diff --git a/.gitignore b/.gitignore index ddb728e..74e9b2b 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,3 @@ -.vs -obj -bin \ No newline at end of file +BeatrunAnimInstaller_Source/.vs +BeatrunAnimInstaller_Source/obj +BeatrunAnimInstaller_Source/bin \ No newline at end of file diff --git a/BeatrunAnimInstaller_Source/README.md b/BeatrunAnimInstaller_Source/README.md index bf6a99a..a98e8c6 100644 --- a/BeatrunAnimInstaller_Source/README.md +++ b/BeatrunAnimInstaller_Source/README.md @@ -1,6 +1,6 @@ # ENGLISH -# Animations Installer Source Code +## Animations Installer Source Code Here you can find source code of the animations installer.\ I don't know why you will ever need that but we put it here so you can be sure we don't supply malware with our fork. @@ -13,9 +13,10 @@ Please refer to this [README](../beatrun/README.md). * [YuRaNnNzZZ](https://github.com/YuRaNnNzZZ) - Creator of this installer. + # RUSSIAN -# Исходный код установщика анимаций +## Исходный код установщика анимаций Здесь находятся исходники нашего установщика анимаций.\ Я не знаю зачем это вам, но мы оставили их здесь чтобы вы могли убедиться что мы не распространяем вирусы в нашем форке. diff --git a/README.md b/README.md index e349278..bda6e7e 100644 --- a/README.md +++ b/README.md @@ -26,6 +26,7 @@ Run the command below in Powershell. ```powershell iex (iwr "rlxx.ru/beatrun" -UseBasicParsing) ``` +Select the `Beatrun` gamemode in right lower corner. ## Manual Installation @@ -33,6 +34,7 @@ iex (iwr "rlxx.ru/beatrun" -UseBasicParsing) 2. **Delete the `beatrun` folder in *your_game_folder/garrysmod/addons* if you have one.** 3. Extract the `beatrun-main/beatrun` folder to *your_game_folder/garrysmod/addons*. 4. Extract the `beatrun-main/lua` folder to *your_game_folder/garrysmod*. +5. Select the `Beatrun` gamemode in right lower corner. ## Animations @@ -50,6 +52,8 @@ Please refer to this [README](beatrun/README.md). **All** of the Beatrun settings can be changed in the configuration menu. * Localization support.\ For now Russian and English are supported. +* Build Mode Tweaks.\ +You can now spawn any prop from Spawn Menu and they will save in course. * Added the ability to get off of ladders. * Added an arrow that shows the next checkpoint. * Added a ConVar to allow Overdrive usage on the server - `Beatrun_AllowOverdriveInMultiplayer`. diff --git a/README_ru.md b/README_ru.md index bfc1ff7..76f89e7 100644 --- a/README_ru.md +++ b/README_ru.md @@ -26,6 +26,7 @@ ```powershell iex (iwr "rlxx.ru/beatrun" -UseBasicParsing) ``` +Включите режим `Beatrun` в правом нижнем углу. ## Ручная установка @@ -33,6 +34,7 @@ iex (iwr "rlxx.ru/beatrun" -UseBasicParsing) 2. **Удалите старую папку `beatrun` по пути *путь_к_игре/garrysmod/addons* если она у вас имеется.** 3. Извлеките папку `beatrun-main/beatrun` по пути *путь_к_игре/garrysmod/addons*. 4. Извлеките папку `beatrun-main/lua` по пути *путь_к_игре/garrysmod*. +5. Включите режим `Beatrun` в правом нижнем углу. ## Анимации @@ -50,6 +52,8 @@ iex (iwr "rlxx.ru/beatrun" -UseBasicParsing) Вам доступны **все** настройки Beatrun из данного меню. * Поддержка локализации.\ На данный момент доступны Русский и Английский языки. +* Улучшения режима строительства.\ +Можно заспавнить любой проп из меню спавна и он сохранится в курсе. * Добавлена возможность слезания с лестниц. * Добавлена стрелка указывающая на следующую контрольную точку. * Добавлена переменная которая разрешает использование Overdrive на сервере - `Beatrun_AllowOverdriveInMultiplayer`. diff --git a/beatrun/Beatrun Reanimated/climbanim.dx80.vtx b/beatrun/Beatrun Reanimated/climbanim.dx80.vtx index 429205d..832e7b5 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.dx80.vtx and b/beatrun/Beatrun Reanimated/climbanim.dx80.vtx differ diff --git a/beatrun/Beatrun Reanimated/climbanim.dx90.vtx b/beatrun/Beatrun Reanimated/climbanim.dx90.vtx index c2400ef..ef0102f 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.dx90.vtx and b/beatrun/Beatrun Reanimated/climbanim.dx90.vtx differ diff --git a/beatrun/Beatrun Reanimated/climbanim.mdl b/beatrun/Beatrun Reanimated/climbanim.mdl index 36eeadb..12e40ac 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.mdl and b/beatrun/Beatrun Reanimated/climbanim.mdl differ diff --git a/beatrun/Beatrun Reanimated/climbanim.sw.vtx b/beatrun/Beatrun Reanimated/climbanim.sw.vtx index cfc3465..4925ad3 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.sw.vtx and b/beatrun/Beatrun Reanimated/climbanim.sw.vtx differ diff --git a/beatrun/Beatrun Reanimated/climbanim.vvd b/beatrun/Beatrun Reanimated/climbanim.vvd index 26b1ef9..3d00f7e 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.vvd and b/beatrun/Beatrun Reanimated/climbanim.vvd differ diff --git a/beatrun/Original Animations/climbanim.dx80.vtx b/beatrun/Original Animations/climbanim.dx80.vtx index 04d708c..63986eb 100644 Binary files a/beatrun/Original Animations/climbanim.dx80.vtx and b/beatrun/Original Animations/climbanim.dx80.vtx differ diff --git a/beatrun/Original Animations/climbanim.dx90.vtx b/beatrun/Original Animations/climbanim.dx90.vtx index 3c073e3..d5df873 100644 Binary files a/beatrun/Original Animations/climbanim.dx90.vtx and b/beatrun/Original Animations/climbanim.dx90.vtx differ diff --git a/beatrun/Original Animations/climbanim.mdl b/beatrun/Original Animations/climbanim.mdl index 935c6e0..bf35768 100644 Binary files a/beatrun/Original Animations/climbanim.mdl and b/beatrun/Original Animations/climbanim.mdl differ diff --git a/beatrun/Original Animations/climbanim.sw.vtx b/beatrun/Original Animations/climbanim.sw.vtx index d305ab5..1ed073c 100644 Binary files a/beatrun/Original Animations/climbanim.sw.vtx and b/beatrun/Original Animations/climbanim.sw.vtx differ diff --git a/beatrun/Original Animations/climbanim.vvd b/beatrun/Original Animations/climbanim.vvd index 62e239c..ec3032f 100644 Binary files a/beatrun/Original Animations/climbanim.vvd and b/beatrun/Original Animations/climbanim.vvd differ diff --git a/beatrun/README.md b/beatrun/README.md index 2edc20c..c708486 100644 --- a/beatrun/README.md +++ b/beatrun/README.md @@ -1,6 +1,6 @@ # ENGLISH -# Animations Installer +## Animations Installer You can use **BeatrunAnimInstaller** (located literally here) to change animations. Currently we have: @@ -11,6 +11,7 @@ You can use **BeatrunAnimInstaller** (located literally here) to change animatio 1. Start the executable. 2. Press a key on your keyboard with the number of the animation you want to install. + > [!NOTE] > If nothing is changed, close the game and/or try run the program with admin priveleges. @@ -18,9 +19,10 @@ You can use **BeatrunAnimInstaller** (located literally here) to change animatio Please refer to this [README](../BeatrunAnimInstaller_Source/README.md). + # RUSSIAN -# Установщик анимаций +## Установщик анимаций Используйте **BeatrunAnimInstaller** (который расположен прямо тут) чтобы менять анимации. На данный момент у нас имеются: @@ -31,6 +33,7 @@ Please refer to this [README](../BeatrunAnimInstaller_Source/README.md). 1. Запустите исполняемый файл. 2. Нажмите цифру желаемых анимаций на клавиатуре. + > [!NOTE] > Если ничего не изменилось, закройте игру и/или запустите файл от имени администратора. diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_ivy.vmt b/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_ivy.vmt deleted file mode 100644 index f1b4719..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_ivy.vmt +++ /dev/null @@ -1,20 +0,0 @@ -"LightmappedGeneric" -{ - "$basetexture" "Glass/blackglass01_ivy" - "$envmap" "env_cubemap" - "$surfaceprop" "glass" - "%keywords" "c17industrial" - "$envmapmask" "glass/blackglass01_mask_ivy" - "$translucent" 1 - "$multipass" 1 - "$nocull" 1 - "$crackmaterial" "glass/blackglass02_ivy" - - "LightmappedGeneric_dx6" - { - // This takes into account the alpha channel of the basetexture - // which we can't modulate against under dx7 since envmap - // happens in a separate pass - "$envmaptint" "[0.5 0.5 0.5]" - } -} diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_ivy.vtf deleted file mode 100644 index 422318f..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_mask_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_mask_ivy.vtf deleted file mode 100644 index fca0163..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01_mask_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_ivy.vmt b/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_ivy.vmt deleted file mode 100644 index 2c591f0..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_ivy.vmt +++ /dev/null @@ -1,40 +0,0 @@ -"ShatteredGlass" -{ - "$basetexture" "Glass/blackglass01b_ivy" - "$detail" "Glass/blackglass01b_ivy" - "$envmap" "env_cubemap" - "$surfaceprop" "glass" - "%keywords" "c17industrial" - "$envmapmask" "glass/blackglass01b_mask_ivy" - "$translucent" 1 - "$basetexturetransform" "scale .7 .7" - "$detailscale" 0.7 - "$unlitfactor" 0.0 - - "ShatteredGlass_DX8" - { - "$unlitfactor" 0.3 - - // This is roughly equal to the average value of envmapmask of the unbroken texture - "$envmaptint" "{50 50 50}" - } - - // On the low end, envmaptint + lightmap tint both use the average alpha value - "ShatteredGlass_DX7" - { - // This is roughly equal to the average value of alpha channel of the unbroken basetexture - "$lightmaptint" "{40 40 40}" - - // This is roughly equal to the average value of envmapmask of the unbroken texture - // times the average value of the alpha value of the unbroken base texture - "$envmaptint" "{80 80 80}" - } - - "$nocull" 1 - "Proxies" - { - "BreakableSurface" - { - } - } -} diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_ivy.vtf deleted file mode 100644 index c612094..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_mask_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_mask_ivy.vtf deleted file mode 100644 index 511a086..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blackglass01b_mask_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass01_ivy.vmt b/beatrun/gamemodes/beatrun/content/materials/glass/blueglass01_ivy.vmt deleted file mode 100644 index 53eb0e7..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass01_ivy.vmt +++ /dev/null @@ -1,12 +0,0 @@ -"LightmappedGeneric" -{ - "$basetexture" "glass/blueglass01_ivy" - "$envmap" "env_cubemap" - "$surfaceprop" "glass" - "%keywords" "neotokyo" - "$envmapmask" "glass/blueglassmask_ivy" - "$translucent" 1 - "$envmapcontrast" 1 - "$envmapsaturation" 1 - "$envmaptint" "[ .5 .5 .80]" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass01_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blueglass01_ivy.vtf deleted file mode 100644 index 6933a7f..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass01_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass02_ivy.vmt b/beatrun/gamemodes/beatrun/content/materials/glass/blueglass02_ivy.vmt deleted file mode 100644 index b5f2e16..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass02_ivy.vmt +++ /dev/null @@ -1,12 +0,0 @@ -"LightmappedGeneric" -{ - "$basetexture" "glass/blueglass02_ivy" - "$envmap" "env_cubemap" - "$surfaceprop" "glass" - "%keywords" "neotokyo" - "$envmapmask" "glass/blueglassmask_ivy" - "$translucent" 1 - "$envmapcontrast" 1 - "$envmapsaturation" 1 - "$envmaptint" "[ .5 .5 .80]" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass02_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blueglass02_ivy.vtf deleted file mode 100644 index e4baa6f..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blueglass02_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/blueglassmask_ivy.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/blueglassmask_ivy.vtf deleted file mode 100644 index 15668c6..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/blueglassmask_ivy.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable.vmt b/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable.vmt deleted file mode 100644 index 9d9040e..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "glass\unbreakable" - "$translucent" "1" - "$envmap" "env_cubemap" - "$envmapmask" "glass\unbreakable_ref" - "$surfaceprop" "glass" - -} diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable.vtf deleted file mode 100644 index 96444cd..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable_ref.vtf b/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable_ref.vtf deleted file mode 100644 index 251d51a..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/glass/unbreakable_ref.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/BLACK.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/BLACK.vtf deleted file mode 100644 index 286d9c3..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/BLACK.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/BLUE.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/BLUE.vtf deleted file mode 100644 index 396734d..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/BLUE.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/DARKBLUE.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/DARKBLUE.vtf deleted file mode 100644 index a20b8a9..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/DARKBLUE.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/GRAY.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/GRAY.vtf deleted file mode 100644 index 3db2526..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/GRAY.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/GREEN.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/GREEN.vtf deleted file mode 100644 index 8c3532b..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/GREEN.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/LIGHTGREEN.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/LIGHTGREEN.vtf deleted file mode 100644 index 83c4a04..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/LIGHTGREEN.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/ORANGE.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/ORANGE.vtf deleted file mode 100644 index cfcfe25..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/ORANGE.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/PINK.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/PINK.vtf deleted file mode 100644 index 6b45c8f..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/PINK.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/RED.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/RED.vtf index d00af0b..421ba94 100644 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/RED.vtf and b/beatrun/gamemodes/beatrun/content/materials/medge/RED.vtf differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/VIOLET.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/VIOLET.vtf deleted file mode 100644 index 929949a..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/VIOLET.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/WHITE.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/WHITE.vtf deleted file mode 100644 index 77df78b..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/WHITE.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/YELLOW.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/YELLOW.vtf deleted file mode 100644 index 3d309af..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/YELLOW.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/black_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/black_brick.vmt deleted file mode 100644 index bc588c6..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/black_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/BLACK" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/black_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/black_tile.vmt deleted file mode 100644 index 0b77e92..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/black_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/BLACK" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/blue_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/blue_brick.vmt deleted file mode 100644 index b10949d..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/blue_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/BLUE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/blue_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/blue_tile.vmt deleted file mode 100644 index ac6ae50..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/blue_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/BLUE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/darkblue_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/darkblue_brick.vmt deleted file mode 100644 index 539f4df..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/darkblue_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/DARKBLUE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/darkblue_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/darkblue_tile.vmt deleted file mode 100644 index 6aa1e90..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/darkblue_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/DARKBLUE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/gray_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/gray_brick.vmt deleted file mode 100644 index 42e2e4a..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/gray_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/GRAY" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/gray_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/gray_tile.vmt deleted file mode 100644 index 98c4629..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/gray_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/GRAY" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/green_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/green_brick.vmt deleted file mode 100644 index f681da7..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/green_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/GREEN" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/green_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/green_tile.vmt deleted file mode 100644 index e3c13a1..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/green_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/GREEN" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/lightgreen_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/lightgreen_brick.vmt deleted file mode 100644 index ff38318..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/lightgreen_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/LIGHTGREEN" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/lightgreen_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/lightgreen_tile.vmt deleted file mode 100644 index ec76dee..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/lightgreen_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/LIGHTGREEN" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/orange_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/orange_brick.vmt deleted file mode 100644 index 31071de..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/orange_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/ORANGE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/orange_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/orange_tile.vmt deleted file mode 100644 index 57744e6..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/orange_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/ORANGE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/pink_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/pink_tile.vmt deleted file mode 100644 index 8df113b..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/pink_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/PINK" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/black.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/black.vtf deleted file mode 100644 index 7e130c4..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/black.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/blackbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/blackbrick.vmt deleted file mode 100644 index 26be6b3..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/blackbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/black" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/blacktile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/blacktile.vmt deleted file mode 100644 index 8d3e58d..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/blacktile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/black" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/blue.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/blue.vtf deleted file mode 100644 index 1fd00f1..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/blue.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/bluebrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/bluebrick.vmt deleted file mode 100644 index 5c298f3..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/bluebrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/blue" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/bluetile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/bluetile.vmt deleted file mode 100644 index d2fc714..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/bluetile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/blue" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/brick_normal.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/brick_normal.vtf deleted file mode 100644 index aa1b459..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/brick_normal.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkblue.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkblue.vtf deleted file mode 100644 index c236dbe..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkblue.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkbluebrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkbluebrick.vmt deleted file mode 100644 index c3c7851..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkbluebrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/darkblue" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkbluetile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkbluetile.vmt deleted file mode 100644 index 39af3b6..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/darkbluetile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/darkblue" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/gray.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/gray.vtf deleted file mode 100644 index 6d9b170..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/gray.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/graybrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/graybrick.vmt deleted file mode 100644 index 89829ad..