fix linux sound loading (maybe)

This commit is contained in:
Jonny_Bro (Nikita) 2024-01-27 20:56:08 +05:00
parent 38c6bea0cd
commit 260a5d81ef
No known key found for this signature in database
GPG key ID: 391C19BE62D36B33
9 changed files with 62 additions and 62 deletions

View file

@ -4,7 +4,7 @@ sound.Add({
volume = 1,
level = 80,
pitch = 100,
sound = "MirrorsEdge/FallStatic.wav"
sound = "mirrorsedge/FallStatic.wav"
})
local zoom = Material("vgui/zoom.vtf")

View file

@ -79,7 +79,7 @@ function meta:LevelUp()
end
if i > 0 then
self:EmitSound("MirrorsEdge/UI/ME_UI_challenge_end_success.wav", 35, 100 + math.random(-5, 5))
self:EmitSound("mirrorsedge/UI/ME_UI_challenge_end_success.wav", 35, 100 + math.random(-5, 5))
end
end

View file

@ -88,7 +88,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
ply:SetNW2Bool("grappledNonCourse", true)
if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then
ply:EmitSound("MirrorsEdge/Gadgets/ME_Magrope_Fire.wav", 40, 100 + math.random(-25, 10))
ply:EmitSound("mirrorsedge/Gadgets/ME_Magrope_Fire.wav", 40, 100 + math.random(-25, 10))
end
ply:ViewPunch(zpunchstart)
@ -128,7 +128,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
ply:SetGrappling(false)
if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then
ply:EmitSound("MirrorsEdge/zipline_detach.wav", 40, 100 + math.random(-25, 10))
ply:EmitSound("mirrorsedge/zipline_detach.wav", 40, 100 + math.random(-25, 10))
end
if mv:KeyPressed(IN_JUMP) then

View file

@ -12,8 +12,8 @@ local slide_sounds = {
}
local slideloop_sounds = {
[0] = "MirrorsEdge/Slide/ME_FootStep_ConcreteSlideLoop.wav",
[MAT_GLASS] = "MirrorsEdge/Slide/ME_FootStep_GlassSlideLoop.wav"
[0] = "mirrorsedge/Slide/ME_FootStep_ConcreteSlideLoop.wav",
[MAT_GLASS] = "mirrorsedge/Slide/ME_FootStep_GlassSlideLoop.wav"
}
slide_sounds[MAT_GRASS] = slide_sounds[MAT_DIRT]

View file

@ -4,7 +4,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish1.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish10.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish11.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish12.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish2.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish3.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish4.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish5.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish6.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish7.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish8.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish9.wav"}
sound = {"mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish1.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish10.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish11.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish12.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish2.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish3.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish4.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish5.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish6.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish7.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish8.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish9.wav"}
})
sound.Add({
@ -13,7 +13,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Cloth/ME_Cloth_Movement_Run1.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run2.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run3.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run4.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run5.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run6.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run7.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run8.wav"}
sound = {"mirrorsedge/Cloth/ME_Cloth_Movement_Run1.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run2.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run3.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run4.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run5.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run6.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run7.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run8.wav"}
})
sound.Add({
@ -22,7 +22,7 @@ sound.Add({
level = 35,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land1.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land2.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land3.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land4.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land5.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land6.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land7.wav"}
sound = {"mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land1.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land2.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land3.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land4.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land5.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land6.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land7.wav"}
})
sound.Add({
@ -31,7 +31,7 @@ sound.Add({
level = 75,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Body_Roll_01.wav", "MirrorsEdge/Body_Roll_02.wav", "MirrorsEdge/Body_Roll_03.wav", "MirrorsEdge/Body_Roll_04.wav"}
sound = {"mirrorsedge/Body_Roll_01.wav", "mirrorsedge/Body_Roll_02.wav", "mirrorsedge/Body_Roll_03.wav", "mirrorsedge/Body_Roll_04.wav"}
})
sound.Add({
@ -40,5 +40,5 @@ sound.Add({
level = 75,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Cloth/BF_Short_Hard_1a.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1b.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1c.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1d.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1e.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1f.wav"}
sound = {"mirrorsedge/Cloth/BF_Short_Hard_1a.wav", "mirrorsedge/Cloth/BF_Short_Hard_1b.wav", "mirrorsedge/Cloth/BF_Short_Hard_1c.wav", "mirrorsedge/Cloth/BF_Short_Hard_1d.wav", "mirrorsedge/Cloth/BF_Short_Hard_1e.wav", "mirrorsedge/Cloth/BF_Short_Hard_1f.wav"}
})

