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Update MTB's anims
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11 changed files with 1 additions and 0 deletions
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beatrun/gamemodes/beatrun/content/models/climbanim.dx80.vtx.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.dx80.vtx.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.dx90.vtx.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.dx90.vtx.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.mdl.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.mdl.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.sw.vtx.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.sw.vtx.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.vvd.bak
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beatrun/gamemodes/beatrun/content/models/climbanim.vvd.bak
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@ -276,6 +276,7 @@ hook.Add("PostDrawTranslucentRenderables", "GrappleBeam", function()
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for i, ply in ipairs(player.GetAll()) do
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if ply == lp then continue end
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if ply:GetGrappling() then
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local pos = ply:GetPos()
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pos.z = pos.z + 32
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