From 0249b3baf922de33175c6c4e9c83433e9e2758a1 Mon Sep 17 00:00:00 2001 From: "Jonny_Bro (Nikita)" Date: Sat, 9 Sep 2023 14:04:59 +0500 Subject: [PATCH] some more reverts --- .../gamemodes/beatrun/gamemode/sh/Quickturn.lua | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua index 6b3323c..910ca75 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua @@ -40,19 +40,9 @@ function DoJumpTurnStand() local activewep = LocalPlayer():GetActiveWeapon() if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then - -- BodyAnim:SetSequence("jumpturnlandstandgun") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpturnlandstandgun") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpturnlandstandgun')") - end + BodyAnim:SetSequence("jumpturnlandstandgun") else - -- BodyAnim:SetSequence("jumpturnlandstand") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpturnlandstand") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpturnlandstand')") - end + BodyAnim:SetSequence("jumpturnlandstand") ParkourEvent("jumpturnlandstand", LocalPlayer(), game.SinglePlayer()) end