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12 changed files with 94 additions and 92 deletions
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@ -41,9 +41,9 @@ beatrun.convars.disablegrapple=Disables grapple ability
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beatrun.convars.puristmode=Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how ME games handle this.\n0 = No restrictions\n1 = Reduced move speed in the air
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beatrun.convars.quickturnground=Enables quickturning with secondary attack while on the ground
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beatrun.convars.quickturnhandsonly=Enables quickturning with "Runner Hands" only
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beatrun.convars.loseSpeedOnRoll=Whether or not the player will lose speed when rolling (similar to ME:Catalyst)
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beatrun.convars.showSpeedometer=Nothing to say
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beatrun.convars.totsugekiAudio=Enable "Totsugeki" voice
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beatrun.convars.rollspeedloss=Whether or not the player will lose speed when rolling
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beatrun.convars.showspeedometer=Toggle speedometer visibility
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beatrun.convars.totsugekiaudio=Toggle Totsugeki audio
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# HUD
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beatrun.hud.course=Course: %s
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@ -110,7 +110,10 @@ beatrun.toolsmenu.hud.nametags=Show Nametags
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beatrun.toolsmenu.hud.nametagsdesc=Toggles nametags above players
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beatrun.toolsmenu.hud.hudxp=Show HUD XP
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beatrun.toolsmenu.hud.hudxpdesc=Show total XP near your nickname
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beatrun.toolsmenu.hud.hudxpdesc=Shows total XP near your nickname
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beatrun.toolsmenu.hud.showspeedometer=Show Speedometer
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beatrun.toolsmenu.hud.showspeedometerdesc=Shows the speedometer on HUD
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beatrun.toolsmenu.hud.showSpeedometer=Show Speedometer
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beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding HUD does not affect visibility)
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@ -118,9 +121,6 @@ beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding H
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beatrun.toolsmenu.hud.wind=Wind Effect
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beatrun.toolsmenu.hud.winddesc=Wind noises when running
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beatrun.toolsmenu.hud.fov=FOV
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beatrun.toolsmenu.hud.fovdesc=Changes your Field Of View
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beatrun.toolsmenu.hud.hidden=Hide HUD
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beatrun.toolsmenu.hud.hiddendesc=0 - Shown\n1 - Gamemode only\n2 - Hidden
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@ -128,13 +128,15 @@ beatrun.toolsmenu.hud.textcolor=HUD Text Color
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beatrun.toolsmenu.hud.cornercolor=HUD Corner Color
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beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Camera
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beatrun.toolsmenu.viewbob.desc=Camera Settings
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# Tools Menu Camera Section
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beatrun.toolsmenu.camera.name=Camera
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beatrun.toolsmenu.camera.desc=Camera Settings
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beatrun.toolsmenu.viewbob.stabilization=Viewbob Stabilization
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beatrun.toolsmenu.viewbob.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
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beatrun.toolsmenu.viewbob.intensity=Viewbob Intensity
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beatrun.toolsmenu.camera.stabilization=Viewbob Stabilization
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beatrun.toolsmenu.camera.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
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beatrun.toolsmenu.camera.intensity=Viewbob Intensity
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beatrun.toolsmenu.camera.fov=FOV
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beatrun.toolsmenu.camera.fovdesc=Changes your Field Of View
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Gameplay
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@ -152,8 +154,8 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Purist mode is a clientside preference
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beatrun.toolsmenu.gameplay.disablegrapple=Disable Grapple Ability
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beatrun.toolsmenu.gameplay.disablegrappledesc=Disables grapple ability
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beatrun.toolsmenu.gameplay.rollLoseSpeed=Lose Speed on Roll
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beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Literally whether or not the player will lose speed on roll (similar to ME:Catalyst)
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beatrun.toolsmenu.gameplay.rollspeedloss=Lose Speed on Roll
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beatrun.toolsmenu.gameplay.rollspeedlossdesc=Toggles loss of speed on safety roll
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# Tools Menu Misc Section
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beatrun.toolsmenu.misc.name=Misc
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@ -111,21 +111,21 @@ beatrun.toolsmenu.hud.hudxpdesc=Mostra XP totali vicino al tuo nickname
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beatrun.toolsmenu.hud.wind=Effetto del vento
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beatrun.toolsmenu.hud.winddesc=Rumori del vento durante la corsa
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beatrun.toolsmenu.hud.fov=FOV
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beatrun.toolsmenu.hud.fovdesc=Devi rigenerarti dopo aver cambiato il tuo FOV!
