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Jonny_Bro (Nikita) 2024-06-08 15:54:54 +05:00
parent ef08fc2108
commit 147b14363f
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12 changed files with 94 additions and 92 deletions

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@ -41,9 +41,9 @@ beatrun.convars.disablegrapple=Disables grapple ability
beatrun.convars.puristmode=Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how ME games handle this.\n0 = No restrictions\n1 = Reduced move speed in the air beatrun.convars.puristmode=Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how ME games handle this.\n0 = No restrictions\n1 = Reduced move speed in the air
beatrun.convars.quickturnground=Enables quickturning with secondary attack while on the ground beatrun.convars.quickturnground=Enables quickturning with secondary attack while on the ground
beatrun.convars.quickturnhandsonly=Enables quickturning with "Runner Hands" only beatrun.convars.quickturnhandsonly=Enables quickturning with "Runner Hands" only
beatrun.convars.loseSpeedOnRoll=Whether or not the player will lose speed when rolling (similar to ME:Catalyst) beatrun.convars.rollspeedloss=Whether or not the player will lose speed when rolling
beatrun.convars.showSpeedometer=Nothing to say beatrun.convars.showspeedometer=Toggle speedometer visibility
beatrun.convars.totsugekiAudio=Enable "Totsugeki" voice beatrun.convars.totsugekiaudio=Toggle Totsugeki audio
# HUD # HUD
beatrun.hud.course=Course: %s beatrun.hud.course=Course: %s
@ -110,7 +110,10 @@ beatrun.toolsmenu.hud.nametags=Show Nametags
beatrun.toolsmenu.hud.nametagsdesc=Toggles nametags above players beatrun.toolsmenu.hud.nametagsdesc=Toggles nametags above players
beatrun.toolsmenu.hud.hudxp=Show HUD XP beatrun.toolsmenu.hud.hudxp=Show HUD XP
beatrun.toolsmenu.hud.hudxpdesc=Show total XP near your nickname beatrun.toolsmenu.hud.hudxpdesc=Shows total XP near your nickname
beatrun.toolsmenu.hud.showspeedometer=Show Speedometer
beatrun.toolsmenu.hud.showspeedometerdesc=Shows the speedometer on HUD
beatrun.toolsmenu.hud.showSpeedometer=Show Speedometer beatrun.toolsmenu.hud.showSpeedometer=Show Speedometer
beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding HUD does not affect visibility) beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding HUD does not affect visibility)
@ -118,9 +121,6 @@ beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding H
beatrun.toolsmenu.hud.wind=Wind Effect beatrun.toolsmenu.hud.wind=Wind Effect
beatrun.toolsmenu.hud.winddesc=Wind noises when running beatrun.toolsmenu.hud.winddesc=Wind noises when running
beatrun.toolsmenu.hud.fov=FOV
beatrun.toolsmenu.hud.fovdesc=Changes your Field Of View
beatrun.toolsmenu.hud.hidden=Hide HUD beatrun.toolsmenu.hud.hidden=Hide HUD
beatrun.toolsmenu.hud.hiddendesc=0 - Shown\n1 - Gamemode only\n2 - Hidden beatrun.toolsmenu.hud.hiddendesc=0 - Shown\n1 - Gamemode only\n2 - Hidden
@ -128,13 +128,15 @@ beatrun.toolsmenu.hud.textcolor=HUD Text Color
beatrun.toolsmenu.hud.cornercolor=HUD Corner Color beatrun.toolsmenu.hud.cornercolor=HUD Corner Color
beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
# Tools Menu Viewbob Section # Tools Menu Camera Section
beatrun.toolsmenu.viewbob.name=Camera beatrun.toolsmenu.camera.name=Camera
beatrun.toolsmenu.viewbob.desc=Camera Settings beatrun.toolsmenu.camera.desc=Camera Settings
beatrun.toolsmenu.viewbob.stabilization=Viewbob Stabilization beatrun.toolsmenu.camera.stabilization=Viewbob Stabilization
beatrun.toolsmenu.viewbob.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered beatrun.toolsmenu.camera.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
beatrun.toolsmenu.viewbob.intensity=Viewbob Intensity beatrun.toolsmenu.camera.intensity=Viewbob Intensity
beatrun.toolsmenu.camera.fov=FOV
beatrun.toolsmenu.camera.fovdesc=Changes your Field Of View
# Tools Menu Gameplay Section # Tools Menu Gameplay Section
beatrun.toolsmenu.gameplay.name=Gameplay beatrun.toolsmenu.gameplay.name=Gameplay
@ -152,8 +154,8 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Purist mode is a clientside preference
beatrun.toolsmenu.gameplay.disablegrapple=Disable Grapple Ability beatrun.toolsmenu.gameplay.disablegrapple=Disable Grapple Ability
beatrun.toolsmenu.gameplay.disablegrappledesc=Disables grapple ability beatrun.toolsmenu.gameplay.disablegrappledesc=Disables grapple ability
beatrun.toolsmenu.gameplay.rollLoseSpeed=Lose Speed on Roll beatrun.toolsmenu.gameplay.rollspeedloss=Lose Speed on Roll
beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Literally whether or not the player will lose speed on roll (similar to ME:Catalyst) beatrun.toolsmenu.gameplay.rollspeedlossdesc=Toggles loss of speed on safety roll
# Tools Menu Misc Section # Tools Menu Misc Section
beatrun.toolsmenu.misc.name=Misc beatrun.toolsmenu.misc.name=Misc

