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Attempt to make FOV behavior less weird (#159)
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1 changed files with 4 additions and 1 deletions
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@ -356,6 +356,9 @@ function PLAYER:CreateMove(cmd)
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end
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end
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function PLAYER:CalcView(view)
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function PLAYER:CalcView(view)
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if CLIENT then
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view.fov = GetConVar("Beatrun_FOV"):GetFloat()
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end
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if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end
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if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end
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end
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end
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@ -511,4 +514,4 @@ hook.Add("PlayerSpawn", "ResetStateTransition", function(ply, transition)
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end)
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end)
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end)
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end)
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player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")
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player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")
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