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update anims, inflict huge damage to insure player's death
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8 changed files with 4 additions and 4 deletions
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@ -64,7 +64,7 @@ function ENT:BRCollisionFunc(ent)
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local dmginfo = DamageInfo()
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dmginfo:SetAttacker(self)
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dmginfo:SetDamage(1000)
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dmginfo:SetDamage(math.huge)
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dmginfo:SetDamageType(DMG_DISSOLVE)
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ent:TakeDamageInfo(dmginfo)
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ent:EmitSound("bigspark" .. math.random(1, 2) .. ".wav")
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@ -250,7 +250,7 @@ if SERVER then
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if speed < 800 and CurTime() < ply:GetSafetyRollKeyTime() and not ply:GetCrouchJump() and not ply:Crouching() then
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return 0
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else
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return 1000
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return math.huge
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end
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end
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@ -1,4 +1,4 @@
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VERSION_GLOBAL = "1.0.17"
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VERSION_GLOBAL = "1.0.18"
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VERSION_LATEST = ""
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VERSION_CHECKED = false
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@ -1 +1 @@
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1.0.17
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1.0.18
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