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@ -111,21 +111,21 @@ beatrun.toolsmenu.hud.hudxpdesc=Mostra XP totali vicino al tuo nickname
beatrun.toolsmenu.hud.wind=Effetto del vento beatrun.toolsmenu.hud.wind=Effetto del vento
beatrun.toolsmenu.hud.winddesc=Rumori del vento durante la corsa beatrun.toolsmenu.hud.winddesc=Rumori del vento durante la corsa
beatrun.toolsmenu.hud.fov=FOV
beatrun.toolsmenu.hud.fovdesc=Devi rigenerarti dopo aver cambiato il tuo FOV!
beatrun.toolsmenu.hud.hidden=Nascondi HUD beatrun.toolsmenu.hud.hidden=Nascondi HUD
beatrun.toolsmenu.hud.hiddendesc=0 - Mostra\n1 - Solo Modalità di gioco\n2 - Nascosta beatrun.toolsmenu.hud.hiddendesc=0 - Mostra\n1 - Solo Modalità di gioco\n2 - Nascosta
beatrun.toolsmenu.hud.textcolor=Colore del testo dell'HUD beatrun.toolsmenu.hud.textcolor=Colore del testo dell'HUD
beatrun.toolsmenu.hud.cornercolor=Colore del bordo dell'HUD beatrun.toolsmenu.hud.cornercolor=Colore del bordo dell'HUD
beatrun.toolsmenu.hud.floatxpcolor=Colore XP mobile dell'HUD beatrun.toolsmenu.hud.floatxpcolor=Colore XP mobile dell'HUD
# Tools Menu Viewbob Section
beatrun.toolsmenu.viewbob.name=Viewbob
beatrun.toolsmenu.viewbob.desc=Impostazioni Viewbob
beatrun.toolsmenu.viewbob.stabilization=Stabilizzazione Viewbob # Tools Menu Camera Section
beatrun.toolsmenu.viewbob.stabilizationdesc=Attiva per ridurre la chinetosi facendo in modo che il viewbobbing mantenga centrata la posizione dello sguardo del giocatore beatrun.toolsmenu.camera.name=Camera
beatrun.toolsmenu.viewbob.intensity=Intensità del Viewbob beatrun.toolsmenu.camera.desc=Impostazioni Camera
beatrun.toolsmenu.camera.stabilization=Stabilizzazione Viewbob
beatrun.toolsmenu.camera.stabilizationdesc=Attiva per ridurre la chinetosi facendo in modo che il viewbobbing mantenga centrata la posizione dello sguardo del giocatore
beatrun.toolsmenu.camera.intensity=Intensità del Viewbob
beatrun.toolsmenu.camera.fov=FOV
beatrun.toolsmenu.camera.fovdesc=Devi rigenerarti dopo aver cambiato il tuo FOV!
# Tools Menu Gameplay Section # Tools Menu Gameplay Section
beatrun.toolsmenu.gameplay.name=Gameplay beatrun.toolsmenu.gameplay.name=Gameplay

