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Properly rework kickglitch for fucking real
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f61e6e344d
commit
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1 changed files with 54 additions and 2 deletions
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@ -280,6 +280,9 @@ hook.Add("SetupMove", "Melee", function(ply, mv, cmd)
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mv:SetVelocity(vel)
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mv:SetVelocity(vel)
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elseif kickglitch:GetBool() and not old_kickglitch:GetBool() then
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elseif kickglitch:GetBool() and not old_kickglitch:GetBool() then
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if SERVER then
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if SERVER then
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local oldfriction = ply:GetFriction()
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ply:SetFriction(0)
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local platform = ents.Create("prop_physics")
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local platform = ents.Create("prop_physics")
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local pos = ply:GetPos()
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local pos = ply:GetPos()
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@ -294,7 +297,12 @@ hook.Add("SetupMove", "Melee", function(ply, mv, cmd)
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local phys = platform:GetPhysicsObject()
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local phys = platform:GetPhysicsObject()
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phys:EnableMotion(false)
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phys:EnableMotion(false)
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timer.Simple(0.3, function() SafeRemoveEntity(platform) end)
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ply:SetNWBool("KickglitchWindowActive", true)
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timer.Simple(0.3, function()
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ply:SetNWBool("KickglitchWindowActive", false)
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ply:SetFriction(oldfriction)
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SafeRemoveEntity(platform)
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end)
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end
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end
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ParkourEvent("jumpslow", ply)
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ParkourEvent("jumpslow", ply)
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@ -314,3 +322,47 @@ hook.Add("SetupMove", "Melee", function(ply, mv, cmd)
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MeleeThink(ply, mv, cmd)
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MeleeThink(ply, mv, cmd)
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end
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end
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end)
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end)
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--hook.Add("Finishmove", "ProperKickglitch", function(ply, mv, cmd)
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-- if !kickglitchwindow then return end
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--
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-- if mv:KeyDown(IN_JUMP) then
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-- print("dis shit got called")
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-- local speedboost = ply:EyeAngles():Forward() * (32 * 0.06858125)
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--
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-- local vel = mv:GetVelocity()
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-- vel.z = 300
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-- mv:SetVelocity(vel + speedboost)
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-- end
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--end)
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hook.Add("KeyPress", "KickglitchFR", function(ply, key)
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--if !kickglitchwindow then return end
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if key == IN_JUMP and ply:GetNWBool("KickglitchWindowActive", false) and !GetConVar("Beatrun_OldKickGlitch"):GetBool() then
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hook.Add("FinishMove", "KickglitchApply", function(ply,mv,cmd)
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if !ply:Alive() then
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else
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local forward = ply:EyeAngles()
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forward.y, forward.r = math.Round(forward.y), math.Round(forward.r) -- Prediction is better if math.Round is used on angles
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forward.p = 0
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forward = forward:Forward()
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local speedboost = forward * (4 / 0.06858125)
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--print(speedboost)
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--print("--")
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--print(mv:GetVelocity())
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local vel = mv:GetVelocity()
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vel = vel + speedboost
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--print("--")
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--print(vel)
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vel.z = 300
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mv:SetVelocity(vel)
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end
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hook.Remove("FinishMove", "KickglitchApply")
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end)
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ply:SetNWBool("KickglitchWindowActive", false)
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end
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end)
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hook.Remove("SetupMove", "ProperKickglitch")
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