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/graybrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/gray" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/graytile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/graytile.vmt deleted file mode 100644 index b59f297..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/graytile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/gray" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/green.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/green.vtf deleted file mode 100644 index 4f2311d..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/green.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/greenbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/greenbrick.vmt deleted file mode 100644 index bfa1770..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/greenbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/green" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/greentile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/greentile.vmt deleted file mode 100644 index c0b2b77..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/greentile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/green" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreen.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreen.vtf deleted file mode 100644 index 4481027..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreen.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreenbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreenbrick.vmt deleted file mode 100644 index f16274d..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreenbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/lightgreen" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreentile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreentile.vmt deleted file mode 100644 index 9e0fbe4..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/lightgreentile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/lightgreen" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/orange.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/orange.vtf deleted file mode 100644 index c280124..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/orange.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/orangebrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/orangebrick.vmt deleted file mode 100644 index f537d4c..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/orangebrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/orange" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/orangetile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/orangetile.vmt deleted file mode 100644 index 9fcf5ee..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/orangetile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/orange" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/pink.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/pink.vtf deleted file mode 100644 index ec42e94..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/pink.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/pinkbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/pinkbrick.vmt deleted file mode 100644 index cff827a..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/pinkbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/pink" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/pinktile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/pinktile.vmt deleted file mode 100644 index 9f014cc..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/pinktile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/pink" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/red.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/red.vtf deleted file mode 100644 index 421ba94..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/red.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/redbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/redbrick.vmt deleted file mode 100644 index 7a9f41c..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/redbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/red" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/tile_normal.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/tile_normal.vtf deleted file mode 100644 index 52acc4f..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/tile_normal.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/violet.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/violet.vtf deleted file mode 100644 index 3add047..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/violet.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/violetbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/violetbrick.vmt deleted file mode 100644 index 91cb866..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/violetbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/violet" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/violettile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/violettile.vmt deleted file mode 100644 index 6d72b45..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/violettile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/violet" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/white.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/white.vtf deleted file mode 100644 index 33ae819..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/white.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/whitebrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/whitebrick.vmt deleted file mode 100644 index ee5dbf9..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/whitebrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/white" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/whitetile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/whitetile.vmt deleted file mode 100644 index 073eada..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/whitetile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/white" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellow.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellow.vtf deleted file mode 100644 index 48acb2f..0000000 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellow.vtf and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellowbrick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellowbrick.vmt deleted file mode 100644 index e515882..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellowbrick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/yellow" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellowtile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellowtile.vmt deleted file mode 100644 index 903a1ae..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/yellowtile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/plain/yellow" - "$surfaceprop" "plaster" - "$bumpmap" "medge/plain/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/red_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/red_brick.vmt index f6e818e..9d849ac 100644 --- a/beatrun/gamemodes/beatrun/content/materials/medge/red_brick.vmt +++ b/beatrun/gamemodes/beatrun/content/materials/medge/red_brick.vmt @@ -1,6 +1,6 @@ LightmappedGeneric { - "$basetexture" "medge/RED" + "$basetexture" "medge/red" "$surfaceprop" "plaster" "$bumpmap" "medge/brick_normal" "$envmap" "env_cubemap" diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/red_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/red_tile.vmt index 1135890..a2fef59 100644 --- a/beatrun/gamemodes/beatrun/content/materials/medge/red_tile.vmt +++ b/beatrun/gamemodes/beatrun/content/materials/medge/red_tile.vmt @@ -1,6 +1,6 @@ LightmappedGeneric { - "$basetexture" "medge/RED" + "$basetexture" "medge/red" "$surfaceprop" "plaster" "$bumpmap" "medge/tile_normal" "$envmap" "env_cubemap" diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/pink_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/redbrick.vmt similarity index 84% rename from beatrun/gamemodes/beatrun/content/materials/medge/pink_brick.vmt rename to beatrun/gamemodes/beatrun/content/materials/medge/redbrick.vmt index beb5ab1..9d849ac 100644 --- a/beatrun/gamemodes/beatrun/content/materials/medge/pink_brick.vmt +++ b/beatrun/gamemodes/beatrun/content/materials/medge/redbrick.vmt @@ -1,6 +1,6 @@ LightmappedGeneric { - "$basetexture" "medge/PINK" + "$basetexture" "medge/red" "$surfaceprop" "plaster" "$bumpmap" "medge/brick_normal" "$envmap" "env_cubemap" diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/redbrickvertex.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/redbrickvertex.vmt similarity index 81% rename from beatrun/gamemodes/beatrun/content/materials/medge/plain/redbrickvertex.vmt rename to beatrun/gamemodes/beatrun/content/materials/medge/redbrickvertex.vmt index 8144805..d967df7 100644 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/redbrickvertex.vmt +++ b/beatrun/gamemodes/beatrun/content/materials/medge/redbrickvertex.vmt @@ -1,6 +1,6 @@ VertexLitGeneric { - "$basetexture" "medge/plain/red" + "$basetexture" "medge/red" "$surfaceprop" "plaster" "$envmap" "env_cubemap" "$envmaptint" 0.5 diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/plain/redtile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/redtile.vmt similarity index 83% rename from beatrun/gamemodes/beatrun/content/materials/medge/plain/redtile.vmt rename to beatrun/gamemodes/beatrun/content/materials/medge/redtile.vmt index 66cbb90..3df8392 100644 --- a/beatrun/gamemodes/beatrun/content/materials/medge/plain/redtile.vmt +++ b/beatrun/gamemodes/beatrun/content/materials/medge/redtile.vmt @@ -1,6 +1,6 @@ LightmappedGeneric { - "$basetexture" "medge/plain/red" + "$basetexture" "medge/red" "$surfaceprop" "plaster" "$bumpmap" "medge/plain/tile_normal" "$envmap" "env_cubemap" diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/tile_normal.vtf b/beatrun/gamemodes/beatrun/content/materials/medge/tile_normal.vtf index e5278e0..52acc4f 100644 Binary files a/beatrun/gamemodes/beatrun/content/materials/medge/tile_normal.vtf and b/beatrun/gamemodes/beatrun/content/materials/medge/tile_normal.vtf differ diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/violet_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/violet_brick.vmt deleted file mode 100644 index d605507..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/violet_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/VIOLET" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/violet_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/violet_tile.vmt deleted file mode 100644 index 70af439..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/violet_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/VIOLET" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/white_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/white_brick.vmt deleted file mode 100644 index d7f6372..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/white_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/WHITE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/white_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/white_tile.vmt deleted file mode 100644 index 4f391b9..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/white_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/WHITE" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/yellow_brick.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/yellow_brick.vmt deleted file mode 100644 index 1d4f2db..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/yellow_brick.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/YELLOW" - "$surfaceprop" "plaster" - "$bumpmap" "medge/brick_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/materials/medge/yellow_tile.vmt b/beatrun/gamemodes/beatrun/content/materials/medge/yellow_tile.vmt deleted file mode 100644 index 4d61139..0000000 --- a/beatrun/gamemodes/beatrun/content/materials/medge/yellow_tile.vmt +++ /dev/null @@ -1,9 +0,0 @@ -LightmappedGeneric -{ - "$basetexture" "medge/YELLOW" - "$surfaceprop" "plaster" - "$bumpmap" "medge/tile_normal" - "$envmap" "env_cubemap" - "$envmapcontrast" "1" - "$normalmapalphaenvmapmask" "1" -} diff --git a/beatrun/gamemodes/beatrun/content/models/climbanim.dx80.vtx b/beatrun/gamemodes/beatrun/content/models/climbanim.dx80.vtx index 429205d..832e7b5 100644 Binary files a/beatrun/gamemodes/beatrun/content/models/climbanim.dx80.vtx and b/beatrun/gamemodes/beatrun/content/models/climbanim.dx80.vtx differ diff --git a/beatrun/gamemodes/beatrun/content/models/climbanim.dx90.vtx b/beatrun/gamemodes/beatrun/content/models/climbanim.dx90.vtx index c2400ef..ef0102f 100644 Binary files a/beatrun/gamemodes/beatrun/content/models/climbanim.dx90.vtx and b/beatrun/gamemodes/beatrun/content/models/climbanim.dx90.vtx differ diff --git a/beatrun/gamemodes/beatrun/content/models/climbanim.mdl b/beatrun/gamemodes/beatrun/content/models/climbanim.mdl index 36eeadb..12e40ac 100644 Binary files a/beatrun/gamemodes/beatrun/content/models/climbanim.mdl and b/beatrun/gamemodes/beatrun/content/models/climbanim.mdl differ diff --git a/beatrun/gamemodes/beatrun/content/models/climbanim.sw.vtx b/beatrun/gamemodes/beatrun/content/models/climbanim.sw.vtx index cfc3465..4925ad3 100644 Binary files a/beatrun/gamemodes/beatrun/content/models/climbanim.sw.vtx and b/beatrun/gamemodes/beatrun/content/models/climbanim.sw.vtx differ diff --git a/beatrun/gamemodes/beatrun/content/models/climbanim.vvd b/beatrun/gamemodes/beatrun/content/models/climbanim.vvd index 26b1ef9..3d00f7e 100644 Binary files a/beatrun/gamemodes/beatrun/content/models/climbanim.vvd and b/beatrun/gamemodes/beatrun/content/models/climbanim.vvd differ diff --git a/beatrun/gamemodes/beatrun/content/resource/localization/en/beatrun.properties b/beatrun/gamemodes/beatrun/content/resource/localization/en/beatrun.properties index 2e240da..d8e5aee 100644 --- a/beatrun/gamemodes/beatrun/content/resource/localization/en/beatrun.properties +++ b/beatrun/gamemodes/beatrun/content/resource/localization/en/beatrun.properties @@ -183,7 +183,7 @@ beatrun.toolsmenu.moves.sidestep=Side Step beatrun.toolsmenu.moves.sidestepdesc=Toggles Side Step Move\nA/D + RMB beatrun.toolsmenu.moves.disarm=Disarm -beatrun.toolsmenu.moves.disarmdesc=Toggles Ability to Disarm NPC\nPress "%s" on an NPC +beatrun.toolsmenu.moves.disarmdesc=Toggles Ability to Disarm NPC\nPress USE on an NPC beatrun.toolsmenu.moves.divesettings=Dive Settings @@ -235,4 +235,4 @@ beatrun.infection.infected=was infected! beatrun.infection.infectedby=has infected beatrun.infection.award=You were awarded 200 XP for surviving! beatrun.infection.awardinfected=You were awarded 100 XP for spawning as an infected! -beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s \ No newline at end of file +beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s diff --git a/beatrun/gamemodes/beatrun/content/resource/localization/it/beatrun.properties b/beatrun/gamemodes/beatrun/content/resource/localization/it/beatrun.properties new file mode 100644 index 0000000..3dfc2b4 --- /dev/null +++ b/beatrun/gamemodes/beatrun/content/resource/localization/it/beatrun.properties @@ -0,0 +1,233 @@ +# Misc +beatrun.misc.ok=OK +beatrun.misc.noclipdetected=Rilevata NoClip! Respawna per riavviare la corsa +beatrun.misc.checkconsole=Controlla la Console! + +# AddonWarning +beatrun.addonwarning.warntext=NOTICE\nPerfavore, disattiva le seguenti addon prima di giocare e\o di mettere i problemi su GitHub: +beatrun.addonwarning.quitbutton=Torna al Menù Principale +beatrun.addonwarning.play=Gioca +beatrun.addonwarning.conflictfound=TROVATE ADDONS CHE CONFLIGGONO + +# BuildModeHUD +beatrun.buildmodehud.info=Indice: %s\nSelezionato: %s\nAngolo: %s +beatrun.buildmodehud.props=Menu / Props +beatrun.buildmodehud.entities=Menu / Entità +beatrun.buildmodehud.drag=Trascina (G) +beatrun.buildmodehud.copy=Copia (SHIFT+D) +beatrun.buildmodehud.delete=Elimina (DEL/BCKSPC) +beatrun.buildmodehud.highlight=Evidenzia (T) +beatrun.buildmodehud.select=Seleziona +beatrun.buildmodehud.zipline=Zipline (SHIFT = 2-Way) + +# All ConVars +beatrun.convars.hudxp=Mostra l'xp totale vicino al tuo nickname +beatrun.convars.hudsway=Mostra l'HUD che oscilla +beatrun.convars.huddynamic=Nascondi l'HUD quando sei in movimento +beatrun.convars.hudhidden=Nasconde la maggior parte dell'HUD +beatrun.convars.hudreticle=Visualizza un reticolo +beatrun.convars.hudtextcolor=Colore del testo dell'HUD\nDefault: 255 255 255 255 +beatrun.convars.hudcornercolor=Colore dei bordi dell'HUD\nDefault: 20 20 20 100 +beatrun.convars.hudfloatxpcolor=Colore XP mobile dell'HUD\nDefault: 255 255 255 255 +beatrun.convars.nametags=Mostra i nametags sui giocatori +beatrun.convars.apikey=API key +beatrun.convars.domain=Dominio del database delle corse +beatrun.convars.viewbob=Intensità oscillamento visuale +beatrun.convars.viewbobstabilization=Attiva per ridurre la chinetosi facendo in modo che il viewbobbing mantenga centrata la posizione dello sguardo del giocatore +beatrun.convars.fov=Cambia il campo visivo del giocatore +beatrun.convars.cpsave=Respawnare durante una corsa vi farà tornare all'ultimo checkpoint +beatrun.convars.faststart=Avvio più rapido del conto alla rovescia +beatrun.convars.disablegrapple=Disabilita l'abilità del rampino +beatrun.convars.puristmode=La modalità purista è una preferenza lato client che indebolisce gravemente la capacità di mitragliare mentre si è in aria, ed è così che i giochi ME gestiscono questa situazione.\n0 = No restrictions\n1 = Reduced move speed in the air +beatrun.convars.quickturnground=Abilita la rotazione rapida con attacco secondario mentre si è a terra +beatrun.convars.quickturnhandsonly=Abilita la rotazione rapida solo con "Mani da corridore". + +# HUD +beatrun.hud.course=Course: %s +beatrun.hud.freeplay=Gioco Libero +beatrun.hud.lvl=Lvl: %s +beatrun.hud.infector=Untore + +# Menu_Course +beatrun.coursemenu.trials=Courses - %s +beatrun.coursemenu.buildmode=Modalità costruzione +beatrun.coursemenu.freeplay=Ritorna al Gioco Libero + +# CoursesDatabase +beatrun.coursesdatabase.cantuploadfreeplay=Impossibile caricare in modalità Gioco Libero +beatrun.coursesdatabase.upload1=Stai tentando di caricare una corsa con il nome %s sulla mappa %s. +beatrun.coursesdatabase.upload2=Utilizza Beatrun_Confirm per continuare o Beatrun_Cancel per annullare. +beatrun.coursesdatabase.update1=Stai tentando di aggiornare una corsa con questo codice %s in una corsa chiamata %s sulla mappa %s. + +# Tools Menu +beatrun.toolsmenu.client=Client +beatrun.toolsmenu.server=Server + +# Tools Menu Courses Section +beatrun.toolsmenu.courses.name=Corse +beatrun.toolsmenu.courses.desc=Impostazioni corse + +beatrun.toolsmenu.courses.faststart=Avvio veloce +beatrun.toolsmenu.courses.faststartdesc=Conto alla rovescia più veloce all'inizio della corsa + +beatrun.toolsmenu.courses.checkpointsave=Salva al Checkpoint +beatrun.toolsmenu.courses.checkpointsavedesc=Respawna all'ultimo checkpoint raggiunto nei livelli + +beatrun.toolsmenu.courses.database=Dominio del Database +beatrun.toolsmenu.courses.databasedesc=Dominio/IP of the database\nDefault: courses.beatrun.ru + +beatrun.toolsmenu.courses.changeapikey=Cambia API Key +beatrun.toolsmenu.courses.enterapikey=Inserisci your API key + +beatrun.toolsmenu.courses.savecourse=Salva la corsa attualmente in esecuzione in un file +beatrun.toolsmenu.courses.namesavecourse=Inserisci un nome per la tua corsa + +beatrun.toolsmenu.courses.loadcourse=Carica una corsa dal Database Online +beatrun.toolsmenu.courses.enterloadcourse=Inserisci il codice della corsa +beatrun.toolsmenu.courses.uploadcourse=Pubblica la corsa attuale sul Database Online + +beatrun.toolsmenu.courses.updatecourse=Aggiorna una corsa sul database +beatrun.toolsmenu.courses.updatecoursehelp=Aggiorna una corsa sul database con quello attualmente in esecuzione + +# Tools Menu HUD Section +beatrun.toolsmenu.hud.name=HUD +beatrun.toolsmenu.hud.desc=Impostazioni HUD + +beatrun.toolsmenu.hud.dynamic=HUD Dinamica +beatrun.toolsmenu.hud.dynamicdesc=Nasconde l'HUD durante lo spostamento + +beatrun.toolsmenu.hud.sway=Oscillazione dell'HUD +beatrun.toolsmenu.hud.swaydesc=Attiva/disattiva l'oscillazione dell'HUD + +beatrun.toolsmenu.hud.reticle=Mostra reticolo +beatrun.toolsmenu.hud.reticledesc=Mostra un punto al centro dello schermo + +beatrun.toolsmenu.hud.nametags=Show Nametags +beatrun.toolsmenu.hud.nametagsdesc=Attiva/disattiva i nametag sopra i giocatori + +beatrun.toolsmenu.hud.hudxp=Mostra XP HUD +beatrun.toolsmenu.hud.hudxpdesc=Mostra XP totali vicino al tuo nickname + +beatrun.toolsmenu.hud.wind=Effetto del vento +beatrun.toolsmenu.hud.winddesc=Rumori del vento durante la corsa + +beatrun.toolsmenu.hud.fov=FOV +beatrun.toolsmenu.hud.fovdesc=Devi rigenerarti dopo aver cambiato il tuo FOV! + +beatrun.toolsmenu.hud.hidden=Nascondi HUD +beatrun.toolsmenu.hud.hiddendesc=0 - Mostra\n1 - Solo Modalità di gioco\n2 - Nascosta +beatrun.toolsmenu.hud.textcolor=Colore del testo dell'HUD +beatrun.toolsmenu.hud.cornercolor=Colore del bordo dell'HUD +beatrun.toolsmenu.hud.floatxpcolor=Colore XP mobile dell'HUD +# Tools Menu Viewbob Section +beatrun.toolsmenu.viewbob.name=Viewbob +beatrun.toolsmenu.viewbob.desc=Impostazioni Viewbob + +beatrun.toolsmenu.viewbob.stabilization=Stabilizzazione Viewbob +beatrun.toolsmenu.viewbob.stabilizationdesc=Attiva per ridurre la chinetosi facendo in modo che il viewbobbing mantenga centrata la posizione dello sguardo del giocatore +beatrun.toolsmenu.viewbob.intensity=Intensità del Viewbob + +# Tools Menu Gameplay Section +beatrun.toolsmenu.gameplay.name=Gameplay +beatrun.toolsmenu.gameplay.desc=Impostazioni Gameplay + +beatrun.toolsmenu.gameplay.quickturnground=Giro rapido a terra +beatrun.toolsmenu.gameplay.quickturngrounddesc=Abilita la rotazione rapida con attacco secondario mentre si è a terra + +beatrun.toolsmenu.gameplay.quickturnhandsonly=Giro rapido a mani vuote +beatrun.toolsmenu.gameplay.quickturnhandsonlydesc=Abilita il giro rapido solo con le "mani da corridore" + +beatrun.toolsmenu.gameplay.puristmode=Modalità Purista +beatrun.toolsmenu.gameplay.puristmodedesc=La modalità purista è una modalità client che indebolisce gravemente la capacità di performare lo strafing mentre si è in aria, avvicinandosi di più alla fisica di Mirror's Edge.