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Update anims + no need to hold space in non realistic wallrunning
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7 changed files with 3 additions and 3 deletions
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@ -169,7 +169,7 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:ControlHelp("Forces Purist Mode for all players")
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panel:ControlHelp("Forces Purist Mode for all players")
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panel:CheckBox("\"Realistic\" wallrunning", "Beatrun_PuristWallrun")
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panel:CheckBox("\"Realistic\" wallrunning", "Beatrun_PuristWallrun")
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panel:ControlHelp("NOTE:\nYou wallrun a bit further")
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panel:ControlHelp("You don't lose speed when starting wallrunning when disabled")
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local divider = vgui.Create("DHorizontalDivider")
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local divider = vgui.Create("DHorizontalDivider")
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panel:AddItem(divider)
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panel:AddItem(divider)
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@ -443,7 +443,7 @@ local function WallrunningCheck(ply, mv, cmd)
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end
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end
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end
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end
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if mv:KeyDown(IN_JUMP) and not ply:OnGround() or mv:KeyPressed(IN_JUMP) then
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if not ply:OnGround() or mv:KeyPressed(IN_JUMP) then
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local tr = ply.WallrunTrace
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local tr = ply.WallrunTrace
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local trout = ply.WallrunTraceOut
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local trout = ply.WallrunTraceOut
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@ -484,7 +484,7 @@ local function WallrunningCheck(ply, mv, cmd)
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end
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end
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end
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end
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if mv:KeyDown(IN_JUMP) and not ply:OnGround() or mv:KeyPressed(IN_JUMP) then
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if not ply:OnGround() or mv:KeyPressed(IN_JUMP) then
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local tr = ply.WallrunTrace
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local tr = ply.WallrunTrace
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local trout = ply.WallrunTraceOut
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local trout = ply.WallrunTraceOut
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