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@ -1656,7 +1656,7 @@ local function JumpThink()
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BodyAnim:SetSequence(transitionanims[BodyAnimString])
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end
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if ply:WaterLevel() >= 2 and not ply:Crouching() and not ply:OnGround() then
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if ply:WaterLevel() >= 2 and not ply:Crouching() and not ply:OnGround() and ply:GetMoveType() ~= MOVETYPE_NOCLIP then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_float"))
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if ply:KeyDown(IN_MOVELEFT) and vel_l > 5 then
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