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@ -112,9 +112,6 @@ beatrun.toolsmenu.hud.hudxpdesc=Pokaż całkowitą liczbę PD w pobliżu swojego
beatrun.toolsmenu.hud.wind=Efekt wiatru beatrun.toolsmenu.hud.wind=Efekt wiatru
beatrun.toolsmenu.hud.winddesc=Włącza dźwięki wiatru w trakcie biegu beatrun.toolsmenu.hud.winddesc=Włącza dźwięki wiatru w trakcie biegu
beatrun.toolsmenu.hud.fov=Pole widzenia
beatrun.toolsmenu.hud.fovdesc=Zmienia pole widzenia
beatrun.toolsmenu.hud.hidden=Ukryj interfejs beatrun.toolsmenu.hud.hidden=Ukryj interfejs
beatrun.toolsmenu.hud.hiddendesc=0 - Pokazany\n1 - Tylko poza rozgrywką swobodną\n2 - Ukryty beatrun.toolsmenu.hud.hiddendesc=0 - Pokazany\n1 - Tylko poza rozgrywką swobodną\n2 - Ukryty
@ -122,13 +119,15 @@ beatrun.toolsmenu.hud.textcolor=Kolor tekstu interfejsu
beatrun.toolsmenu.hud.cornercolor=Kolor rogu interfejsu beatrun.toolsmenu.hud.cornercolor=Kolor rogu interfejsu
beatrun.toolsmenu.hud.floatxpcolor=Kolor "unoszących się" punktów PD na interfejsie beatrun.toolsmenu.hud.floatxpcolor=Kolor "unoszących się" punktów PD na interfejsie
# Tools Menu Viewbob Section # Tools Menu Camera Section
beatrun.toolsmenu.viewbob.name=Kołysanie kamery w ruchu beatrun.toolsmenu.camera.name=Kołysanie kamery w ruchu
beatrun.toolsmenu.viewbob.desc=Ustawienia kołysania kamery w ruchu beatrun.toolsmenu.camera.desc=Ustawienia kołysania kamery w ruchu
beatrun.toolsmenu.viewbob.stabilization=Stabilizacja kołysania kamery w ruchu beatrun.toolsmenu.camera.stabilization=Stabilizacja kołysania kamery w ruchu
beatrun.toolsmenu.viewbob.stabilizationdesc=Włącz, aby zmniejszyć chorobę lokomocyjną za pomocą utrzymywania stabilności kamery w ruchu beatrun.toolsmenu.camera.stabilizationdesc=Włącz, aby zmniejszyć chorobę lokomocyjną za pomocą utrzymywania stabilności kamery w ruchu
beatrun.toolsmenu.viewbob.intensity=Intensywność kołysania kamery w ruchu beatrun.toolsmenu.camera.intensity=Intensywność kołysania kamery w ruchu
beatrun.toolsmenu.camera.fov=Pole widzenia
beatrun.toolsmenu.camera.fovdesc=Zmienia pole widzenia
# Tools Menu Gameplay Section # Tools Menu Gameplay Section
beatrun.toolsmenu.gameplay.name=Rozgrywka beatrun.toolsmenu.gameplay.name=Rozgrywka

