Animations for Beatrun
Find a file
2023-11-20 16:39:26 +08:00
climbanim update anims 2023-11-20 16:39:26 +08:00
OG Anims swing loop fix 2023-11-18 06:52:09 +08:00
runnerhands wallrunstart tweaks (no more weird wrist rotation) 2023-09-22 22:49:13 +08:00
.gitignore Update .gitignore 2023-07-22 11:26:30 +05:00
LICENSE Initial commit 2023-07-22 10:36:52 +05:00
README.md minor changes to readme 2023-10-12 09:48:30 +05:00

Beatrun Animations

Extracted and reworked animations from Beatrun's source code.

Blender Project File

Because Blender file is too big for Github, you can download it from Google Drive here.

How to edit

Important

You need to know how to use Blender and it's animation thing!
You also need to install Blender Source Tools!

  • You can open br_breen.blend in Blender, it's already setup for you.
  • When you done editing your animation, export it in SMD format in the climbanim_anims folder.
  • And when you are ready, you can compile climbanim.qc into MDL file (I suggest using Crowbar)
  • Copy models folder from compiled 0.XX to beatrun\gamemodes\beatrun\content\models and select Replace.

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