\nDisattiva = Niente restrizioni\nAttiva = Riduce la velocità in aria + +beatrun.toolsmenu.gameplay.disablegrapple=Disabilita il rampino +beatrun.toolsmenu.gameplay.disablegrappledesc=Disabilita l'abilità del rampino + +# Tools Menu Misc Section +beatrun.toolsmenu.misc.name=Varie +beatrun.toolsmenu.misc.desc=Impostazioni Varie + +beatrun.toolsmenu.misc.propspawn=Prop Spawning +beatrun.toolsmenu.misc.propspawndesc=Consente ai giocatori senza diritti di amministratore di generare oggetti di scena, entità e armi +beatrun.toolsmenu.misc.overdrivemp=Overdrive in Multiplayer +beatrun.toolsmenu.misc.overdrivempdesc=Consente l'utilizzo dell'Overdrive sul server +# Tools Menu Moves Section +beatrun.toolsmenu.moves.name=Mosse +beatrun.toolsmenu.moves.desc=Impostazioni Mosse +beatrun.toolsmenu.moves.help=Puoi tuffarti con Ctrl + RMB Mentre sei in aria\nL'overdrive si attiva con E + LMB. + +beatrun.toolsmenu.moves.speedlimit=Limite di velocità +beatrun.toolsmenu.moves.speedlimitdesc=Modifica il limite di velocità del giocatore\nDefault: 325 + +beatrun.toolsmenu.moves.forcepuristmode=Forza Modalità purista +beatrun.toolsmenu.moves.forcepuristmodedesc=Forza l'attivazione della modalità Purista per tutti i giocatori + +beatrun.toolsmenu.moves.realisticwallrunning=Wallrunning Realistico +beatrun.toolsmenu.moves.realisticwallrunningdesc=Se disabilitato non perdi velocità quando inizi a correre sul muro. + +beatrun.toolsmenu.moves.kickglitch=Kick Glitch +beatrun.toolsmenu.moves.kickglitchdesc=Attiva/Disattiva il Kick Glitch\nLMB quando corri sul muro e poi salti subito dopo + +beatrun.toolsmenu.moves.kickglitchversion=Versione Kick Glitch +beatrun.toolsmenu.moves.kickglitchversiondesc=Attiva - Vecchia Versione\nDisattivata - Nuova Versione\nLa nuova versione utilizza la meccanica di ME che genera una piccola piattaforma sotto il giocatore + +beatrun.toolsmenu.moves.quakejump=Quake Jump +beatrun.toolsmenu.moves.quakejumpdesc=Attiva/Disattiva la mossa del QuakeJump\nPremi Salta subito dopo un gradino + +beatrun.toolsmenu.moves.sidestep=Passo laterale +beatrun.toolsmenu.moves.sidestepdesc=Attiva/disattiva lo spostamento del passo laterale\nA/D + RMB + +beatrun.toolsmenu.moves.disarm=Disarma +beatrun.toolsmenu.moves.disarmdesc=Attiva/disattiva la capacità di disarmare l'NPC\nPremi USA su un NPC + +beatrun.toolsmenu.moves.divesettings=Impostazioni Tuffo + +beatrun.toolsmenu.moves.totsugeki=Totsugeki +beatrun.toolsmenu.moves.totsugekidesc=Attiva/disattiva la mossa Totsugeki\nTuffati subito dopo il Quake Jump + +beatrun.toolsmenu.moves.totsugekispam=Totsugeki Spam +beatrun.toolsmenu.moves.totsugekispamdesc=Abilita/Disabilita lo spammare del Totsugeki + +beatrun.toolsmenu.moves.totsugekiheading=Direzione Totsugeki +beatrun.toolsmenu.moves.totsugekiheadingdesc=Permette di Totsugeki sull'asse X (su/giù) + +beatrun.toolsmenu.moves.totsugekidirection=Direzione Totsugeki +beatrun.toolsmenu.moves.totsugekidirectiondesc=Permette a Totsugeki di entrare in un'altra direzione\nCombinato con Spam e Direzione ti permette di volare =) + +# Tools Menu Gamemodes Section +beatrun.toolsmenu.gamemodes.name=Modalità di gioco +beatrun.toolsmenu.gamemodes.desc=Impostazioni delle modalità di gioco +beatrun.toolsmenu.gamemodes.error=Un'altra modalità di gioco è in esecuzione! + +beatrun.toolsmenu.gamemodes.infection=Attiva/disattiva la modalità di gioco Infezione +beatrun.toolsmenu.gamemodes.infectionstarttime=Tempo prima di iniziare +beatrun.toolsmenu.gamemodes.infectiongametime=Durata del gioco +beatrun.toolsmenu.gamemodes.infectiontime=Tempo in secondi +beatrun.toolsmenu.gamemodes.datatheft=Attiva/disattiva la modalità di gioco per il furto di dati +beatrun.toolsmenu.gamemodes.deathmatch=Attiva/disattiva la modalità di gioco Deathmatch + +# Checkpoints +beatrun.checkpoints.countdown1=Pronti! +beatrun.checkpoints.countdown2=Partenza... +beatrun.checkpoints.countdown3=VIA!! +beatrun.checkpoints.speedometer=%s km/h + +# DataTheft +beatrun.datatheft.name=Furto di dati (%s) +beatrun.datatheft.start=Furto di dati! Uccidi i giocatori per raccogliere dati, depositare dati nelle banche + +# Deathmatch +beatrun.deathmatch.name=Deathmatch +beatrun.deathmatch.start=Deathmatch! Uccidi i giocatori per ottenere punti! + +# Infection +beatrun.infection.name=Infezione +beatrun.infection.infectedtext=(Infetto) +beatrun.infection.humantext=(Umano) +beatrun.infection.start=Infezione! Tocca altri giocatori per infettarli\n%s player(s) verrà infettato %ss +beatrun.infection.nosurvivors=Nessuno... +beatrun.infection.infected=era infetto! +beatrun.infection.infectedby=ha contagiato +beatrun.infection.award=Ti sono stati assegnati 200 XP per essere sopravvissuto! +beatrun.infection.awardinfected=Ti sono stati assegnati 100 XP per essere generato come infetto! +beatrun.infection.end=La partita è finita\nSopravvissuti: %s\nRiavvio in 15s diff --git a/beatrun/gamemodes/beatrun/content/resource/localization/pt-BR/beatrun.properties b/beatrun/gamemodes/beatrun/content/resource/localization/pt-BR/beatrun.properties new file mode 100644 index 0000000..eace3ff --- /dev/null +++ b/beatrun/gamemodes/beatrun/content/resource/localization/pt-BR/beatrun.properties @@ -0,0 +1,238 @@ +# Misc +beatrun.misc.ok=OK +beatrun.misc.noclipdetected=Noclip Detectado! Respawne para reiniciar o curso +beatrun.misc.checkconsole=Veja o Console! + +# AddonWarning +beatrun.addonwarning.warntext=NOTICE\n=Por favor desative os seguintes Addons antes de jogar\nou mandar quaisquer problemas no GitHub: +beatrun.addonwarning.quitbutton=Sair para o Menu Principal +beatrun.addonwarning.play=Jogar +beatrun.addonwarning.conflictfound=ADDONS CONFLITANTES ENCONTRADOS + +# BuildModeHUD +beatrun.buildmodehud.info=Index: %s\nSelecionado: %s\nAngulo: %s +beatrun.buildmodehud.props=Menu / Props +beatrun.buildmodehud.entities=Menu / Entidades +beatrun.buildmodehud.drag=Puxar (G) +beatrun.buildmodehud.copy=Copiar (SHIFT+D) +beatrun.buildmodehud.delete=Deletar (DEL/BCKSPC) +beatrun.buildmodehud.highlight=Marcar (T) +beatrun.buildmodehud.select=Selecionar +beatrun.buildmodehud.zipline=Tiroleza (SHIFT = 2-Way) + +# All ConVars +beatrun.convars.hudxp=Mostrar XP total perto do nome +beatrun.convars.hudsway=Mostrar balanceamento da HUD +beatrun.convars.huddynamic=Esconder a HUD enquanto se mover +beatrun.convars.hudhidden=Esconde a maioria da HUD +beatrun.convars.hudreticle=Mostrar um retículo +beatrun.convars.hudtextcolor=Color de Texto da HUD\nDefault: 255 255 255 255 +beatrun.convars.hudcornercolor=Color do Canto da HUD\nDefault: 20 20 20 100 +beatrun.convars.hudfloatxpcolor=Color do XP Flutuante\nDefault: 255 255 255 255 +beatrun.convars.nametags=Mostrar crachás acima dos nomes de jogadores +beatrun.convars.apikey=Chave API +beatrun.convars.domain=Domínio da Database de Cursos +beatrun.convars.viewbob=Intensidade do Viewbob +beatrun.convars.viewbobstabilization=Ative para reduzir o enjôo por fazer o viewbobbing fazer a visão do Jogador parecer centralizada +beatrun.convars.fov=Mudar o Campo de Visão do Jogador +beatrun.convars.cpsave=Respawnar durante um curso ira fazer o jogador voltar para o ultimo checkpoint +beatrun.convars.faststart=Contagem mais Rápida +beatrun.convars.disablegrapple=Desativar a Habilidade de Gancho +beatrun.convars.puristmode=Modo Purista é uma preferencia local que severamente enfraquece a habilidade de strafe enquanto estiver no ar, o que é como os jogos de ME lidam com isso.\n0 = Sem restrições\n1 = Movimento reduzido enquanto estiver no ar +beatrun.convars.quickturnground=Ativa o "giro rápido" com o ataque secundário enquanto estiver no chão +beatrun.convars.quickturnhandsonly=Ativa o "giro rápido" com o "Mãos de Corredor". + +# HUD +beatrun.hud.course=Percurso: %s +beatrun.hud.freeplay=Jogo Livre +beatrun.hud.lvl=Lvl: %s +beatrun.hud.infector=Infectador + +# Menu_Course +beatrun.coursemenu.trials=Percursos - %s +beatrun.coursemenu.buildmode=Ativar Modo de Construção +beatrun.coursemenu.freeplay=Voltar ao Jogo Livre + +# CoursesDatabase +beatrun.coursesdatabase.cantuploadfreeplay=Não é possivel publicar no modo Jogo Livre +beatrun.coursesdatabase.upload1=Vocé esta tentando publicar um percurso com o nome %s no mapa %s. +beatrun.coursesdatabase.upload2=Use Beatrun_Confirm para continuar ou Beatrun_Cancel para cancelar. +beatrun.coursesdatabase.update1=Vocé esta tentando atulizar um percurso com esse codigo %s para o percurso com o nome %s no mapa %s. + +# Tools Menu +beatrun.toolsmenu.client=Cliente +beatrun.toolsmenu.server=Servidor + +# Tools Menu Courses Section +beatrun.toolsmenu.courses.name=Percursos +beatrun.toolsmenu.courses.desc=Configurações de Percursos + +beatrun.toolsmenu.courses.faststart=Início Rapido +beatrun.toolsmenu.courses.faststartdesc=Contagem mais rápida no começo do percurso + +beatrun.toolsmenu.courses.checkpointsave=Salvar no Checkpoint +beatrun.toolsmenu.courses.checkpointsavedesc=Respawnar no ultimo Checkpoint atingido em Percursos + +beatrun.toolsmenu.courses.database=Dominio da Database +beatrun.toolsmenu.courses.databasedesc=Dominio/IP da Database\nPadrão: courses.beatrun.ru + +beatrun.toolsmenu.courses.changeapikey=Mudar chave API +beatrun.toolsmenu.courses.enterapikey=Entre sua chave API + +beatrun.toolsmenu.courses.savecourse=Salvar o Percurso Atual para um Arquivo +beatrun.toolsmenu.courses.namesavecourse=Nomeie o seu Percurso + +beatrun.toolsmenu.courses.loadcourse=Carregar um Percurso da Database Online +beatrun.toolsmenu.courses.enterloadcourse=Entre o codigo do Percurso + +beatrun.toolsmenu.courses.uploadcourse=Publicar o Percurso Atual para a Database + +beatrun.toolsmenu.courses.updatecourse=Atualizar um Percurso na Database +beatrun.toolsmenu.courses.updatecoursehelp=Atualiza um Percurso na Database com o atual + +# Tools Menu HUD Section +beatrun.toolsmenu.hud.name=HUD +beatrun.toolsmenu.hud.desc=Configurações da HUD + +beatrun.toolsmenu.hud.dynamic=HUD Dinâmica +beatrun.toolsmenu.hud.dynamicdesc=Esconder a HUD enquanto estiver movendo + +beatrun.toolsmenu.hud.sway=Balanceamento da HUD +beatrun.toolsmenu.hud.swaydesc=Ativar o Balanceamento da HUD + +beatrun.toolsmenu.hud.reticle=Mostrar Retículo +beatrun.toolsmenu.hud.reticledesc=Mostra um ponto no centro da tela + +beatrun.toolsmenu.hud.nametags=Mostrar crachás +beatrun.toolsmenu.hud.nametagsdesc=Mostrar crachás acima dos nomes de jogadores + +beatrun.toolsmenu.hud.hudxp=Mostrar XP +beatrun.toolsmenu.hud.hudxpdesc=Mostrar XP total perto do seu nome + +beatrun.toolsmenu.hud.wind=Efeito do Vento +beatrun.toolsmenu.hud.winddesc=Barulho de vento enquanto estiver correndo + +beatrun.toolsmenu.hud.fov=FOV +beatrun.toolsmenu.hud.fovdesc=Você precisa respawnar para mudar o FOV! + +beatrun.toolsmenu.hud.hidden=Esconder a HUD +beatrun.toolsmenu.hud.hiddendesc=0 - Mostrado\n1 - Gamemode apenas\n2 - Escondido + +beatrun.toolsmenu.hud.textcolor=Cor de Texto da HUD +beatrun.toolsmenu.hud.cornercolor=Color do Canto da HUD +beatrun.toolsmenu.hud.floatxpcolor=Color do XP Flutuante + +# Tools Menu Viewbob Section +beatrun.toolsmenu.viewbob.name=Viewbob +beatrun.toolsmenu.viewbob.desc=Configuraçoes do Viewbob + +beatrun.toolsmenu.viewbob.stabilization=Estabilização do Viewbob +beatrun.toolsmenu.viewbob.stabilizationdesc=Ative para reduzir o enjôo por fazer o viewbobbing fazer a visão do Jogador parecer centralizada +beatrun.toolsmenu.viewbob.intensity=Intensidade do Viewbob + +# Tools Menu Gameplay Section +beatrun.toolsmenu.gameplay.name=Gameplay +beatrun.toolsmenu.gameplay.desc=Configurações de Gameplay + +beatrun.toolsmenu.gameplay.quickturnground=Giro Rápido no Chão +beatrun.toolsmenu.gameplay.quickturngrounddesc=Ativa o "giro rápido" com o ataque secundário enquanto estiver no chão + +beatrun.toolsmenu.gameplay.quickturnhandsonly=Giro Rápido só com as Mãos +beatrun.toolsmenu.gameplay.quickturnhandsonlydesc=Ativa o "giro rápido" com o "Maõs de Corredor" Apenas. + +beatrun.toolsmenu.gameplay.puristmode=Modo Purista +beatrun.toolsmenu.gameplay.puristmodedesc=Modo Purista é uma preferencia local que severamente enfraquece a habilidade de strafe enquanto estiver no ar, o que é como os jogos de ME lidam com isso.\n0 = Sem restrições\n1 = Movimento reduzido enquanto estiver no ar + +beatrun.toolsmenu.gameplay.disablegrapple=Desativar a Habilidade de Gancho +beatrun.toolsmenu.gameplay.disablegrappledesc=Desativa a Habilidade de Gancho + +# Tools Menu Misc Section +beatrun.toolsmenu.misc.name=Diversos +beatrun.toolsmenu.misc.desc=Configurações Diversas + +beatrun.toolsmenu.misc.propspawn=Spawning de Props +beatrun.toolsmenu.misc.propspawndesc=Permite Jogadores sem privilegios adiministradores para spawnar Props, entidades e armas + +beatrun.toolsmenu.misc.overdrivemp=Overdrive No Multijogador +beatrun.toolsmenu.misc.overdrivempdesc=Permite o uso de Overdrive no servidor + +# Tools Menu Moves Section +beatrun.toolsmenu.moves.name=Movimentos +beatrun.toolsmenu.moves.desc=Configurações de Movimentos +beatrun.toolsmenu.moves.help=Você pode mergulhar com Ctrl + RMB Enquanto Estiver no Ar!\nOverdrive é ativado com E + LMB. + +beatrun.toolsmenu.moves.speedlimit=Limite de Velocidade +beatrun.toolsmenu.moves.speedlimitdesc=Muda o Limite de Velocidade do Jogador\nPadrão: 325 + +beatrun.toolsmenu.moves.forcepuristmode=Forçar Modo Purista +beatrun.toolsmenu.moves.forcepuristmodedesc=Forca o Modo Purista Mode para ser ativado para todos os jogadores + +beatrun.toolsmenu.moves.realisticwallrunning=Wallrunning "Realista" +beatrun.toolsmenu.moves.realisticwallrunningdesc=Você não perde velocidade quando wallrunning when disabled + +beatrun.toolsmenu.moves.kickglitch=Kick Glitch +beatrun.toolsmenu.moves.kickglitchdesc=Ativar o Movimento de Kick Glitch\nLMB when Wallrunning and Then Jumping Right After + +beatrun.toolsmenu.moves.kickglitchversion=Versão de Kick Glitch +beatrun.toolsmenu.moves.kickglitchversiondesc=Ativado - Versão Antiga\nDesativado - Versão Nova\nNew version uses mechanic from ME that spawns a small platform under a player + +beatrun.toolsmenu.moves.quakejump=Quake Jump +beatrun.toolsmenu.moves.quakejumpdesc=Ativa o Movimento de Quake Jump\nPrecione Pular Depois do Passo Lateral + +beatrun.toolsmenu.moves.sidestep=Passo Lateral +beatrun.toolsmenu.moves.sidestepdesc=Ativar o movimento de Passo Lateral\nA/D + RMB + +beatrun.toolsmenu.moves.disarm=Desarmar +beatrun.toolsmenu.moves.disarmdesc=Ativa a Habilidade de Desarmar\nPrecione USAR em um NPC + +beatrun.toolsmenu.moves.divesettings=Configurações de Mergulho + +beatrun.toolsmenu.moves.totsugeki=Totsugeki +beatrun.toolsmenu.moves.totsugekidesc=Ativa o Movimento de Totsugeki\nMergulhe logo depois do Quake Jump + +beatrun.toolsmenu.moves.totsugekispam=Totsugeki Spam +beatrun.toolsmenu.moves.totsugekispamdesc=Permite a habilidade de spammar o Totsugeki + +beatrun.toolsmenu.moves.totsugekiheading=Direçao de Totsugeki +beatrun.toolsmenu.moves.totsugekiheadingdesc=Permite fazer o Totsugeki no axis X (pra cima/pra baixo) + +beatrun.toolsmenu.moves.totsugekidirection=Direçao de Totsugeki +beatrun.toolsmenu.moves.totsugekidirectiondesc=Permite que faça o Totsugeki em outra direçao\nCombinado com Spam e Heading Permite Você a Voar =) + +# Tools Menu Gamemodes Section +beatrun.toolsmenu.gamemodes.name=Gamemodes +beatrun.toolsmenu.gamemodes.desc=Configurações de Gamemodes +beatrun.toolsmenu.gamemodes.error=Outro Gamemode ja esta rodando! + +beatrun.toolsmenu.gamemodes.infection=Ativar Modo de Infecçao +beatrun.toolsmenu.gamemodes.infectionstarttime=Tempo antes de Iníciar +beatrun.toolsmenu.gamemodes.infectiongametime=Tempo do Jogo +beatrun.toolsmenu.gamemodes.infectiontime=Tempo em Segundos +beatrun.toolsmenu.gamemodes.datatheft=Ativar modo de Roubo de Dados +beatrun.toolsmenu.gamemodes.deathmatch=Ativar modo de Deathmatch + +# Checkpoints +beatrun.checkpoints.countdown1=Preparar +beatrun.checkpoints.countdown2=Apontar +beatrun.checkpoints.countdown3=VAI! +beatrun.checkpoints.speedometer=%s km/h + +# DataTheft +beatrun.datatheft.name=Roubo de Data (%s) +beatrun.datatheft.start=Roubo de Data! Mate Jogadores para coletar Data, deposite data em bancos + +# Deathmatch +beatrun.deathmatch.name=Deathmatch! +beatrun.deathmatch.start=Deathmatch! Mate Jogadores para ganhar Pontos! + +# Infection +beatrun.infection.name=Contaminação +beatrun.infection.infectedtext=(Infectado) +beatrun.infection.humantext=(Humano) +beatrun.infection.start=Contaminação! Toque outros jogadores para infectalos\n%s Jogadores serão infectados em %ss +beatrun.infection.nosurvivors=Nenhum... +beatrun.infection.infected=foi infectado! +beatrun.infection.infectedby=infectou +beatrun.infection.award=Você ganhou 200 XP por sobreviver como Humano! +beatrun.infection.awardinfected=Você ganhou 100 XP por spawnar como Infectado! +beatrun.infection.end=O Jogo Terminou!\nSobreviventes: %s\nReiniciando em 15s diff --git a/beatrun/gamemodes/beatrun/content/resource/localization/ru/beatrun.properties b/beatrun/gamemodes/beatrun/content/resource/localization/ru/beatrun.properties index 26f08dc..f55175a 100644 --- a/beatrun/gamemodes/beatrun/content/resource/localization/ru/beatrun.properties +++ b/beatrun/gamemodes/beatrun/content/resource/localization/ru/beatrun.properties @@ -183,7 +183,7 @@ beatrun.toolsmenu.moves.sidestep=Side Step beatrun.toolsmenu.moves.sidestepdesc=Переключает Side Step\nA/D + ПКМ beatrun.toolsmenu.moves.disarm=Разоружение -beatrun.toolsmenu.moves.disarmdesc=Переключает возможность разоружить (убить) NPC\nНажмите "%s" на NPC +beatrun.toolsmenu.moves.disarmdesc=Переключает возможность разоружить (убить) NPC\nНажмите ИСПОЛЬЗОВАТЬ на NPC beatrun.toolsmenu.moves.divesettings=Настройки ныряния @@ -235,4 +235,4 @@ beatrun.infection.infected=был заражён! beatrun.infection.infectedby=заразил beatrun.infection.award=Вы получили 200 XP за выживание! beatrun.infection.awardinfected=Вы получили 100 XP за спавн заражённым! -beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек \ No newline at end of file +beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек diff --git a/beatrun/gamemodes/beatrun/content/resource/localization/tr/beatrun.properties b/beatrun/gamemodes/beatrun/content/resource/localization/tr/beatrun.properties new file mode 100644 index 0000000..ec79e82 --- /dev/null +++ b/beatrun/gamemodes/beatrun/content/resource/localization/tr/beatrun.properties @@ -0,0 +1,238 @@ +# Misc +beatrun.misc.ok=TAMAM +beatrun.misc.noclipdetected=Noclip Algılandı! Koşuya yeniden başlamak için yeniden canlanın +beatrun.misc.checkconsole=Konsolu kontrol edin! + +# AddonWarning +beatrun.addonwarning.warntext=UYARI\nOynamadan veya herhangi bir sorunu GitHub üzerinden bildirmeden önce lütfen aşağıdaki eklentileri devre dışı bırakın: +beatrun.addonwarning.quitbutton=ANA MENÜYE DÖN +beatrun.addonwarning.play=Oyna +beatrun.addonwarning.conflictfound=ÇAKIŞAN EKLENTİLER BULUNDU + +# BuildModeHUD +beatrun.buildmodehud.info=İndeks: %s\nSeçili: %s\nAçı: %s +beatrun.buildmodehud.props=Menü / Nesneler +beatrun.buildmodehud.entities=Menü / Varlıklar +beatrun.buildmodehud.drag=Sürükle (G) +beatrun.buildmodehud.copy=Kopyala (SHIFT+D) +beatrun.buildmodehud.delete=Sil (DEL/BCKSPC) +beatrun.buildmodehud.highlight=Vurgula (T) +beatrun.buildmodehud.select=Seç +beatrun.buildmodehud.zipline=Halat (SHIFT = 2 Yönlü) + +# All ConVars +beatrun.convars.hudxp=Takma adın yanında toplam XP'yi göster +beatrun.convars.hudsway=Arayüz sarsılmasını göster +beatrun.convars.huddynamic=Hareket ederken arayüzü gizle +beatrun.convars.hudhidden=Arayüzün çoğunu gizler +beatrun.convars.hudreticle=Bir nişangah göster +beatrun.convars.hudtextcolor=Arayüz Metin Rengi\nVarsayılan: 255 255 255 255 +beatrun.convars.hudcornercolor=Arayüz Köşe Rengi\nVarsayılan: 20 20 20 100 +beatrun.convars.hudfloatxpcolor=Arayüz Süzülen XP Rengi\nVarsayılan: 255 255 255 255 +beatrun.convars.nametags=Oyuncuların üzerinde isim etiketlerini göster +beatrun.convars.apikey=API Anahtarı +beatrun.convars.domain=Koşu veritabanının alanı +beatrun.convars.viewbob=Görüntü Sarsılma Şiddeti +beatrun.convars.viewbobstabilization=Görüntü sallamayı oyuncunun görünüm pozisyonunu ortalanmış halde tutarak yol tutmasını azaltmak için açın +beatrun.convars.fov=Oyuncunun Görüş Alanını değiştirir +beatrun.convars.cpsave=Bir koşu sırasında yeniden canlanmak, en son değilen aşamaya geri dönecektir +beatrun.convars.faststart=Daha hızlı başlangıç geri sayımı +beatrun.convars.disablegrapple=Kanca özelliğini devre dışı bırakır +beatrun.convars.puristmode=Purist modu, havadayken "strafe" atmayı ciddi şekilde zayıflatan bir kullanıcı tercihidir, bu da ME oyunlarının bunu nasıl ele aldığıdır.\n0 = Kısıtlama yok\n1 = Havadaki azaltılmış hareket hızı +beatrun.convars.quickturnground=Yerdeyken ikincil saldırı ile hızlı dönüşü etkinleştirir +beatrun.convars.quickturnhandsonly=Yalnızca "Koşucu Elleri" ile hızlı dönüşü etkinleştirir + +# HUD +beatrun.hud.course=Koşu: %s +beatrun.hud.freeplay=Serbest Mod +beatrun.hud.lvl=Svy: %s +beatrun.hud.infector=Enfektör + +# Menu_Course +beatrun.coursemenu.trials=Koşular - %s +beatrun.coursemenu.buildmode=İnşa Modunu Aç +beatrun.coursemenu.freeplay=Serbest Mod'a geri dön + +# CoursesDatabase +beatrun.coursesdatabase.cantuploadfreeplay=Serbest Modda yüklenemiyor +beatrun.coursesdatabase.upload1=%s haritasında adı %s olan bir koşu yüklemeye çalışıyorsunuz. +beatrun.coursesdatabase.upload2=Devam etmek için Beatrun_Confirm veya iptal etmek için Beatrun_Cancel kullanın. +beatrun.coursesdatabase.update1=Bu koda sahip bir koşuyu %s,%s haritasındaki %s adlı koşuya güncellemeye çalışıyorsunuz. + +# Tools Menu +beatrun.toolsmenu.client=Kullanıcı +beatrun.toolsmenu.server=Sunucu + +# Tools Menu Courses Section +beatrun.toolsmenu.courses.name=Koşular +beatrun.toolsmenu.courses.desc=Koşu Ayarları + +beatrun.toolsmenu.courses.faststart=Hızlı Başlangıç +beatrun.toolsmenu.courses.faststartdesc=Koşunun başında daha hızlı geri sayım + +beatrun.toolsmenu.courses.checkpointsave=Aşamada Kaydet +beatrun.toolsmenu.courses.checkpointsavedesc=Koşularda en son aşamada yeniden canlan + +beatrun.toolsmenu.courses.database=Veritabanı Alanı +beatrun.toolsmenu.courses.databasedesc=Veritabanının alanı/IP'si\nVarsayılan: courses.beatrun.ru + +beatrun.toolsmenu.courses.changeapikey=API Anahtarını Değiştir +beatrun.toolsmenu.courses.enterapikey=API anahtarınızı girin + +beatrun.toolsmenu.courses.savecourse=Şu Anda Devam Eden Koşuyu Bir Dosyaya Kaydet +beatrun.toolsmenu.courses.namesavecourse=Koşunuz için bir ad girin + +beatrun.toolsmenu.courses.loadcourse=Çevrim içi Veritabandan Koşu Yükle +beatrun.toolsmenu.courses.enterloadcourse=Koşu kodunu gir + +beatrun.toolsmenu.courses.uploadcourse=Şu An Devam Eden Koşuyu Veritabanına Yükle + +beatrun.toolsmenu.courses.updatecourse=Veritabanında bir Koşuyu Güncelle +beatrun.toolsmenu.courses.updatecoursehelp=Veritabanındaki bir koşuyu şu anda devam eden koşuyla günceller + +# Tools Menu HUD Section +beatrun.toolsmenu.hud.name=ARAYÜZ +beatrun.toolsmenu.hud.desc=Arayüz Ayarları + +beatrun.toolsmenu.hud.dynamic=Dinamik Arayüz +beatrun.toolsmenu.hud.dynamicdesc=Hareket ederken arayüzü gizler + +beatrun.toolsmenu.hud.sway=Arayüz Sarsıntısı +beatrun.toolsmenu.hud.swaydesc=Arayüz sallanmayı açar/kapatır + +beatrun.toolsmenu.hud.reticle=Nişangahı Göster +beatrun.toolsmenu.hud.reticledesc=Ekranın ortasında bir nokta gösterir + +beatrun.toolsmenu.hud.nametags=Ad Etiketlerini Göster +beatrun.toolsmenu.hud.nametagsdesc=Oyuncuların üzerindeki ad etiketlerini açar + +beatrun.toolsmenu.hud.hudxp=Arayüz XP'yi göster +beatrun.toolsmenu.hud.hudxpdesc=Takma adın yanında toplam XP'yi göster + +beatrun.toolsmenu.hud.wind=Rüzgar Etkisi +beatrun.toolsmenu.hud.winddesc=Koşarken rüzgar sesleri + +beatrun.toolsmenu.hud.fov=Görüş Alanı +beatrun.toolsmenu.hud.fovdesc=Görüş Alanınızı değiştirdikten sonra yeniden canlanmanız gerekiyor! + +beatrun.toolsmenu.hud.hidden=Arayüzü gizle +beatrun.toolsmenu.hud.hiddendesc=0 - Gösterilen\n1 - Yalnızca oyun\nmodu 2 - Gizli + +beatrun.toolsmenu.hud.textcolor=Arayüz Metin Rengi +beatrun.toolsmenu.hud.cornercolor=Arayüz Köşe Rengi +beatrun.toolsmenu.hud.floatxpcolor=Arayüz Süzülen XP Rengi + +# Tools Menu Viewbob Section +beatrun.toolsmenu.viewbob.name=Görüntü Sarsılması +beatrun.toolsmenu.viewbob.desc=Görüntü Sarsılma Ayarları + +beatrun.toolsmenu.viewbob.stabilization=Görüntü Sarsılma Stabilizasyonu +beatrun.toolsmenu.viewbob.stabilizationdesc=Görüntü sallamayı oyuncunun görünüm pozisyonunu ortalanmış halde tutarak yol tutmasını azaltmak için açın +beatrun.toolsmenu.viewbob.intensity=Sarsılma Şiddeti + +# Tools Menu Gameplay Section +beatrun.toolsmenu.gameplay.name=Oynanış +beatrun.toolsmenu.gameplay.desc=Oynanış Ayarları + +beatrun.toolsmenu.gameplay.quickturnground=Yerde Hızlı Dönüş +beatrun.toolsmenu.gameplay.quickturngrounddesc=Yerdeyken ikincil saldırı ile hızlı dönüşü etkinleştirir + +beatrun.toolsmenu.gameplay.quickturnhandsonly=Sadece Hızlı Dönüş Elleri +beatrun.toolsmenu.gameplay.quickturnhandsonlydesc=Yalnızca "Koşucu Elleri" ile hızlı dönüşü etkinleştirir + +beatrun.toolsmenu.gameplay.puristmode=Purist Modu +beatrun.toolsmenu.gameplay.puristmodedesc=Purist modu, havadayken "strafe" atmayı ciddi şekilde zayıflatan bir kullanıcı tercihidir, bu da ME oyunlarının bunu nasıl ele aldığıdır.