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Added Grapple Toggle
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814cb766a9
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2 changed files with 8 additions and 1 deletions
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@ -137,13 +137,16 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "Gameplay", "", "", function(panel)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "Gameplay", "", "", function(panel)
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panel:ClearControls()
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panel:ClearControls()
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panel:SetName("Gameplaye Settings")
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panel:SetName("Gameplay Settings")
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panel:CheckBox("Quickturn", "Beatrun_QuickturnGround")
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panel:CheckBox("Quickturn", "Beatrun_QuickturnGround")
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panel:ControlHelp("Enables quickturning with secondary attack while on the ground")
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panel:ControlHelp("Enables quickturning with secondary attack while on the ground")
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panel:CheckBox("Purist Mode", "Beatrun_PuristMode")
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panel:CheckBox("Purist Mode", "Beatrun_PuristMode")
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panel:ControlHelp("Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how Mirror's Edge games handle this.\nDisabled = No restrictions\nEnabled = Reduced move speed in the air")
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panel:ControlHelp("Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how Mirror's Edge games handle this.\nDisabled = No restrictions\nEnabled = Reduced move speed in the air")
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panel:CheckBox("Disable Grapple Ability", "Beatrun_DisableGrapple")
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panel:ControlHelp("Disables grapple ability")
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end)
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Server", "beatrun_main", "Main", "", "", function(panel)
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spawnmenu.AddToolMenuOption("Beatrun", "Server", "beatrun_main", "Main", "", "", function(panel)
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@ -1,9 +1,12 @@
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local disable_grapple = CreateClientConVar("Beatrun_DisableGrapple", 0, true, true, "Disables grapple ability", 0, 1)
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if CLIENT then
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if CLIENT then
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local circle = Material("circlesmooth.png", "nocull smooth")
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local circle = Material("circlesmooth.png", "nocull smooth")
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hook.Add("HUDPaint", "grappleicon", function()
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hook.Add("HUDPaint", "grappleicon", function()
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local ply = LocalPlayer()
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local ply = LocalPlayer()
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if disable_grapple:GetBool() then return end
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if ply:GetMantle() ~= 0 or ply:GetClimbing() ~= 0 then return end
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if ply:GetMantle() ~= 0 or ply:GetClimbing() ~= 0 then return end
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if not ply:Alive() or Course_Name ~= "" then return end
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if not ply:Alive() or Course_Name ~= "" then return end
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@ -52,6 +55,7 @@ end
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local zpunchstart = Angle(2, 0, 0)
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local zpunchstart = Angle(2, 0, 0)
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hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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if ply:GetInfoNum("Beatrun_DisableGrapple", 0) == 1 then return end
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if ply:GetMantle() ~= 0 or ply:GetClimbing() ~= 0 then return end
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if ply:GetMantle() ~= 0 or ply:GetClimbing() ~= 0 then return end
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if not ply:Alive() or Course_Name ~= "" and ply:GetNW2Int("CPNum", 1) ~= -1 and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
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if not ply:Alive() or Course_Name ~= "" and ply:GetNW2Int("CPNum", 1) ~= -1 and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
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if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
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if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
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