diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua index adfc395..81d8305 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua @@ -271,12 +271,7 @@ hook.Add("PostDrawTranslucentRenderables", "GrappleBeam", function() render.DrawBeam(LerpVector(ropelerp, lhandpos - ropedown, rhandpos), lhandpos, 1.5, 0, 1) render.DrawBeam(ropetop, lp:GetGrapplePos(), 1.5, 0, 1) - -- BodyAnim:SetSequence("grapplecenter") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("grapplecenter") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('grapplecenter')") - end + BodyAnim:SetSequence("grapplecenter") ropelerp = math.Approach(ropelerp, 1, FrameTime() * 2) else diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua index 86aaa31..6b3323c 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Quickturn.lua @@ -9,12 +9,7 @@ function DoJumpTurn(lookbehind) VMLegs:Remove() end - -- BodyAnim:SetSequence("jumpturnfly") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpturnfly") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpturnfly')") - end + BodyAnim:SetSequence("jumpturnfly") BodyAnimCycle = 0 BodyAnimSpeed = 1 diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/sh_freerunsysall.lua b/beatrun/gamemodes/beatrun/gamemode/sh/sh_freerunsysall.lua index 827b3ef..6ae97d7 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/sh_freerunsysall.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/sh_freerunsysall.lua @@ -17,19 +17,9 @@ local function Hardland(jt) end DoJumpTurn(jt) - -- BodyAnim:SetSequence("jumpturnflyidle") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpturnflyidle") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpturnflyidle')") - end + BodyAnim:SetSequence("jumpturnflyidle") else - -- BodyAnim:SetSequence("jumpcoilend") - if CLIENT and IsFirstTimePredicted() then - BodyAnim:SetSequence("jumpcoilend") - elseif game.SinglePlayer() then - ply:SendLua("BodyAnim:SetSequence('jumpcoilend')") - end + BodyAnim:SetSequence("jumpcoilend") end end end