funny fix(?????) + update anims

This commit is contained in:
Jonny_Bro (Nikita) 2023-10-07 18:50:25 +05:00
parent 2a4f5dc49d
commit 036c3e3d36
16 changed files with 6 additions and 7 deletions

View file

@ -104,19 +104,18 @@ hook.Add("SetupMove", "JumpDetect", function(ply, mv, cmd)
end)
hook.Add("CanProperty", "BlockProperty", function(ply)
if not ply:IsSuperAdmin() then return false end
if not ply:IsAdmin() then return false end
end)
hook.Add("CanDrive", "BlockDrive", function(ply)
if not ply:IsSuperAdmin() then return false end
if not ply:IsAdmin() then return false end
end)
-- hook.Add("SetupMove", "TestingSomething", function(ply, mv)
-- local weapon = ply:GetActiveWeapon()
hook.Add("SetupMove", "TestingSomething", function(ply, mv)
local weapon = ply:GetActiveWeapon()
-- if not IsValid(weapon) then return end
-- if not weapon.SetupMove then return end
-- end)
if not IsValid(weapon) then return end
end)
if CLIENT and game.SinglePlayer() then
net.Receive("SPParkourEvent", function()