Merge pull request #7 from jeffthekillerz/master

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Nikita 2023-06-04 13:54:08 +05:00 committed by GitHub
commit 019aa24125
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@ -302,9 +302,10 @@ end)
hook.Add("ShouldCollide", "NoPlayerCollisions", function(ent1, ent2) hook.Add("ShouldCollide", "NoPlayerCollisions", function(ent1, ent2)
if ent1:IsPlayer() and (ent2:IsPlayer() or ent2.NoPlayerCollisions) then if ent1:IsPlayer() and (ent2:IsPlayer() or ent2.NoPlayerCollisions) then
if ent2.BRCollisionFunc then return ent2:BRCollisionFunc(ent1) if ent2.BRCollisionFunc then
return ent2:BRCollisionFunc(ent1)
else else
if ent1.br_Fired or ent2.br_Fired then return true end if (ent1.br_Fired and ent2.br_FiredBy == ent1) or (ent2.br_Fired and ent1.br_FiredBy == ent2) then return true end
return false return false
end end
@ -313,15 +314,34 @@ hook.Add("ShouldCollide", "NoPlayerCollisions", function(ent1, ent2)
if ent2:IsPlayer() and ent1:IsNPC() then return true end if ent2:IsPlayer() and ent1:IsNPC() then return true end
end) end)
-- i was forced local function calc_fov(src, dst)
hook.Add("EntityFireBullets", "thisengineismadebyacrackhead", function(ent, data) local v_src = src:Forward()
ent.br_Fired = true local v_dst = dst:Forward()
timer.Simple(engine.TickInterval() * 2, function() local result = math.deg(math.acos(v_dst:Dot(v_src) / v_dst:Length()))
if IsValid(ent) then
ent.br_Fired = false if result != result or (result == math.huge or result == -math.huge) then
result = 0
end end
end)
return result
end
// i was forced
hook.Add("EntityFireBullets", "thisengineismadebyacrackhead", function(ent, data)
if not IsValid(ent) or not isfunction(ent.GetShootPos) or not ent:IsPlayer() then return end
for i, ply in ipairs(player.GetAll()) do
if ply == ent then continue end
local fov = calc_fov(data.Dir:Angle(), (ply:GetShootPos() - data.Src):Angle())
if fov > 60 then continue end
ply.br_FiredBy = ent
timer.Simple(engine.TickInterval()*3, function() if IsValid(ply) then ply.br_FiredBy = nil end end)
end
ent.br_Fired = true
timer.Simple(engine.TickInterval()*3, function() if IsValid(ent) then ent.br_Fired = false end end)
end) end)
hook.Add("PhysgunPickup", "AllowPlayerPickup", function(ply, ent) hook.Add("PhysgunPickup", "AllowPlayerPickup", function(ply, ent)