 +1693,7 @@ $sequence "land" {
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fadein 0.2
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fadeout 0.2
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snap
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fps 74
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fps 76
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}
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$sequence "kick" {
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@ -1823,6 +1823,6 @@ $sequence "landgun" {
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fadein 0.2
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fadeout 0.2
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snap
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fps 99
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fps 55
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}
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