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@ -112,9 +112,6 @@ beatrun.toolsmenu.hud.hudxpdesc=Mostrar XP total perto do seu nome
beatrun.toolsmenu.hud.wind=Efeito do Vento beatrun.toolsmenu.hud.wind=Efeito do Vento
beatrun.toolsmenu.hud.winddesc=Barulho de vento enquanto estiver correndo beatrun.toolsmenu.hud.winddesc=Barulho de vento enquanto estiver correndo
beatrun.toolsmenu.hud.fov=FOV
beatrun.toolsmenu.hud.fovdesc=Você precisa respawnar para mudar o FOV!
beatrun.toolsmenu.hud.hidden=Esconder a HUD beatrun.toolsmenu.hud.hidden=Esconder a HUD
beatrun.toolsmenu.hud.hiddendesc=0 - Mostrado\n1 - Gamemode apenas\n2 - Escondido beatrun.toolsmenu.hud.hiddendesc=0 - Mostrado\n1 - Gamemode apenas\n2 - Escondido
@ -122,13 +119,15 @@ beatrun.toolsmenu.hud.textcolor=Cor de Texto da HUD
beatrun.toolsmenu.hud.cornercolor=Color do Canto da HUD beatrun.toolsmenu.hud.cornercolor=Color do Canto da HUD
beatrun.toolsmenu.hud.floatxpcolor=Color do XP Flutuante beatrun.toolsmenu.hud.floatxpcolor=Color do XP Flutuante
# Tools Menu Viewbob Section # Tools Menu Camera Section
beatrun.toolsmenu.viewbob.name=Viewbob beatrun.toolsmenu.camera.name=Viewbob
beatrun.toolsmenu.viewbob.desc=Configuraçoes do Viewbob beatrun.toolsmenu.camera.desc=Configuraçoes do Viewbob
beatrun.toolsmenu.viewbob.stabilization=Estabilização do Viewbob beatrun.toolsmenu.camera.stabilization=Estabilização do Viewbob
beatrun.toolsmenu.viewbob.stabilizationdesc=Ative para reduzir o enjôo por fazer o viewbobbing fazer a visão do Jogador parecer centralizada beatrun.toolsmenu.camera.stabilizationdesc=Ative para reduzir o enjôo por fazer o viewbobbing fazer a visão do Jogador parecer centralizada
beatrun.toolsmenu.viewbob.intensity=Intensidade do Viewbob beatrun.toolsmenu.camera.intensity=Intensidade do Viewbob
beatrun.toolsmenu.camera.fov=FOV
beatrun.toolsmenu.camera.fovdesc=Você precisa respawnar para mudar o FOV!
# Tools Menu Gameplay Section # Tools Menu Gameplay Section
beatrun.toolsmenu.gameplay.name=Gameplay beatrun.toolsmenu.gameplay.name=Gameplay

