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hide mw base weapons on evade roll
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1 changed files with 8 additions and 0 deletions
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@ -76,6 +76,10 @@ end)
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hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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if ply:GetJumpTurn() and ply:OnGround() and mv:KeyPressed(IN_BACK) then
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if ply:GetJumpTurn() and ply:OnGround() and mv:KeyPressed(IN_BACK) then
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if ply:Alive() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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end
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local ang = cmd:GetViewAngles()
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local ang = cmd:GetViewAngles()
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ply:SetViewOffset(Vector(0, 0, 64))
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ply:SetViewOffset(Vector(0, 0, 64))
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@ -110,6 +114,10 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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net.WriteBool(true)
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net.WriteBool(true)
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net.Send(ply)
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net.Send(ply)
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end
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end
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if ply:Alive() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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end
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end
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end)
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end)
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