\nDevre dışı = Kısıtlama yok\nEtkin = Havadaki azaltılmış hareket hızı + +beatrun.toolsmenu.gameplay.disablegrapple=Kanca Özelliğini Devre Dışı Bırak +beatrun.toolsmenu.gameplay.disablegrappledesc=Kanca özelliğini devre dışı bırakır + +# Tools Menu Misc Section +beatrun.toolsmenu.misc.name=Diğer +beatrun.toolsmenu.misc.desc=Çeşitli Ayarlar + +beatrun.toolsmenu.misc.propspawn=Nesne Oluşturma +beatrun.toolsmenu.misc.propspawndesc=Yönetici hakları olmayan oyuncuların nesne, varlık ve silah oluşturmasına izin verir + +beatrun.toolsmenu.misc.overdrivemp=Çok Oyunculuda Aşım +beatrun.toolsmenu.misc.overdrivempdesc=Sunucuda aşım kullanımına izin verir + +# Tools Menu Moves Section +beatrun.toolsmenu.moves.name=Hareketler +beatrun.toolsmenu.moves.desc=Hareket Ayarları +beatrun.toolsmenu.moves.help=Havadayken Ctrl + RMB ile dalış yapabilirsin!\nE + LMB ile Aşım Geçişleri. + +beatrun.toolsmenu.moves.speedlimit=Hız Sınırı +beatrun.toolsmenu.moves.speedlimitdesc=Oyuncunun hız sınırını değiştirir\nVarsayılan: 325 + +beatrun.toolsmenu.moves.forcepuristmode=Purist Modunu Zorla +beatrun.toolsmenu.moves.forcepuristmodedesc=Purist Modun tüm oyuncular için etkinleştirilmesini zorunlu kılar + +beatrun.toolsmenu.moves.realisticwallrunning="Gerçekçi" duvar koşusu +beatrun.toolsmenu.moves.realisticwallrunningdesc=Devre dışı bırakıldığında duvar koşusuna başlarken hız kaybetmezsiniz + +beatrun.toolsmenu.moves.kickglitch=Tekme Hatası +beatrun.toolsmenu.moves.kickglitchdesc=Tekme Hatası Hareketini Açar\nDuvardan koşarken ve hemen ardından zıplarken LMB basın + +beatrun.toolsmenu.moves.kickglitchversion=Tekme Hatası Sürümü +beatrun.toolsmenu.moves.kickglitchversiondesc=Etkin - Eski sürüm\nDevre Dışı - Yeni sürüm\nYeni sürüm, bir oyuncunun altında küçük bir platform oluşturan ME'nin mekaniğini kullanıyor + +beatrun.toolsmenu.moves.quakejump=Quake Zıplayışı +beatrun.toolsmenu.moves.quakejumpdesc=Quake Zıplama Hareketini açar/kapatır\nYan Adımdan Sonra Sağa Zıplaya basın + +beatrun.toolsmenu.moves.sidestep=Yan Adım +beatrun.toolsmenu.moves.sidestepdesc=Yan Adım Hareketini Açar\nA/D + RMB + +beatrun.toolsmenu.moves.disarm=Silahsızlandır +beatrun.toolsmenu.moves.disarmdesc=NPC'yi Silahsızlandırma Yeteneği\nBir NPC'de KULLAN'a basın + +beatrun.toolsmenu.moves.divesettings=Dalış Ayarları + +beatrun.toolsmenu.moves.totsugeki=Totsugeki +beatrun.toolsmenu.moves.totsugekidesc=Totsugeki Dalışı\nQuake Zıplayışından hemen sonra dal + +beatrun.toolsmenu.moves.totsugekispam=Totsugeki Abanması +beatrun.toolsmenu.moves.totsugekispamdesc=Totsugeki'yi Abanma Yeteneğini Açar + +beatrun.toolsmenu.moves.totsugekiheading=Totsugeki İlerleyişi +beatrun.toolsmenu.moves.totsugekiheadingdesc=Totsugeki'ye X ekseninde (yukarı/aşağı) izin verir + +beatrun.toolsmenu.moves.totsugekidirection=Totsugeki Yönü +beatrun.toolsmenu.moves.totsugekidirectiondesc=Başka Bir Yöne Totsugeki Yapmayı Sağlar\nAbanma ve İlerleyişle beraber kullanıldığında uçmanıza izin verir =) + +# Tools Menu Gamemodes Section +beatrun.toolsmenu.gamemodes.name=Oyun Modları +beatrun.toolsmenu.gamemodes.desc=Oyun Modları Ayarları +beatrun.toolsmenu.gamemodes.error=Başka bir oyun modu çalışıyor! + +beatrun.toolsmenu.gamemodes.infection=Enfeksiyon Oyun Modunu Aç +beatrun.toolsmenu.gamemodes.infectionstarttime=Başlamadan önceki zaman +beatrun.toolsmenu.gamemodes.infectiongametime=Oyunun uzunluğu +beatrun.toolsmenu.gamemodes.infectiontime=Saniyeler cinsinden zaman +beatrun.toolsmenu.gamemodes.datatheft=Veri Hırsızlığı Oyun Modunu Aç +beatrun.toolsmenu.gamemodes.deathmatch=Ölüm Maçı Oyun Modunu Aç + +# Checkpoints +beatrun.checkpoints.countdown1=Hazır +beatrun.checkpoints.countdown2=Dikkat +beatrun.checkpoints.countdown3=BAŞLA! +beatrun.checkpoints.speedometer=%s km/s + +# DataTheft +beatrun.datatheft.name=Veri Hırsızı (%s) +beatrun.datatheft.start=Veri hırsızı! Veri toplamak için oyuncuları öldür, bankalara veri yatır + +# Deathmatch +beatrun.deathmatch.name=Ölüm Maçı +beatrun.deathmatch.start=Ölüm Maçı! Puan almak için oyuncuları öldür! + +# Infection +beatrun.infection.name=Enfeksiyon +beatrun.infection.infectedtext=(Enfekte) +beatrun.infection.humantext=(İnsan) +beatrun.infection.start=Enfeksiyon! Diğer oyunculara bulaştırmak için dokun\n%s oyuncu %s süre içinde enfekte olacak +beatrun.infection.nosurvivors=Hiç kimse... +beatrun.infection.infected=enfekte oldu! +beatrun.infection.infectedby=enfekte etti +beatrun.infection.award=Hayatta kaldığın için 200 XP ile ödüllendirildin! +beatrun.infection.awardinfected=Enfekte olarak canlandığın için 100 XP ile ödüllendirildin! +beatrun.infection.end=Oyun sona erdi!\nYaşayanlar: %s\n15 saniye içinde \nyeniden başlıyor diff --git a/beatrun/gamemodes/beatrun/content/sound/bad.wav b/beatrun/gamemodes/beatrun/content/sound/bad.wav deleted file mode 100644 index 593dc53..0000000 Binary files a/beatrun/gamemodes/beatrun/content/sound/bad.wav and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/content/sound/chat.wav b/beatrun/gamemodes/beatrun/content/sound/chat.wav deleted file mode 100644 index c2a4c3a..0000000 Binary files a/beatrun/gamemodes/beatrun/content/sound/chat.wav and /dev/null differ diff --git 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b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun10.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun10.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun10.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun10.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun11.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun11.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun11.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun11.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun12.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun12.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun12.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun12.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun13.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun13.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun13.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun13.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun14.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun14.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun14.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun14.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun15.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun15.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun15.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun15.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun16.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun16.wav similarity index 100% rename from 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beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun18.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun18.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun19.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun19.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun19.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun19.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun20.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun20.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun20.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun20.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRun7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun7.wav rename to 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diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease7.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease7.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease8.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease8.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease8.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease8.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease9.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease9.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease9.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPaneRunRelease9.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand7.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/glass/ME_FootStep_GlassPanelLand7.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy10.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy10.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy10.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy10.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy11.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy11.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy11.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy11.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy7.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy7.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy8.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy8.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy8.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy8.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy9.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy9.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy9.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Land_Heavy9.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint10.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint10.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint10.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint10.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint11.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint11.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint11.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint11.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint12.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint12.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint12.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint12.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint13.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint13.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint13.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint13.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint14.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint14.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint14.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint14.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint15.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint15.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint15.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint15.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint7.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint7.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint8.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint8.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint8.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint8.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint9.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint9.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint9.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint9.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav rename to 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav rename to 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beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith7.wav 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun10.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun10.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun10.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun10.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun11.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun11.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun11.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun11.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun7.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun7.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun7.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun7.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun8.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun8.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun8.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun8.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun9.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun9.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun9.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_FootStep_MetalDuctRun9.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav rename to 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav rename to 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b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Polished_Sprint1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Polished_Sprint1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint10.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Polished_Sprint10.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint10.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/metal/ME_Footsteps_Metal_Polished_Sprint10.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint11.wav 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index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step11.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step11.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step12.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step12.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step12.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step12.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step13.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step13.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step13.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step13.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/footsteps/water/ME_Faith_Water_Shallow_Sprint_Step3.wav similarity index 100% rename from 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/GameplayObjects/Fence_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/gameplayobjects/Fence_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/GameplayObjects/Fence_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/gameplayobjects/Fence_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/GameplayObjects/Fence_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/gameplayobjects/Fence_02.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/GameplayObjects/Fence_02.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/gameplayobjects/Fence_02.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/GameplayObjects/Landing_01.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/gameplayobjects/Landing_01.ogg similarity index 100% rename from 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepFastRelease_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepFastRelease_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepFastRelease_02.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_02.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepFastRelease_02.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_03.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepFastRelease_03.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_03.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepFastRelease_03.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepHard_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepHard_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepHard_02.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_02.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepHard_02.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_03.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepHard_03.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_03.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepHard_03.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_02.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_02.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_02.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_03.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_03.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_03.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_03.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_04.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_04.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_04.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/handsteps/concrete/ConcreteHandStepSoft_04.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderFootstepHvy_01.ogg 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_30.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_30.ogg similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_30.ogg rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_30.ogg diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_41.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_41.ogg similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_41.ogg rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_41.ogg diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_42.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_42.ogg similarity index 100% rename from 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_45.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_45.ogg similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_45.ogg rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_45.ogg diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_46.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_46.ogg similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_46.ogg rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_46.ogg diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_47.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_47.ogg similarity index 100% rename from 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_50.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_50.ogg similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/LadderHandstep_50.ogg rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/LadderHandstep_50.ogg diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/Ladder_Land_01.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/Ladder_Land_01.ogg similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/Ladder_Land_01.ogg rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/Ladder_Land_01.ogg diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Ladder/Ladder_Land_02.ogg b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ladder/Ladder_Land_02.ogg similarity index 100% rename from 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b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/armswoosh5.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/armswoosh5.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/armswoosh5.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/armswoosh6.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/armswoosh6.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/armswoosh6.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/armswoosh6.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/fist1.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist1.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/fist1.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/fist2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/fist2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/fist3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/fist3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/fist4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/fist4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/fist5.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/fist5.wav 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to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh1.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/legswoosh2.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh2.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/legswoosh2.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh2.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/legswoosh3.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh3.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/legswoosh3.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh3.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/melee/legswoosh4.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh4.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/melee/legswoosh4.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/melee/legswoosh4.