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@ -41,8 +41,9 @@ beatrun.convars.disablegrapple=Переключить крюк-кошку
beatrun.convars.puristmode=Режим Purist это клиентский параметр который сильно снижает движение игрока в стороны будучи в воздухе, прямо как в оригинальное ME.\n0 = Нет ограничений\n1 = Снижает движение игрока в воздухе в стороны beatrun.convars.puristmode=Режим Purist это клиентский параметр который сильно снижает движение игрока в стороны будучи в воздухе, прямо как в оригинальное ME.\n0 = Нет ограничений\n1 = Снижает движение игрока в воздухе в стороны
beatrun.convars.quickturnground=Переключить Quickturn будучи на земле beatrun.convars.quickturnground=Переключить Quickturn будучи на земле
beatrun.convars.quickturnhandsonly=Переключить Quickturn только с "Runner Hands" beatrun.convars.quickturnhandsonly=Переключить Quickturn только с "Runner Hands"
beatrun.convars.showSpeedometer=Нечего сказать beatrun.convars.rollspeedloss=Переключить потерю скорости при перекате
beatrun.convars.totsugekiAudio=Включить голос "Totsugeki" beatrun.convars.showspeedometer=Переключить спидометр
beatrun.convars.totsugekiaudio=Переключить звуки Totsugeki
# HUD # HUD
beatrun.hud.course=Курс: %s beatrun.hud.course=Курс: %s
@ -111,15 +112,12 @@ beatrun.toolsmenu.hud.nametagsdesc=Показывает ники над игро
beatrun.toolsmenu.hud.hudxp=Показать XP в HUD beatrun.toolsmenu.hud.hudxp=Показать XP в HUD
beatrun.toolsmenu.hud.hudxpdesc=Показывает весь XP в HUD beatrun.toolsmenu.hud.hudxpdesc=Показывает весь XP в HUD
beatrun.toolsmenu.hud.showSpeedometer=Показывать скорость (спидометр) beatrun.toolsmenu.hud.showspeedometer=Показать спидометр
beatrun.toolsmenu.hud.showSpeedometerDesc=Показывает спидометр на HUD (скрытие HUD не влияет на видимость) beatrun.toolsmenu.hud.showspeedometerdesc=Показывает спидометр в HUD
beatrun.toolsmenu.hud.wind=Эффект Ветра beatrun.toolsmenu.hud.wind=Эффект Ветра
beatrun.toolsmenu.hud.winddesc=Шум ветра во время бега beatrun.toolsmenu.hud.winddesc=Шум ветра во время бега
beatrun.toolsmenu.hud.fov=Угол Обзора
beatrun.toolsmenu.hud.fovdesc=Изменяет ваш Угол Обзора
beatrun.toolsmenu.hud.hidden=Скрыть HUD beatrun.toolsmenu.hud.hidden=Скрыть HUD
beatrun.toolsmenu.hud.hiddendesc=0 - Показать\n1 - Только режим\n2 - Скрыть полностью beatrun.toolsmenu.hud.hiddendesc=0 - Показать\n1 - Только режим\n2 - Скрыть полностью
@ -127,13 +125,15 @@ beatrun.toolsmenu.hud.textcolor=Цвет Текста в HUD
beatrun.toolsmenu.hud.cornercolor=Цвет Края в HUD beatrun.toolsmenu.hud.cornercolor=Цвет Края в HUD
beatrun.toolsmenu.hud.floatxpcolor=Цвет Всплывающего XP в HUD beatrun.toolsmenu.hud.floatxpcolor=Цвет Всплывающего XP в HUD
# Tools Menu Viewbob Section # Tools Menu Camera Section
beatrun.toolsmenu.viewbob.name=Покачивание Камеры beatrun.toolsmenu.camera.name=Камера
beatrun.toolsmenu.viewbob.desc=Настройки покачивания камеры beatrun.toolsmenu.camera.desc=Настройки камеры
beatrun.toolsmenu.viewbob.stabilization=Стабилизация Покачивания beatrun.toolsmenu.camera.stabilization=Стабилизация Покачивания
beatrun.toolsmenu.viewbob.stabilizationdesc=Включите чтобы снизить покачивание камеры центрируя её beatrun.toolsmenu.camera.stabilizationdesc=Включите чтобы снизить покачивание камеры центрируя её
beatrun.toolsmenu.viewbob.intensity=Интенсивность Покачивания Камеры beatrun.toolsmenu.camera.intensity=Интенсивность Покачивания Камеры
beatrun.toolsmenu.camera.fov=Угол Обзора
beatrun.toolsmenu.camera.fovdesc=Изменяет ваш Угол Обзора
# Tools Menu Gameplay Section # Tools Menu Gameplay Section
beatrun.toolsmenu.gameplay.name=Геймплей beatrun.toolsmenu.gameplay.name=Геймплей
@ -151,8 +151,8 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Режим Purist это клиент
beatrun.toolsmenu.gameplay.disablegrapple=Отключить Крюк-Кошку beatrun.toolsmenu.gameplay.disablegrapple=Отключить Крюк-Кошку
beatrun.toolsmenu.gameplay.disablegrappledesc=Отключает использование крюка-кошки beatrun.toolsmenu.gameplay.disablegrappledesc=Отключает использование крюка-кошки
beatrun.toolsmenu.gameplay.rollLoseSpeed=Потеря скорости при перекате beatrun.toolsmenu.gameplay.rollspeedloss=Потеря скорости при перекате
beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Будет ли игрок терять скорость при перекате или нет (как в ME:Catalyst) beatrun.toolsmenu.gameplay.rollspeedlossdesc=Переключает потерю скорости при перекате
# Tools Menu Misc Section # Tools Menu Misc Section
beatrun.toolsmenu.misc.name=Другое beatrun.toolsmenu.misc.name=Другое

