mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-29 05:13:02 +05:00
new gamemode + some fixes to gamemodes
This commit is contained in:
parent
d2f29fb17f
commit
519a16cd50
29 changed files with 149 additions and 38 deletions
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@ -32,6 +32,7 @@ Installer's source can be found [here](/BeatrunAnimInstaller).
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## Changes and fixes done by me
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## Changes and fixes done by me
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* Created a [custom online courses database](https://courses.beatrun.ru), which is also free and [open source](https://github.com/relaxtakenotes/beatrun-courses-server/) 🤯!
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* Created a [custom online courses database](https://courses.beatrun.ru), which is also free and [open source](https://github.com/relaxtakenotes/beatrun-courses-server/) 🤯!
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* Added a new gamemode - *Deathmatch*, it's like Data Theft, but you collect kills not cubes!
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* Added an in-game config menu - You can find it in the tool menu, in the *Beatrun* Category!\
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* Added an in-game config menu - You can find it in the tool menu, in the *Beatrun* Category!\
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All of the settings below can be changed in the configuration menu.
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All of the settings below can be changed in the configuration menu.
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* Added the ability Getting off of ladders.
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* Added the ability Getting off of ladders.
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@ -13,8 +13,6 @@ AddCSLuaFile()
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ENT.Model = "models/hunter/blocks/cube05x05x05.mdl"
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ENT.Model = "models/hunter/blocks/cube05x05x05.mdl"
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ENT.DataCube = true
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ENT.DataCube = true
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local color_green = Color(0, 255, 0)
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function ENT:Initialize()
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function ENT:Initialize()
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self:SetModel(self.Model)
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self:SetModel(self.Model)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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@ -31,7 +29,7 @@ function ENT:Initialize()
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self:GetPhysicsObject():SetVelocity(randvec)
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self:GetPhysicsObject():SetVelocity(randvec)
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end
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end
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self:SetColor(color_green)
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self:SetColor(Color(0, 255, 0))
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self:SetCustomCollisionCheck(true)
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self:SetCustomCollisionCheck(true)
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end
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end
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@ -383,7 +383,7 @@ function SWEP:OnRemove()
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end
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end
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function SWEP:Reload()
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function SWEP:Reload()
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if GetGlobalBool(GM_DATATHEFT) then return end
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if GetGlobalBool(GM_DATATHEFT) or GetGlobalBool(GM_DEATHMATCH) then return end
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if not TUTORIALMODE and CurTime() > self.RespawnDelay and self:GetOwner():GetClimbing() == 0 and not IsValid(self:GetOwner():GetSwingbar()) and not self:GetOwner().BuildMode then
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if not TUTORIALMODE and CurTime() > self.RespawnDelay and self:GetOwner():GetClimbing() == 0 and not IsValid(self:GetOwner():GetSwingbar()) and not self:GetOwner().BuildMode then
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self:GetOwner():Spawn()
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self:GetOwner():Spawn()
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@ -303,6 +303,19 @@ local function sortleaderboard(a, b)
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btime = -1
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btime = -1
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end
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end
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return atime > btime
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elseif GetGlobalBool(GM_DEATHMATCH) then
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atime = a:GetNW2Int("DeathmatchKills", 0)
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btime = b:GetNW2Int("DeathmatchKills", 0)
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if atime == 0 then
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atime = -1
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end
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if btime == 0 then
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btime = -1
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end
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return atime > btime
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return atime > btime
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else
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else
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if atime == 0 then
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if atime == 0 then
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@ -318,10 +331,11 @@ local function sortleaderboard(a, b)
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end
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end
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function BeatrunLeaderboard(forced)
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function BeatrunLeaderboard(forced)
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if not forced and Course_Name == "" and not GetGlobalBool(GM_INFECTION) and not GetGlobalBool(GM_DATATHEFT) then return end
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if not forced and Course_Name == "" and not GetGlobalBool(GM_INFECTION) and not GetGlobalBool(GM_DATATHEFT) and not GetGlobalBool(GM_DEATHMATCH) then return end
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local isinfection = GetGlobalBool(GM_INFECTION)
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local isinfection = GetGlobalBool(GM_INFECTION)
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local isdatatheft = GetGlobalBool(GM_DATATHEFT)
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local isdatatheft = GetGlobalBool(GM_DATATHEFT)
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local isdeathmatch = GetGlobalBool(GM_DEATHMATCH)
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local ply = LocalPlayer()
