diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua index 05459c2..3721b05 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua @@ -1636,7 +1636,7 @@ local function JumpThink() BodyAnim:SetSequence(transitionanims[BodyAnimString]) end - if ply:WaterLevel() > 0 then + if ply:WaterLevel() >= 2 then BodyAnim:SetSequence(BodyAnim:LookupSequence("water_float")) if ply:KeyDown(IN_MOVELEFT) and vel_l > 5 then