View file

@ -4,7 +4,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun1.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun10.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun11.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun12.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun13.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun14.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun2.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun3.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun4.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun5.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun6.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun7.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun8.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun9.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun1.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun10.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun11.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun12.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun13.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun14.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun2.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun3.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun4.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun5.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun6.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun7.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun8.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun9.wav"}
})
sound.Add({
@ -13,7 +13,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease1.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease2.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease3.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease4.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease5.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease6.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease7.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease8.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease9.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease10.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease11.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease12.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease13.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease14.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease1.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease2.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease3.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease4.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease5.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease6.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease7.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease8.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease9.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease10.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease11.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease12.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease13.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease14.wav"}
})
sound.Add({
@ -22,7 +22,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land1.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land2.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land3.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land4.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land5.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land6.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land7.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land1.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land2.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land3.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land4.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land5.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land6.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land7.wav"}
})
sound.Add({
@ -31,7 +31,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun1.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun10.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun11.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun12.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun13.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun14.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun15.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun16.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun17.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun18.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun19.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun2.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun20.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun3.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun4.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun5.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun6.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun7.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun8.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun9.wav"}
sound = {"mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun1.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun10.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun11.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun12.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun13.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun14.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun15.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun16.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun17.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun18.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun19.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun2.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun20.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun3.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun4.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun5.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun6.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun7.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun8.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun9.wav"}
})
sound.Add({
@ -40,7 +40,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease1.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease2.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease3.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease4.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease5.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease6.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease7.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease8.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease9.wav"}
sound = {"mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease1.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease2.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease3.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease4.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease5.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease6.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease7.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease8.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease9.wav"}
})
sound.Add({
@ -49,7 +49,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand1.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand2.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand3.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand4.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand5.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand6.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand7.wav"}
sound = {"mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand1.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand2.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand3.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand4.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand5.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand6.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand7.wav"}
})
sound.Add({
@ -58,7 +58,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint10.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint11.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint12.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint13.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint14.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint15.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint16.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint17.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint18.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint19.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint20.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint4.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint5.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint6.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint7.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint8.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint9.wav"}
sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint10.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint11.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint12.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint13.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint14.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint15.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint16.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint17.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint18.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint19.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint20.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint4.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint5.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint6.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint7.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint8.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint9.wav"}
})
sound.Add({
@ -67,7 +67,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release10.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release11.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release12.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release13.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release14.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release15.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release4.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release5.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release6.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release7.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release8.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release9.wav"}
sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release10.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release11.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release12.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release13.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release14.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release15.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release4.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release5.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release6.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release7.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release8.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release9.wav"}
})
sound.Add({
@ -76,7 +76,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun7.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun8.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun9.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun10.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun11.wav"}
sound = {"mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun7.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun8.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun9.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun10.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun11.wav"}
})
sound.Add({
@ -85,7 +85,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_01.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_02.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_03.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_04.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_07.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_08.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_09.wav"}
sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_01.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_02.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_03.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_04.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_07.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_08.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_09.wav"}
})
sound.Add({
@ -94,7 +94,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release4.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release5.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release6.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release7.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release8.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release9.wav"}
sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release4.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release5.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release6.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release7.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release8.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release9.wav"}
})
sound.Add({
@ -103,7 +103,7 @@ sound.Add({
level = 50,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts4.wav"}
sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts4.wav"}
})
sound.Add({
@ -112,7 +112,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant1.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant10.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant11.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant12.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant13.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant14.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant15.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant2.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant3.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant4.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant5.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant6.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant7.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant8.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant9.wav"}
sound = {"mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant1.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant10.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant11.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant12.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant13.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant14.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant15.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant2.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant3.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant4.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant5.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant6.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant7.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant8.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant9.wav"}
})
sound.Add({