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@ -112,8 +112,6 @@ beatrun.toolsmenu.hud.hudxpdesc=Takma adın yanında toplam XP'yi göster
beatrun.toolsmenu.hud.wind=Rüzgar Etkisi beatrun.toolsmenu.hud.wind=Rüzgar Etkisi
beatrun.toolsmenu.hud.winddesc=Koşarken rüzgar sesleri beatrun.toolsmenu.hud.winddesc=Koşarken rüzgar sesleri
beatrun.toolsmenu.hud.fov=Görüş Alanı
beatrun.toolsmenu.hud.fovdesc=Görüş Alanınızı değiştirdikten sonra yeniden canlanmanız gerekiyor!
beatrun.toolsmenu.hud.hidden=Arayüzü gizle beatrun.toolsmenu.hud.hidden=Arayüzü gizle
beatrun.toolsmenu.hud.hiddendesc=0 - Gösterilen\n1 - Yalnızca oyun\nmodu 2 - Gizli beatrun.toolsmenu.hud.hiddendesc=0 - Gösterilen\n1 - Yalnızca oyun\nmodu 2 - Gizli
@ -122,13 +120,15 @@ beatrun.toolsmenu.hud.textcolor=Arayüz Metin Rengi
beatrun.toolsmenu.hud.cornercolor=Arayüz Köşe Rengi beatrun.toolsmenu.hud.cornercolor=Arayüz Köşe Rengi
beatrun.toolsmenu.hud.floatxpcolor=Arayüz Süzülen XP Rengi beatrun.toolsmenu.hud.floatxpcolor=Arayüz Süzülen XP Rengi
# Tools Menu Viewbob Section # Tools Menu Camera Section
beatrun.toolsmenu.viewbob.name=Görüntü Sarsılması beatrun.toolsmenu.camera.name=Görüntü Sarsılması
beatrun.toolsmenu.viewbob.desc=Görüntü Sarsılma Ayarları beatrun.toolsmenu.camera.desc=Görüntü Sarsılma Ayarları
beatrun.toolsmenu.viewbob.stabilization=Görüntü Sarsılma Stabilizasyonu beatrun.toolsmenu.camera.stabilization=Görüntü Sarsılma Stabilizasyonu
beatrun.toolsmenu.viewbob.stabilizationdesc=Görüntü sallamayı oyuncunun görünüm pozisyonunu ortalanmış halde tutarak yol tutmasını azaltmak için açın beatrun.toolsmenu.camera.stabilizationdesc=Görüntü sallamayı oyuncunun görünüm pozisyonunu ortalanmış halde tutarak yol tutmasını azaltmak için açın
beatrun.toolsmenu.viewbob.intensity=Sarsılma Şiddeti beatrun.toolsmenu.camera.intensity=Sarsılma Şiddeti
beatrun.toolsmenu.camera.fov=Görüş Alanı
beatrun.toolsmenu.camera.fovdesc=Görüş Alanınızı değiştirdikten sonra yeniden canlanmanız gerekiyor!
# Tools Menu Gameplay Section # Tools Menu Gameplay Section
beatrun.toolsmenu.gameplay.name=Oynanış beatrun.toolsmenu.gameplay.name=Oynanış

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@ -166,8 +166,8 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
panel:CheckBox("#beatrun.toolsmenu.hud.hudxp", "Beatrun_HUDXP") panel:CheckBox("#beatrun.toolsmenu.hud.hudxp", "Beatrun_HUDXP")
panel:ControlHelp("#beatrun.toolsmenu.hud.hudxpdesc") panel:ControlHelp("#beatrun.toolsmenu.hud.hudxpdesc")
panel:CheckBox("#beatrun.toolsmenu.hud.showSpeedometer", "Beatrun_ShowSpeedometer") panel:CheckBox("#beatrun.toolsmenu.hud.showspeedometer", "Beatrun_ShowSpeedometer")
panel:ControlHelp("#beatrun.toolsmenu.hud.showSpeedometerDesc") panel:ControlHelp("#beatrun.toolsmenu.hud.showspeedometerdesc")
panel:CheckBox("#beatrun.toolsmenu.hud.wind", "Beatrun_Wind") panel:CheckBox("#beatrun.toolsmenu.hud.wind", "Beatrun_Wind")
panel:ControlHelp("#beatrun.toolsmenu.hud.winddesc") panel:ControlHelp("#beatrun.toolsmenu.hud.winddesc")
@ -224,8 +224,8 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0) panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
panel:NumSlider("#beatrun.toolsmenu.hud.fov", "Beatrun_FOV", 90, 120, 0) panel:NumSlider("#beatrun.toolsmenu.camera.fov", "Beatrun_FOV", 90, 120, 0)
panel:Help("#beatrun.toolsmenu.hud.fovdesc") panel:Help("#beatrun.toolsmenu.camera.fovdesc")
end) end)
spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel) spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel)
@ -244,9 +244,9 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
panel:CheckBox("#beatrun.toolsmenu.gameplay.disablegrapple", "Beatrun_DisableGrapple") panel:CheckBox("#beatrun.toolsmenu.gameplay.disablegrapple", "Beatrun_DisableGrapple")
panel:ControlHelp("#beatrun.toolsmenu.gameplay.disablegrappledesc") panel:ControlHelp("#beatrun.toolsmenu.gameplay.disablegrappledesc")
panel:CheckBox("#beatrun.toolsmenu.gameplay.rollLoseSpeed", "Beatrun_LoseSpeedOnRoll") panel:CheckBox("#beatrun.toolsmenu.gameplay.rollspeedloss", "Beatrun_RollSpeedLoss")
panel:ControlHelp("#beatrun.toolsmenu.gameplay.rollLoseSpeedDesc") panel:ControlHelp("#beatrun.toolsmenu.gameplay.rollspeedlossdesc")
panel:CheckBox("#beatrun.toolsmenu.moves.totsugekiaudio", "Beatrun_TotsugekiAudio") panel:CheckBox("#beatrun.toolsmenu.moves.totsugekiaudio", "Beatrun_TotsugekiAudio")
panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.totsugekiaudiodesc")) panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.totsugekiaudiodesc"))
end) end)