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local ply = LocalPlayer()
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local vp = ply:GetViewPunchAngles()
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local vp = ply:GetViewPunchAngles()
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local scrh = ScrH()
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local scrh = ScrH()
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@ -364,6 +378,10 @@ function BeatrunLeaderboard(forced)
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pbtimenum = v:GetNW2Int("DataBanked", 0)
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pbtimenum = v:GetNW2Int("DataBanked", 0)
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pbtime = pbtimenum
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pbtime = pbtimenum
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surface.SetTextColor(pbtimenum ~= 0 and placecolors[k] or color_white)
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surface.SetTextColor(pbtimenum ~= 0 and placecolors[k] or color_white)
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elseif isdeathmatch then
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pbtimenum = v:GetNW2Int("DeathmatchKills", 0)
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pbtime = pbtimenum
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surface.SetTextColor(pbtimenum ~= 0 and placecolors[k] or color_white)
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else
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else
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surface.SetTextColor(pbtimenum ~= 0 and placecolors[k] or color_white)
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surface.SetTextColor(pbtimenum ~= 0 and placecolors[k] or color_white)
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@ -295,7 +295,11 @@ local armlock = {
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ladderclimbuprighthand = true,
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ladderclimbuprighthand = true,
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ladderclimbhangstart = true,
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ladderclimbhangstart = true,
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vaultontohigh = true,
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vaultontohigh = true,
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snatchscar = true
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snatchscar = true,
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wallrunright = true,
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wallrunleft = true,
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wallrunrightstart = true,
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wallrunleftstart = true
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}
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}
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local stillanims = {
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local stillanims = {
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@ -439,11 +443,7 @@ local worldarm = {
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ladderclimbhangstart = true,
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ladderclimbhangstart = true,
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snatchscar = true,
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snatchscar = true,
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jumpcoil = true,
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jumpcoil = true,
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jumpturnlandidle = true,
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jumpturnlandidle = true
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wallrunright = true,
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wallrunleft = true,
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wallrunrightstart = true,
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wallrunleftstart = true
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}
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}
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local ignorezarm = {
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local ignorezarm = {
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@ -4,7 +4,7 @@ local enemy = Color(255, 0, 0)
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local function HideNearby(ply)
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local function HideNearby(ply)
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if ply == LocalPlayer() then return end
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if ply == LocalPlayer() then return end
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if GetGlobalBool(GM_DATATHEFT) then return end
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if GetGlobalBool(GM_DATATHEFT) or GetGlobalBool(GM_DEATHMATCH) then return end
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ply.distfromlocal = LocalPlayer():GetPos():Distance(ply:GetPos())
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ply.distfromlocal = LocalPlayer():GetPos():Distance(ply:GetPos())
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local Distance = ply.distfromlocal or 40000
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local Distance = ply.distfromlocal or 40000
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@ -1,12 +1,6 @@
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local function StartInfection()
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local function ToggleGamemode(gm)
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net.Start("Beatrun_ToggleGamemode")
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net.Start("Beatrun_ToggleGamemode")
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net.WriteString("infection")
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net.WriteString(gm)
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net.SendToServer()
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end
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local function StartDataTheft()
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net.Start("Beatrun_ToggleGamemode")
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net.WriteString("datatheft")
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net.SendToServer()
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net.SendToServer()
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end
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end
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@ -306,7 +300,7 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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InfectionButton:SetText("Toggle Infection Gamemode")
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InfectionButton:SetText("Toggle Infection Gamemode")
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InfectionButton:SetSize(0, 20)
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InfectionButton:SetSize(0, 20)
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InfectionButton.DoClick = function()
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InfectionButton.DoClick = function()
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if GetGlobalBool(GM_DATATHEFT) then
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if GetGlobalBool(GM_DEATHMATCH) or GetGlobalBool(GM_DATATHEFT) then
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InfectionButton:SetText("Another gamemode is running!")