@ -121,7 +121,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease1.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease10.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease11.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease12.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease13.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease14.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease15.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease2.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease3.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease4.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease5.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease6.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease7.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease8.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease9.wav"}
sound = {"mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease1.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease10.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease11.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease12.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease13.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease14.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease15.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease2.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease3.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease4.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease5.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease6.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease7.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease8.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease9.wav"}
})
sound.Add({
@ -130,7 +130,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step1.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step10.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step11.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step12.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step13.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step2.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step3.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step4.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step5.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step6.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step7.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step8.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step9.wav"}
sound = {"mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step1.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step10.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step11.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step12.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step13.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step2.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step3.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step4.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step5.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step6.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step7.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step8.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step9.wav"}
})
sound.Add({
@ -139,7 +139,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release1.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release10.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release11.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release12.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release13.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release14.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release2.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release3.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release4.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release5.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release6.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release7.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release8.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release9.wav"}
sound = {"mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release1.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release10.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release11.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release12.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release13.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release14.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release2.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release3.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release4.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release5.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release6.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release7.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release8.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release9.wav"}
})
sound.Add({
@ -148,7 +148,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint1.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint10.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint11.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint12.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint13.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint2.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint3.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint4.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint5.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint6.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint7.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint8.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint9.wav"}
sound = {"mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint1.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint10.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint11.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint12.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint13.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint2.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint3.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint4.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint5.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint6.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint7.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint8.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint9.wav"}
})
sound.Add({
@ -157,7 +157,7 @@ sound.Add({
level = 30,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith11.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith12.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith13.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith14.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith4.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith5.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith7.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith8.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav"}
sound = {"mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith11.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith12.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith13.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith14.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith4.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith5.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith7.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith8.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav"}
})
sound.Add({
@ -166,7 +166,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy1.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy10.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy11.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy2.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy3.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy4.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy5.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy6.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy7.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy8.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy9.wav"}
sound = {"mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy1.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy10.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy11.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy2.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy3.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy4.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy5.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy6.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy7.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy8.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy9.wav"}
})
sound.Add({
@ -175,7 +175,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Ladder/LadderFootstepHvy_01.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_02.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_03.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_04.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_05.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_06.ogg"}
sound = {"mirrorsedge/Ladder/LadderFootstepHvy_01.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_02.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_03.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_04.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_05.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_06.ogg"}
})
sound.Add({
@ -184,7 +184,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Ladder/LadderFootstepMed_01.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_02.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_03.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_04.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_05.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_06.ogg"}
sound = {"mirrorsedge/Ladder/LadderFootstepMed_01.ogg", "mirrorsedge/Ladder/LadderFootstepMed_02.ogg", "mirrorsedge/Ladder/LadderFootstepMed_03.ogg", "mirrorsedge/Ladder/LadderFootstepMed_04.ogg", "mirrorsedge/Ladder/LadderFootstepMed_05.ogg", "mirrorsedge/Ladder/LadderFootstepMed_06.ogg"}
})
sound.Add({
@ -193,7 +193,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Ladder/LadderFootstepRelease_01.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_02.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_03.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_04.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_05.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_06.ogg"}
sound = {"mirrorsedge/Ladder/LadderFootstepRelease_01.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_02.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_03.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_04.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_05.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_06.ogg"}
})
sound.Add({
@ -202,7 +202,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith1.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith10.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith11.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith12.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith13.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith14.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith2.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith3.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith1.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith10.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith11.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith12.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith13.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith14.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith2.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith3.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav"}
})
sound.Add({
@ -211,7 +211,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith1.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith2.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith3.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith4.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith5.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith6.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith7.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith8.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith9.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith10.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith11.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith12.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith13.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith14.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith15.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith16.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith17.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith18.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith19.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith20.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith21.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith22.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith1.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith2.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith3.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith4.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith5.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith6.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith7.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith8.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith9.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith10.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith11.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith12.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith13.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith14.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith15.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith16.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith17.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith18.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith19.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith20.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith21.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith22.wav"}
})
sound.Add({
@ -220,7 +220,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_01.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_02.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_03.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_04.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_05.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_06.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_01.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_02.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_03.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_04.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_05.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_06.wav"}
})
sound.Add({
@ -229,7 +229,7 @@ sound.Add({
level = 35,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_01.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_02.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_03.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_04.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_05.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_06.wav"}
sound = {"mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_01.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_02.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_03.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_04.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_05.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_06.wav"}
})
sound.Add({

