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24
LICENSE
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24
LICENSE
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|
@ -0,0 +1,24 @@
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|||
This is free and unencumbered software released into the public domain.
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||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <https://unlicense.org>
|
4
README.md
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4
README.md
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|
|||
# beatrun
|
||||
Official source code release of beatrun made by datae.
|
||||
|
||||
https://send.ephemeral.land/download/3585ba725ca36278/#NG_JZtPyTdlF_JXRUko5Ow
|
8
beatrun/gamemodes/beatrun/beatrun.txt
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beatrun/gamemodes/beatrun/beatrun.txt
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|
|||
"beatrun"
|
||||
{
|
||||
"base" "base"
|
||||
"title" "Beatrun"
|
||||
"maps" "^br_"
|
||||
"menusystem" "1"
|
||||
|
||||
}
|
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beatrun/gamemodes/beatrun/content/materials/circle.png
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beatrun/gamemodes/beatrun/content/materials/circle.png
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beatrun/gamemodes/beatrun/content/materials/circlehollow.png
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beatrun/gamemodes/beatrun/content/materials/circlehollow.png
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beatrun/gamemodes/beatrun/content/materials/circlesmooth.png
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beatrun/gamemodes/beatrun/content/materials/circlesmooth.png
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|
|||
"Sprite"
|
||||
{
|
||||
"$spriteorientation" "vp_parallel"
|
||||
"$spriteorigin" "[ 0.50 0.50 ]"
|
||||
"$basetexture" "circlesprite"
|
||||
"$translucent" "1"
|
||||
"$nocull" "1"
|
||||
}
|
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beatrun/gamemodes/beatrun/content/materials/circlesprite.vtf
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beatrun/gamemodes/beatrun/content/materials/circlesprite.vtf
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|
|||
"Refract"
|
||||
{
|
||||
"$refractamount" ".05"
|
||||
"$refracttint" "{255 255 255}"
|
||||
"$refractblur" "1"
|
||||
|
||||
|
||||
"$scale" "[1 1]"
|
||||
|
||||
"$bumpmap" "dev/water_dudv"
|
||||
"$normalmap" "effects/fall_normal"
|
||||
"$bumpframe" "0"
|
||||
|
||||
|
||||
"Proxies"
|
||||
{
|
||||
"AnimatedTexture"
|
||||
{
|
||||
"animatedtexturevar" "$normalmap"
|
||||
"animatedtextureframenumvar" "$bumpframe"
|
||||
"animatedtextureframerate" 60.00
|
||||
}
|
||||
"TextureScroll"
|
||||
{
|
||||
"texturescrollvar" "$bumptransform"
|
||||
"texturescrollrate" 5
|
||||
"texturescrollangle" 45.00
|
||||
}
|
||||
}
|
||||
}
|
|
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|
|||
"LightmappedGeneric"
|
||||
{
|
||||
"$basetexture" "Glass/blackglass01_ivy"
|
||||
"$envmap" "env_cubemap"
|
||||
"$surfaceprop" "glass"
|
||||
"%keywords" "c17industrial"
|
||||
"$envmapmask" "glass/blackglass01_mask_ivy"
|
||||
"$translucent" 1
|
||||
"$multipass" 1
|
||||
"$nocull" 1
|
||||
"$crackmaterial" "glass/blackglass02_ivy"
|
||||
|
||||
"LightmappedGeneric_dx6"
|
||||
{
|
||||
// This takes into account the alpha channel of the basetexture
|
||||
// which we can't modulate against under dx7 since envmap
|
||||
// happens in a separate pass
|
||||
"$envmaptint" "[0.5 0.5 0.5]"
|
||||
}
|
||||
}
|
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|
|||
"ShatteredGlass"
|
||||
{
|
||||
"$basetexture" "Glass/blackglass01b_ivy"
|
||||
"$detail" "Glass/blackglass01b_ivy"
|
||||
"$envmap" "env_cubemap"
|
||||
"$surfaceprop" "glass"
|
||||
"%keywords" "c17industrial"
|
||||
"$envmapmask" "glass/blackglass01b_mask_ivy"
|
||||
"$translucent" 1
|
||||
"$basetexturetransform" "scale .7 .7"
|
||||
"$detailscale" 0.7
|
||||
"$unlitfactor" 0.0
|
||||
|
||||
"ShatteredGlass_DX8"
|
||||
{
|
||||
"$unlitfactor" 0.3
|
||||
|
||||
// This is roughly equal to the average value of envmapmask of the unbroken texture
|
||||
"$envmaptint" "{50 50 50}"
|
||||
}
|
||||
|
||||
// On the low end, envmaptint + lightmap tint both use the average alpha value
|
||||
"ShatteredGlass_DX7"
|
||||
{
|
||||
// This is roughly equal to the average value of alpha channel of the unbroken basetexture
|
||||
"$lightmaptint" "{40 40 40}"
|
||||
|
||||
// This is roughly equal to the average value of envmapmask of the unbroken texture
|
||||
// times the average value of the alpha value of the unbroken base texture
|
||||
"$envmaptint" "{80 80 80}"
|
||||
}
|
||||
|
||||
"$nocull" 1
|
||||
"Proxies"
|
||||
{
|
||||
"BreakableSurface"
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
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|
|||
"LightmappedGeneric"
|
||||
{
|
||||
"$basetexture" "glass/blueglass01_ivy"
|
||||
"$envmap" "env_cubemap"
|
||||
"$surfaceprop" "glass"
|
||||
"%keywords" "neotokyo"
|
||||
"$envmapmask" "glass/blueglassmask_ivy"
|
||||
"$translucent" 1
|
||||
"$envmapcontrast" 1
|
||||
"$envmapsaturation" 1
|
||||
"$envmaptint" "[ .5 .5 .80]"
|
||||
}
|
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|
|||
"LightmappedGeneric"
|
||||
{
|
||||
"$basetexture" "glass/blueglass02_ivy"
|
||||
"$envmap" "env_cubemap"
|
||||
"$surfaceprop" "glass"
|
||||
"%keywords" "neotokyo"
|
||||
"$envmapmask" "glass/blueglassmask_ivy"
|
||||
"$translucent" 1
|
||||
"$envmapcontrast" 1
|
||||
"$envmapsaturation" 1
|
||||
"$envmaptint" "[ .5 .5 .80]"
|
||||
}
|
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|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "glass\unbreakable"
|
||||
"$translucent" "1"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapmask" "glass\unbreakable_ref"
|
||||
"$surfaceprop" "glass"
|
||||
|
||||
}
|
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beatrun/gamemodes/beatrun/content/materials/medge/BLACK.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/BLACK.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/BLUE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/BLUE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/DARKBLUE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/DARKBLUE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/GRAY.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/GRAY.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/GREEN.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/GREEN.vtf