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InfectionButton:SetText("Another gamemode is running!")
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timer.Simple(2, function()
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timer.Simple(2, function()
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InfectionButton:SetText("Toggle Infection Gamemode")
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InfectionButton:SetText("Toggle Infection Gamemode")
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@ -314,7 +308,7 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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return
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return
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end
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end
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StartInfection()
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ToggleGamemode("infection")
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end
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end
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panel:AddItem(InfectionButton)
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panel:AddItem(InfectionButton)
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@ -322,18 +316,34 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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DatatheftButton:SetText("Toggle Data Theft Gamemode")
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DatatheftButton:SetText("Toggle Data Theft Gamemode")
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DatatheftButton:SetSize(0, 20)
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DatatheftButton:SetSize(0, 20)
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DatatheftButton.DoClick = function()
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DatatheftButton.DoClick = function()
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if GetGlobalBool(GM_INFECTION) then
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if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DEATHMATCH) then
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InfectionButton:SetText("Another gamemode is running!")
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DatatheftButton:SetText("Another gamemode is running!")
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timer.Simple(2, function()
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timer.Simple(2, function()
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InfectionButton:SetText("Toggle Data Theft Gamemode")
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DatatheftButton:SetText("Toggle Data Theft Gamemode")
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end)
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end)
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return
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return
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end
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end
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StartDataTheft()
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ToggleGamemode("datatheft")
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end
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end
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panel:AddItem(DatatheftButton)
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panel:AddItem(DatatheftButton)
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local DeathmatchButton = vgui.Create("DButton", panel)
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DeathmatchButton:SetText("Toggle Deathmatch Gamemode")
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DeathmatchButton:SetSize(0, 20)
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DeathmatchButton.DoClick = function()
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if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) then
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DeathmatchButton:SetText("Another gamemode is running!")
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timer.Simple(2, function()
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DeathmatchButton:SetText("Toggle Deathmatch Gamemode")
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end)
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return
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end
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ToggleGamemode("deathmatch")
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end
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panel:AddItem(DeathmatchButton)
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-- local divider = vgui.Create("DHorizontalDivider")
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-- local divider = vgui.Create("DHorizontalDivider")
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-- panel:AddItem(divider)
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-- panel:AddItem(divider)
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@ -130,10 +130,10 @@ function PLAYER:SetupDataTables()
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end
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end
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function PLAYER:Loadout()
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function PLAYER:Loadout()
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if GetGlobalBool(GM_DATATHEFT) then
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if GetGlobalBool(GM_DATATHEFT) or GetGlobalBool(GM_DEATHMATCH) then
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for k, v in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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for k, v in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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local wep = self.Player:Give(v)
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local wep = self.Player:Give(v)
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self.Player:GiveAmmo(300, wep:GetPrimaryAmmoType())
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self.Player:GiveAmmo(1000, wep:GetPrimaryAmmoType())
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end
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end
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else
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else
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self.Player:RemoveAllAmmo()
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self.Player:RemoveAllAmmo()
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@ -141,6 +141,7 @@ function PLAYER:Loadout()
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self.Player:Give("runnerhands")
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self.Player:Give("runnerhands")
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self.Player:SelectWeapon("runnerhands")
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self.Player:SelectWeapon("runnerhands")
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self.Player:SetJumpPower(230)
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self.Player:SetJumpPower(230)
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self.Player:SetCrouchedWalkSpeed(0.5)
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self.Player:SetCrouchedWalkSpeed(0.5)
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self.Player:SetFOV(self.Player:GetInfoNum("Beatrun_FOV", 120))
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self.Player:SetFOV(self.Player:GetInfoNum("Beatrun_FOV", 120))
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@ -1,4 +1,4 @@
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GM_DATATHEFT = 1
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GM_DATATHEFT = 0
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DATATHEFT_LOADOUTS = {
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DATATHEFT_LOADOUTS = {
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{"weapon_357", "weapon_ar2"}
