# Beatrun Animations Extracted and reworked animations from Beatrun's source code. ## Blender Project File Because Blender file is too big for Github, you can download it from Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing). ## How to edit > [!IMPORTANT] > You need to know how to use Blender and it's animation thing!\ > You also need to install [Blender Source Tools](http://steamreview.org/BlenderSourceTools/)! * You can open `br_breen.blend` in Blender, it's already setup for you. * When you done editing your animation, export it in SMD format in the `climbanim_anims` folder. * And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/latest)) * Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace. ### Recommended Crowbar settings ![image](https://github.com/JonnyBro/beatrun-anims/assets/48434875/d3baa677-eb7f-403a-ad9d-bef6527785d3)