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Remove unused anims, move anims from mirroranim to climbanim and fix for gray screen in vehicle
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21826ae01f
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32 changed files with 4 additions and 4 deletions
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@ -41,7 +41,7 @@ hook.Add("RenderScreenspaceEffects", "BeatrunNoclipBW", function()
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local ply = LocalPlayer()
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local ply = LocalPlayer()
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local inp = color ~= 1
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local inp = color ~= 1
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local noclipping = ply:GetMoveType() == MOVETYPE_NOCLIP and not BuildMode and ply:GetMantle() == 0 and ply:GetClimbing() == 0 and not IsValid(ply:GetLadder())
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local noclipping = ply:GetMoveType() == MOVETYPE_NOCLIP and not BuildMode and ply:GetMantle() == 0 and ply:GetClimbing() == 0 and not IsValid(ply:GetLadder()) and not ply:InVehicle()
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if noclipping or inp then
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if noclipping or inp then
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tab["$pp_colour_colour"] = color
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tab["$pp_colour_colour"] = color
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@ -41,7 +41,7 @@ hook.Add("SetupMove", "SafetyRoll", SafetyRollThink)
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local roll = {
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local roll = {
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followplayer = true,
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followplayer = true,
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animmodelstring = "mirroranim",
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animmodelstring = "climbanim",
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showweapon = true,
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showweapon = true,
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lockang = true,
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lockang = true,
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BodyAnimSpeed = 1.15,
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BodyAnimSpeed = 1.15,
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@ -53,7 +53,7 @@ local roll = {
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net.Receive("RollAnimSP", function()
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net.Receive("RollAnimSP", function()
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if net.ReadBool() then
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if net.ReadBool() then
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roll.AnimString = "land"
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roll.AnimString = "land"
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roll.animmodelstring = "mirroranim"
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roll.animmodelstring = "climbanim"
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roll.BodyAnimSpeed = 1
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roll.BodyAnimSpeed = 1
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elseif net.ReadBool() then
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elseif net.ReadBool() then
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roll.AnimString = "evaderoll"
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roll.AnimString = "evaderoll"
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@ -139,7 +139,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
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ply:SetSafetyRollTime(CurTime() + 0.6)
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ply:SetSafetyRollTime(CurTime() + 0.6)
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roll.AnimString = "land"
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roll.AnimString = "land"
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roll.animmodelstring = "mirroranim"
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roll.animmodelstring = "climbanim"
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roll.usefullbody = true
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roll.usefullbody = true
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else
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else
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land = false
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land = false
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