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{"weapon_357", "weapon_ar2"}
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}
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}
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@ -25,7 +25,7 @@ if SERVER then
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else
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else
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for l, b in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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for l, b in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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local wep = v:Give(b)
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local wep = v:Give(b)
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v:GiveAmmo(300, wep:GetPrimaryAmmoType())
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v:GiveAmmo(1000, wep:GetPrimaryAmmoType())
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end
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end
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end
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end
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end
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end
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@ -95,10 +95,8 @@ if CLIENT then
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hook.Add("BeatrunHUDCourse", "DataTheftHUDName", DataTheftHUDName)
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hook.Add("BeatrunHUDCourse", "DataTheftHUDName", DataTheftHUDName)
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end)
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end)
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local chatcolor = Color(200, 200, 200)
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net.Receive("DataTheft_Start", function()
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net.Receive("DataTheft_Start", function()
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hook.Add("BeatrunHUDCourse", "DataTheftHUDName", DataTheftHUDName)
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hook.Add("BeatrunHUDCourse", "DataTheftHUDName", DataTheftHUDName)
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chat.AddText(chatcolor, "Data Theft! Kill players to collect data, deposit data in banks")
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chat.AddText(Color(200, 200, 200), "Data Theft! Kill players to collect data, deposit data in banks")
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end)
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end)
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end
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end
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81
beatrun/gamemodes/beatrun/gamemode/sh/Deathmatch.lua
Normal file
81
beatrun/gamemodes/beatrun/gamemode/sh/Deathmatch.lua
Normal file
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@ -0,0 +1,81 @@
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GM_DEATHMATCH = 0
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if SERVER then
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util.AddNetworkString("Deathmatch_Start")
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util.AddNetworkString("Deathmatch_Sync")
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function Beatrun_StartDeathmatch()
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SetGlobalBool(GM_DEATHMATCH, true)
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net.Start("Deathmatch_Start")
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net.Broadcast()
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for _, v in ipairs(player.GetAll()) do
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if v:GetMoveType() == MOVETYPE_NOCLIP then
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v:SetMoveType(MOVETYPE_WALK)
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v:Spawn()
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else
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for _, b in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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local wep = v:Give(b)
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v:GiveAmmo(1000, wep:GetPrimaryAmmoType())
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end
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end
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end
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end
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function Beatrun_StopDeathmatch()
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SetGlobalBool(GM_DEATHMATCH, false)
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for _, v in ipairs(player.GetAll()) do
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v:StripWeapons()
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v:StripAmmo()
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v:Give("runnerhands")
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end
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end
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local function DeathmatchSync(ply)
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if GetGlobalBool(GM_DEATHMATCH) and not ply.DeathmatchSynced then
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net.Start("Deathmatch_Sync")
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net.Send(ply)
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ply.DeathmatchSynced = true
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end
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end
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hook.Add("PlayerSpawn", "DeathmatchSync", DeathmatchSync)
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local function DeathmatchDeath(ply, inflictor, attacker)
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if GetGlobalBool(GM_DEATHMATCH) then
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local plyKills = ply:GetNW2Int("DeathmatchKills", 0)
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if ply == attacker then
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ply:SetNW2Int("DeathmatchKills", plyKills - 1)
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elseif IsValid(attacker) and attacker ~= ply then
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local kills = attacker:GetNW2Int("DeathmatchKills", 0)
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attacker:SetNW2Int("DeathmatchKills", kills + 1)
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end
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end
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end
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hook.Add("PlayerDeath", "DeathmatchDeath", DeathmatchDeath)
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end
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if CLIENT then
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local function DeathmatchHUDName()
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if GetGlobalBool(GM_DEATHMATCH) then
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return "Deathmatch"
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else
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hook.Remove("BeatrunHUDCourse", "DeathmatchHUDName")
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end
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end
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net.Receive("Deathmatch_Sync", function()
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hook.Add("BeatrunHUDCourse", "DeathmatchHUDName", DeathmatchHUDName)
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end)
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net.Receive("Deathmatch_Start", function()
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||||||
|
hook.Add("BeatrunHUDCourse", "DeathmatchHUDName", DeathmatchHUDName)
|
||||||
|
chat.AddText(Color(200, 200, 200), "Deathmatch! Kill players to get points!")