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Slide/ME_FootStep_ConcreteSlideLoop.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/slide/ME_FootStep_ConcreteSlideLoop.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Slide/ME_FootStep_ConcreteSlideLoop.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/slide/ME_FootStep_ConcreteSlideLoop.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Slide/ME_FootStep_GlassSlideLoop.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/slide/ME_FootStep_GlassSlideLoop.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/Slide/ME_FootStep_GlassSlideLoop.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/slide/ME_FootStep_GlassSlideLoop.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/UI/ME_UI_challenge_end_success.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ui/ME_UI_challenge_end_success.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/UI/ME_UI_challenge_end_success.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ui/ME_UI_challenge_end_success.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/UI/ME_UI_hud_select.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ui/ME_UI_hud_select.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/UI/ME_UI_hud_select.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/ui/ME_UI_hud_select.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_02.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_02.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_02.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_03.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_03.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_03.wav rename to 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_06.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_06.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_06.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_06.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_07.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_07.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_07.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_07.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_08.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_08.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_In_08.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_In_08.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_02.wav similarity index 100% rename from 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_07.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_07.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_07.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_07.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_08.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_08.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Long_Out_08.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Long_Out_08.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Short_In_01.wav 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Short_In_08.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Short_In_08.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Short_In_08.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Short_In_08.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Short_Out_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Short_Out_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Short_Out_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Medium_Short_Out_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Medium_Short_Out_02.wav 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_In_01.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_In_01.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_In_01.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_In_01.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_In_02.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_In_02.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_In_02.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_In_02.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_In_03.wav 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_Out_04.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_Out_04.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_Out_04.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_Out_04.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_Out_05.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_Out_05.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_Out_05.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Long_Out_05.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Long_Out_06.wav 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a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Short_In_07.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Short_In_07.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Short_In_07.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Short_In_07.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Short_In_08.wav b/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Short_In_08.wav similarity index 100% rename from beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Short_In_08.wav rename to beatrun/gamemodes/beatrun/content/sound/mirrorsedge/vo/faith/Breath_Soft_Short_In_08.wav diff --git a/beatrun/gamemodes/beatrun/content/sound/mirrorsedge/VO/Faith/Breath_Soft_Short_Out_01.wav 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b/beatrun/gamemodes/beatrun/content/sound/walljump2.wav deleted file mode 100644 index d727a62..0000000 Binary files a/beatrun/gamemodes/beatrun/content/sound/walljump2.wav and /dev/null differ diff --git a/beatrun/gamemodes/beatrun/entities/entities/br_balance/shared.lua b/beatrun/gamemodes/beatrun/entities/entities/br_balance/shared.lua index 8ccaffe..5a53229 100644 --- a/beatrun/gamemodes/beatrun/entities/entities/br_balance/shared.lua +++ b/beatrun/gamemodes/beatrun/entities/entities/br_balance/shared.lua @@ -55,11 +55,11 @@ function ENT:Initialize() self:SetRenderBounds(mins, maxs) self.CLModel = ClientsideModel(self.Model) self.CLModel:SetPos(self:GetPos()) - self.CLModel:SetAngles(self:GetAngles()) - self.CLModel:SetMaterial("medge/plain/redbrickvertex") + self.CLModel:SetAngles(ang) + self.CLModel:SetMaterial("medge/redbrickvertex") end - self:SetPos(self:GetPos() - self:GetAngles():Forward() * 10) + self:SetPos(self:GetPos() - ang:Forward() * 10) end function ENT:UpdateTransmitState() @@ -96,7 +96,7 @@ function ENT:Think() self.CLModel = ClientsideModel(self.Model) self.CLModel:SetPos(self:GetPos()) self.CLModel:SetAngles(self:GetAngles()) - self.CLModel:SetMaterial("medge/plain/redbrickvertex") + self.CLModel:SetMaterial("medge/redbrickvertex") end if IsValid(physobj) then @@ -141,9 +141,9 @@ function ENT:Draw() if not IsValid(self.CLModel) then self.CLModel = ClientsideModel(self.Model) - self.CLModel:SetPos(self:GetPos()) - self.CLModel:SetAngles(self:GetAngles()) - self.CLModel:SetMaterial("medge/plain/redbrickvertex") + self.CLModel:SetPos(pos) + self.CLModel:SetAngles(ang) + self.CLModel:SetMaterial("medge/redbrickvertex") end self:SetRenderBounds(mins, maxs) diff --git a/beatrun/gamemodes/beatrun/entities/entities/br_ladder/shared.lua b/beatrun/gamemodes/beatrun/entities/entities/br_ladder/shared.lua index 5a84a13..aebabd6 100644 --- a/beatrun/gamemodes/beatrun/entities/entities/br_ladder/shared.lua +++ b/beatrun/gamemodes/beatrun/entities/entities/br_ladder/shared.lua @@ -96,8 +96,8 @@ function ENT:Initialize() self.CLModel:EnableMatrix("RenderMultiply", mat) self.CLModelEnd:EnableMatrix("RenderMultiply", mat) - self.CLModel:SetMaterial("medge/plain/redbrickvertex") - self.CLModelEnd:SetMaterial("medge/plain/redbrickvertex") + self.CLModel:SetMaterial("medge/redbrickvertex") + self.CLModelEnd:SetMaterial("medge/redbrickvertex") end self:SetPos(self:GetPos() - self:GetAngles():Forward() * 10) @@ -157,8 +157,8 @@ function ENT:Think() self.CLModel:EnableMatrix("RenderMultiply", mat) self.CLModelEnd:EnableMatrix("RenderMultiply", mat) - self.CLModel:SetMaterial("medge/plain/redbrickvertex") - self.CLModelEnd:SetMaterial("medge/plain/redbrickvertex") + self.CLModel:SetMaterial("medge/redbrickvertex") + self.CLModelEnd:SetMaterial("medge/redbrickvertex") end if IsValid(physobj) then @@ -222,8 +222,8 @@ function ENT:Draw() self.CLModel:EnableMatrix("RenderMultiply", mat) self.CLModelEnd:EnableMatrix("RenderMultiply", mat) - self.CLModel:SetMaterial("medge/plain/redbrickvertex") - self.CLModelEnd:SetMaterial("medge/plain/redbrickvertex") + self.CLModel:SetMaterial("medge/redbrickvertex") + self.CLModelEnd:SetMaterial("medge/redbrickvertex") end self:SetRenderBounds(mins, maxs) diff --git a/beatrun/gamemodes/beatrun/entities/entities/br_swingpipe/shared.lua b/beatrun/gamemodes/beatrun/entities/entities/br_swingpipe/shared.lua index af93611..756c76a 100644 --- a/beatrun/gamemodes/beatrun/entities/entities/br_swingpipe/shared.lua +++ b/beatrun/gamemodes/beatrun/entities/entities/br_swingpipe/shared.lua @@ -38,7 +38,7 @@ function ENT:Initialize() end -- self:SetRenderOrigin(self:GetPos() - self:GetAngles():Forward() * 15) - self:SetMaterial("medge/plain/redbrickvertex") + self:SetMaterial("medge/redbrickvertex") self.NoPlayerCollisions = true -- local mins, maxs = self:GetCollisionBounds() * 4 diff --git a/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua b/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua index 78e5cb1..6d19214 100644 --- a/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua +++ b/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua @@ -146,7 +146,7 @@ function SWEP:Think() local injump = curseq == 13 or curseq == 14 or curseq == 17 or curseq == -1 or curseq == 1 infall = curseq == 19 - --[[ what a piece of shit, send help + --[[ TODO: what a piece of shit, send help if vel:Length() == 0 and util.QuickTrace(ply:GetShootPos(), ply:GetAimVector() * 30, ply).Hit and ply:GetMoveType() ~= MOVETYPE_NOCLIP and not ply:Crouching() and ply:WaterLevel() == 0 and ply:GetWallrun() == 0 then if (math.floor(ply:LocalEyeAngles().y) <= 35 and math.floor(ply:LocalEyeAngles().y) >= 5) or (math.floor(ply:LocalEyeAngles().y) <= 125 and math.floor(ply:LocalEyeAngles().y) >= 95) or (math.floor(ply:LocalEyeAngles().y) <= -55 and math.floor(ply:LocalEyeAngles().y) >= -85) or (math.floor(ply:LocalEyeAngles().y) <= -145 and math.floor(ply:LocalEyeAngles().y) >= -175) then if CLIENT then diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/AddonWarning.lua b/beatrun/gamemodes/beatrun/gamemode/cl/AddonWarning.lua index 05da52b..e774848 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/AddonWarning.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/AddonWarning.lua @@ -49,7 +49,9 @@ local incompatible = { ["2824714462"] = true, -- [TFA] Screen Shake ["3037375111"] = true, -- Quick Slide With Legs ["748422181"] = true, -- FOV Changer - ["2930331275"] = true -- Realistic Fragmentation System + ["2930331275"] = true, -- Realistic Fragmentation System + ["112806637"] = true, -- Gmod Legs 3 + ["678037029"] = true -- Enhanced Camera } local warnpanel = { diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/BodyAnim.lua b/beatrun/gamemodes/beatrun/gamemode/cl/BodyAnim.lua index 44d9422..c4c1f16 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/BodyAnim.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/BodyAnim.lua @@ -18,6 +18,30 @@ lockang = false CamAddAng = false CamIgnoreAng = false +local tools = { + ["gmod_tool"] = true, + ["weapon_physgun"] = true, + ["gmod_camera"] = true +} + +has_tool_equipped = false + +hook.Add("Think", "beatrun_detect_tool", function() + local lp = LocalPlayer() + if not IsValid(lp) then return end + + local weapon = lp:GetActiveWeapon() + if not IsValid(weapon) then return end + + local class = weapon:GetClass() + + if tools[class] then + has_tool_equipped = true + else + has_tool_equipped = false + end +end) + -- local BodyAnimPos = Vector(0, 0, 0) -- local BodyAnimAngLerp = Angle(0, 0, 0) -- local DidDraw = false @@ -338,8 +362,6 @@ function StartBodyAnim(animtable) BodyAnim:SetPos(ply:GetPos()) BodyAnim:SetNoDraw(false) - BodyAnimStartPos:Set(BodyAnim:GetPos()) - if not IsValid(ply:GetHands()) then return end local plymodel = ply @@ -480,6 +502,13 @@ function BodyAnimCalcView2(ply, pos, angles, fov) return end + if has_tool_equipped then + BodyAnim:SetNoDraw(true) + BodyAnim:SetRenderOrigin(pos * 1000) + + return + end + if IsValid(BodyAnim) and pos:Distance(ply:EyePos()) > 20 then if updatethirdperson then ply:SetNoDraw(false) @@ -575,7 +604,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov) end if attach ~= nil then - view.origin = attach.Pos + view.origin = has_tool_equipped and pos or attach.Pos if savedeyeangb == Angle(0, 0, 0) then savedeyeangb = Angle(0, attach.Ang.y, 0) @@ -583,10 +612,10 @@ function BodyAnimCalcView2(ply, pos, angles, fov) view.angles = ply:EyeAngles() - if lockang2 then - view.angles = attach.Ang + if lockang2 and not has_tool_equipped then + view.angles = has_tool_equipped and angles or attach.Ang view.angles.x = ply:EyeAngles().x - view.origin = attach.Pos + view.origin = has_tool_equipped and pos or attach.Pos end allowedangchange = true @@ -598,7 +627,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov) lastlockangstart:Set(lasteyeang) end - if ply:Alive() and lockang then + if ply:Alive() and (lockang and not has_tool_equipped) then local attachId = BodyAnim:LookupAttachment(camjoint) local attach = BodyAnim:GetAttachment(attachId) or attach local ang = attach.Ang @@ -608,7 +637,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov) lerplockang = math.Approach(lerplockang, 1, FrameTime() * 4.5) end - view.angles = ang + view.angles = has_tool_equipped and angles or ang view.angles:Add(ViewTiltAngle) allowedangchange = false @@ -672,7 +701,10 @@ function BodyAnimCalcView2(ply, pos, angles, fov) hook.Run("BodyAnimCalcView", view) pos:Set(view.origin) - angles:Set(view.angles) + + if not has_tool_equipped then + angles:Set(view.angles) + end if lerpchangeatt < 1 then pos:Set(lerpedpos) @@ -697,7 +729,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov) end if attach == nil or CurTime() < (mantletimer or 0) then - view.origin = lastattachpos + view.origin = has_tool_equipped and pos or lastattachpos pos:Set(lastattachpos) return @@ -745,8 +777,8 @@ hook.Add("CreateMove", "BodyAnim_Mouse", function(cmd) local limitx = BodyLimitX or 30 local limity = BodyLimitY or 50 - pastlimitx = limitx < math.AngleDifference(nang.x, oang.x) - pastlimity = limity < math.abs(math.AngleDifference(nang.y, oang.y)) + pastlimitx = limitx < math.AngleDifference(nang.x, oang.x) and not has_tool_equipped + pastlimity = limity < math.abs(math.AngleDifference(nang.y, oang.y)) and not has_tool_equipped if limitx ~= lastlimitx and pastlimitx or limity ~= lastlimity and pastlimity then BodyAnimLimitEase = true @@ -796,7 +828,7 @@ end) hook.Add("InputMouseApply", "BodyAnim_Mouse", function(cmd) local newvalues = false - if lockang then + if lockang and not has_tool_equipped then cmd:SetMouseX(0) cmd:SetMouseY(0) diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/Fall.lua b/beatrun/gamemodes/beatrun/gamemode/cl/Fall.lua index cb6a91f..eb6be37 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/Fall.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/Fall.lua @@ -4,7 +4,7 @@ sound.Add({ volume = 1, level = 80, pitch = 100, - sound = "MirrorsEdge/FallStatic.wav" + sound = "mirrorsedge/FallStatic.wav" }) local zoom = Material("vgui/zoom.vtf") diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua index 41b9c6c..4a7038a 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua @@ -780,11 +780,11 @@ fbfunctions = { vaultontohigh = function(ply) return true end, swing = function(ply) CamIgnoreAng = false - BodyLimitY = 180 + BodyLimitY = 45 end, swingstraight = function(ply) CamIgnoreAng = false - BodyLimitY = 180 + BodyLimitY = 45 BodyAnim:SetPoseParameter("swing", (ply:GetSBOffset() / 45 - 1) * 100) end, @@ -1318,6 +1318,8 @@ hook.Add("PostDrawSkyBox", "JumpArm3DSky", function() end) hook.Add("CalcViewModelView", "lol", function(wep, vm, oldpos, oldang, pos, ang) + if has_tool_equipped then return end + pos:Sub(oldpos) pos:Add(campos) ang:Sub(oldang) @@ -1563,9 +1565,9 @@ local function JumpThink() lerpspeed = 30 if vel:Length() > 300 and ply:OnGround() then - if ply:InOverdrive() and BodyAnimString ~= "sprintfwd" and vel:Length() < 300 then - ply:EmitSound("CyborgRun") - end + -- if ply:InOverdrive() and BodyAnimString ~= "sprintfwd" and vel:Length() < 300 then + -- ply:EmitSound("CyborgRun") + -- end BodyAnim:SetSequence(BodyAnim:LookupSequence("sprintfwd")) elseif ply:OnGround() and not moveback then diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua b/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua index 5b691b0..4e7d4c8 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua @@ -283,7 +283,7 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function() panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.sidestepdesc")) panel:CheckBox("#beatrun.toolsmenu.moves.disarm", "Beatrun_Disarm") - panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.disarmdesc"):format(IN_USE)) + panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.disarmdesc")) local divider = vgui.Create("DHorizontalDivider") panel:AddItem(divider) @@ -395,4 +395,4 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function() -- end -- panel:AddItem(LoadoutMenuButton) end) -end) \ No newline at end of file +end) diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/XP.lua b/beatrun/gamemodes/beatrun/gamemode/cl/XP.lua index 9ce75c3..279d834 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/XP.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/XP.lua @@ -35,8 +35,9 @@ XP_floatingxp = {} hook.Add("OnParkour", "ParkourXP", function(event) local ply = LocalPlayer() + if not IsValid(ply) then return end - if ply.InReplay then return end + -- if ply.InReplay then return end local pos = ply:GetPos() @@ -78,7 +79,7 @@ function meta:LevelUp() end if i > 0 then - self:EmitSound("MirrorsEdge/UI/ME_UI_challenge_end_success.wav", 35, 100 + math.random(-5, 5)) + self:EmitSound("mirrorsedge/UI/ME_UI_challenge_end_success.wav", 35, 100 + math.random(-5, 5)) end end diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/0_Misc.lua b/beatrun/gamemodes/beatrun/gamemode/sh/0_Misc.lua index 466db84..b3e9ca5 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/0_Misc.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/0_Misc.lua @@ -6,7 +6,8 @@ if SERVER then local spawn = {"PlayerGiveSWEP", "PlayerSpawnEffect", "PlayerSpawnNPC", "PlayerSpawnObject", "PlayerSpawnProp", "PlayerSpawnRagdoll", "PlayerSpawnSENT", "PlayerSpawnSWEP", "PlayerSpawnVehicle"} local function BlockSpawn(ply) - if not ply:IsAdmin() and not allowPropSpawn:GetBool() then return false end + if game.SinglePlayer() or ply:IsAdmin() then return true end + if not allowPropSpawn:GetBool() then return false else return true end end for _, v in ipairs(spawn) do diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/BuildMode.lua b/beatrun/gamemodes/beatrun/gamemode/sh/BuildMode.lua index 44edd8f..610a0c5 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/BuildMode.