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@ -18,7 +18,7 @@ local timealpha = 1000
local timecolor = color_neutral local timecolor = color_neutral
if CLIENT then if CLIENT then
local showSpeed = CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showSpeedometer"), 0, 1) CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showspeedometer"), 0, 1)
end end
if SERVER then if SERVER then

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@ -8,9 +8,7 @@ elseif CLIENT and game.SinglePlayer() then
net.Receive("CrouchJumpSP", function() net.Receive("CrouchJumpSP", function()
local ply = LocalPlayer() local ply = LocalPlayer()
if ply:GetMoveType() == MOVETYPE_NOCLIP then if ply:GetMoveType() == MOVETYPE_NOCLIP then return end
return
end
if BodyAnimArmCopy then if BodyAnimArmCopy then
BodyAnimCycle = 0 BodyAnimCycle = 0
@ -33,9 +31,7 @@ hook.Add("SetupMove", "CrouchJump", function(ply, mv, cmd)
ply:SetCrouchJumpBlocked(false) ply:SetCrouchJumpBlocked(false)
end end
if ply:GetMoveType() == MOVETYPE_NOCLIP then if ply:GetMoveType() == MOVETYPE_NOCLIP then return end
return
end
local activewep = ply:GetActiveWeapon() local activewep = ply:GetActiveWeapon()

View file

@ -4,9 +4,9 @@ local totsugekiheading = CreateConVar("Beatrun_TotsugekiHeading", 0, {FCVAR_REPL
local totsugekidir = CreateConVar("Beatrun_TotsugekiDir", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1) local totsugekidir = CreateConVar("Beatrun_TotsugekiDir", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
if CLIENT then if CLIENT then
local tutsugekiAudio = CreateClientConVar("Beatrun_TotsugekiAudio", 1, true, true, language.GetPhrase("beatrun.convars.totsugekiAudio"), 0, 1) CreateClientConVar("Beatrun_TotsugekiAudio", 1, true, true, language.GetPhrase("beatrun.convars.totsugekiaudio"), 0, 1)
end end
local function Dive(ply, mv, cmd) local function Dive(ply, mv, cmd)
if (not ply:GetDive() or ply:GetDive() and ply.QuakeJumping and totsugeki:GetBool() and totsugekispam:GetBool()) and ply:GetCrouchJump() and mv:KeyPressed(IN_ATTACK2) then if (not ply:GetDive() or ply:GetDive() and ply.QuakeJumping and totsugeki:GetBool() and totsugekispam:GetBool()) and ply:GetCrouchJump() and mv:KeyPressed(IN_ATTACK2) then
local vel = mv:GetVelocity() local vel = mv:GetVelocity()
@ -35,7 +35,7 @@ local function Dive(ply, mv, cmd)
if SERVER then if SERVER then
if GetConVar("Beatrun_TotsugekiAudio"):GetBool() then if GetConVar("Beatrun_TotsugekiAudio"):GetBool() then
ply:EmitSound("misc/totsugeki" .. math.random(1, 2) .. ".mp3", 60, 100, 1, CHAN_VOICE) ply:EmitSound("misc/totsugeki" .. math.random(1, 2) .. ".mp3", 60, 100, 1, CHAN_VOICE)
end end
local vPoint = mv:GetOrigin() local vPoint = mv:GetOrigin()
local effectdata = EffectData() local effectdata = EffectData()

