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Update anims + update readme
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README.md
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README.md
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@ -9,19 +9,22 @@ This version does not include malicious modules, code or networking. What it doe
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**All of this is optional and you may remove all of it. (modules are located [here](https://github.com/JonnyBro/beatrun/blob/master/lua/bin/) and online courses functionality is [here](https://github.com/JonnyBro/beatrun/blob/master/beatrun/gamemodes/beatrun/gamemode/cl/OnlineCourse.lua))**
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# Installation (Manual)
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**PLEASE READ ALL BEFORE ASKING QUESTIONS ON OUR SERVER!**
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# (Prefered) Installation (Automatic | Windows only)
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Run the command below in the Powershell.
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> (Win + R > powershell > command in question)
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```powershell
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iex (iwr "beatrun.ru/install.ps1" -UseBasicParsing)
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```
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## Installation (Manual)
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1. Download this repository [here](https://github.com/JonnyBro/beatrun/archive/refs/heads/master.zip).
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2. Delete the `beatrun` folder in *addons* if you have one!
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3. Extract the `beatrun` folder to *your_game_folder/garrysmod/addons*.
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4. Extract the `lua` folder to *your_game_folder/garrysmod*.
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* `lua` folder contains modules for Discord Rich Presense and Steam Presence. They are optional. You can find their source code in the [credits](https://github.com/JonnyBro/beatrun?tab=readme-ov-file#credits-3) section<br><br>
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# Installation (Automatic | Windows only)
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Run the command below in the Powershell. (Win + R --> powershell --> the command below)
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```powershell
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iex (iwr "beatrun.ru/install.ps1" -UseBasicParsing)
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```
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## Animations
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You can use "**BeatrunAnimInstaller**" (located in `beatrun` [here](https://github.com/JonnyBro/beatrun/tree/master/beatrun)) for custom animations. Currently there's:
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* Beatrun Reanimated
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@ -31,20 +34,20 @@ Start the executable and press a key on your keyboard with the number of the ani
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Installer's source can be found [here](/BeatrunAnimInstaller).
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## Changes and fixes done by me
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* Created a [custom online courses database](https://courses.beatrun.ru), which is also free and [open source](https://github.com/relaxtakenotes/beatrun-courses-server/) 🤯!
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* Added a new gamemode - *Deathmatch*, it's like Data Theft, but you collect kills not cubes!
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* Jonny_Bro is hosting [custom online courses database](https://courses.beatrun.ru), which is also free and [open source](https://github.com/relaxtakenotes/beatrun-courses-server/) 🤯!
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* Added a new gamemode - *Deathmatch*, it's like Data Theft, but you collect kills not cubes! (it's way more fun I promise)
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* Added an in-game config menu - You can find it in the tool menu, in the *Beatrun* Category!\
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All of the settings below can be changed in the configuration menu.
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* Added the ability Getting off of ladders.
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* Allowed jumping while slowwalking.
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**All** of the Beatrun settings can be changed in the configuration menu.
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* Added the ability to get off of ladders.
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* Allowed jumping while slowwalking (🤷).
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* Done various tweaks to the Time Trials Menu (F4).
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* Added an arrow that shows the next checkpoint.
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* Added a convar to allow Overdrive usage on the server - `Beatrun_AllowOverdriveInMultiplayer`.
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* Added a convar to toggle between old and new (like in ME) Kick-Glitch - `Beatrun_OldKickGlitch`.
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* Added convars to change HUD's colors - `Beatrun_HUDTextColor`, `Beatrun_HUDCornerColor`, `Beatrun_HUDFloatingXPColor`.
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* Added a convar to allow players to spawn props without admin rights - `Beatrun_AllowPropSpawn`.
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* Added a convar to disable grapple ability - `Beatrun_DisableGrapple`.
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* Implemented Discord Rich Presence using open source tools (See step 3).
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* Added a ConVar to allow Overdrive usage on the server - `Beatrun_AllowOverdriveInMultiplayer`.
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* Added a ConVar to toggle between old and new (like in ME) Kick-Glitch - `Beatrun_OldKickGlitch`.
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* Added some ConVars to change HUD colors - `Beatrun_HUDTextColor`, `Beatrun_HUDCornerColor`, `Beatrun_HUDFloatingXPColor`.
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* Added a ConVar to allow players to spawn props without admin rights - `Beatrun_AllowPropSpawn`.
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* Added a ConVar to disable grapple ability - `Beatrun_DisableGrapple`.
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* Implemented Discord Rich Presence using open source tools (See [credits](https://github.com/JonnyBro/beatrun?tab=readme-ov-file#credits-3)).
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* Added small camera punch when diving.
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* Added the ability to remove ziplines that created with *Zipline Gun* - RMB.
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* SteamID in the right corner is no longer present.
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@ -55,21 +58,22 @@ All of the settings below can be changed in the configuration menu.
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* Fixed grapple usage in courses and gamemodes.
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* Fixed a crash in DataTheft when touching data bank.
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* Fixed an error on course load.
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* Fixed collisions issues. (you getting stuck in walls for no reason or player to player damage not going through in gamemodes other than datatheft)
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* Fixed collisions issues. (PvP damage not going through in gamemodes other than DataTheft)
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* Added Proper Kick Glitch ([Like in original ME](https://www.youtube.com/watch?v=zK5y3NBUStc)). (cry about prediction errors l0l)
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* Tweaked safety roll, now you can roll under things.
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* Made it possible to dive to your death =).
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* Added some grapple related stuff. Now it moves with the entity it was attached to and other players can see the rope.
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## TODO
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- [ ] Gamemodes menu.
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- [ ] Gamemodes menu. (idk how to properly implement this for know)
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# Related
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* [beatrun-anims](https://github.com/JonnyBro/beatrun-anims) - Decompiled beatrun animations.
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* [beatrun-anims](https://github.com/JonnyBro/beatrun-anims) - Decompiled and reworked Beatrun animations.
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# Credits <3
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* All contributors.
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* [EarthyKiller127](https://www.youtube.com/channel/UCiFqPwGo4x0J65xafIaECDQ) - He made that piece of shit.
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* [relaxtakenotes](https://github.com/relaxtakenotes) - Made all of this possible.
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* [MTB](https://www.youtube.com/@MTB396) - Beatrun Reanimated project.
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* [Discord Rich Presence](https://github.com/fluffy-servers/gmod-discord-rpc) by Fluffy Servers.
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* [Steam Presence](https://github.com/YuRaNnNzZZ/gmcl_steamrichpresencer) by YuRaNnNzZZ.
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* [earthykiller](https://www.youtube.com/channel/UCiFqPwGo4x0J65xafIaECDQ) - He made that piece of shit code.
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@ -499,7 +499,7 @@ local customarmoffset = {
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meslidestart45 = Vector(2, 5, 5),
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meslideloop45 = Vector(2, 5, 5),
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meslideend = Vector(2, 5, 9.5),
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meslideendprone = Vector(2, 5, 9.5),
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meslideendprone = Vector(0, 0, 3),
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meleeslide = Vector(2, 5, 9.5),
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jumpturnfly = Vector(0, 2.5, 7.5),
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jumpturnflyidle = Vector(0, 2.5, 7.5),
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@ -1631,7 +1631,7 @@ local function JumpThink()
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BodyAnim:SetSequence(transitionanims[BodyAnimString])
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end
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if ply:WaterLevel() >= 2 then
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if ply:WaterLevel() >= 2 and not ply:Crouching() then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_float"))
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if ply:KeyDown(IN_MOVELEFT) and vel_l > 5 then
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