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Bug fix :/
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1 changed files with 2 additions and 2 deletions
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@ -1564,8 +1564,8 @@ local function JumpThink()
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BodyAnim:SetSequence("zipline")
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end
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end
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if ply:GetWallrun() == 0 and not requires_arms[BodyAnimString] and ply:GetMantle() == 0 and using_hands and ply:UsingRH() and not IsValid(ply:GetZipline()) then
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if IsValid(weapon_before_hands) then
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if ply:GetWallrun() == 0 and not requires_arms[BodyAnimString] and ply:GetMantle() == 0 and using_hands and not IsValid(ply:GetZipline()) then
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if IsValid(weapon_before_hands) and ply:UsingRH() then
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input.SelectWeapon(weapon_before_hands)
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end
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