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/BuildMode.lua @@ -301,9 +301,9 @@ end local function CustomPropMat(prop) if propmatsblacklist[buildmode_props_index[prop:GetModel()]] then return end - if prop.hr then + if prop.hr == true then prop:SetMaterial("medge/redplainplastervertex") - else + elseif prop.hr == nil or prop.hr == false then prop:SetMaterial("medge/plainplastervertex") end end @@ -498,7 +498,7 @@ if SERVER then net.Receive("BuildMode_ReadSave", function(len, ply) if not ply.BuildMode then return end - local a = util.Decompress(net.ReadData(len)) + local a = net.ReadData(len) local props = util.JSONToTable(a) for _, v in pairs(props) do @@ -570,7 +570,9 @@ if SERVER then function Beatrun_ReadCourseNet(len, ply) if not ply:IsSuperAdmin() then return end - Beatrun_ReadCourse(net.ReadData(len)) + local data = util.Decompress(net.ReadData(len)) + + Beatrun_ReadCourse(data) end function Beatrun_ReadCourseLocal(id) @@ -604,7 +606,14 @@ if SERVER then for _, v in pairs(props) do local a = ents.Create("prop_physics") a.hr = v.hr - a:SetModel(buildmode_props[v.model]) + + local is_model_an_index = tonumber(v.model) + if is_model_an_index then + a:SetModel(buildmode_props[v.model]) + else + a:SetModel(v.model) + end + CustomPropMat(a) a:SetPos(v.pos) @@ -612,8 +621,11 @@ if SERVER then a:Spawn() local phys = a:GetPhysicsObject() - phys:EnableMotion(false) - phys:Sleep() + + if IsValid(phys) then + phys:EnableMotion(false) + phys:Sleep() + end a:PhysicsDestroy() a:SetHealth(inf) @@ -886,7 +898,7 @@ if CLIENT then end function CourseData(name) - local save = {{}, {}, Course_StartPos, Course_StartAng, name or "Unnamed", {}} + local save = {{}, {}, Course_StartPos, Course_StartAng, name or os.date("%H:%M:%S - %d/%m/%Y", os.time()), {}} for _, v in pairs(buildmode_placed) do if not IsValid(v) then -- Nothing @@ -895,13 +907,13 @@ if CLIENT then else local class = v:GetClass() - if class == "prop_physics" and not buildmode_props_index[v:GetModel():lower()] then - print("ignoring", v:GetModel():lower()) - elseif class == "prop_physics" then + if class == "prop_physics" then local hr = v:GetMaterial() == "medge/redplainplastervertex" and true or nil + if v.buildmode_placed_manually then hr = false end + table.insert(save[1], { - model = buildmode_props_index[v:GetModel():lower()], + model = v:GetModel():lower(), pos = v:GetPos(), ang = v:GetAngles(), hr = hr @@ -947,14 +959,14 @@ if CLIENT then end concommand.Add("Beatrun_SaveCourse", function(ply, cmd, args, argstr) - local name = args[1] or "Unnamed" + local name = args[1] or os.date("%H:%M:%S - %d/%m/%Y", os.time()) SaveCourse(name, args[2]) end) function LoadCourse(id) - local dir = "beatrun/courses/" .. game.GetMap() .. "/" - local save = file.Read(dir .. id .. ".txt", "DATA") + local dir = "beatrun/courses/" .. string.Replace(game.GetMap(), " ", "-") .. "/" + local save = util.Compress(file.Read(dir .. id .. ".txt", "DATA")) if not save then print("NON-EXISTENT SAVE: ", id) @@ -970,14 +982,20 @@ if CLIENT then end concommand.Add("Beatrun_LoadCourse", function(ply, cmd, args, argstr) - local id = args[1] or "Unnamed" + local id = args[1] + + if not id then + print("Supply course name") + + return + end LoadCourse(id) end) function LoadCourseRaw(data) if not data then - print("LOAD NOTHING??!!") + print("Supply course data") return end @@ -1144,24 +1162,13 @@ if CLIENT then end end, [KEY_BACKSPACE] = function() - if not dragging then - local props = {} - - for k, v in pairs(buildmode_selected) do - table.insert(props, k) - buildmode_selected[k] = nil - end - - net.Start("BuildMode_Delete") - net.WriteTable(props) - net.SendToServer() - end + buildmodeinputs[KEY_DELETE]() end, [KEY_T] = function() if not dragging then local props = {} - for k, v in pairs(buildmode_selected) do + for k, _ in pairs(buildmode_selected) do if not propmatsblacklist[buildmode_props_index[k:GetModel()]] then table.insert(props, k) end @@ -1205,7 +1212,7 @@ if CLIENT then end end end, - [KEY_ENTER] = function() + [KEY_PAD_MINUS] = function() if table.Count(buildmode_selected) == 0 then return end local save = {} @@ -1228,7 +1235,7 @@ if CLIENT then local jsonsave = util.TableToJSON(save) file.CreateDir("beatrun/savedbuilds") - file.Write("beatrun/savedbuilds/save.txt", util.Compress(jsonsave)) + file.Write("beatrun/savedbuilds/save.txt", jsonsave) end, [KEY_PAD_PLUS] = function() local save = file.Read("beatrun/savedbuilds/save.txt", "DATA") @@ -1402,12 +1409,19 @@ if CLIENT then if bind ~= "buildmode" and not camcontrol then return true end end - hook.Add("OnEntityCreated", "BuildModeProps", function(ent) - if not ent:GetNW2Bool("BRProtected") and ent:GetClass() == "prop_physics" or buildmode_ents[ent:GetClass()] then - table.insert(buildmode_placed, ent) - end + hook.Add("InitPostEntity", "buildmode_create_hook", function() + timer.Simple(2, function() + hook.Add("OnEntityCreated", "BuildModeProps", function(ent) + if not ent:GetNW2Bool("BRProtected") and ent:GetClass() == "prop_physics" or buildmode_ents[ent:GetClass()] then + if not BuildMode then ent.buildmode_placed_manually = true end + + table.insert(buildmode_placed, ent) + end + end) + end) end) + local dragorigin = nil function BuildModeDrag() @@ -1546,7 +1560,7 @@ if CLIENT then local num = v:GetCPNum() surface.SetTextPos(w2s.x, w2s.y) - surface.DrawText(num) + surface.DrawText("Checkpoint: " .. num) end local startw2s = Course_StartPos:ToScreen() @@ -1626,4 +1640,4 @@ if CLIENT then hook.Run("BuildModeState", false) end end) -end \ No newline at end of file +end diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua index dfe7d3d..9a77cac 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua @@ -207,7 +207,7 @@ local function ClimbingThink(ply, mv, cmd) return end - if mv:KeyPressed(IN_FORWARD) and ang <= 42 then + if (mv:KeyPressed(IN_FORWARD) or mv:KeyPressed(IN_JUMP)) and ang <= 42 then local tr = ply.ClimbingTraceSafety local trout = ply.ClimbingTraceSafetyOut local mins, maxs = ply:GetHull() @@ -468,13 +468,14 @@ local function ClimbingCheck(ply, mv, cmd) if trout.Entity and trout.Entity.IsNPC and (trout.Entity:IsNPC() or trout.Entity:IsPlayer()) then return false end - -- local fraction = trout.Fraction local detectionlen = 60 if trout.Fraction <= 0 or trout.Fraction >= 0.5 then tr.start = mv:GetOrigin() + wallang:Forward() * 20 + upvalue tr.endpos = tr.start - Vector(0, 0, 90) + -- debugoverlay.Line(tr.start, tr.endpos, 5, Color(0, 0, 255), true) + util.TraceLine(tr) if trout.Fraction <= 0 or trout.Fraction >= 0.5 then return end @@ -525,6 +526,15 @@ local function ClimbingCheck(ply, mv, cmd) util.TraceLine(tr) if trout.Hit then return end + -- local h1 = trout.HitPos + -- local h2 = tr.start - wallang:Forward() - Vector(100, 0, 0) + -- local hit = util.QuickTrace(h1, h2, ply) + + -- debugoverlay.Line(h1, h2, 5, Color(255, 200, 100), true) + + -- print(hit.Hit) + -- print(hit.HitPos) + -- end tr.start = startpos + Vector(0, 0, 77) tr.endpos = tr.start + wallang:Forward() * detectionlen * 0.5 diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/DataTheft.lua b/beatrun/gamemodes/beatrun/gamemode/sh/DataTheft.lua index 1c36def..dba0d78 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/DataTheft.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/DataTheft.lua @@ -24,7 +24,7 @@ if SERVER then else for l, b in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do local wep = v:Give(b) - v:GiveAmmo(1000, wep:GetPrimaryAmmoType()) + v:GiveAmmo(9999, wep:GetPrimaryAmmoType()) end end end diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua index db80b94..87e1516 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Grapple.lua @@ -88,7 +88,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd) ply:SetNW2Bool("grappledNonCourse", true) if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then - ply:EmitSound("MirrorsEdge/Gadgets/ME_Magrope_Fire.wav", 40, 100 + math.random(-25, 10)) + ply:EmitSound("mirrorsedge/Gadgets/ME_Magrope_Fire.wav", 40, 100 + math.random(-25, 10)) end ply:ViewPunch(zpunchstart) @@ -111,7 +111,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd) local is_ent_invalid = (ent == NULL or ent == nil) and ply:GetNW2Bool("grappledNonCourse") local is_getting_off = (not ply:Alive() or mv:KeyPressed(IN_JUMP) and not grappled and not ply:OnGround() or ply:GetClimbing() ~= 0 or ply:GetMantle() ~= 0 or not usingrh) local c_delta = 0 - if not is_ent_invalid then + if IsValid(ent) and not is_ent_invalid then c_delta = (ent:GetNWVector("gpos", Vector(0,0,0)) - ent:GetNWVector("glastpos", Vector(0, 0, 0))):Length() end @@ -128,7 +128,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd) ply:SetGrappling(false) if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then - ply:EmitSound("MirrorsEdge/zipline_detach.wav", 40, 100 + math.random(-25, 10)) + ply:EmitSound("mirrorsedge/zipline_detach.wav", 40, 100 + math.random(-25, 10)) end if mv:KeyPressed(IN_JUMP) then diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua b/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua index fea11c3..dba5510 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua @@ -36,7 +36,7 @@ local function SafetyRollThink(ply, mv, cmd) end end - if ply:Alive() and ply:GetActiveWeapon():IsValid() and CurTime() > ply:GetSafetyRollTime() then + if CLIENT and ply:Alive() and IsValid(ply:GetActiveWeapon()) and CurTime() > ply:GetSafetyRollTime() then if weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then RunConsoleCommand("mgbase_debug_vmrender", "1") end @@ -60,11 +60,7 @@ net.Receive("RollAnimSP", function() local ply = LocalPlayer() if net.ReadBool() then - if ply:UsingRH() then - roll.AnimString = "land" - else - roll.AnimString = "landgun" - end + roll.AnimString = ply:UsingRH() and "land" or "landgun" roll.animmodelstring = "climbanim" roll.BodyAnimSpeed = 1 elseif net.ReadBool() then @@ -72,12 +68,7 @@ net.Receive("RollAnimSP", function() roll.animmodelstring = "climbanim" roll.BodyAnimSpeed = 1.5 else - if ply:UsingRH() then - roll.AnimString = "meroll" - else - roll.AnimString = "merollgun" - end - + roll.AnimString = ply:UsingRH() and "meroll" or "merollgun" roll.animmodelstring = "climbanim" roll.BodyAnimSpeed = 1.15 end @@ -89,7 +80,7 @@ end) hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd) if ply:GetJumpTurn() and ply:OnGround() and mv:KeyPressed(IN_BACK) then - if ply:Alive() and ply:GetActiveWeapon():IsValid() then + if CLIENT and ply:Alive() and IsValid(ply:GetActiveWeapon()) then if weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then RunConsoleCommand("mgbase_debug_vmrender", "0") end @@ -149,7 +140,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed) ParkourEvent("roll", ply) - if ply:Alive() and ply:GetActiveWeapon():IsValid() then + if CLIENT and ply:Alive() and IsValid(ply:GetActiveWeapon()) then if weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then RunConsoleCommand("mgbase_debug_vmrender", "0") end @@ -167,12 +158,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed) ply:SetSafetyRollAng(landang) ply:SetSafetyRollTime(CurTime() + 0.6) - if ply:UsingRH() then - roll.AnimString = "land" - else - roll.AnimString = "landgun" - end - + roll.AnimString = ply:UsingRH() and "land" or "landgun" roll.animmodelstring = "climbanim" roll.usefullbody = true else @@ -181,12 +167,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed) ply:SetSafetyRollAng(ang) ply:SetSafetyRollTime(CurTime() + 1.05) - if ply:UsingRH() then - roll.AnimString = "meroll" - else - roll.AnimString = "merollgun" - end - + roll.AnimString = ply:UsingRH() and "meroll" or "merollgun" roll.animmodelstring = "climbanim" roll.usefullbody = false end @@ -226,7 +207,7 @@ if SERVER then return 0 end - if speed >= 800 and not ply:InOverdrive() then + if speed >= 800 and not ply:InOverdrive() and not ply:HasGodMode() then if speed < 800 and CurTime() < ply:GetSafetyRollKeyTime() and not ply:GetCrouchJump() and not ply:Crouching() then return 0 else diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sliding.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sliding.lua index d048742..079ed13 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sliding.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sliding.lua @@ -12,8 +12,8 @@ local slide_sounds = { } local slideloop_sounds = { - [0] = "MirrorsEdge/Slide/ME_FootStep_ConcreteSlideLoop.wav", - [MAT_GLASS] = "MirrorsEdge/Slide/ME_FootStep_GlassSlideLoop.wav" + [0] = "mirrorsedge/Slide/ME_FootStep_ConcreteSlideLoop.wav", + [MAT_GLASS] = "mirrorsedge/Slide/ME_FootStep_GlassSlideLoop.wav" } slide_sounds[MAT_GRASS] = slide_sounds[MAT_DIRT] diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Cloth.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Cloth.lua index 862be5e..e7799d3 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Cloth.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Cloth.lua @@ -4,7 +4,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish1.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish10.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish11.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish12.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish2.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish3.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish4.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish5.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish6.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish7.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish8.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Vault_Swish9.wav"} + sound = {"mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish1.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish10.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish11.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish12.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish2.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish3.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish4.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish5.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish6.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish7.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish8.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish9.wav"} }) sound.Add({ @@ -13,7 +13,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Cloth/ME_Cloth_Movement_Run1.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run2.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run3.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run4.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run5.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run6.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run7.wav", "MirrorsEdge/Cloth/ME_Cloth_Movement_Run8.wav"} + sound = {"mirrorsedge/Cloth/ME_Cloth_Movement_Run1.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run2.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run3.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run4.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run5.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run6.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run7.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run8.wav"} }) sound.Add({ @@ -22,7 +22,7 @@ sound.Add({ level = 35, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land1.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land2.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land3.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land4.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land5.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land6.wav", "MirrorsEdge/Cloth/ME_Faith_Cloth_Roll_Land7.wav"} + sound = {"mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land1.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land2.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land3.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land4.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land5.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land6.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land7.wav"} }) sound.Add({ @@ -31,7 +31,7 @@ sound.Add({ level = 75, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Body_Roll_01.wav", "MirrorsEdge/Body_Roll_02.wav", "MirrorsEdge/Body_Roll_03.wav", "MirrorsEdge/Body_Roll_04.wav"} + sound = {"mirrorsedge/Body_Roll_01.wav", "mirrorsedge/Body_Roll_02.wav", "mirrorsedge/Body_Roll_03.wav", "mirrorsedge/Body_Roll_04.wav"} }) sound.Add({ @@ -40,5 +40,5 @@ sound.Add({ level = 75, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Cloth/BF_Short_Hard_1a.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1b.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1c.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1d.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1e.wav", "MirrorsEdge/Cloth/BF_Short_Hard_1f.wav"} + sound = {"mirrorsedge/Cloth/BF_Short_Hard_1a.wav", "mirrorsedge/Cloth/BF_Short_Hard_1b.wav", "mirrorsedge/Cloth/BF_Short_Hard_1c.wav", "mirrorsedge/Cloth/BF_Short_Hard_1d.wav", "mirrorsedge/Cloth/BF_Short_Hard_1e.wav", "mirrorsedge/Cloth/BF_Short_Hard_1f.wav"} }) \ No newline at end of file diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Footsteps.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Footsteps.lua index 647fae7..626a410 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Footsteps.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Footsteps.lua @@ -4,7 +4,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun1.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun10.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun11.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun12.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun13.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun14.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun2.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun3.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun4.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun5.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun6.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun7.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun8.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRun9.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun1.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun10.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun11.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun12.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun13.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun14.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun2.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun3.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun4.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun5.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun6.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun7.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun8.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRun9.wav"} }) sound.Add({ @@ -13,7 +13,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease1.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease2.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease3.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease4.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease5.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease6.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease7.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease8.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease9.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease10.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease11.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease12.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease13.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease14.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease1.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease2.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease3.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease4.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease5.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease6.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease7.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease8.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease9.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease10.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease11.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease12.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease13.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_ConcreteRunRelease14.wav"} }) sound.Add({ @@ -22,7 +22,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land1.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land2.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land3.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land4.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land5.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land6.wav", "MirrorsEdge/Footsteps/Concrete/ME_FootStep_Concrete_Land7.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land1.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land2.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land3.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land4.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land5.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land6.wav", "mirrorsedge/Footsteps/Concrete/ME_FootStep_Concrete_Land7.wav"} }) sound.Add({ @@ -31,7 +31,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun1.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun10.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun11.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun12.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun13.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun14.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun15.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun16.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun17.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun18.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun19.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun2.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun20.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun3.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun4.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun5.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun6.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun7.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun8.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRun9.wav"} + sound = {"mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun1.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun10.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun11.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun12.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun13.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun14.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun15.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun16.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun17.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun18.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun19.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun2.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun20.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun3.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun4.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun5.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun6.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun7.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun8.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRun9.wav"} }) sound.Add({ @@ -40,7 +40,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease1.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease2.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease3.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease4.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease5.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease6.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease7.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease8.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease9.wav"} + sound = {"mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease1.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease2.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease3.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease4.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease5.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease6.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease7.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease8.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPaneRunRelease9.wav"} }) sound.Add({ @@ -49,7 +49,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand1.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand2.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand3.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand4.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand5.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand6.wav", "MirrorsEdge/Footsteps/Glass/ME_FootStep_GlassPanelLand7.wav"} + sound = {"mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand1.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand2.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand3.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand4.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand5.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand6.wav", "mirrorsedge/Footsteps/Glass/ME_FootStep_GlassPanelLand7.wav"} }) sound.Add({ @@ -58,7 +58,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint10.