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beatrun.toolsmenu.hud.hidden=Nascondi HUD
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beatrun.toolsmenu.hud.hiddendesc=0 - Mostra\n1 - Solo Modalità di gioco\n2 - Nascosta
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beatrun.toolsmenu.hud.textcolor=Colore del testo dell'HUD
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beatrun.toolsmenu.hud.cornercolor=Colore del bordo dell'HUD
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beatrun.toolsmenu.hud.floatxpcolor=Colore XP mobile dell'HUD
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Viewbob
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beatrun.toolsmenu.viewbob.desc=Impostazioni Viewbob
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beatrun.toolsmenu.viewbob.stabilization=Stabilizzazione Viewbob
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beatrun.toolsmenu.viewbob.stabilizationdesc=Attiva per ridurre la chinetosi facendo in modo che il viewbobbing mantenga centrata la posizione dello sguardo del giocatore
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beatrun.toolsmenu.viewbob.intensity=Intensità del Viewbob
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# Tools Menu Camera Section
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beatrun.toolsmenu.camera.name=Camera
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beatrun.toolsmenu.camera.desc=Impostazioni Camera
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beatrun.toolsmenu.camera.stabilization=Stabilizzazione Viewbob
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beatrun.toolsmenu.camera.stabilizationdesc=Attiva per ridurre la chinetosi facendo in modo che il viewbobbing mantenga centrata la posizione dello sguardo del giocatore
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beatrun.toolsmenu.camera.intensity=Intensità del Viewbob
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beatrun.toolsmenu.camera.fov=FOV
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beatrun.toolsmenu.camera.fovdesc=Devi rigenerarti dopo aver cambiato il tuo FOV!
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Gameplay
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@ -112,9 +112,6 @@ beatrun.toolsmenu.hud.hudxpdesc=Pokaż całkowitą liczbę PD w pobliżu swojego
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beatrun.toolsmenu.hud.wind=Efekt wiatru
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beatrun.toolsmenu.hud.winddesc=Włącza dźwięki wiatru w trakcie biegu
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beatrun.toolsmenu.hud.fov=Pole widzenia
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beatrun.toolsmenu.hud.fovdesc=Zmienia pole widzenia
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beatrun.toolsmenu.hud.hidden=Ukryj interfejs
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beatrun.toolsmenu.hud.hiddendesc=0 - Pokazany\n1 - Tylko poza rozgrywką swobodną\n2 - Ukryty
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@ -122,13 +119,15 @@ beatrun.toolsmenu.hud.textcolor=Kolor tekstu interfejsu
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beatrun.toolsmenu.hud.cornercolor=Kolor rogu interfejsu
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beatrun.toolsmenu.hud.floatxpcolor=Kolor "unoszących się" punktów PD na interfejsie
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Kołysanie kamery w ruchu
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beatrun.toolsmenu.viewbob.desc=Ustawienia kołysania kamery w ruchu
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# Tools Menu Camera Section
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beatrun.toolsmenu.camera.name=Kołysanie kamery w ruchu
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beatrun.toolsmenu.camera.desc=Ustawienia kołysania kamery w ruchu
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beatrun.toolsmenu.viewbob.stabilization=Stabilizacja kołysania kamery w ruchu
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beatrun.toolsmenu.viewbob.stabilizationdesc=Włącz, aby zmniejszyć chorobę lokomocyjną za pomocą utrzymywania stabilności kamery w ruchu
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beatrun.toolsmenu.viewbob.intensity=Intensywność kołysania kamery w ruchu
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beatrun.toolsmenu.camera.stabilization=Stabilizacja kołysania kamery w ruchu
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beatrun.toolsmenu.camera.stabilizationdesc=Włącz, aby zmniejszyć chorobę lokomocyjną za pomocą utrzymywania stabilności kamery w ruchu
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beatrun.toolsmenu.camera.intensity=Intensywność kołysania kamery w ruchu
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beatrun.toolsmenu.camera.fov=Pole widzenia
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beatrun.toolsmenu.camera.fovdesc=Zmienia pole widzenia
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Rozgrywka
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@ -112,9 +112,6 @@ beatrun.toolsmenu.hud.hudxpdesc=Mostrar XP total perto do seu nome
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beatrun.toolsmenu.hud.wind=Efeito do Vento
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beatrun.toolsmenu.hud.winddesc=Barulho de vento enquanto estiver correndo
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beatrun.toolsmenu.hud.fov=FOV
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beatrun.toolsmenu.hud.fovdesc=Você precisa respawnar para mudar o FOV!