View file

@ -4,7 +4,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_01.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_02.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_03.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_04.wav"}
sound = {"mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_01.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_02.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_03.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_04.wav"}
})
sound.Add({
@ -13,7 +13,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Handsteps/Concrete/ConcreteHandStepHard_01.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepHard_02.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepHard_03.wav"}
sound = {"mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_01.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_02.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_03.wav"}
})
sound.Add({
@ -22,7 +22,7 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {75, 90},
sound = {"MirrorsEdge/Ladder/LadderHandstep_01.ogg", "MirrorsEdge/Ladder/LadderHandstep_02.ogg", "MirrorsEdge/Ladder/LadderHandstep_03.ogg", "MirrorsEdge/Ladder/LadderHandstep_04.ogg", "MirrorsEdge/Ladder/LadderHandstep_05.ogg", "MirrorsEdge/Ladder/LadderHandstep_06.ogg", "MirrorsEdge/Ladder/LadderHandstep_07.ogg", "MirrorsEdge/Ladder/LadderHandstep_08.ogg", "MirrorsEdge/Ladder/LadderHandstep_09.ogg", "MirrorsEdge/Ladder/LadderHandstep_10.ogg", "MirrorsEdge/Ladder/LadderHandstep_21.ogg", "MirrorsEdge/Ladder/LadderHandstep_22.ogg", "MirrorsEdge/Ladder/LadderHandstep_23.ogg", "MirrorsEdge/Ladder/LadderHandstep_24.ogg", "MirrorsEdge/Ladder/LadderHandstep_25.ogg", "MirrorsEdge/Ladder/LadderHandstep_26.ogg", "MirrorsEdge/Ladder/LadderHandstep_27.ogg", "MirrorsEdge/Ladder/LadderHandstep_28.ogg", "MirrorsEdge/Ladder/LadderHandstep_29.ogg", "MirrorsEdge/Ladder/LadderHandstep_30.ogg", "MirrorsEdge/Ladder/LadderHandstep_41.ogg", "MirrorsEdge/Ladder/LadderHandstep_42.ogg", "MirrorsEdge/Ladder/LadderHandstep_43.ogg", "MirrorsEdge/Ladder/LadderHandstep_44.ogg", "MirrorsEdge/Ladder/LadderHandstep_45.ogg", "MirrorsEdge/Ladder/LadderHandstep_46.ogg", "MirrorsEdge/Ladder/LadderHandstep_47.ogg", "MirrorsEdge/Ladder/LadderHandstep_48.ogg", "MirrorsEdge/Ladder/LadderHandstep_49.ogg", "MirrorsEdge/Ladder/LadderHandstep_50.ogg"}
sound = {"mirrorsedge/Ladder/LadderHandstep_01.ogg", "mirrorsedge/Ladder/LadderHandstep_02.ogg", "mirrorsedge/Ladder/LadderHandstep_03.ogg", "mirrorsedge/Ladder/LadderHandstep_04.ogg", "mirrorsedge/Ladder/LadderHandstep_05.ogg", "mirrorsedge/Ladder/LadderHandstep_06.ogg", "mirrorsedge/Ladder/LadderHandstep_07.ogg", "mirrorsedge/Ladder/LadderHandstep_08.ogg", "mirrorsedge/Ladder/LadderHandstep_09.ogg", "mirrorsedge/Ladder/LadderHandstep_10.ogg", "mirrorsedge/Ladder/LadderHandstep_21.ogg", "mirrorsedge/Ladder/LadderHandstep_22.ogg", "mirrorsedge/Ladder/LadderHandstep_23.ogg", "mirrorsedge/Ladder/LadderHandstep_24.ogg", "mirrorsedge/Ladder/LadderHandstep_25.ogg", "mirrorsedge/Ladder/LadderHandstep_26.ogg", "mirrorsedge/Ladder/LadderHandstep_27.ogg", "mirrorsedge/Ladder/LadderHandstep_28.ogg", "mirrorsedge/Ladder/LadderHandstep_29.ogg", "mirrorsedge/Ladder/LadderHandstep_30.ogg", "mirrorsedge/Ladder/LadderHandstep_41.ogg", "mirrorsedge/Ladder/LadderHandstep_42.ogg", "mirrorsedge/Ladder/LadderHandstep_43.ogg", "mirrorsedge/Ladder/LadderHandstep_44.ogg", "mirrorsedge/Ladder/LadderHandstep_45.ogg", "mirrorsedge/Ladder/LadderHandstep_46.ogg", "mirrorsedge/Ladder/LadderHandstep_47.ogg", "mirrorsedge/Ladder/LadderHandstep_48.ogg", "mirrorsedge/Ladder/LadderHandstep_49.ogg", "mirrorsedge/Ladder/LadderHandstep_50.ogg"}
})
sound.Add({
@ -31,5 +31,5 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {75, 90},
sound = {"MirrorsEdge/Handsteps/Concrete/ConcreteHandStepFastRelease_01.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepFastRelease_02.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepFastRelease_03.wav"}
sound = {"mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_01.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_02.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_03.wav"}
})