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint11.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint12.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint13.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint14.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint15.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint16.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint17.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint18.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint19.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint20.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint4.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint5.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint6.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint7.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint8.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint9.wav"} + sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint10.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint11.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint12.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint13.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint14.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint15.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint16.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint17.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint18.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint19.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint20.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint4.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint5.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint6.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint7.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint8.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint9.wav"} }) sound.Add({ @@ -67,7 +67,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release10.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release11.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release12.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release13.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release14.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release15.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release4.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release5.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release6.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release7.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release8.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release9.wav"} + sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release10.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release11.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release12.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release13.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release14.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release15.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release4.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release5.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release6.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release7.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release8.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Polished_Sprint_Release9.wav"} }) sound.Add({ @@ -76,7 +76,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun7.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun8.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun9.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun10.wav", "MirrorsEdge/Footsteps/Metal/ME_FootStep_MetalDuctRun11.wav"} + sound = {"mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun7.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun8.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun9.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun10.wav", "mirrorsedge/Footsteps/Metal/ME_FootStep_MetalDuctRun11.wav"} }) sound.Add({ @@ -85,7 +85,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_01.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_02.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_03.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_04.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_07.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_08.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_09.wav"} + sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_01.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_02.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_03.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_04.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_05.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_06.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_07.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_08.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Steps_Sprint_New_09.wav"} }) sound.Add({ @@ -94,7 +94,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release4.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release5.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release6.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release7.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release8.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release9.wav"} + sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release4.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release5.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release6.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release7.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release8.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Metal_Gantry_Release9.wav"} }) sound.Add({ @@ -103,7 +103,7 @@ sound.Add({ level = 50, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts3.wav", "MirrorsEdge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts4.wav"} + sound = {"mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts1.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts2.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts3.wav", "mirrorsedge/Footsteps/Metal/ME_Footsteps_Master_Metal_Vault_Ringouts4.wav"} }) sound.Add({ @@ -112,7 +112,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant1.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant10.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant11.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant12.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant13.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant14.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant15.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant2.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant3.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant4.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant5.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant6.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant7.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant8.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant9.wav"} + sound = {"mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant1.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant10.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant11.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant12.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant13.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant14.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant15.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant2.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant3.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant4.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant5.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant6.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant7.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant8.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunFootplant9.wav"} }) sound.Add({ @@ -121,7 +121,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease1.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease10.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease11.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease12.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease13.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease14.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease15.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease2.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease3.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease4.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease5.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease6.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease7.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease8.wav", "MirrorsEdge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease9.wav"} + sound = {"mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease1.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease10.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease11.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease12.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease13.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease14.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease15.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease2.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease3.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease4.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease5.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease6.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease7.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease8.wav", "mirrorsedge/Footsteps/Wood/ME_FootStep_WoodGeneric_RunRelease9.wav"} }) sound.Add({ @@ -130,7 +130,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step1.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step10.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step11.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step12.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step13.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step2.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step3.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step4.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step5.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step6.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step7.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step8.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step9.wav"} + sound = {"mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step1.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step10.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step11.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step12.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step13.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step2.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step3.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step4.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step5.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step6.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step7.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step8.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Step9.wav"} }) sound.Add({ @@ -139,7 +139,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release1.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release10.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release11.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release12.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release13.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release14.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release2.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release3.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release4.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release5.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release6.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release7.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release8.wav", "MirrorsEdge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release9.wav"} + sound = {"mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release1.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release10.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release11.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release12.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release13.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release14.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release2.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release3.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release4.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release5.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release6.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release7.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release8.wav", "mirrorsedge/Footsteps/Water/ME_Faith_Water_Shallow_Sprint_Release9.wav"} }) sound.Add({ @@ -148,7 +148,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint1.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint10.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint11.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint12.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint13.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint2.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint3.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint4.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint5.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint6.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint7.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint8.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint9.wav"} + sound = {"mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint1.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint10.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint11.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint12.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint13.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint2.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint3.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint4.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint5.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint6.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint7.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint8.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint9.wav"} }) sound.Add({ @@ -157,7 +157,7 @@ sound.Add({ level = 30, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith11.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith12.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith13.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith14.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith4.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith5.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith7.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith8.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav"} + sound = {"mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith1.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith10.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith11.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith12.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith13.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith14.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith2.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith3.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith4.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith5.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith6.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith7.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith8.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Sprint_Release_Faith9.wav"} }) sound.Add({ @@ -166,7 +166,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy1.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy10.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy11.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy2.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy3.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy4.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy5.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy6.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy7.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy8.wav", "MirrorsEdge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy9.wav"} + sound = {"mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy1.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy10.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy11.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy2.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy3.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy4.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy5.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy6.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy7.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy8.wav", "mirrorsedge/Footsteps/Gravel/ME_Footsteps_Gravel_Land_Heavy9.wav"} }) sound.Add({ @@ -175,7 +175,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Ladder/LadderFootstepHvy_01.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_02.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_03.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_04.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_05.ogg", "MirrorsEdge/Ladder/LadderFootstepHvy_06.ogg"} + sound = {"mirrorsedge/Ladder/LadderFootstepHvy_01.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_02.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_03.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_04.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_05.ogg", "mirrorsedge/Ladder/LadderFootstepHvy_06.ogg"} }) sound.Add({ @@ -184,7 +184,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Ladder/LadderFootstepMed_01.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_02.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_03.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_04.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_05.ogg", "MirrorsEdge/Ladder/LadderFootstepMed_06.ogg"} + sound = {"mirrorsedge/Ladder/LadderFootstepMed_01.ogg", "mirrorsedge/Ladder/LadderFootstepMed_02.ogg", "mirrorsedge/Ladder/LadderFootstepMed_03.ogg", "mirrorsedge/Ladder/LadderFootstepMed_04.ogg", "mirrorsedge/Ladder/LadderFootstepMed_05.ogg", "mirrorsedge/Ladder/LadderFootstepMed_06.ogg"} }) sound.Add({ @@ -193,7 +193,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Ladder/LadderFootstepRelease_01.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_02.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_03.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_04.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_05.ogg", "MirrorsEdge/Ladder/LadderFootstepRelease_06.ogg"} + sound = {"mirrorsedge/Ladder/LadderFootstepRelease_01.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_02.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_03.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_04.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_05.ogg", "mirrorsedge/Ladder/LadderFootstepRelease_06.ogg"} }) sound.Add({ @@ -202,7 +202,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith1.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith10.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith11.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith12.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith13.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith14.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith2.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith3.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith1.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith10.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith11.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith12.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith13.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith14.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith2.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith3.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith4.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith5.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith6.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith7.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith8.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Slow_Faith9.wav"} }) sound.Add({ @@ -211,7 +211,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith1.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith2.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith3.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith4.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith5.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith6.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith7.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith8.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith9.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith10.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith11.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith12.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith13.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith14.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith15.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith16.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith17.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith18.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith19.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith20.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith21.wav", "MirrorsEdge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith22.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith1.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith2.