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use landgun anim if player has a gun
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parent
77f6f2ad08
commit
4ba59ed732
1 changed files with 11 additions and 2 deletions
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@ -60,7 +60,11 @@ net.Receive("RollAnimSP", function()
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local ply = LocalPlayer()
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local ply = LocalPlayer()
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if net.ReadBool() then
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if net.ReadBool() then
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roll.AnimString = "land"
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if ply:UsingRH() then
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roll.AnimString = "land"
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else
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roll.AnimString = "landgun"
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end
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roll.animmodelstring = "climbanim"
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roll.animmodelstring = "climbanim"
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roll.BodyAnimSpeed = 1
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roll.BodyAnimSpeed = 1
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elseif net.ReadBool() then
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elseif net.ReadBool() then
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@ -163,7 +167,12 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
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ply:SetSafetyRollAng(landang)
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ply:SetSafetyRollAng(landang)
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ply:SetSafetyRollTime(CurTime() + 0.6)
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ply:SetSafetyRollTime(CurTime() + 0.6)
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roll.AnimString = "land"
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if ply:UsingRH() then
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roll.AnimString = "land"
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else
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roll.AnimString = "landgun"
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end
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roll.animmodelstring = "climbanim"
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roll.animmodelstring = "climbanim"
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roll.usefullbody = true
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roll.usefullbody = true
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else
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else
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