View file

@ -4,7 +4,7 @@ sound.Add({
level = 50,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/ME_BodyConcreteBump1.wav", "MirrorsEdge/ME_BodyConcreteBump2.wav", "MirrorsEdge/ME_BodyConcreteBump3.wav", "MirrorsEdge/ME_BodyConcreteBump4.wav", "MirrorsEdge/ME_BodyConcreteBump5.wav", "MirrorsEdge/ME_BodyConcreteBump6.wav", "MirrorsEdge/ME_BodyConcreteBump7.wav", "MirrorsEdge/ME_BodyConcreteBump8.wav", "MirrorsEdge/ME_BodyConcreteBump9.wav", "MirrorsEdge/ME_BodyConcreteBump10.wav"}
sound = {"mirrorsedge/ME_BodyConcreteBump1.wav", "mirrorsedge/ME_BodyConcreteBump2.wav", "mirrorsedge/ME_BodyConcreteBump3.wav", "mirrorsedge/ME_BodyConcreteBump4.wav", "mirrorsedge/ME_BodyConcreteBump5.wav", "mirrorsedge/ME_BodyConcreteBump6.wav", "mirrorsedge/ME_BodyConcreteBump7.wav", "mirrorsedge/ME_BodyConcreteBump8.wav", "mirrorsedge/ME_BodyConcreteBump9.wav", "mirrorsedge/ME_BodyConcreteBump10.wav"}
})
sound.Add({
@ -13,7 +13,7 @@ sound.Add({
level = 60,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge1.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge2.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge3.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge4.wav"}
sound = {"mirrorsedge/GameplayObjects/ME_Door_Generic_Barge1.wav", "mirrorsedge/GameplayObjects/ME_Door_Generic_Barge2.wav", "mirrorsedge/GameplayObjects/ME_Door_Generic_Barge3.wav", "mirrorsedge/GameplayObjects/ME_Door_Generic_Barge4.wav"}
})
sound.Add({
@ -22,13 +22,13 @@ sound.Add({
level = 60,
channel = CHAN_STATIC,
pitch = {95, 105},
sound = {"MirrorsEdge/GameplayObjects/Fence_01.wav", "MirrorsEdge/GameplayObjects/Fence_02.wav"}
sound = {"mirrorsedge/GameplayObjects/Fence_01.wav", "mirrorsedge/GameplayObjects/Fence_02.wav"}
})
sound.Add({
name = "FenceClimbEnd",
volume = 0.5,
sound = "MirrorsEdge/GameplayObjects/Fence.wav",
sound = "mirrorsedge/GameplayObjects/Fence.wav",
level = 60,
channel = CHAN_STATIC,
pitch = {95, 105}
@ -40,13 +40,13 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Vault_01.wav", "MirrorsEdge/Vault_02.wav", "MirrorsEdge/Vault_03.wav", "MirrorsEdge/Vault_04.wav"}
sound = {"mirrorsedge/Vault_01.wav", "mirrorsedge/Vault_02.wav", "mirrorsedge/Vault_03.wav", "mirrorsedge/Vault_04.wav"}
})
sound.Add({
name = "ZiplineStart",
volume = 1,
sound = "MirrorsEdge/zipline_attach.wav",
sound = "mirrorsedge/zipline_attach.wav",
pitch = 100,
level = 40,
channel = CHAN_STATIC
@ -55,7 +55,7 @@ sound.Add({
sound.Add({
name = "ZiplineEnd",
volume = 1,
sound = "MirrorsEdge/zipline_detach.wav",
sound = "mirrorsedge/zipline_detach.wav",
pitch = 100,
level = 40,
channel = CHAN_STATIC
@ -64,7 +64,7 @@ sound.Add({
sound.Add({
name = "ZiplineLoop",
volume = 1,
sound = "MirrorsEdge/zipline_loop.wav",
sound = "mirrorsedge/zipline_loop.wav",
pitch = 100,
level = 40,
channel = CHAN_STATIC
@ -76,5 +76,5 @@ sound.Add({
level = 40,
channel = CHAN_STATIC,
pitch = {90, 110},
sound = {"MirrorsEdge/Ladder/Ladder_Land_01.ogg", "MirrorsEdge/Ladder/Ladder_Land_02.ogg", "MirrorsEdge/Ladder/Ladder_Land_03.ogg"}
sound = {"mirrorsedge/Ladder/Ladder_Land_01.ogg", "mirrorsedge/Ladder/Ladder_Land_02.ogg", "mirrorsedge/Ladder/Ladder_Land_03.ogg"}
})