View file

@ -6,7 +6,7 @@ local landang = Angle(0, 0, 0)
local lastGroundSpeed = 0 local lastGroundSpeed = 0
if CLIENT then if CLIENT then
local loseSpeed = CreateClientConVar("Beatrun_LoseSpeedOnRoll", 1, true, true, language.GetPhrase("beatrun.convars.loseSpeedOnRoll"), 0, 1) CreateClientConVar("Beatrun_RollSpeedLoss", 1, true, true, language.GetPhrase("beatrun.convars.rollspeedloss"), 0, 1)
end end
local function SafetyRollThink(ply, mv, cmd) local function SafetyRollThink(ply, mv, cmd)
@ -17,18 +17,24 @@ local function SafetyRollThink(ply, mv, cmd)
mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK))) mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK)))
end end
local isRolling = CurTime() < ply:GetSafetyRollKeyTime() local isRolling = CurTime() < ply:GetSafetyRollKeyTime()
if ply:OnGround() and not isRolling then if ply:OnGround() and not isRolling then
lastGroundSpeed = mv:GetVelocity():Length() lastGroundSpeed = mv:GetVelocity():Length()
end end
local isRolling = CurTime() < ply:GetSafetyRollKeyTime()
if ply:OnGround() and not isRolling then
lastGroundSpeed = mv:GetVelocity():Length()
end
if CurTime() < ply:GetSafetyRollTime() then if CurTime() < ply:GetSafetyRollTime() then
ply.FootstepLand = false ply.FootstepLand = false
local ang = ply:GetSafetyRollAng() local ang = ply:GetSafetyRollAng()
mv:SetSideSpeed(0) mv:SetSideSpeed(0)
mv:SetForwardSpeed(0) mv:SetForwardSpeed(0)
mv:AddKey(IN_DUCK) mv:AddKey(IN_DUCK)
@ -38,14 +44,14 @@ local function SafetyRollThink(ply, mv, cmd)
vel.x = 0 vel.x = 0
vel.y = 0 vel.y = 0
local con = GetConVar("Beatrun_LoseSpeedOnRoll") local speedloss = GetConVar("Beatrun_RollSpeedLoss"):GetBool()
local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat() local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetInt()
if (con:GetBool()) then if speedloss then
mv:SetVelocity(ang:Forward() * 250 + vel) mv:SetVelocity(ang:Forward() * 250 + vel)
else else
local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50)) local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50))
mv:SetVelocity(ang:Forward() * (max + 40)) mv:SetVelocity(ang:Forward() * (max + 40))
end end
ply:SetMEMoveLimit(450) ply:SetMEMoveLimit(450)
@ -111,7 +117,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
ang.x = 0 ang.x = 0
ang.z = 0 ang.z = 0
ang:RotateAroundAxis(Vector(0, 0, 1), 180) ang:RotateAroundAxis(Vector(0, 0, 1), 180)
ply:SetJumpTurn(false) ply:SetJumpTurn(false)
ply:SetSafetyRollAng(ang) ply:SetSafetyRollAng(ang)
ply:SetSafetyRollTime(CurTime() + 0.9) ply:SetSafetyRollTime(CurTime() + 0.9)

View file

@ -520,8 +520,8 @@ hook.Add("SetupMove", "qslide", function(ply, mv, cmd)
if not slippery and pos.z > ply:GetSlidingLastPos().z + 1 then if not slippery and pos.z > ply:GetSlidingLastPos().z + 1 then
ply:SetSlidingTime(ply:GetSlidingTime() - 0.025) ply:SetSlidingTime(ply:GetSlidingTime() - 0.025)
elseif slippery or slidedelta < 1 and pos.z < ply:GetSlidingLastPos().z - 0.25 then elseif slippery or slidedelta < 1 and pos.z < ply:GetSlidingLastPos().z - 0.25 then
ply:SetSlidingTime(CT + slidetime) ply:SetSlidingTime(CT + slidetime) --[[ 450 * ply:GetOverdriveMult() ]]
ply:SetSlidingVel(math.min(mv:GetVelocity():Length() * 0.865, 450 * ply:GetOverdriveMult()) * ply:GetOverdriveMult()) ply:SetSlidingVel(math.min(mv:GetVelocity():Length() * 0.865, GetConVar("Beatrun_SpeedLimit"):GetInt() * 2) * ply:GetOverdriveMult())
end end
ply:SetSlidingLastPos(pos) ply:SetSlidingLastPos(pos)