|
||||||
|
end)
|
||||||
|
end
|
|
@ -14,7 +14,7 @@ if CLIENT then
|
||||||
|
|
||||||
if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then return end
|
if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then return end
|
||||||
if ply:GetMoveType() == MOVETYPE_NOCLIP then return end
|
if ply:GetMoveType() == MOVETYPE_NOCLIP then return end
|
||||||
if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) then return end
|
if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) or GetGlobalBool(GM_DEATHMATCH) then return end
|
||||||
|
|
||||||
if not ply.GrappleHUD_tr then
|
if not ply.GrappleHUD_tr then
|
||||||
ply.GrappleHUD_tr = {}
|
ply.GrappleHUD_tr = {}
|
||||||
|
@ -58,7 +58,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
|
||||||
if ply:GetMantle() ~= 0 or ply:GetClimbing() ~= 0 then return end
|
if ply:GetMantle() ~= 0 or ply:GetClimbing() ~= 0 then return end
|
||||||
if ply:GetInfoNum("Beatrun_DisableGrapple", 0) == 1 and Course_Name == "" then return end
|
if ply:GetInfoNum("Beatrun_DisableGrapple", 0) == 1 and Course_Name == "" then return end
|
||||||
if not ply:Alive() or Course_Name ~= "" and ply:GetNW2Int("CPNum", 1) ~= -1 and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
|
if not ply:Alive() or Course_Name ~= "" and ply:GetNW2Int("CPNum", 1) ~= -1 and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
|
||||||
if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
|
if GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) or GetGlobalBool(GM_DEATHMATCH) and not ply:GetNW2Entity("Swingrope"):IsValid() then return end
|
||||||
|
|
||||||
local activewep = ply:GetActiveWeapon()
|
local activewep = ply:GetActiveWeapon()
|
||||||
local usingrh = IsValid(activewep) and activewep:GetClass() == "runnerhands"
|
local usingrh = IsValid(activewep) and activewep:GetClass() == "runnerhands"
|
||||||
|
|
|
@ -36,7 +36,7 @@ hook.Add("PlayerNoClip", "BlockNoClip", function(ply, enabled)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if enabled and (GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT)) then return false end
|
if enabled and (GetGlobalBool(GM_INFECTION) or GetGlobalBool(GM_DATATHEFT) or GetGlobalBool(GM_DEATHMATCH)) then return false end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
function ParkourEvent(event, ply, ignorepred)
|
function ParkourEvent(event, ply, ignorepred)
|
||||||
|
|
|
@ -1,5 +1,3 @@
|
||||||
--Kicks people net spamming so the server doesn't eat shit
|
|
||||||
--Just a pasta of net.Incoming with an added check
|
|
||||||
if game.SinglePlayer() then return end
|
if game.SinglePlayer() then return end
|
||||||
|
|
||||||
local maxmsgcount = 100
|
local maxmsgcount = 100
|
|
@ -17,5 +17,11 @@ net.Receive("Beatrun_ToggleGamemode", function(_, ply)
|
||||||
else
|
else
|
||||||
Beatrun_StopInfection()
|
Beatrun_StopInfection()
|
||||||
end
|
end
|
||||||
|
elseif gm == "deathmatch" then
|
||||||
|
if not GetGlobalBool(GM_DEATHMATCH) then
|
||||||
|
Beatrun_StartDeathmatch()
|
||||||
|
else
|
||||||
|
Beatrun_StopDeathmatch()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
Loading…
Reference in a new issue