# Beatrun Animations Extracted animations for Beatrun's sources. ## Blender Project File Because Blender file is too big for Github, you can download it from my Google Drive [here](https://drive.google.com/file/d/1FaBClEI0EC0tWlfQAFhVmvZNCt7iFRRY/view?usp=sharing) ## How to edit > You need to know how to use Blender and it's animation thing!\ > You also need to install Blender Source Tools from [here](http://steamreview.org/BlenderSourceTools/)! * You can open `br_breen.blend` in Blender, it's already setup for you. * When you done editing your animation, export it in SMD format in the `climbanim_anims` folder. * And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar))) * Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace. ### Recommended Crowbar settings ![image](https://github.com/JonnyBro/beatrun-anims/assets/48434875/d3baa677-eb7f-403a-ad9d-bef6527785d3)