diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua index 6b3323c..910ca75 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua @@ -40,19 +40,9 @@ function DoJumpTurnStand() local activewep = LocalPlayer():GetActiveWeapon() if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then - -- BodyAnim:SetSequence("jumpturnlandstandgun") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpturnlandstandgun") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpturnlandstandgun')") - end + BodyAnim:SetSequence("jumpturnlandstandgun") else - -- BodyAnim:SetSequence("jumpturnlandstand") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpturnlandstand") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpturnlandstand')") - end + BodyAnim:SetSequence("jumpturnlandstand") ParkourEvent("jumpturnlandstand", LocalPlayer(), game.SinglePlayer()) end