Attempt to make FOV behavior less weird (#159)

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UnderSet 2024-02-20 16:48:44 +07:00 committed by GitHub
parent 3d1f47da96
commit 59abe2eb8e
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@ -356,6 +356,9 @@ function PLAYER:CreateMove(cmd)
end
function PLAYER:CalcView(view)
if CLIENT then
view.fov = GetConVar("Beatrun_FOV"):GetFloat()
end
if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end
end
@ -511,4 +514,4 @@ hook.Add("PlayerSpawn", "ResetStateTransition", function(ply, transition)
end)
end)
player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")
player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")