sound.Add({
	name = "Bump.Concrete",
	volume = 1,
	level = 50,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"MirrorsEdge/ME_BodyConcreteBump1.wav", "MirrorsEdge/ME_BodyConcreteBump2.wav", "MirrorsEdge/ME_BodyConcreteBump3.wav", "MirrorsEdge/ME_BodyConcreteBump4.wav", "MirrorsEdge/ME_BodyConcreteBump5.wav", "MirrorsEdge/ME_BodyConcreteBump6.wav", "MirrorsEdge/ME_BodyConcreteBump7.wav", "MirrorsEdge/ME_BodyConcreteBump8.wav", "MirrorsEdge/ME_BodyConcreteBump9.wav", "MirrorsEdge/ME_BodyConcreteBump10.wav"}
})

sound.Add({
	name = "Door.Barge",
	volume = 1,
	level = 60,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge1.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge2.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge3.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge4.wav"}
})

sound.Add({
	name = "FenceClimb",
	volume = 1,
	level = 60,
	channel = CHAN_STATIC,
	pitch = {95, 105},
	sound = {"MirrorsEdge/GameplayObjects/Fence_01.wav", "MirrorsEdge/GameplayObjects/Fence_02.wav"}
})

sound.Add({
	name = "FenceClimbEnd",
	volume = 0.5,
	sound = "MirrorsEdge/GameplayObjects/Fence.wav",
	level = 60,
	channel = CHAN_STATIC,
	pitch = {95, 105}
})

sound.Add({
	name = "Vault",
	volume = 1,
	level = 40,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"MirrorsEdge/Vault_01.wav", "MirrorsEdge/Vault_02.wav", "MirrorsEdge/Vault_03.wav", "MirrorsEdge/Vault_04.wav"}
})

sound.Add({
	name = "ZiplineStart",
	volume = 1,
	sound = "MirrorsEdge/zipline_attach.wav",
	pitch = 100,
	level = 40,
	channel = CHAN_STATIC
})

sound.Add({
	name = "ZiplineEnd",
	volume = 1,
	sound = "MirrorsEdge/zipline_detach.wav",
	pitch = 100,
	level = 40,
	channel = CHAN_STATIC
})

sound.Add({
	name = "ZiplineLoop",
	volume = 1,
	sound = "MirrorsEdge/zipline_loop.wav",
	pitch = 100,
	level = 40,
	channel = CHAN_STATIC
})

sound.Add({
	name = "Land.Ladder",
	volume = 1,
	level = 40,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"MirrorsEdge/Ladder/Ladder_Land_01.ogg", "MirrorsEdge/Ladder/Ladder_Land_02.ogg", "MirrorsEdge/Ladder/Ladder_Land_03.ogg"}
})