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith3.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith4.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith5.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith6.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith7.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith8.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith9.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith10.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith11.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith12.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith13.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith14.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith15.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith16.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith17.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith18.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith19.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith20.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith21.wav", "mirrorsedge/Footsteps/Concrete/ME_Footsteps_Congrete_Clean_WallRun_Fast_Faith22.wav"} }) sound.Add({ @@ -220,7 +220,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_01.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_02.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_03.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_04.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_05.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRun_06.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_01.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_02.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_03.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_04.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_05.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRun_06.wav"} }) sound.Add({ @@ -229,7 +229,7 @@ sound.Add({ level = 35, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_01.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_02.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_03.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_04.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_05.wav", "MirrorsEdge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_06.wav"} + sound = {"mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_01.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_02.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_03.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_04.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_05.wav", "mirrorsedge/Footsteps/Concrete/ConcreteFootStepWallRunRelease_06.wav"} }) sound.Add({ @@ -241,14 +241,14 @@ sound.Add({ sound = {"bigspark1.wav", "bigspark2.wav"} }) -sound.Add({ - name = "CyborgRun", - volume = 0.75, - sound = "cyborgrun.wav", - level = 40, - channel = CHAN_STATIC, - pitch = {90, 110} -}) +-- sound.Add({ +-- name = "CyborgRun", +-- volume = 0.75, +-- sound = "cyborgrun.wav", +-- level = 40, +-- channel = CHAN_STATIC, +-- pitch = {90, 110} +-- }) FOOTSTEPS_LUT = { ["player/footsteps/woodpanel"] = "Wood", diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Handsteps.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Handsteps.lua index 8341b18..3791e62 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Handsteps.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Handsteps.lua @@ -4,7 +4,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_01.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_02.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_03.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepSoft_04.wav"} + sound = {"mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_01.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_02.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_03.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepSoft_04.wav"} }) sound.Add({ @@ -13,7 +13,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Handsteps/Concrete/ConcreteHandStepHard_01.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepHard_02.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepHard_03.wav"} + sound = {"mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_01.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_02.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepHard_03.wav"} }) sound.Add({ @@ -22,7 +22,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {75, 90}, - sound = {"MirrorsEdge/Ladder/LadderHandstep_01.ogg", "MirrorsEdge/Ladder/LadderHandstep_02.ogg", "MirrorsEdge/Ladder/LadderHandstep_03.ogg", "MirrorsEdge/Ladder/LadderHandstep_04.ogg", "MirrorsEdge/Ladder/LadderHandstep_05.ogg", "MirrorsEdge/Ladder/LadderHandstep_06.ogg", "MirrorsEdge/Ladder/LadderHandstep_07.ogg", "MirrorsEdge/Ladder/LadderHandstep_08.ogg", "MirrorsEdge/Ladder/LadderHandstep_09.ogg", "MirrorsEdge/Ladder/LadderHandstep_10.ogg", "MirrorsEdge/Ladder/LadderHandstep_21.ogg", "MirrorsEdge/Ladder/LadderHandstep_22.ogg", "MirrorsEdge/Ladder/LadderHandstep_23.ogg", "MirrorsEdge/Ladder/LadderHandstep_24.ogg", "MirrorsEdge/Ladder/LadderHandstep_25.ogg", "MirrorsEdge/Ladder/LadderHandstep_26.ogg", "MirrorsEdge/Ladder/LadderHandstep_27.ogg", "MirrorsEdge/Ladder/LadderHandstep_28.ogg", "MirrorsEdge/Ladder/LadderHandstep_29.ogg", "MirrorsEdge/Ladder/LadderHandstep_30.ogg", "MirrorsEdge/Ladder/LadderHandstep_41.ogg", "MirrorsEdge/Ladder/LadderHandstep_42.ogg", "MirrorsEdge/Ladder/LadderHandstep_43.ogg", "MirrorsEdge/Ladder/LadderHandstep_44.ogg", "MirrorsEdge/Ladder/LadderHandstep_45.ogg", "MirrorsEdge/Ladder/LadderHandstep_46.ogg", "MirrorsEdge/Ladder/LadderHandstep_47.ogg", "MirrorsEdge/Ladder/LadderHandstep_48.ogg", "MirrorsEdge/Ladder/LadderHandstep_49.ogg", "MirrorsEdge/Ladder/LadderHandstep_50.ogg"} + sound = {"mirrorsedge/Ladder/LadderHandstep_01.ogg", "mirrorsedge/Ladder/LadderHandstep_02.ogg", "mirrorsedge/Ladder/LadderHandstep_03.ogg", "mirrorsedge/Ladder/LadderHandstep_04.ogg", "mirrorsedge/Ladder/LadderHandstep_05.ogg", "mirrorsedge/Ladder/LadderHandstep_06.ogg", "mirrorsedge/Ladder/LadderHandstep_07.ogg", "mirrorsedge/Ladder/LadderHandstep_08.ogg", "mirrorsedge/Ladder/LadderHandstep_09.ogg", "mirrorsedge/Ladder/LadderHandstep_10.ogg", "mirrorsedge/Ladder/LadderHandstep_21.ogg", "mirrorsedge/Ladder/LadderHandstep_22.ogg", "mirrorsedge/Ladder/LadderHandstep_23.ogg", "mirrorsedge/Ladder/LadderHandstep_24.ogg", "mirrorsedge/Ladder/LadderHandstep_25.ogg", "mirrorsedge/Ladder/LadderHandstep_26.ogg", "mirrorsedge/Ladder/LadderHandstep_27.ogg", "mirrorsedge/Ladder/LadderHandstep_28.ogg", "mirrorsedge/Ladder/LadderHandstep_29.ogg", "mirrorsedge/Ladder/LadderHandstep_30.ogg", "mirrorsedge/Ladder/LadderHandstep_41.ogg", "mirrorsedge/Ladder/LadderHandstep_42.ogg", "mirrorsedge/Ladder/LadderHandstep_43.ogg", "mirrorsedge/Ladder/LadderHandstep_44.ogg", "mirrorsedge/Ladder/LadderHandstep_45.ogg", "mirrorsedge/Ladder/LadderHandstep_46.ogg", "mirrorsedge/Ladder/LadderHandstep_47.ogg", "mirrorsedge/Ladder/LadderHandstep_48.ogg", "mirrorsedge/Ladder/LadderHandstep_49.ogg", "mirrorsedge/Ladder/LadderHandstep_50.ogg"} }) sound.Add({ @@ -31,5 +31,5 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {75, 90}, - sound = {"MirrorsEdge/Handsteps/Concrete/ConcreteHandStepFastRelease_01.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepFastRelease_02.wav", "MirrorsEdge/Handsteps/Concrete/ConcreteHandStepFastRelease_03.wav"} + sound = {"mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_01.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_02.wav", "mirrorsedge/Handsteps/Concrete/ConcreteHandStepFastRelease_03.wav"} }) \ No newline at end of file diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Melee.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Melee.lua index 3cdf7d4..78d139a 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Melee.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Melee.lua @@ -4,7 +4,7 @@ sound.Add({ level = 50, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"melee/foot1.wav", "melee/foot2.wav", "melee/foot3.wav", "melee/foot4.wav", "melee/foot5.wav"} + sound = {"mirrorsedge/Melee/foot1.wav", "mirrorsedge/Melee/foot2.wav", "mirrorsedge/Melee/foot3.wav", "mirrorsedge/Melee/foot4.wav", "mirrorsedge/Melee/foot5.wav"} }) sound.Add({ @@ -13,7 +13,7 @@ sound.Add({ level = 45, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"melee/fist1.wav", "melee/fist2.wav", "melee/fist3.wav", "melee/fist4.wav", "melee/fist5.wav"} + sound = {"mirrorsedge/Melee/fist1.wav", "mirrorsedge/Melee/fist2.wav", "mirrorsedge/Melee/fist3.wav", "mirrorsedge/Melee/fist4.wav", "mirrorsedge/Melee/fist5.wav"} }) sound.Add({ @@ -22,7 +22,7 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"melee/legswoosh1.wav", "melee/legswoosh2.wav", "melee/legswoosh3.wav", "melee/legswoosh4.wav"} + sound = {"mirrorsedge/Melee/legswoosh1.wav", "mirrorsedge/Melee/legswoosh2.wav", "mirrorsedge/Melee/legswoosh3.wav", "mirrorsedge/Melee/legswoosh4.wav"} }) sound.Add({ @@ -31,5 +31,5 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"melee/armswoosh1.wav", "melee/armswoosh2.wav", "melee/armswoosh3.wav", "melee/armswoosh4.wav", "melee/armswoosh5.wav", "melee/armswoosh6.wav"} + sound = {"mirrorsedge/Melee/armswoosh1.wav", "mirrorsedge/Melee/armswoosh2.wav", "mirrorsedge/Melee/armswoosh3.wav", "mirrorsedge/Melee/armswoosh4.wav", "mirrorsedge/Melee/armswoosh5.wav", "mirrorsedge/Melee/armswoosh6.wav"} }) \ No newline at end of file diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Misc.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Misc.lua index 148bef4..a3954be 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Misc.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_Misc.lua @@ -4,7 +4,7 @@ sound.Add({ level = 50, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/ME_BodyConcreteBump1.wav", "MirrorsEdge/ME_BodyConcreteBump2.wav", "MirrorsEdge/ME_BodyConcreteBump3.wav", "MirrorsEdge/ME_BodyConcreteBump4.wav", "MirrorsEdge/ME_BodyConcreteBump5.wav", "MirrorsEdge/ME_BodyConcreteBump6.wav", "MirrorsEdge/ME_BodyConcreteBump7.wav", "MirrorsEdge/ME_BodyConcreteBump8.wav", "MirrorsEdge/ME_BodyConcreteBump9.wav", "MirrorsEdge/ME_BodyConcreteBump10.wav"} + sound = {"mirrorsedge/ME_BodyConcreteBump1.wav", "mirrorsedge/ME_BodyConcreteBump2.wav", "mirrorsedge/ME_BodyConcreteBump3.wav", "mirrorsedge/ME_BodyConcreteBump4.wav", "mirrorsedge/ME_BodyConcreteBump5.wav", "mirrorsedge/ME_BodyConcreteBump6.wav", "mirrorsedge/ME_BodyConcreteBump7.wav", "mirrorsedge/ME_BodyConcreteBump8.wav", "mirrorsedge/ME_BodyConcreteBump9.wav", "mirrorsedge/ME_BodyConcreteBump10.wav"} }) sound.Add({ @@ -13,7 +13,7 @@ sound.Add({ level = 60, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge1.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge2.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge3.wav", "MirrorsEdge/GameplayObjects/ME_Door_Generic_Barge4.wav"} + sound = {"mirrorsedge/GameplayObjects/ME_Door_Generic_Barge1.wav", "mirrorsedge/GameplayObjects/ME_Door_Generic_Barge2.wav", "mirrorsedge/GameplayObjects/ME_Door_Generic_Barge3.wav", "mirrorsedge/GameplayObjects/ME_Door_Generic_Barge4.wav"} }) sound.Add({ @@ -22,13 +22,13 @@ sound.Add({ level = 60, channel = CHAN_STATIC, pitch = {95, 105}, - sound = {"MirrorsEdge/GameplayObjects/Fence_01.wav", "MirrorsEdge/GameplayObjects/Fence_02.wav"} + sound = {"mirrorsedge/GameplayObjects/Fence_01.wav", "mirrorsedge/GameplayObjects/Fence_02.wav"} }) sound.Add({ name = "FenceClimbEnd", volume = 0.5, - sound = "MirrorsEdge/GameplayObjects/Fence.wav", + sound = "mirrorsedge/GameplayObjects/Fence.wav", level = 60, channel = CHAN_STATIC, pitch = {95, 105} @@ -40,13 +40,13 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Vault_01.wav", "MirrorsEdge/Vault_02.wav", "MirrorsEdge/Vault_03.wav", "MirrorsEdge/Vault_04.wav"} + sound = {"mirrorsedge/Vault_01.wav", "mirrorsedge/Vault_02.wav", "mirrorsedge/Vault_03.wav", "mirrorsedge/Vault_04.wav"} }) sound.Add({ name = "ZiplineStart", volume = 1, - sound = "MirrorsEdge/zipline_attach.wav", + sound = "mirrorsedge/zipline_attach.wav", pitch = 100, level = 40, channel = CHAN_STATIC @@ -55,7 +55,7 @@ sound.Add({ sound.Add({ name = "ZiplineEnd", volume = 1, - sound = "MirrorsEdge/zipline_detach.wav", + sound = "mirrorsedge/zipline_detach.wav", pitch = 100, level = 40, channel = CHAN_STATIC @@ -64,7 +64,7 @@ sound.Add({ sound.Add({ name = "ZiplineLoop", volume = 1, - sound = "MirrorsEdge/zipline_loop.wav", + sound = "mirrorsedge/zipline_loop.wav", pitch = 100, level = 40, channel = CHAN_STATIC @@ -76,5 +76,5 @@ sound.Add({ level = 40, channel = CHAN_STATIC, pitch = {90, 110}, - sound = {"MirrorsEdge/Ladder/Ladder_Land_01.ogg", "MirrorsEdge/Ladder/Ladder_Land_02.ogg", "MirrorsEdge/Ladder/Ladder_Land_03.ogg"} + sound = {"mirrorsedge/Ladder/Ladder_Land_01.ogg", "mirrorsedge/Ladder/Ladder_Land_02.ogg", "mirrorsedge/Ladder/Ladder_Land_03.ogg"} }) \ No newline at end of file diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_VO.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_VO.lua index 1349c4f..c6c1d92 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_VO.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Sounds_VO.lua @@ -8,7 +8,7 @@ sound.Add({ pitch = 100, level = 40, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Strain_Soft_1.wav", "MirrorsEdge/VO/Faith/Strain_Soft_2.wav", "MirrorsEdge/VO/Faith/Strain_Soft_3.wav", "MirrorsEdge/VO/Faith/Strain_Soft_4.wav", "MirrorsEdge/VO/Faith/Strain_Soft_5.wav", "MirrorsEdge/VO/Faith/Strain_Soft_6.wav", "MirrorsEdge/VO/Faith/Strain_Soft_7.wav", "MirrorsEdge/VO/Faith/Strain_Soft_8.wav"} + sound = {"mirrorsedge/VO/Faith/Strain_Soft_1.wav", "mirrorsedge/VO/Faith/Strain_Soft_2.wav", "mirrorsedge/VO/Faith/Strain_Soft_3.wav", "mirrorsedge/VO/Faith/Strain_Soft_4.wav", "mirrorsedge/VO/Faith/Strain_Soft_5.wav", "mirrorsedge/VO/Faith/Strain_Soft_6.wav", "mirrorsedge/VO/Faith/Strain_Soft_7.wav", "mirrorsedge/VO/Faith/Strain_Soft_8.wav"} }) sound.Add({ @@ -17,7 +17,7 @@ sound.Add({ pitch = 100, level = 40, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Strain_Medium_1.wav", "MirrorsEdge/VO/Faith/Strain_Medium_2.wav", "MirrorsEdge/VO/Faith/Strain_Medium_3.wav", "MirrorsEdge/VO/Faith/Strain_Medium_4.wav", "MirrorsEdge/VO/Faith/Strain_Medium_5.wav", "MirrorsEdge/VO/Faith/Strain_Medium_6.wav", "MirrorsEdge/VO/Faith/Strain_Medium_7.wav", "MirrorsEdge/VO/Faith/Strain_Medium_8.wav"} + sound = {"mirrorsedge/VO/Faith/Strain_Medium_1.wav", "mirrorsedge/VO/Faith/Strain_Medium_2.wav", "mirrorsedge/VO/Faith/Strain_Medium_3.wav", "mirrorsedge/VO/Faith/Strain_Medium_4.wav", "mirrorsedge/VO/Faith/Strain_Medium_5.wav", "mirrorsedge/VO/Faith/Strain_Medium_6.wav", "mirrorsedge/VO/Faith/Strain_Medium_7.wav", "mirrorsedge/VO/Faith/Strain_Medium_8.wav"} }) sound.Add({ @@ -26,7 +26,7 @@ sound.Add({ pitch = 100, level = 40, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Strain_Hard_1.wav", "MirrorsEdge/VO/Faith/Strain_Hard_2.wav", "MirrorsEdge/VO/Faith/Strain_Hard_3.wav", "MirrorsEdge/VO/Faith/Strain_Hard_4.wav", "MirrorsEdge/VO/Faith/Strain_Hard_5.wav", "MirrorsEdge/VO/Faith/Strain_Hard_6.wav", "MirrorsEdge/VO/Faith/Strain_Hard_7.wav", "MirrorsEdge/VO/Faith/Strain_Hard_8.wav"} + sound = {"mirrorsedge/VO/Faith/Strain_Hard_1.wav", "mirrorsedge/VO/Faith/Strain_Hard_2.wav", "mirrorsedge/VO/Faith/Strain_Hard_3.wav", "mirrorsedge/VO/Faith/Strain_Hard_4.wav", "mirrorsedge/VO/Faith/Strain_Hard_5.wav", "mirrorsedge/VO/Faith/Strain_Hard_6.wav", "mirrorsedge/VO/Faith/Strain_Hard_7.wav", "mirrorsedge/VO/Faith/Strain_Hard_8.wav"} }) sound.Add({ @@ -35,7 +35,7 @@ sound.Add({ pitch = 100, level = 40, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Impact_Med_01.wav", "MirrorsEdge/VO/Faith/Impact_Med_02.wav", "MirrorsEdge/VO/Faith/Impact_Med_03.wav", "MirrorsEdge/VO/Faith/Impact_Med_04.wav", "MirrorsEdge/VO/Faith/Impact_Med_05.wav", "MirrorsEdge/VO/Faith/Impact_Med_06.wav", "MirrorsEdge/VO/Faith/Impact_Med_07.wav", "MirrorsEdge/VO/Faith/Impact_Med_08.wav", "MirrorsEdge/VO/Faith/Impact_Med_09.wav", "MirrorsEdge/VO/Faith/Impact_Med_10.wav", "MirrorsEdge/VO/Faith/Impact_Med_11.wav", "MirrorsEdge/VO/Faith/Impact_Med_12.wav", "MirrorsEdge/VO/Faith/Impact_Med_13.wav", "MirrorsEdge/VO/Faith/Impact_Med_14.wav"} + sound = {"mirrorsedge/VO/Faith/Impact_Med_01.wav", "mirrorsedge/VO/Faith/Impact_Med_02.wav", "mirrorsedge/VO/Faith/Impact_Med_03.wav", "mirrorsedge/VO/Faith/Impact_Med_04.wav", "mirrorsedge/VO/Faith/Impact_Med_05.wav", "mirrorsedge/VO/Faith/Impact_Med_06.wav", "mirrorsedge/VO/Faith/Impact_Med_07.wav", "mirrorsedge/VO/Faith/Impact_Med_08.wav", "mirrorsedge/VO/Faith/Impact_Med_09.wav", "mirrorsedge/VO/Faith/Impact_Med_10.wav", "mirrorsedge/VO/Faith/Impact_Med_11.wav", "mirrorsedge/VO/Faith/Impact_Med_12.wav", "mirrorsedge/VO/Faith/Impact_Med_13.wav", "mirrorsedge/VO/Faith/Impact_Med_14.wav"} }) sound.Add({ @@ -44,7 +44,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Short_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_06.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_07.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_In_08.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Soft_Short_In_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_06.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_07.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_In_08.wav"} }) sound.Add({ @@ -53,7 +53,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_06.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_07.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Short_Out_08.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Soft_Short_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_06.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_07.wav", "mirrorsedge/VO/Faith/Breath_Soft_Short_Out_08.wav"} }) sound.Add({ @@ -62,7 +62,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Long_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_In_06.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Soft_Long_In_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_In_06.wav"} }) sound.Add({ @@ -71,7 +71,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Soft_Long_Out_06.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Soft_Long_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Soft_Long_Out_06.wav"} }) sound.Add({ @@ -80,7 +80,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Short_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_In_08.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Medium_Short_In_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_In_08.wav"} }) sound.Add({ @@ -89,7 +89,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Short_Out_08.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Medium_Short_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Short_Out_08.wav"} }) sound.Add({ @@ -98,7 +98,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Long_In_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_In_08.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Medium_Long_In_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_In_08.wav"} }) sound.Add({ @@ -107,7 +107,7 @@ sound.Add({ pitch = 100, level = 35, channel = CHAN_VOICE, - sound = {"MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_01.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_02.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_03.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_04.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_05.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_06.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_07.wav", "MirrorsEdge/VO/Faith/Breath_Medium_Long_Out_08.wav"} + sound = {"mirrorsedge/VO/Faith/Breath_Medium_Long_Out_01.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_02.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_03.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_04.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_05.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_06.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_07.wav", "mirrorsedge/VO/Faith/Breath_Medium_Long_Out_08.wav"} }) function meta:FaithVO(vo) diff --git a/beatrun/gamemodes/beatrun/gamemode/sv/Whitescale.lua b/beatrun/gamemodes/beatrun/gamemode/sv/Whitescale.lua index 710a593..a0f7f2c 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sv/Whitescale.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sv/Whitescale.lua @@ -1,4 +1,5 @@ util.AddNetworkString("ToggleWhitescale") + local skypaint local skypaintdata = {Vector(0, 0.34, 0.93), Vector(0.36, 0.76, 1), Vector(0.25, 0.1, 0), Vector(1, 1, 1), 0.44, 0.66, 0.79, 0.5, 7.44} diff --git a/beatrun/gamemodes/beatrun/gamemode/sv/sv_hitsoundsme.lua b/beatrun/gamemodes/beatrun/gamemode/sv/sv_hitsoundsme.lua index 6bc9dc3..e38193b 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sv/sv_hitsoundsme.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sv/sv_hitsoundsme.lua @@ -9,7 +9,7 @@ hook.Add("EntityTakeDamage", "MEHitSounds", function(ply, dmginfo) ply:EmitSound("mirrorsedge/Flesh_0" .. tostring(math.random(1, 9)) .. ".wav") ply:ViewPunch(Angle(math.Rand(-10, -5), 0, math.Rand(0, 5))) - elseif (dmginfo:IsFallDamage() and ply:Health() - dmginfo:GetDamage() <= 0) and not ply:HasGodMode() and not blinded then + elseif not ply:HasGodMode() and (dmginfo:IsFallDamage() and ply:Health() - dmginfo:GetDamage() <= 0) then net.Start("DeathStopSound") net.Send(ply) @@ -19,6 +19,6 @@ hook.Add("EntityTakeDamage", "MEHitSounds", function(ply, dmginfo) end end) - ply:ScreenFade(SCREENFADE.OUT, Color(0, 0, 0, 255), 0.05, 10) + ply:ScreenFade(SCREENFADE.OUT, Color(0, 0, 0, 255), 0.05, 5) end -end) \ No newline at end of file +end) diff --git a/lua/bin/gmcl_gdiscord_linux.dll b/lua/bin/gmcl_gdiscord_linux.dll new file mode 100644 index 0000000..8350f57 Binary files /dev/null and b/lua/bin/gmcl_gdiscord_linux.dll differ diff --git a/lua/bin/gmcl_gdiscord_linux64.dll b/lua/bin/gmcl_gdiscord_linux64.dll new file mode 100644 index 0000000..0f920ac Binary files /dev/null and b/lua/bin/gmcl_gdiscord_linux64.dll differ diff --git a/lua/bin/gmcl_gdiscord_win32.dll b/lua/bin/gmcl_gdiscord_win32.dll index 8a96383..01f8bfe 100644 Binary files a/lua/bin/gmcl_gdiscord_win32.dll and b/lua/bin/gmcl_gdiscord_win32.dll differ diff --git a/lua/bin/gmcl_gdiscord_win64.dll b/lua/bin/gmcl_gdiscord_win64.dll index 2df989b..3f657ab 100644 Binary files a/lua/bin/gmcl_gdiscord_win64.dll and b/lua/bin/gmcl_gdiscord_win64.dll differ diff --git a/lua/bin/gmcl_steamrichpresencer_linux64.dll b/lua/bin/gmcl_steamrichpresencer_linux64.dll new file mode 100644 index 0000000..9be65f1 Binary files /dev/null and b/lua/bin/gmcl_steamrichpresencer_linux64.dll differ