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BIN
beatrun/gamemodes/beatrun/content/materials/medge/LIGHTGREEN.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/LIGHTGREEN.vtf
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BIN
beatrun/gamemodes/beatrun/content/materials/medge/ORANGE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/ORANGE.vtf
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BIN
beatrun/gamemodes/beatrun/content/materials/medge/PINK.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/PINK.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/RED.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/RED.vtf
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BIN
beatrun/gamemodes/beatrun/content/materials/medge/VIOLET.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/VIOLET.vtf
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BIN
beatrun/gamemodes/beatrun/content/materials/medge/WHITE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/WHITE.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/YELLOW.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/YELLOW.vtf
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|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/BLACK"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/BLACK"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/BLUE"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/BLUE"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
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|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/DARKBLUE"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/DARKBLUE"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/GRAY"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/GRAY"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/GREEN"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/GREEN"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/LIGHTGREEN"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/LIGHTGREEN"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/ORANGE"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/ORANGE"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/PINK"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/PINK"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
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|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/black"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/black"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
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beatrun/gamemodes/beatrun/content/materials/medge/plain/blue.vtf
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beatrun/gamemodes/beatrun/content/materials/medge/plain/blue.vtf
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|
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|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/blue"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/blue"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
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|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/darkblue"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/darkblue"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
BIN
beatrun/gamemodes/beatrun/content/materials/medge/plain/gray.vtf
Normal file
BIN
beatrun/gamemodes/beatrun/content/materials/medge/plain/gray.vtf
Normal file
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/gray"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/gray"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/green"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/green"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/lightgreen"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/lightgreen"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/orange"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/orange"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
BIN
beatrun/gamemodes/beatrun/content/materials/medge/plain/pink.vtf
Normal file
BIN
beatrun/gamemodes/beatrun/content/materials/medge/plain/pink.vtf
Normal file
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/pink"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/pink"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
BIN
beatrun/gamemodes/beatrun/content/materials/medge/plain/red.vtf
Normal file
BIN
beatrun/gamemodes/beatrun/content/materials/medge/plain/red.vtf
Normal file
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/red"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
VertexLitGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/red"
|
||||
"$surfaceprop" "plaster"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmaptint" 0.5
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/red"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/violet"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/violet"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/white"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/white"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/yellow"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/plain/yellow"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/plain/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/PLAINPLASTER"
|
||||
"$surfaceprop" "plaster"
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
VertexLitGeneric
|
||||
{
|
||||
"$basetexture" "medge/PLAINPLASTER"
|
||||
"$basetexturetransform" "center .5 .5 scale 0.5 0.5 rotate 0 translate 0 0"
|
||||
"$color2" "[0.75 0.75 0.75]"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/RED"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/RED"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/tile_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
VertexLitGeneric
|
||||
{
|
||||
"$basetexture" "medge/PLAINPLASTER"
|
||||
"$basetexturetransform" "center .5 .5 scale 0.5 0.5 rotate 0 translate 0 0"
|
||||
"$color2" "[0.8 0.15 0.15]"
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
LightmappedGeneric
|
||||
{
|
||||
"$basetexture" "medge/VIOLET"
|
||||
"$surfaceprop" "plaster"
|
||||
"$bumpmap" "medge/brick_normal"
|
||||
"$envmap" "env_cubemap"
|
||||
"$envmapcontrast" "1"
|
||||
"$normalmapalphaenvmapmask" "1"
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue