diff --git a/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua b/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua index 8865ca7..92e3cf0 100644 --- a/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua +++ b/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua @@ -7,6 +7,13 @@ if CLIENT then CreateConVar("cl_weaponcolor", "0.30 1.80 2.10", {FCVAR_ARCHIVE, FCVAR_USERINFO, FCVAR_DONTRECORD}, "The value is a Vector - so between 0-1 - not between 0-255") CreateConVar("cl_playerskin", "0", {FCVAR_ARCHIVE, FCVAR_USERINFO, FCVAR_DONTRECORD}, "The skin to use, if the model has any") CreateConVar("cl_playerbodygroups", "0", {FCVAR_ARCHIVE, FCVAR_USERINFO, FCVAR_DONTRECORD}, "The bodygroups to use, if the model has any") + + local lframeswepclass = lframeswepclass or "" + local fovdelaytoggle = false +end + +if SERVER then + util.AddNetworkString("Beatrun_ClientFOVChange") end local PLAYER = {} @@ -19,6 +26,8 @@ PLAYER.TauntCam = TauntCamera() PLAYER.WalkSpeed = 200 PLAYER.RunSpeed = 400 +local FOVModifierBlock = false -- trust me this is important -losttrackpad + function PLAYER:SetupDataTables() BaseClass.SetupDataTables(self) self.Player:NetworkVar("Float", 0, "MEMoveLimit") @@ -366,11 +375,32 @@ function PLAYER:CreateMove(cmd) end function PLAYER:CalcView(view) - local fov = GetConVar("Beatrun_FOV"):GetInt() local mult = (self.Player:InOverdrive() and 1.1) or 1 + local fixfovmult = 1 if CLIENT then - view.fov = fov * mult + -- VERY hacky and dirty code and I apologize in advance + + local fov = GetConVar("Beatrun_FOV"):GetInt() + + if IsValid(LocalPlayer():GetActiveWeapon()) then + if lframeswepclass != LocalPlayer():GetActiveWeapon():GetClass() then + -- SP clientside weapon swap detection + FOVModifierBlock = true + timer.Simple(1, function() FOVModifierBlock = false end) + end + + if !FOVModifierBlock and !LocalPlayer():GetActiveWeapon().ARC9 then + fixfovmult = view.fov / fov + else + fixfovmult = 1 + end + + view.fov = fov * mult * fixfovmult + lframeswepclass = LocalPlayer():GetActiveWeapon():GetClass() + else + view.fov = fov * mult + end end if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end @@ -528,4 +558,36 @@ hook.Add("PlayerSpawn", "ResetStateTransition", function(ply, transition) end) end) +hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply) + -- This ENTIRE hook is for dealing with ARC9's stupid FOV reset + -- behavior after switching away from an ARC9 SWEP. + ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120)) + timer.Simple(0, function() + ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120)) + end) +end) + +cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval) + if CLIENT and game.SinglePlayer() then + LocalPlayer():SetFOV(newval) + elseif CLIENT then + FOVModifierBlock = true + timer.Create("beatrunfovdelay", 0.16, 1, function() + FOVModifierBlock = false + if !FOVModifierBlock then + net.Start("Beatrun_ClientFOVChange") + net.WriteInt(newval, 16) + net.SendToServer() + FOVModifierBlock = true + end + end) + end +end) + +if SERVER then + net.Receive("Beatrun_ClientFOVChange", function(len, ply) + ply:SetFOV((net.ReadInt(16))) + end) +end + player_manager.RegisterClass("player_beatrun", PLAYER, "player_default") diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua index c9165b1..544b599 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua @@ -240,6 +240,7 @@ function CourseHUD() if incourse then local text = string.FormattedTime(totaltime, "%02i:%02i:%02i") local w, _ = surface.GetTextSize(text) + surface.SetFont("BeatrunHUD") surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.075 + vpz) surface.DrawText(text) end @@ -269,6 +270,7 @@ function CourseHUD() local text = string.FormattedTime(pbtotal, "%02i:%02i:%02i") local w, h = surface.GetTextSize(text) + surface.SetFont("BeatrunHUD") surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.075 + h + vpz) surface.SetTextColor(255, 255, 255, 125) surface.DrawText(text) @@ -281,6 +283,7 @@ function CourseHUD() timealpha = math.max(0, timealpha - FrameTime() * 250) timecolor.a = math.min(255, timealpha) + surface.SetFont("BeatrunHUD") surface.SetTextPos(ScrW() * 0.5 - w * 0.5 + vpx, ScrH() * 0.3 + vpz) surface.SetTextColor(timecolor) surface.DrawText(timetext)