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beatrun.toolsmenu.hud.hidden=Esconder a HUD
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beatrun.toolsmenu.hud.hiddendesc=0 - Mostrado\n1 - Gamemode apenas\n2 - Escondido
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@ -122,13 +119,15 @@ beatrun.toolsmenu.hud.textcolor=Cor de Texto da HUD
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beatrun.toolsmenu.hud.cornercolor=Color do Canto da HUD
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beatrun.toolsmenu.hud.floatxpcolor=Color do XP Flutuante
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Viewbob
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beatrun.toolsmenu.viewbob.desc=Configuraçoes do Viewbob
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# Tools Menu Camera Section
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beatrun.toolsmenu.camera.name=Viewbob
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beatrun.toolsmenu.camera.desc=Configuraçoes do Viewbob
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beatrun.toolsmenu.viewbob.stabilization=Estabilização do Viewbob
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beatrun.toolsmenu.viewbob.stabilizationdesc=Ative para reduzir o enjôo por fazer o viewbobbing fazer a visão do Jogador parecer centralizada
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beatrun.toolsmenu.viewbob.intensity=Intensidade do Viewbob
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beatrun.toolsmenu.camera.stabilization=Estabilização do Viewbob
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beatrun.toolsmenu.camera.stabilizationdesc=Ative para reduzir o enjôo por fazer o viewbobbing fazer a visão do Jogador parecer centralizada
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beatrun.toolsmenu.camera.intensity=Intensidade do Viewbob
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beatrun.toolsmenu.camera.fov=FOV
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beatrun.toolsmenu.camera.fovdesc=Você precisa respawnar para mudar o FOV!
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Gameplay
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@ -41,8 +41,9 @@ beatrun.convars.disablegrapple=Переключить крюк-кошку
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beatrun.convars.puristmode=Режим Purist это клиентский параметр который сильно снижает движение игрока в стороны будучи в воздухе, прямо как в оригинальное ME.\n0 = Нет ограничений\n1 = Снижает движение игрока в воздухе в стороны
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beatrun.convars.quickturnground=Переключить Quickturn будучи на земле
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beatrun.convars.quickturnhandsonly=Переключить Quickturn только с "Runner Hands"
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beatrun.convars.showSpeedometer=Нечего сказать
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beatrun.convars.totsugekiAudio=Включить голос "Totsugeki"
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beatrun.convars.rollspeedloss=Переключить потерю скорости при перекате
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beatrun.convars.showspeedometer=Переключить спидометр
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beatrun.convars.totsugekiaudio=Переключить звуки Totsugeki
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# HUD
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beatrun.hud.course=Курс: %s
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@ -111,15 +112,12 @@ beatrun.toolsmenu.hud.nametagsdesc=Показывает ники над игро
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beatrun.toolsmenu.hud.hudxp=Показать XP в HUD
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beatrun.toolsmenu.hud.hudxpdesc=Показывает весь XP в HUD
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beatrun.toolsmenu.hud.showSpeedometer=Показывать скорость (спидометр)
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beatrun.toolsmenu.hud.showSpeedometerDesc=Показывает спидометр на HUD (скрытие HUD не влияет на видимость)
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beatrun.toolsmenu.hud.showspeedometer=Показать спидометр
