This commit is contained in:
Jonny_Bro (Nikita) 2023-11-10 22:07:32 +05:00
commit 3db5349373

View file

@ -619,8 +619,10 @@ if SERVER then
a:Spawn() a:Spawn()
local phys = a:GetPhysicsObject() local phys = a:GetPhysicsObject()
phys:EnableMotion(false) if IsValid(phys) then
phys:Sleep() phys:EnableMotion(false)
phys:Sleep()
end
a:PhysicsDestroy() a:PhysicsDestroy()
a:SetHealth(inf) a:SetHealth(inf)
@ -1404,14 +1406,19 @@ if CLIENT then
if bind ~= "buildmode" and not camcontrol then return true end if bind ~= "buildmode" and not camcontrol then return true end
end end
hook.Add("OnEntityCreated", "BuildModeProps", function(ent) hook.Add("InitPostEntity", "buildmode_create_hook", function()
if not ent:GetNW2Bool("BRProtected") and ent:GetClass() == "prop_physics" or buildmode_ents[ent:GetClass()] then timer.Simple(2, function()
if not BuildMode then ent.buildmode_placed_manually = true end hook.Add("OnEntityCreated", "BuildModeProps", function(ent)
if not ent:GetNW2Bool("BRProtected") and ent:GetClass() == "prop_physics" or buildmode_ents[ent:GetClass()] then
table.insert(buildmode_placed, ent) if not BuildMode then ent.buildmode_placed_manually = true end
end
table.insert(buildmode_placed, ent)
end
end)
end)
end) end)
local dragorigin = nil local dragorigin = nil
function BuildModeDrag() function BuildModeDrag()