View file

@ -8,7 +8,7 @@ sound.Add({
pitch = 100,
level = 40,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Strain_Soft_1.wav", "MirrorsEdge/VO/Faith/Strain_Soft_2.wav", "MirrorsEdge/VO/Faith/Strain_Soft_3.wav", "MirrorsEdge/VO/Faith/Strain_Soft_4.wav", "MirrorsEdge/VO/Faith/Strain_Soft_5.wav", "MirrorsEdge/VO/Faith/Strain_Soft_6.wav", "MirrorsEdge/VO/Faith/Strain_Soft_7.wav", "MirrorsEdge/VO/Faith/Strain_Soft_8.wav"}
sound = {"mirrorsedge/VO/Faith/Strain_Soft_1.wav", "mirrorsedge/VO/Faith/Strain_Soft_2.wav", "mirrorsedge/VO/Faith/Strain_Soft_3.wav", "mirrorsedge/VO/Faith/Strain_Soft_4.wav", "mirrorsedge/VO/Faith/Strain_Soft_5.wav", "mirrorsedge/VO/Faith/Strain_Soft_6.wav", "mirrorsedge/VO/Faith/Strain_Soft_7.wav", "mirrorsedge/VO/Faith/Strain_Soft_8.wav"}
})
sound.Add({
@ -17,7 +17,7 @@ sound.Add({
pitch = 100,
level = 40,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Strain_Medium_1.wav", "MirrorsEdge/VO/Faith/Strain_Medium_2.wav", "MirrorsEdge/VO/Faith/Strain_Medium_3.wav", "MirrorsEdge/VO/Faith/Strain_Medium_4.wav", "MirrorsEdge/VO/Faith/Strain_Medium_5.wav", "MirrorsEdge/VO/Faith/Strain_Medium_6.wav", "MirrorsEdge/VO/Faith/Strain_Medium_7.wav", "MirrorsEdge/VO/Faith/Strain_Medium_8.wav"}
sound = {"mirrorsedge/VO/Faith/Strain_Medium_1.wav", "mirrorsedge/VO/Faith/Strain_Medium_2.wav", "mirrorsedge/VO/Faith/Strain_Medium_3.wav", "mirrorsedge/VO/Faith/Strain_Medium_4.wav", "mirrorsedge/VO/Faith/Strain_Medium_5.wav", "mirrorsedge/VO/Faith/Strain_Medium_6.wav", "mirrorsedge/VO/Faith/Strain_Medium_7.wav", "mirrorsedge/VO/Faith/Strain_Medium_8.wav"}
})
sound.Add({
@ -26,7 +26,7 @@ sound.Add({
pitch = 100,
level = 40,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Strain_Hard_1.wav", "MirrorsEdge/VO/Faith/Strain_Hard_2.wav", "MirrorsEdge/VO/Faith/Strain_Hard_3.wav", "MirrorsEdge/VO/Faith/Strain_Hard_4.wav", "MirrorsEdge/VO/Faith/Strain_Hard_5.wav", "MirrorsEdge/VO/Faith/Strain_Hard_6.wav", "MirrorsEdge/VO/Faith/Strain_Hard_7.wav", "MirrorsEdge/VO/Faith/Strain_Hard_8.wav"}
sound = {"mirrorsedge/VO/Faith/Strain_Hard_1.wav", "mirrorsedge/VO/Faith/Strain_Hard_2.wav", "mirrorsedge/VO/Faith/Strain_Hard_3.wav", "mirrorsedge/VO/Faith/Strain_Hard_4.wav", "mirrorsedge/VO/Faith/Strain_Hard_5.wav", "mirrorsedge/VO/Faith/Strain_Hard_6.wav", "mirrorsedge/VO/Faith/Strain_Hard_7.wav", "mirrorsedge/VO/Faith/Strain_Hard_8.wav"}
})
sound.Add({
@ -35,7 +35,7 @@ sound.Add({
pitch = 100,
level = 40,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Impact_Med_01.wav", "MirrorsEdge/VO/Faith/Impact_Med_02.wav", "MirrorsEdge/VO/Faith/Impact_Med_03.wav", "MirrorsEdge/VO/Faith/Impact_Med_04.wav", "MirrorsEdge/VO/Faith/Impact_Med_05.wav", "MirrorsEdge/VO/Faith/Impact_Med_06.wav", "MirrorsEdge/VO/Faith/Impact_Med_07.wav", "MirrorsEdge/VO/Faith/Impact_Med_08.wav", "MirrorsEdge/VO/Faith/Impact_Med_09.wav", "MirrorsEdge/VO/Faith/Impact_Med_10.wav", "MirrorsEdge/VO/Faith/Impact_Med_11.wav", "MirrorsEdge/VO/Faith/Impact_Med_12.wav", "MirrorsEdge/VO/Faith/Impact_Med_13.wav", "MirrorsEdge/VO/Faith/Impact_Med_14.wav"}
