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Some other enhancements?
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parent
2d9eef6d8a
commit
3d542ec507
2 changed files with 28 additions and 5 deletions
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@ -240,6 +240,8 @@ function CourseHUD()
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local vpz = vp.z
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local incourse = Course_Name ~= ""
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local totaltime = CheckpointNumber ~= -1 and math.max(0, CurTime() - Course_StartTime) or Course_EndTime
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local text_color = string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDTextColor"))
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if GetConVar("Beatrun_ShowSpeedometer"):GetBool() then
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local speed = math.Round(ply:GetVelocity():Length2D() * 0.06858125)
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@ -300,21 +302,42 @@ function CourseHUD()
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end
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end
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if incourse then
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if incourse and !ply.InReplay then
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local text = string.FormattedTime(totaltime, "%02i:%02i:%02i")
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local w, _ = surface.GetTextSize(text)
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surface.SetFont("BeatrunHUD")
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surface.SetTextColor(text_color)
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surface.SetTextPos(ScrW() * 0.87 - w + vpx, ScrH() * 0.075 + vpz)
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surface.DrawText(text)
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end
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if incourse and pbtimes then
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if incourse and pbtimes and !ply.InReplay then
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local text = string.FormattedTime(pbtotal, "%02i:%02i:%02i")
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local w, h = surface.GetTextSize(text)
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pbcolor = text_color
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pbcolor.r = text_color.r * 0.6
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pbcolor.g = text_color.g * 0.6
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pbcolor.b = text_color.b * 0.6
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surface.SetFont("BeatrunHUD")
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surface.SetTextPos(ScrW() * 0.87 - w + vpx, ScrH() * 0.075 + h + vpz)
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surface.SetTextColor(255, 255, 255, 125)
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surface.SetTextColor(pbcolor)
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surface.DrawText(text)
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end
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if incourse and ply.InReplay then
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local text = string.FormattedTime(tickcount * engine.TickInterval(), "%02i:%02i:%02i") .. " / " .. string.FormattedTime(#ply.ReplayTicks * engine.TickInterval(), "%02i:%02i:%02i")
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local w, _ = surface.GetTextSize(text)
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surface.SetFont("BeatrunHUD")
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surface.SetTextColor(text_color)
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surface.SetTextPos(ScrW() * 0.87 - w + vpx, ScrH() * 0.075 + vpz)
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surface.DrawText(text)
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local text = "REPLAY MODE - MAY BE INACCURATE"
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local w, h = surface.GetTextSize(text)
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surface.SetTextColor(text_color)
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surface.SetTextPos(ScrW() * 0.87 - w + vpx, ScrH() * 0.075 + vpz + h)
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surface.DrawText(text)
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end
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@ -133,6 +133,7 @@ end
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function ReplaySendToClient(ply, args)
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--if not game.SinglePlayer() then return end
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ply.InReplay = true
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ply:Spawn()
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local replaydata = util.JSONToTable(util.Decompress(file.Read("beatrun/replays/" .. game.GetMap() .. "/"..Course_Name.."/"..args..".txt", "DATA")))
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@ -152,7 +153,6 @@ function ReplaySendToClient(ply, args)
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net.WriteData(compressedreplay, #compressedreplay)
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net.Send(ply)
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ply.InReplay = true
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ply:SetPos(ply.ReplayStartPos)
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ply:SetVelocity(vector_origin)
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@ -197,7 +197,7 @@ if CLIENT then
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RFF = CurTime() + 1
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hook.Add("StartCommand", "ReplayPlay", ReplayPlayback)
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hook.Add("RenderScreenspaceEffects", "BeatrunReplayVision", BeatrunReplayVision)
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--hook.Add("RenderScreenspaceEffects", "BeatrunReplayVision", BeatrunReplayVision)
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hook.Add("HUDPaint", "BeatrunReplayHUD", BeatrunReplayHUD)
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surface.PlaySound("friends/friend_join.wav")
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