ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Mat"
ENT.Author = ""
ENT.Category = "Beatrun"

ENT.Information = ""
ENT.Spawnable = true
ENT.RenderGroup = RENDERGROUP_OPAQUE

AddCSLuaFile()

ENT.Model = "models/mechanics/robotics/stand.mdl"

function ENT:SetupDataTables()
end

function ENT:Initialize()
	self:SetModel(self.Model)
	self:SetMoveType(MOVETYPE_VPHYSICS)
	self:SetSolid(SOLID_VPHYSICS)
	self:PhysicsInit(SOLID_VPHYSICS)
	self:GetPhysicsObject():EnableMotion(false)
end

function ENT:Draw()
	self:DrawModel()
end