sound = {"mirrorsedge/VO/Faith/Impact_Med_01.wav", "mirrorsedge/VO/Faith/Impact_Med_02.wav", "mirrorsedge/VO/Faith/Impact_Med_03.wav", "mirrorsedge/VO/Faith/Impact_Med_04.wav", "mirrorsedge/VO/Faith/Impact_Med_05.wav", "mirrorsedge/VO/Faith/Impact_Med_06.wav", "mirrorsedge/VO/Faith/Impact_Med_07.wav", "mirrorsedge/VO/Faith/Impact_Med_08.wav", "mirrorsedge/VO/Faith/Impact_Med_09.wav", "mirrorsedge/VO/Faith/Impact_Med_10.wav", "mirrorsedge/VO/Faith/Impact_Med_11.wav", "mirrorsedge/VO/Faith/Impact_Med_12.wav", "mirrorsedge/VO/Faith/Impact_Med_13.wav", "mirrorsedge/VO/Faith/Impact_Med_14.wav"}
})
sound.Add({
@ -44,7 +44,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Short_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_06.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_07.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_08.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Soft_Short_In_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_06.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_07.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_08.wav"}
})
sound.Add({
@ -53,7 +53,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_06.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_07.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_08.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Soft_Short_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_06.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_07.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_08.wav"}
})
sound.Add({
@ -62,7 +62,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Long_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_06.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Soft_Long_In_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_06.wav"}
})
sound.Add({
@ -71,7 +71,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_06.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Soft_Long_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_06.wav"}
})
sound.Add({
@ -80,7 +80,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Short_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_08.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Medium_Short_In_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_08.wav"}
})
sound.Add({
@ -89,7 +89,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_08.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Medium_Short_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_08.wav"}
})
sound.Add({
@ -98,7 +98,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Long_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_08.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Medium_Long_In_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_08.wav"}
})
sound.Add({
@ -107,7 +107,7 @@ sound.Add({
pitch = 100,
level = 35,
channel = CHAN_VOICE,
sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_08.wav"}
sound = {"mirrorsedge/VO/Faith/Breath_Medium_Long_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_08.wav"}
})
function meta:FaithVO(vo)