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beatrun.toolsmenu.hud.showspeedometerdesc=Показывает спидометр в HUD
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beatrun.toolsmenu.hud.wind=Эффект Ветра
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beatrun.toolsmenu.hud.winddesc=Шум ветра во время бега
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beatrun.toolsmenu.hud.fov=Угол Обзора
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beatrun.toolsmenu.hud.fovdesc=Изменяет ваш Угол Обзора
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beatrun.toolsmenu.hud.hidden=Скрыть HUD
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beatrun.toolsmenu.hud.hiddendesc=0 - Показать\n1 - Только режим\n2 - Скрыть полностью
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@ -127,13 +125,15 @@ beatrun.toolsmenu.hud.textcolor=Цвет Текста в HUD
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beatrun.toolsmenu.hud.cornercolor=Цвет Края в HUD
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beatrun.toolsmenu.hud.floatxpcolor=Цвет Всплывающего XP в HUD
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Покачивание Камеры
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beatrun.toolsmenu.viewbob.desc=Настройки покачивания камеры
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# Tools Menu Camera Section
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beatrun.toolsmenu.camera.name=Камера
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beatrun.toolsmenu.camera.desc=Настройки камеры
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beatrun.toolsmenu.viewbob.stabilization=Стабилизация Покачивания
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beatrun.toolsmenu.viewbob.stabilizationdesc=Включите чтобы снизить покачивание камеры центрируя её
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beatrun.toolsmenu.viewbob.intensity=Интенсивность Покачивания Камеры
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beatrun.toolsmenu.camera.stabilization=Стабилизация Покачивания
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beatrun.toolsmenu.camera.stabilizationdesc=Включите чтобы снизить покачивание камеры центрируя её
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beatrun.toolsmenu.camera.intensity=Интенсивность Покачивания Камеры
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beatrun.toolsmenu.camera.fov=Угол Обзора
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beatrun.toolsmenu.camera.fovdesc=Изменяет ваш Угол Обзора
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Геймплей
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@ -151,8 +151,8 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Режим Purist это клиент
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beatrun.toolsmenu.gameplay.disablegrapple=Отключить Крюк-Кошку
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beatrun.toolsmenu.gameplay.disablegrappledesc=Отключает использование крюка-кошки
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beatrun.toolsmenu.gameplay.rollLoseSpeed=Потеря скорости при перекате
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beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Будет ли игрок терять скорость при перекате или нет (как в ME:Catalyst)
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beatrun.toolsmenu.gameplay.rollspeedloss=Потеря скорости при перекате
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beatrun.toolsmenu.gameplay.rollspeedlossdesc=Переключает потерю скорости при перекате
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# Tools Menu Misc Section
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beatrun.toolsmenu.misc.name=Другое
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@ -112,8 +112,6 @@ beatrun.toolsmenu.hud.hudxpdesc=Takma adın yanında toplam XP'yi göster
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beatrun.toolsmenu.hud.wind=Rüzgar Etkisi
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beatrun.toolsmenu.hud.winddesc=Koşarken rüzgar sesleri
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beatrun.toolsmenu.hud.fov=Görüş Alanı
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beatrun.toolsmenu.hud.fovdesc=Görüş Alanınızı değiştirdikten sonra yeniden canlanmanız gerekiyor!
