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well okay
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@ -1726,6 +1726,17 @@ local function JumpThink()
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ang[1] = 0
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ang[1] = 0
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ang[3] = 0
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ang[3] = 0
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if vel_l > 0 and string.StartsWith(BodyAnimString, "water_") then -- somehow that worked? i did literally nothing
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local water_eye_ang = ply:EyeAngles()
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water_eye_ang[1] = 0
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water_eye_ang[3] = 0
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local water_ang = LerpAngle(math.min(lerpspeed * FrameTime() * speed, 1), BodyAnim:GetAngles(), water_eye_ang)
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BodyAnim:SetAngles(water_ang)
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return
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end
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if vel_l > 0 or BodyAnimString == "walktostandleft" or ply:Crouching() or IsValid(ply:GetBalanceEntity()) then
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if vel_l > 0 or BodyAnimString == "walktostandleft" or ply:Crouching() or IsValid(ply:GetBalanceEntity()) then
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if newang:Forward():Dot(ang:Forward()) > -0.25 then
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if newang:Forward():Dot(ang:Forward()) > -0.25 then
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ply.OrigEyeAng = newang
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ply.OrigEyeAng = newang
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