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Also fix anims in slowmo
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1 changed files with 2 additions and 1 deletions
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@ -457,6 +457,7 @@ hook.Add("Think", "BodyAnimThink", function()
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if not IsValid(BodyAnim) then return end
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local ply = LocalPlayer()
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SlowmoMultiplier = ply:GetLaggedMovementValue()
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if not ply:Alive() and not deathanim then
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RemoveBodyAnim()
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@ -464,7 +465,7 @@ hook.Add("Think", "BodyAnimThink", function()
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return
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end
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BodyAnimCycle = BodyAnimCycle + FrameTime() / BodyAnim:SequenceDuration() * BodyAnimSpeed
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BodyAnimCycle = BodyAnimCycle + FrameTime() / BodyAnim:SequenceDuration() * BodyAnimSpeed * SlowmoMultiplier
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if not customcycle then
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BodyAnim:SetCycle(BodyAnimCycle)
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