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1 changed files with 11 additions and 18 deletions
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@ -6,7 +6,7 @@ local landang = Angle(0, 0, 0)
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local lastGroundSpeed = 0
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local rollspeedloss = CreateConVar("Beatrun_RollSpeedLoss", 1, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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local function SafetyRollThink(ply, mv, cmd)
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hook.Add("SetupMove", "SafetyRoll", function(ply, mv, cmd)
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local speed = mv:GetVelocity().z
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if speed <= -350 and not ply:OnGround() and not ply:GetWasOnGround() and (mv:KeyPressed(IN_DUCK) or mv:KeyPressed(IN_SPEED) or mv:KeyPressed(IN_BULLRUSH)) then
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@ -16,6 +16,7 @@ local function SafetyRollThink(ply, mv, cmd)
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end
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local isRolling = CurTime() < ply:GetSafetyRollKeyTime()
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if ply:OnGround() and not isRolling then
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lastGroundSpeed = mv:GetVelocity():Length()
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end
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@ -51,14 +52,10 @@ local function SafetyRollThink(ply, mv, cmd)
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end
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end
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if CLIENT and ply:Alive() and IsValid(ply:GetActiveWeapon()) and CurTime() > ply:GetSafetyRollTime() then
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if weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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end
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if ply:Alive() and IsValid(ply:GetActiveWeapon()) and CurTime() > ply:GetSafetyRollTime() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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end
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end
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hook.Add("SetupMove", "SafetyRoll", SafetyRollThink)
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end)
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local roll = {
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followplayer = true,
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@ -101,10 +98,8 @@ end)
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hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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if ply:GetJumpTurn() and ply:OnGround() and mv:KeyPressed(IN_BACK) then
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if CLIENT and ply:Alive() and IsValid(ply:GetActiveWeapon()) then
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if weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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if ply:Alive() and IsValid(ply:GetActiveWeapon()) and CurTime() > ply:GetSafetyRollTime() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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local ang = cmd:GetViewAngles()
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@ -162,17 +157,15 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
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local sang = normal:Angle()
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if sang.x <= 314 and not ply:InOverdrive() and (speed >= 350 or ply:GetDive()) and speed < 800 and (CurTime() < ply:GetSafetyRollKeyTime() and not ply:GetDive() or ply:GetDive() and not ply:KeyDown(IN_DUCK)) and not ply:GetJumpTurn() and (not ply:Crouching() or ply:GetDive()) then
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if ply:Alive() and IsValid(ply:GetActiveWeapon()) and CurTime() > ply:GetSafetyRollTime() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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ply:SetCrouchJump(false)
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ply:SetDive(false)
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ParkourEvent("roll", ply)
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if CLIENT and ply:Alive() and IsValid(ply:GetActiveWeapon()) then
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if weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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end
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local ang = ply:EyeAngles()
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local land = ply:GetVelocity()
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ang.x = 0
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