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https://github.com/JonnyBro/beatrun.git
synced 2024-12-27 20:43:02 +05:00
something something fixed dunno what
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parent
8446ec37b5
commit
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4 changed files with 13 additions and 4 deletions
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@ -4,16 +4,19 @@ include("shared.lua")
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for _, v in ipairs(file.Find("gamemodes/beatrun/gamemode/cl/*.lua", "GAME", "nameasc")) do
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print(v)
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AddCSLuaFile("cl/" .. v)
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end
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for _, v in ipairs(file.Find("gamemodes/beatrun/gamemode/sh/*.lua", "GAME", "nameasc")) do
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print(v)
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include("sh/" .. v)
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AddCSLuaFile("sh/" .. v)
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end
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for _, v in ipairs(file.Find("gamemodes/beatrun/gamemode/sv/*.lua", "GAME", "nameasc")) do
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print(v)
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include("sv/" .. v)
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end
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@ -1,23 +1,28 @@
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local mousex = 0
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local mousey = 0
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local inf = math.huge
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buildmode_props = {}
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local propmatsblacklist = {}
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local blocksdir = "models/hunter/blocks/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for k, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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table.insert(buildmode_props, blocksdir .. v:lower())
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end
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local blocksdir = "models/hunter/triangles/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for k, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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table.insert(buildmode_props, blocksdir .. v:lower())
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end
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local blocksdir = "models/props_phx/construct/glass/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for k, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. v:lower())
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propmatsblacklist[key] = true
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end
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@ -17,6 +17,7 @@ local function Hardland(jt)
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end
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DoJumpTurn(jt)
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BodyAnim:SetSequence("jumpturnflyidle")
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else
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BodyAnim:SetSequence("jumpcoilend")
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@ -82,7 +82,7 @@ local function Quickturn(ply, mv, cmd)
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end
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end
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if not ply:GetQuickturn() and not ply:GetJumpTurn() and not ply:GetCrouchJump() and not ply:GetGrappling() and keypressed and not mv:KeyDown(IN_MOVELEFT) and not mv:KeyDown(IN_MOVERIGHT) and (ply:GetWallrun() > 0 or not ply:OnGround() or ply:GetInfoNum("Beatrun_QuickturnGround", 0) == 1 and not ply:Crouching()) then
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if not ply:GetQuickturn() and not ply:GetJumpTurn() and not ply:GetCrouchJump() and not ply:GetGrappling() and not ply:GetSliding() and keypressed and not mv:KeyDown(IN_MOVELEFT) and not mv:KeyDown(IN_MOVERIGHT) and (ply:GetWallrun() > 0 or not ply:OnGround() or ply:GetInfoNum("Beatrun_QuickturnGround", 0) == 1 and not ply:Crouching()) then
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if ply:GetWallrun() == 0 and not ply:OnGround() then
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local eyedir = cmd:GetViewAngles()
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eyedir.x = 0
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