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beatrun.toolsmenu.hud.hidden=Arayüzü gizle
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beatrun.toolsmenu.hud.hiddendesc=0 - Gösterilen\n1 - Yalnızca oyun\nmodu 2 - Gizli
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@ -122,13 +120,15 @@ beatrun.toolsmenu.hud.textcolor=Arayüz Metin Rengi
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beatrun.toolsmenu.hud.cornercolor=Arayüz Köşe Rengi
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beatrun.toolsmenu.hud.floatxpcolor=Arayüz Süzülen XP Rengi
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Görüntü Sarsılması
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beatrun.toolsmenu.viewbob.desc=Görüntü Sarsılma Ayarları
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# Tools Menu Camera Section
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beatrun.toolsmenu.camera.name=Görüntü Sarsılması
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beatrun.toolsmenu.camera.desc=Görüntü Sarsılma Ayarları
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beatrun.toolsmenu.viewbob.stabilization=Görüntü Sarsılma Stabilizasyonu
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beatrun.toolsmenu.viewbob.stabilizationdesc=Görüntü sallamayı oyuncunun görünüm pozisyonunu ortalanmış halde tutarak yol tutmasını azaltmak için açın
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beatrun.toolsmenu.viewbob.intensity=Sarsılma Şiddeti
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beatrun.toolsmenu.camera.stabilization=Görüntü Sarsılma Stabilizasyonu
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beatrun.toolsmenu.camera.stabilizationdesc=Görüntü sallamayı oyuncunun görünüm pozisyonunu ortalanmış halde tutarak yol tutmasını azaltmak için açın
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beatrun.toolsmenu.camera.intensity=Sarsılma Şiddeti
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beatrun.toolsmenu.camera.fov=Görüş Alanı
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beatrun.toolsmenu.camera.fovdesc=Görüş Alanınızı değiştirdikten sonra yeniden canlanmanız gerekiyor!
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Oynanış
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@ -166,8 +166,8 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.hud.hudxp", "Beatrun_HUDXP")
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panel:ControlHelp("#beatrun.toolsmenu.hud.hudxpdesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.showSpeedometer", "Beatrun_ShowSpeedometer")
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panel:ControlHelp("#beatrun.toolsmenu.hud.showSpeedometerDesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.showspeedometer", "Beatrun_ShowSpeedometer")
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panel:ControlHelp("#beatrun.toolsmenu.hud.showspeedometerdesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.wind", "Beatrun_Wind")
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panel:ControlHelp("#beatrun.toolsmenu.hud.winddesc")
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@ -224,8 +224,8 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
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panel:NumSlider("#beatrun.toolsmenu.hud.fov", "Beatrun_FOV", 90, 120, 0)
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panel:Help("#beatrun.toolsmenu.hud.fovdesc")
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panel:NumSlider("#beatrun.toolsmenu.camera.fov", "Beatrun_FOV", 90, 120, 0)
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panel:Help("#beatrun.toolsmenu.camera.fovdesc")
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel)
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@ -244,8 +244,8 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.gameplay.disablegrapple", "Beatrun_DisableGrapple")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.disablegrappledesc")
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panel:CheckBox("#beatrun.toolsmenu.gameplay.rollLoseSpeed", "Beatrun_LoseSpeedOnRoll")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.rollLoseSpeedDesc")
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panel:CheckBox("#beatrun.toolsmenu.gameplay.rollspeedloss", "Beatrun_RollSpeedLoss")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.rollspeedlossdesc")
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panel:CheckBox("#beatrun.toolsmenu.moves.totsugekiaudio", "Beatrun_TotsugekiAudio")
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panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.totsugekiaudiodesc"))
|
||||
|
|
|
@ -18,7 +18,7 @@ local timealpha = 1000
|
|||
local timecolor = color_neutral
|
||||
|
||||
if CLIENT then
|
||||
local showSpeed = CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showSpeedometer"), 0, 1)
|
||||
CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showspeedometer"), 0, 1)
|
||||
end
|
||||
|
||||
if SERVER then
|
||||
|
|
|
@ -8,9 +8,7 @@ elseif CLIENT and game.SinglePlayer() then
|
|||
net.Receive("CrouchJumpSP", function()
|
||||
local ply = LocalPlayer()
|
||||
|
||||
if ply:GetMoveType() == MOVETYPE_NOCLIP then
|
||||
return
|
||||
end
|
||||
if ply:GetMoveType() == MOVETYPE_NOCLIP then return end
|
||||
|
||||
if BodyAnimArmCopy then
|
||||
BodyAnimCycle = 0
|
||||
|
@ -33,9 +31,7 @@ hook.Add("SetupMove", "CrouchJump", function(ply, mv, cmd)
|
|||
ply:SetCrouchJumpBlocked(false)
|
||||
end
|
||||
|
||||
if ply:GetMoveType() == MOVETYPE_NOCLIP then
|
||||
return
|
||||
end
|
||||
if ply:GetMoveType() == MOVETYPE_NOCLIP then return end
|
||||
|
||||
local activewep = ply:GetActiveWeapon()
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ local totsugekiheading = CreateConVar("Beatrun_TotsugekiHeading", 0, {FCVAR_REPL
|
|||
local totsugekidir = CreateConVar("Beatrun_TotsugekiDir", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
|
||||
|
||||
if CLIENT then
|
||||
local tutsugekiAudio = CreateClientConVar("Beatrun_TotsugekiAudio", 1, true, true, language.GetPhrase("beatrun.convars.totsugekiAudio"), 0, 1)
|
||||
CreateClientConVar("Beatrun_TotsugekiAudio", 1, true, true, language.GetPhrase("beatrun.convars.totsugekiaudio"), 0, 1)
|
||||
end
|
||||
|
||||
local function Dive(ply, mv, cmd)
|
||||
|
|
|
@ -6,7 +6,7 @@ local landang = Angle(0, 0, 0)
|
|||
local lastGroundSpeed = 0
|
||||
|
||||
if CLIENT then
|
||||
local loseSpeed = CreateClientConVar("Beatrun_LoseSpeedOnRoll", 1, true, true, language.GetPhrase("beatrun.convars.loseSpeedOnRoll"), 0, 1)
|
||||
CreateClientConVar("Beatrun_RollSpeedLoss", 1, true, true, language.GetPhrase("beatrun.convars.rollspeedloss"), 0, 1)
|
||||
end
|
||||
|
||||
local function SafetyRollThink(ply, mv, cmd)
|
||||
|
@ -23,6 +23,12 @@ local function SafetyRollThink(ply, mv, cmd)
|
|||
lastGroundSpeed = mv:GetVelocity():Length()
|
||||
end
|
||||
|
||||
local isRolling = CurTime() < ply:GetSafetyRollKeyTime()
|
||||
|
||||
if ply:OnGround() and not isRolling then
|
||||
lastGroundSpeed = mv:GetVelocity():Length()
|
||||
end
|
||||
|
||||
if CurTime() < ply:GetSafetyRollTime() then
|
||||
ply.FootstepLand = false
|
||||
|
||||
|
@ -38,10 +44,10 @@ local function SafetyRollThink(ply, mv, cmd)
|
|||
vel.x = 0
|
||||
vel.y = 0
|
||||
|
||||
local con = GetConVar("Beatrun_LoseSpeedOnRoll")
|
||||
local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat()
|
||||
local speedloss = GetConVar("Beatrun_RollSpeedLoss"):GetBool()
|
||||
local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetInt()
|
||||
|
||||
if (con:GetBool()) then
|
||||
if speedloss then
|
||||
mv:SetVelocity(ang:Forward() * 250 + vel)
|
||||
else
|
||||
local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50))
|
||||
|
|
|
@ -520,8 +520,8 @@ hook.Add("SetupMove", "qslide", function(ply, mv, cmd)
|
|||
if not slippery and pos.z > ply:GetSlidingLastPos().z + 1 then
|
||||
ply:SetSlidingTime(ply:GetSlidingTime() - 0.025)
|
||||
elseif slippery or slidedelta < 1 and pos.z < ply:GetSlidingLastPos().z - 0.25 then
|
||||
ply:SetSlidingTime(CT + slidetime)
|
||||
ply:SetSlidingVel(math.min(mv:GetVelocity():Length() * 0.865, 450 * ply:GetOverdriveMult()) * ply:GetOverdriveMult())
|
||||
ply:SetSlidingTime(CT + slidetime) --[[ 450 * ply:GetOverdriveMult() ]]
|
||||
ply:SetSlidingVel(math.min(mv:GetVelocity():Length() * 0.865, GetConVar("Beatrun_SpeedLimit"):GetInt() * 2) * ply:GetOverdriveMult())
|
||||
end
|
||||
|
||||
ply:SetSlidingLastPos(pos)
|
||||
|
|
Loading…
Reference in a new issue